From ef21043018e1a148dbd0bd1d7ae2db8c79f0725d Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 26 Jul 2026 20:13:45 +0300
Subject: [PATCH 01/30] Removed .slnx and .CI.sln; removed *.csproj; added
build and format ci/cd
---
.github/workflows/build-desktop.yml | 95 +++
.github/workflows/build-linux.yml | 88 +++
.github/workflows/code-format.yml | 82 +--
.gitignore | 3 +-
UnityTemplateURP.CI.sln | 94 ---
UnityTemplateURP.slnx | 14 -
_Project.AssetManagement.csproj | 991 --------------------------
_Project.Data.csproj | 987 -------------------------
_Project.Factory.csproj | 994 --------------------------
_Project.Infrastructure.csproj | 1029 --------------------------
_Project.LevelProgress.csproj | 987 -------------------------
_Project.PersistentProgress.csproj | 989 -------------------------
_Project.SaveLoad.csproj | 999 --------------------------
_Project.SceneLoader.csproj | 988 -------------------------
_Project.States.csproj | 1030 ---------------------------
_Project.StaticData.csproj | 992 --------------------------
_Project.Test.csproj | 988 -------------------------
_Project.TimeService.csproj | 986 -------------------------
_Project.UI.csproj | 998 --------------------------
format_check.sh | 6 +-
20 files changed, 200 insertions(+), 13140 deletions(-)
create mode 100644 .github/workflows/build-desktop.yml
create mode 100644 .github/workflows/build-linux.yml
delete mode 100644 UnityTemplateURP.CI.sln
delete mode 100644 UnityTemplateURP.slnx
delete mode 100644 _Project.AssetManagement.csproj
delete mode 100644 _Project.Data.csproj
delete mode 100644 _Project.Factory.csproj
delete mode 100644 _Project.Infrastructure.csproj
delete mode 100644 _Project.LevelProgress.csproj
delete mode 100644 _Project.PersistentProgress.csproj
delete mode 100644 _Project.SaveLoad.csproj
delete mode 100644 _Project.SceneLoader.csproj
delete mode 100644 _Project.States.csproj
delete mode 100644 _Project.StaticData.csproj
delete mode 100644 _Project.Test.csproj
delete mode 100644 _Project.TimeService.csproj
delete mode 100644 _Project.UI.csproj
diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml
new file mode 100644
index 0000000..077f243
--- /dev/null
+++ b/.github/workflows/build-desktop.yml
@@ -0,0 +1,95 @@
+name: Build Desktop
+
+on:
+ pull_request:
+ branches:
+ - main
+ workflow_dispatch: {}
+
+permissions:
+ contents: read
+
+jobs:
+ build-desktop:
+ name: Build Windows Desktop
+ runs-on: windows-latest
+
+ env:
+ UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
+ UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
+ UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
+
+ - name: Setup Unity
+ uses: RageAgainstThePixel/unity-setup@v2.6.0
+ with:
+ version-file: ProjectSettings/ProjectVersion.txt
+ build-targets: StandaloneWindows64
+
+ - name: Activate Unity Personal license
+ if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
+ uses: buildalon/activate-unity-license@v2
+ with:
+ license: personal
+ username: ${{ env.UNITY_USERNAME }}
+ password: ${{ env.UNITY_PASSWORD }}
+
+ - name: Activate Unity Professional license
+ if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != ''
+ uses: buildalon/activate-unity-license@v2
+ with:
+ license: professional
+ username: ${{ env.UNITY_USERNAME }}
+ password: ${{ env.UNITY_PASSWORD }}
+ serial: ${{ env.UNITY_SERIAL }}
+
+ - name: Resolve Unity executable
+ shell: pwsh
+ run: |
+ $candidates = @(
+ $env:UNITY_EDITOR_PATH
+ ) | Where-Object { $_ }
+
+ if ($env:UNITY_EDITOR_PATH) {
+ $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe"
+ }
+
+ $unityExe = $candidates | Where-Object {
+ Test-Path $_ -PathType Leaf
+ } | Select-Object -First 1
+
+ if (-not $unityExe) {
+ Write-Error "Unity executable was not found after unity-setup."
+ exit 1
+ }
+
+ "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
+ Write-Host "UNITY_EXECUTABLE=$unityExe"
+
+ - name: Build Windows player
+ shell: pwsh
+ run: |
+ New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null
+
+ & $env:UNITY_EXECUTABLE `
+ -batchmode `
+ -nographics `
+ -quit `
+ -projectPath "$pwd" `
+ -buildTarget win64 `
+ -buildWindows64Player "Builds\Windows\UnityTemplateURP.exe" `
+ -logFile -
+
+ if ($LASTEXITCODE -ne 0) {
+ Write-Error "Unity Windows build failed with exit code $LASTEXITCODE."
