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Copy pathRuntimeSettings.cpp
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148 lines (130 loc) · 4.62 KB
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#include "RuntimeSettings.h"
#include "LogSystem.h"
#include "PathFinder.h"
#include "ReflectionTypedYml.h"
#include <cstdio>
#include <exception>
#include <filesystem>
#include <memory>
#include <string>
#include <utility>
#include <yaml-cpp/yaml.h>
namespace
{
std::unique_ptr<RuntimeSettings> g_runtimeSettings;
}
bool RuntimeSettings::Initialize() noexcept
{
if (g_runtimeSettings) return true;
std::unique_ptr<RuntimeSettings> candidate(new RuntimeSettings());
if (!candidate->Load()) return false;
g_runtimeSettings = std::move(candidate);
return true;
}
void RuntimeSettings::Shutdown() noexcept
{
g_runtimeSettings.reset();
}
RuntimeSettings& RuntimeSettings::Get() noexcept
{
if (!g_runtimeSettings) std::terminate();
return *g_runtimeSettings;
}
RuntimeSettings* RuntimeSettings::TryGet() noexcept
{
return g_runtimeSettings.get();
}
bool RuntimeSettings::Load() noexcept
{
const std::filesystem::path settingsPath =
PathFinder::ProjectSettingPath("EngineSettings.asset");
try
{
if (!std::filesystem::exists(settingsPath))
{
if (!PathFinder::IsAssetAuthoringEnabled())
{
Debug->LogError("Packaged EngineSettings.asset is missing.");
return false;
}
Debug->LogWarning("EngineSettings.asset is missing; using runtime defaults until the Editor saves it.");
return true;
}
const YAML::Node root = YAML::LoadFile(settingsPath.string());
RenderPassSettings renderPassSettings = m_renderPassSettings;
if (root["renderPassSettings"])
{
Meta::Typed::DeserializeThunk<RenderPassSettings>(
&renderPassSettings, root["renderPassSettings"]);
}
RenderBackend renderBackend = RenderBackend::DX12;
bool hasCanonicalBackend = false;
const YAML::Node renderNode = root["render"];
if (renderNode)
{
if (!renderNode.IsMap())
{
Debug->LogError("EngineSettings render must be a map.");
return false;
}
const YAML::Node backendNode = renderNode["backend"];
if (backendNode)
{
if (!backendNode.IsScalar())
{
Debug->LogError("EngineSettings render.backend must be dx12 or vulkan.");
return false;
}
const std::string backendName = backendNode.as<std::string>();
if (!TryParseRenderBackend(backendName, renderBackend))
{
const std::string message = "Unsupported EngineSettings render.backend '" +
backendName + "' (expected dx12 or vulkan).";
std::fprintf(stderr, "[RenderBackend] %s\n", message.c_str());
Debug->LogError(message);
return false;
}
hasCanonicalBackend = true;
}
}
if (!hasCanonicalBackend)
{
bool legacyDx12 = true;
if (root["renderBackendDx12"])
legacyDx12 = root["renderBackendDx12"].as<bool>();
if (root["imguiBackendDx12"])
legacyDx12 = legacyDx12 && root["imguiBackendDx12"].as<bool>();
renderBackend = legacyDx12 ? RenderBackend::DX12 : RenderBackend::Vulkan;
}
const std::filesystem::path startupScene = root["startupSceneName"].as<std::string>(
"SampleScene");
m_renderPassSettings = std::move(renderPassSettings);
m_renderBackend = renderBackend;
m_startupSceneName = startupScene.wstring();
Debug->LogDebug(std::string("[RenderBackend] runtime=") +
RenderBackendName(m_renderBackend));
return true;
}
catch (const YAML::Exception& exception)
{
const std::string message = "Unable to load EngineSettings.asset: " +
std::string(exception.what());
std::fprintf(stderr, "[RuntimeSettings] %s\n", message.c_str());
Debug->LogError(message);
return false;
}
catch (const std::exception& exception)
{
const std::string message = "Runtime settings initialization failed: " +
std::string(exception.what());
std::fprintf(stderr, "[RuntimeSettings] %s\n", message.c_str());
Debug->LogError(message);
return false;
}
catch (...)
{
std::fputs("[RuntimeSettings] unknown initialization failure\n", stderr);
Debug->LogError("Runtime settings initialization failed with an unknown error.");
return false;
}
}