+ exit $LASTEXITCODE
+ }
+
+ - name: Upload Windows build
+ uses: actions/upload-artifact@v4
+ with:
+ name: UnityTemplateURP-Windows
+ path: Builds/Windows
diff --git a/.github/workflows/build-linux.yml b/.github/workflows/build-linux.yml
new file mode 100644
index 0000000..59a332a
--- /dev/null
+++ b/.github/workflows/build-linux.yml
@@ -0,0 +1,88 @@
+name: Build Linux
+
+on:
+ pull_request:
+ branches:
+ - main
+ workflow_dispatch: {}
+
+permissions:
+ contents: read
+
+jobs:
+ build-linux:
+ name: Build Linux
+ runs-on: ubuntu-latest
+
+ env:
+ UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
+ UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
+ UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
+
+ - name: Setup Unity
+ uses: RageAgainstThePixel/unity-setup@v2.6.0
+ with:
+ version-file: ProjectSettings/ProjectVersion.txt
+ build-targets: StandaloneLinux64
+
+ - name: Activate Unity Personal license
+ if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
+ uses: buildalon/activate-unity-license@v2
+ with:
+ license: personal
+ username: ${{ env.UNITY_USERNAME }}
+ password: ${{ env.UNITY_PASSWORD }}
+
+ - name: Activate Unity Professional license
+ if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != ''
+ uses: buildalon/activate-unity-license@v2
+ with:
+ license: professional
+ username: ${{ env.UNITY_USERNAME }}
+ password: ${{ env.UNITY_PASSWORD }}
+ serial: ${{ env.UNITY_SERIAL }}
+
+ - name: Resolve Unity executable
+ shell: bash
+ run: |
+ set -eu
+
+ for candidate in \
+ "${UNITY_EDITOR_PATH:-}" \
+ "${UNITY_EDITOR_PATH:-}/Unity" \
+ "/opt/Unity/Editor/Unity"
+ do
+ if [ -f "$candidate" ]; then
+ echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV"
+ echo "UNITY_EXECUTABLE=$candidate"
+ exit 0
+ fi
+ done
+
+ echo "Unity executable was not found after unity-setup." >&2
+ exit 1
+
+ - name: Build Linux player
+ shell: bash
+ run: |
+ set -eu
+ mkdir -p Builds/Linux
+
+ "$UNITY_EXECUTABLE" \
+ -batchmode \
+ -nographics \
+ -quit \
+ -projectPath "$PWD" \
+ -buildTarget linux64 \
+ -buildLinux64Player "Builds/Linux/UnityTemplateURP.x86_64" \
+ -logFile -
+
+ - name: Upload Linux build
+ uses: actions/upload-artifact@v4
+ with:
+ name: UnityTemplateURP-Linux
+ path: Builds/Linux
diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml
index 9ee21d5..8381985 100644
--- a/.github/workflows/code-format.yml
+++ b/.github/workflows/code-format.yml
@@ -1,88 +1,28 @@
-name: Code Quality
+name: Format Check
on:
- pull_request: {}
+ pull_request:
+ branches:
+ - main
workflow_dispatch: {}
permissions:
contents: read
jobs:
- formatting-and-analyzers:
- name: Formatting and analyzers
+ format-check:
+ name: Format check
runs-on: windows-latest
- env:
- DOTNET_CLI_TELEMETRY_OPTOUT: "1"
- DOTNET_NOLOGO: "1"
- UNITY_VERSION: "6000.5.4f1"
- RESHARPER_TOOLS_VERSION: "2026.1.4"
-
steps:
- name: Checkout
- uses: actions/checkout@v6
+ uses: actions/checkout@v4
- name: Setup .NET
- uses: actions/setup-dotnet@v5
+ uses: actions/setup-dotnet@v4
with:
dotnet-version: "8.0.x"
- - name: Setup Unity
- uses: RageAgainstThePixel/unity-setup@v2.6.0
- with:
- unity-version: ${{ env.UNITY_VERSION }}
-
- - name: Resolve Unity editor path
- shell: pwsh
- run: |
- $candidates = @(
- $env:UNITY_EDITOR_PATH,
- $env:UNITY_PATH,
- "C:\Program Files\Unity\Hub\Editor\$env:UNITY_VERSION\Editor"
- ) | Where-Object { $_ }
-
- $unityEditorPath = $candidates | Where-Object {
- Test-Path (Join-Path $_ "Data\Managed\UnityEngine\UnityEngine.dll")
- } | Select-Object -First 1
-
- if (-not $unityEditorPath) {
- Write-Error "Unity $env:UNITY_VERSION was not found. Install Unity on the runner or set UNITY_EDITOR_PATH to the Editor directory."
- exit 1
- }
-
- "UNITY_EDITOR_PATH=$unityEditorPath" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
- Write-Host "UNITY_EDITOR_PATH=$unityEditorPath"
-
- - name: Install ReSharper command line tools
- shell: pwsh
- run: |
- dotnet tool install JetBrains.ReSharper.GlobalTools `
- --tool-path .\.tools `
- --version $env:RESHARPER_TOOLS_VERSION
-
- - name: Run cleanup profile
- shell: pwsh
- run: |
- .\.tools\jb.exe cleanupcode UnityTemplateURP.CI.sln `
- --profile="Scitalis: Reformat Code" `
- --settings="UnityTemplateURP.sln.DotSettings" `
- --include="Assets/_Project/Scripts/**" `
- --verbosity=WARN
-
- - name: Verify no formatting diff
- shell: pwsh
- run: |
- $diff = git diff --name-only -- Assets/_Project/Scripts
-
- if ($diff) {
- Write-Error "Code cleanup changed files. Run Rider Silent Reformat and Cleanup or jb cleanupcode locally, then commit the result."
- $diff | ForEach-Object { Write-Host "Changed: $_" }
- git diff -- Assets/_Project/Scripts
- exit 1
- }
-
- Write-Host "Formatting check passed."
-
- - name: Build with analyzers
- shell: pwsh
- run: dotnet build UnityTemplateURP.CI.sln -warnaserror -p:CI=true
+ - name: Run format check
+ shell: bash
+ run: sh ./format_check.sh
diff --git a/.gitignore b/.gitignore
index 689d1fd..53795b8 100644
--- a/.gitignore
+++ b/.gitignore
@@ -71,8 +71,7 @@ ExportedObj/
*.csproj
*.unityproj
*.sln
-!_Project.*.csproj
-!UnityTemplateURP.CI.sln
+*.slnx
*.suo
*.tmp
*.user
diff --git a/UnityTemplateURP.CI.sln b/UnityTemplateURP.CI.sln
deleted file mode 100644
index 9decdad..0000000
--- a/UnityTemplateURP.CI.sln
+++ /dev/null
@@ -1,94 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 17
-VisualStudioVersion = 17.0.31903.59
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.AssetManagement", "_Project.AssetManagement.csproj", "{9B2DD769-F68F-7258-201E-603BA45136AC}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.Data", "_Project.Data.csproj", "{DC63BC96-BEDB-503A-72DA-B2261030051D}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.Factory", "_Project.Factory.csproj", "{F06ED312-E514-84EB-C8A6-97ECB422EFBE}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.Infrastructure", "_Project.Infrastructure.csproj", "{C1EABBA4-2587-A2A6-52E7-0D5BD8EC1436}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.LevelProgress", "_Project.LevelProgress.csproj", "{1427CE99-6ABF-6533-B796-2643CE03CFFD}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.PersistentProgress", "_Project.PersistentProgress.csproj", "{8E4E71E3-6860-64AC-0132-CEF1A9C7C48B}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.SaveLoad", "_Project.SaveLoad.csproj", "{939137E4-F4C0-2223-53EB-E617F5D47CF2}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.SceneLoader", "_Project.SceneLoader.csproj", "{4C022011-74DF-238A-F1C9-C240A59A1471}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.States", "_Project.States.csproj", "{2B9DB859-8872-5866-AEA2-A9D722457C76}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.StaticData", "_Project.StaticData.csproj", "{5DF4DAE2-5B19-C186-CE5D-AE558529DAA0}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.Test", "_Project.Test.csproj", "{2409E14D-D457-16F5-51C2-4F91DC0A4F07}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.TimeService", "_Project.TimeService.csproj", "{F49DC6BE-A1E6-A966-0F60-0C8494132B1D}"
-EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.UI", "_Project.UI.csproj", "{EF984A32-95FB-04FD-32B7-3CF221188DE6}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {9B2DD769-F68F-7258-201E-603BA45136AC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {9B2DD769-F68F-7258-201E-603BA45136AC}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {9B2DD769-F68F-7258-201E-603BA45136AC}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {9B2DD769-F68F-7258-201E-603BA45136AC}.Release|Any CPU.Build.0 = Release|Any CPU
- {DC63BC96-BEDB-503A-72DA-B2261030051D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {DC63BC96-BEDB-503A-72DA-B2261030051D}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {DC63BC96-BEDB-503A-72DA-B2261030051D}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {DC63BC96-BEDB-503A-72DA-B2261030051D}.Release|Any CPU.Build.0 = Release|Any CPU
- {F06ED312-E514-84EB-C8A6-97ECB422EFBE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {F06ED312-E514-84EB-C8A6-97ECB422EFBE}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {F06ED312-E514-84EB-C8A6-97ECB422EFBE}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {F06ED312-E514-84EB-C8A6-97ECB422EFBE}.Release|Any CPU.Build.0 = Release|Any CPU
- {C1EABBA4-2587-A2A6-52E7-0D5BD8EC1436}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {C1EABBA4-2587-A2A6-52E7-0D5BD8EC1436}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {C1EABBA4-2587-A2A6-52E7-0D5BD8EC1436}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {C1EABBA4-2587-A2A6-52E7-0D5BD8EC1436}.Release|Any CPU.Build.0 = Release|Any CPU
- {1427CE99-6ABF-6533-B796-2643CE03CFFD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {1427CE99-6ABF-6533-B796-2643CE03CFFD}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {1427CE99-6ABF-6533-B796-2643CE03CFFD}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {1427CE99-6ABF-6533-B796-2643CE03CFFD}.Release|Any CPU.Build.0 = Release|Any CPU
- {8E4E71E3-6860-64AC-0132-CEF1A9C7C48B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {8E4E71E3-6860-64AC-0132-CEF1A9C7C48B}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {8E4E71E3-6860-64AC-0132-CEF1A9C7C48B}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {8E4E71E3-6860-64AC-0132-CEF1A9C7C48B}.Release|Any CPU.Build.0 = Release|Any CPU
- {939137E4-F4C0-2223-53EB-E617F5D47CF2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {939137E4-F4C0-2223-53EB-E617F5D47CF2}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {939137E4-F4C0-2223-53EB-E617F5D47CF2}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {939137E4-F4C0-2223-53EB-E617F5D47CF2}.Release|Any CPU.Build.0 = Release|Any CPU
- {4C022011-74DF-238A-F1C9-C240A59A1471}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {4C022011-74DF-238A-F1C9-C240A59A1471}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {4C022011-74DF-238A-F1C9-C240A59A1471}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {4C022011-74DF-238A-F1C9-C240A59A1471}.Release|Any CPU.Build.0 = Release|Any CPU
- {2B9DB859-8872-5866-AEA2-A9D722457C76}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {2B9DB859-8872-5866-AEA2-A9D722457C76}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {2B9DB859-8872-5866-AEA2-A9D722457C76}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {2B9DB859-8872-5866-AEA2-A9D722457C76}.Release|Any CPU.Build.0 = Release|Any CPU
- {5DF4DAE2-5B19-C186-CE5D-AE558529DAA0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {5DF4DAE2-5B19-C186-CE5D-AE558529DAA0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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- {5DF4DAE2-5B19-C186-CE5D-AE558529DAA0}.Release|Any CPU.Build.0 = Release|Any CPU
- {2409E14D-D457-16F5-51C2-4F91DC0A4F07}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {2409E14D-D457-16F5-51C2-4F91DC0A4F07}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {2409E14D-D457-16F5-51C2-4F91DC0A4F07}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {2409E14D-D457-16F5-51C2-4F91DC0A4F07}.Release|Any CPU.Build.0 = Release|Any CPU
- {F49DC6BE-A1E6-A966-0F60-0C8494132B1D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {F49DC6BE-A1E6-A966-0F60-0C8494132B1D}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {F49DC6BE-A1E6-A966-0F60-0C8494132B1D}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {F49DC6BE-A1E6-A966-0F60-0C8494132B1D}.Release|Any CPU.Build.0 = Release|Any CPU
- {EF984A32-95FB-04FD-32B7-3CF221188DE6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {EF984A32-95FB-04FD-32B7-3CF221188DE6}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {EF984A32-95FB-04FD-32B7-3CF221188DE6}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {EF984A32-95FB-04FD-32B7-3CF221188DE6}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
-EndGlobal
diff --git a/UnityTemplateURP.slnx b/UnityTemplateURP.slnx
deleted file mode 100644
index 8e28126..0000000
--- a/UnityTemplateURP.slnx
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/_Project.AssetManagement.csproj b/_Project.AssetManagement.csproj
deleted file mode 100644
index f8a3b2a..0000000
--- a/_Project.AssetManagement.csproj
+++ /dev/null
@@ -1,991 +0,0 @@
-
-
-
- 9.0
- <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package
- <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package
- true
- false
-
-
- Debug
- AnyCPU
- 10.0.20506
- 2.0
- _Project.AssetManagement
- {9b2dd769-f68f-7258-201e-603ba45136ac}
- {E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
- Library
- Properties
- _Project.AssetManagement
- v4.7.1
- 512
- .
-
-
- true
- full
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diff --git a/_Project.LevelProgress.csproj b/_Project.LevelProgress.csproj
deleted file mode 100644
index fae4782..0000000
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diff --git a/_Project.States.csproj b/_Project.States.csproj
deleted file mode 100644
index 0c42de4..0000000
--- a/_Project.States.csproj
+++ /dev/null
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diff --git a/_Project.UI.csproj b/_Project.UI.csproj
deleted file mode 100644
index 32187f8..0000000
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- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Core.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Data.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Drawing.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.IO.Compression.FileSystem.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Net.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Numerics.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Runtime.Serialization.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.ServiceModel.Web.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Transactions.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Web.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Windows.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Xml.Linq.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Xml.Serialization.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.Xml.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/System.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/NetStandard/compat/2.1.0/shims/netfx/mscorlib.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Bcl.AsyncInterfaces.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.DependencyInjection.Abstractions.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/Microsoft.Extensions.Logging.Abstractions.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Collections.Immutable.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Diagnostics.DiagnosticSource.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.IO.Hashing.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Reflection.Metadata.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Runtime.CompilerServices.Unsafe.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Encodings.Web.dll
-
-
- /home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll
-
-
- /home/galtexx/Documents/GitHub/UnityTemplateURP/Library/ScriptAssemblies/Reflex.dll
-
-
- /home/galtexx/Documents/GitHub/UnityTemplateURP/Library/ScriptAssemblies/UnityEngine.UI.dll
-
-
- /home/galtexx/Documents/GitHub/UnityTemplateURP/Library/ScriptAssemblies/UnityEditor.UI.dll
-
-
-
-
- {5df4dae2-5b19-c186-ce5d-ae558529daa0}
- _Project.StaticData
-
-
- {9b2dd769-f68f-7258-201e-603ba45136ac}
- _Project.AssetManagement
-
-
-
-
-
diff --git a/format_check.sh b/format_check.sh
index 51376f1..3dce583 100644
--- a/format_check.sh
+++ b/format_check.sh
@@ -12,7 +12,11 @@ fi
dotnet tool restore
-dotnet tool run dotnet-format -- UnityTemplateURP.sln --include Assets/_Project/Scripts
+if ! dotnet tool run dotnet-format -- Assets/_Project/Scripts --folder --check --include Assets/_Project/Scripts; then
+ printf '\nFormat check failed. Run this command locally to see and fix formatting issues:\n'
+ printf 'dotnet tool run dotnet-format -- Assets/_Project/Scripts --folder --include Assets/_Project/Scripts\n'
+ exit 1
+fi
cd "$SCRIPT_DIR"
unset GIT_DIR
unset GIT_WORK_TREE
From ac27647589ef87d89407d2b62050866c5f7b90ce Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 26 Jul 2026 20:47:48 +0300
Subject: [PATCH 02/30] Combined building desktop into a single file
---
.github/workflows/build-desktop.yml | 100 ++++++++++++++++------------
.github/workflows/build-linux.yml | 88 ------------------------
2 files changed, 57 insertions(+), 131 deletions(-)
delete mode 100644 .github/workflows/build-linux.yml
diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml
index 077f243..c187738 100644
--- a/.github/workflows/build-desktop.yml
+++ b/.github/workflows/build-desktop.yml
@@ -11,8 +11,27 @@ permissions:
jobs:
build-desktop:
- name: Build Windows Desktop
- runs-on: windows-latest
+ name: Build ${{ matrix.display-name }}
+ runs-on: ubuntu-latest
+
+ strategy:
+ fail-fast: false
+ matrix:
+ include:
+ - display-name: Windows Desktop
+ setup-target: StandaloneWindows64
+ unity-target: win64
+ build-argument: -buildWindows64Player
+ output-path: Builds/Windows/UnityTemplateURP.exe
+ upload-path: Builds/Windows
+ artifact-name: UnityTemplateURP-Windows
+ - display-name: Linux Desktop
+ setup-target: StandaloneLinux64
+ unity-target: linux64
+ build-argument: -buildLinux64Player
+ output-path: Builds/Linux/UnityTemplateURP.x86_64
+ upload-path: Builds/Linux
+ artifact-name: UnityTemplateURP-Linux
env:
UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
@@ -27,7 +46,7 @@ jobs:
uses: RageAgainstThePixel/unity-setup@v2.6.0
with:
version-file: ProjectSettings/ProjectVersion.txt
- build-targets: StandaloneWindows64
+ build-targets: ${{ matrix.setup-target }}
- name: Activate Unity Personal license
if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
@@ -47,49 +66,44 @@ jobs:
serial: ${{ env.UNITY_SERIAL }}
- name: Resolve Unity executable
- shell: pwsh
+ shell: bash
run: |
- $candidates = @(
- $env:UNITY_EDITOR_PATH
- ) | Where-Object { $_ }
-
- if ($env:UNITY_EDITOR_PATH) {
- $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe"
- }
-
- $unityExe = $candidates | Where-Object {
- Test-Path $_ -PathType Leaf
- } | Select-Object -First 1
-
- if (-not $unityExe) {
- Write-Error "Unity executable was not found after unity-setup."
- exit 1
- }
-
- "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
- Write-Host "UNITY_EXECUTABLE=$unityExe"
-
- - name: Build Windows player
- shell: pwsh
+ set -eu
+
+ for candidate in \
+ "${UNITY_EDITOR_PATH:-}" \
+ "${UNITY_EDITOR_PATH:-}/Unity" \
+ "/opt/Unity/Editor/Unity"
+ do
+ if [ -f "$candidate" ]; then
+ echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV"
+ echo "UNITY_EXECUTABLE=$candidate"
+ exit 0
+ fi
+ done
+
+ echo "Unity executable was not found after unity-setup." >&2
+ exit 1
+
+ - name: Build player
+ shell: bash
run: |
- New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null
-
- & $env:UNITY_EXECUTABLE `
- -batchmode `
- -nographics `
- -quit `
- -projectPath "$pwd" `
- -buildTarget win64 `
- -buildWindows64Player "Builds\Windows\UnityTemplateURP.exe" `
+ set -eu
+
+ build_output="${{ matrix.output-path }}"
+ mkdir -p "$(dirname "$build_output")"
+
+ "$UNITY_EXECUTABLE" \
+ -batchmode \
+ -nographics \
+ -quit \
+ -projectPath "$PWD" \
+ -buildTarget "${{ matrix.unity-target }}" \
+ "${{ matrix.build-argument }}" "$build_output" \
-logFile -
- if ($LASTEXITCODE -ne 0) {
- Write-Error "Unity Windows build failed with exit code $LASTEXITCODE."
- exit $LASTEXITCODE
- }
-
- - name: Upload Windows build
+ - name: Upload build
uses: actions/upload-artifact@v4
with:
- name: UnityTemplateURP-Windows
- path: Builds/Windows
+ name: ${{ matrix.artifact-name }}
+ path: ${{ matrix.upload-path }}
diff --git a/.github/workflows/build-linux.yml b/.github/workflows/build-linux.yml
deleted file mode 100644
index 59a332a..0000000
--- a/.github/workflows/build-linux.yml
+++ /dev/null
@@ -1,88 +0,0 @@
-name: Build Linux
-
-on:
- pull_request:
- branches:
- - main
- workflow_dispatch: {}
-
-permissions:
- contents: read
-
-jobs:
- build-linux:
- name: Build Linux
- runs-on: ubuntu-latest
-
- env:
- UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
- UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
- UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
-
- steps:
- - name: Checkout
- uses: actions/checkout@v4
-
- - name: Setup Unity
- uses: RageAgainstThePixel/unity-setup@v2.6.0
- with:
- version-file: ProjectSettings/ProjectVersion.txt
- build-targets: StandaloneLinux64
-
- - name: Activate Unity Personal license
- if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
- uses: buildalon/activate-unity-license@v2
- with:
- license: personal
- username: ${{ env.UNITY_USERNAME }}
- password: ${{ env.UNITY_PASSWORD }}
-
- - name: Activate Unity Professional license
- if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != ''
- uses: buildalon/activate-unity-license@v2
- with:
- license: professional
- username: ${{ env.UNITY_USERNAME }}
- password: ${{ env.UNITY_PASSWORD }}
- serial: ${{ env.UNITY_SERIAL }}
-
- - name: Resolve Unity executable
- shell: bash
- run: |
- set -eu
-
- for candidate in \
- "${UNITY_EDITOR_PATH:-}" \
- "${UNITY_EDITOR_PATH:-}/Unity" \
- "/opt/Unity/Editor/Unity"
- do
- if [ -f "$candidate" ]; then
- echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV"
- echo "UNITY_EXECUTABLE=$candidate"
- exit 0
- fi
- done
-
- echo "Unity executable was not found after unity-setup." >&2
- exit 1
-
- - name: Build Linux player
- shell: bash
- run: |
- set -eu
- mkdir -p Builds/Linux
-
- "$UNITY_EXECUTABLE" \
- -batchmode \
- -nographics \
- -quit \
- -projectPath "$PWD" \
- -buildTarget linux64 \
- -buildLinux64Player "Builds/Linux/UnityTemplateURP.x86_64" \
- -logFile -
-
- - name: Upload Linux build
- uses: actions/upload-artifact@v4
- with:
- name: UnityTemplateURP-Linux
- path: Builds/Linux
From 82462e4dab89926271b8b4375adaec06682c03f5 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 26 Jul 2026 21:07:30 +0300
Subject: [PATCH 03/30] Undo previous commit: split win/linux builds
---
.github/workflows/build-desktop.yml | 152 +++++++++++++++++++++-------
1 file changed, 116 insertions(+), 36 deletions(-)
diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml
index c187738..6a70ce3 100644
--- a/.github/workflows/build-desktop.yml
+++ b/.github/workflows/build-desktop.yml
@@ -9,34 +9,107 @@ on:
permissions:
contents: read
+concurrency:
+ group: build-desktop-${{ github.ref }}
+ cancel-in-progress: true
+
+env:
+ UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
+ UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
+ UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
+
jobs:
- build-desktop:
- name: Build ${{ matrix.display-name }}
- runs-on: ubuntu-latest
+ build-windows:
+ name: Build Windows Desktop
+ runs-on: windows-latest
+
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
- strategy:
- fail-fast: false
- matrix:
- include:
- - display-name: Windows Desktop
- setup-target: StandaloneWindows64
- unity-target: win64
- build-argument: -buildWindows64Player
- output-path: Builds/Windows/UnityTemplateURP.exe
- upload-path: Builds/Windows
- artifact-name: UnityTemplateURP-Windows
- - display-name: Linux Desktop
- setup-target: StandaloneLinux64
- unity-target: linux64
- build-argument: -buildLinux64Player
- output-path: Builds/Linux/UnityTemplateURP.x86_64
- upload-path: Builds/Linux
- artifact-name: UnityTemplateURP-Linux
-
- env:
- UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
- UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
- UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
+ - name: Setup Unity
+ uses: RageAgainstThePixel/unity-setup@v2.6.0
+ with:
+ version-file: ProjectSettings/ProjectVersion.txt
+ build-targets: StandaloneWindows64
+ cache-installation: true
+
+ - name: Restore Unity Library cache
+ uses: actions/cache@v4
+ with:
+ path: Library
+ key: Library-${{ runner.os }}-StandaloneWindows64-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json', 'ProjectSettings/EditorBuildSettings.asset') }}
+ restore-keys: |
+ Library-${{ runner.os }}-StandaloneWindows64-
+
+ - name: Activate Unity Personal license
+ if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
+ uses: buildalon/activate-unity-license@v2
+ with:
+ license: personal
+ username: ${{ env.UNITY_USERNAME }}
+ password: ${{ env.UNITY_PASSWORD }}
+
+ - name: Activate Unity Professional license
+ if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != ''
+ uses: buildalon/activate-unity-license@v2
+ with:
+ license: professional
+ username: ${{ env.UNITY_USERNAME }}
+ password: ${{ env.UNITY_PASSWORD }}
+ serial: ${{ env.UNITY_SERIAL }}
+
+ - name: Resolve Unity executable
+ shell: pwsh
+ run: |
+ $candidates = @(
+ $env:UNITY_EDITOR_PATH
+ ) | Where-Object { $_ }
+
+ if ($env:UNITY_EDITOR_PATH) {
+ $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe"
+ }
+
+ $unityExe = $candidates | Where-Object {
+ Test-Path $_ -PathType Leaf
+ } | Select-Object -First 1
+
+ if (-not $unityExe) {
+ Write-Error "Unity executable was not found after unity-setup."
+ exit 1
+ }
+
+ "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
+ Write-Host "UNITY_EXECUTABLE=$unityExe"
+
+ - name: Build Windows player
+ shell: pwsh
+ run: |
+ New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null
+
+ & $env:UNITY_EXECUTABLE `
+ -batchmode `
+ -nographics `
+ -quit `
+ -projectPath "$pwd" `
+ -buildTarget win64 `
+ -buildWindows64Player "Builds\Windows\UnityTemplateURP.exe" `
+ -logFile -
+
+ if ($LASTEXITCODE -ne 0) {
+ Write-Error "Unity Windows build failed with exit code $LASTEXITCODE."
+ exit $LASTEXITCODE
+ }
+
+ - name: Upload Windows build
+ uses: actions/upload-artifact@v4
+ with:
+ name: UnityTemplateURP-Windows
+ path: Builds/Windows
+
+ build-linux:
+ name: Build Linux Desktop
+ runs-on: ubuntu-latest
steps:
- name: Checkout
@@ -46,7 +119,16 @@ jobs:
uses: RageAgainstThePixel/unity-setup@v2.6.0
with:
version-file: ProjectSettings/ProjectVersion.txt
- build-targets: ${{ matrix.setup-target }}
+ build-targets: StandaloneLinux64
+ cache-installation: true
+
+ - name: Restore Unity Library cache
+ uses: actions/cache@v4
+ with:
+ path: Library
+ key: Library-${{ runner.os }}-StandaloneLinux64-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json', 'ProjectSettings/EditorBuildSettings.asset') }}
+ restore-keys: |
+ Library-${{ runner.os }}-StandaloneLinux64-
- name: Activate Unity Personal license
if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
@@ -85,25 +167,23 @@ jobs:
echo "Unity executable was not found after unity-setup." >&2
exit 1
- - name: Build player
+ - name: Build Linux player
shell: bash
run: |
set -eu
-
- build_output="${{ matrix.output-path }}"
- mkdir -p "$(dirname "$build_output")"
+ mkdir -p Builds/Linux
"$UNITY_EXECUTABLE" \
-batchmode \
-nographics \
-quit \
-projectPath "$PWD" \
- -buildTarget "${{ matrix.unity-target }}" \
- "${{ matrix.build-argument }}" "$build_output" \
+ -buildTarget linux64 \
+ -buildLinux64Player "Builds/Linux/UnityTemplateURP.x86_64" \
-logFile -
- - name: Upload build
+ - name: Upload Linux build
uses: actions/upload-artifact@v4
with:
- name: ${{ matrix.artifact-name }}
- path: ${{ matrix.upload-path }}
+ name: UnityTemplateURP-Linux
+ path: Builds/Linux
From d76d0d500aaf69dd991cfa004422702adab72f18 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 26 Jul 2026 21:29:26 +0300
Subject: [PATCH 04/30] Updated formatting ci to use roslyn/stylecop
---
.config/dotnet-tools.json | 6 +++
.github/workflows/code-format.yml | 80 +++++++++++++++++++++++++++++++
format_check.sh | 36 ++++++++++++--
3 files changed, 118 insertions(+), 4 deletions(-)
diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json
index 7f35d2c..7d9e667 100644
--- a/.config/dotnet-tools.json
+++ b/.config/dotnet-tools.json
@@ -7,6 +7,12 @@
"commands": [
"dotnet-format"
]
+ },
+ "jetbrains.resharper.globaltools": {
+ "version": "2026.1.4",
+ "commands": [
+ "jb"
+ ]
}
}
}
diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml
index 8381985..ba50e56 100644
--- a/.github/workflows/code-format.yml
+++ b/.github/workflows/code-format.yml
@@ -14,6 +14,11 @@ jobs:
name: Format check
runs-on: windows-latest
+ env:
+ UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
+ UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
+ UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
+
steps:
- name: Checkout
uses: actions/checkout@v4
@@ -23,6 +28,81 @@ jobs:
with:
dotnet-version: "8.0.x"
+ - name: Setup Unity
+ uses: RageAgainstThePixel/unity-setup@v2.6.0
+ with:
+ version-file: ProjectSettings/ProjectVersion.txt
+ cache-installation: true
+
+ - name: Restore Unity Library cache
+ uses: actions/cache@v4
+ with:
+ path: Library
+ key: Library-${{ runner.os }}-format-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json') }}
+ restore-keys: |
+ Library-${{ runner.os }}-format-
+
+ - name: Activate Unity Personal license
+ if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
+ uses: buildalon/activate-unity-license@v2
+ with:
+ license: personal
+ username: ${{ env.UNITY_USERNAME }}
+ password: ${{ env.UNITY_PASSWORD }}
+
+ - name: Activate Unity Professional license
+ if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != ''
+ uses: buildalon/activate-unity-license@v2
+ with:
+ license: professional
+ username: ${{ env.UNITY_USERNAME }}
+ password: ${{ env.UNITY_PASSWORD }}
+ serial: ${{ env.UNITY_SERIAL }}
+
+ - name: Resolve Unity executable
+ shell: pwsh
+ run: |
+ $candidates = @(
+ $env:UNITY_EDITOR_PATH
+ ) | Where-Object { $_ }
+
+ if ($env:UNITY_EDITOR_PATH) {
+ $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe"
+ }
+
+ $unityExe = $candidates | Where-Object {
+ Test-Path $_ -PathType Leaf
+ } | Select-Object -First 1
+
+ if (-not $unityExe) {
+ Write-Error "Unity executable was not found after unity-setup."
+ exit 1
+ }
+
+ "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
+ Write-Host "UNITY_EXECUTABLE=$unityExe"
+
+ - name: Generate Unity project files
+ shell: pwsh
+ run: |
+ & $env:UNITY_EXECUTABLE `
+ -batchmode `
+ -nographics `
+ -quit `
+ -projectPath "$pwd" `
+ -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution `
+ -logFile -
+
+ if ($LASTEXITCODE -ne 0) {
+ Write-Error "Unity project-file generation failed with exit code $LASTEXITCODE."
+ exit $LASTEXITCODE
+ }
+
+ if (-not (Test-Path "UnityTemplateURP.sln")) {
+ Write-Error "UnityTemplateURP.sln was not generated."
+ exit 1
+ }
+
- name: Run format check
shell: bash
run: sh ./format_check.sh
diff --git a/format_check.sh b/format_check.sh
index 3dce583..abb1a70 100644
--- a/format_check.sh
+++ b/format_check.sh
@@ -17,20 +17,48 @@ if ! dotnet tool run dotnet-format -- Assets/_Project/Scripts --folder --check -
printf 'dotnet tool run dotnet-format -- Assets/_Project/Scripts --folder --include Assets/_Project/Scripts\n'
exit 1
fi
+
+if [ ! -f UnityTemplateURP.sln ]; then
+ printf 'UnityTemplateURP.sln was not found. Generate Unity project files before running the full code style check.\n'
+ printf 'In CI this is done by Unity before this script runs. Locally, open the project in Unity/Rider or run Unity project-file generation.\n'
+ exit 1
+fi
+
+mkdir -p Temp/ReSharperCaches Temp/ReSharperAppData Temp/ReSharperLocalAppData
+export APPDATA="$SCRIPT_DIR/Temp/ReSharperAppData"
+export LOCALAPPDATA="$SCRIPT_DIR/Temp/ReSharperLocalAppData"
+cleanup_log="$SCRIPT_DIR/Temp/resharper-cleanup.log"
+
+if ! dotnet tool run jb -- cleanupcode UnityTemplateURP.sln \
+ --profile="Scitalis: Reformat Code" \
+ --settings="UnityTemplateURP.sln.DotSettings" \
+ --include="Assets/_Project/Scripts/**/*.cs" \
+ --exclude="Assets/_Project/Scripts/**/*.asmdef" \
+ --verbosity=ERROR \
+ --no-build \
+ --caches-home="Temp/ReSharperCaches" \
+ --no-updates > "$cleanup_log" 2>&1; then
+ printf '\nReSharper cleanup failed. Tool output:\n'
+ cat "$cleanup_log"
+ exit 1
+fi
+
cd "$SCRIPT_DIR"
unset GIT_DIR
unset GIT_WORK_TREE
-changed_files=$("$GIT_CMD" -c safe.directory="$GIT_ROOT" -C "$GIT_ROOT" diff --name-only -- Assets/_Project/Scripts)
+changed_files=$("$GIT_CMD" -c safe.directory="$GIT_ROOT" -c core.autocrlf=false -C "$GIT_ROOT" diff --name-only -- "Assets/_Project/Scripts/*.cs" "Assets/_Project/Scripts/**/*.cs")
if [ -n "$changed_files" ]; then
- printf '\nFormat check failed. Files with formatting differences after dotnet-format:\n'
+ printf '\nFormat check failed. Files with formatting, import order, or member order differences:\n'
printf '%s\n' "$changed_files" | while IFS= read -r file; do
printf 'Changed: %s\n' "$file"
done
printf '\n'
- "$GIT_CMD" -c safe.directory="$GIT_ROOT" -C "$GIT_ROOT" diff -- Assets/_Project/Scripts
+ "$GIT_CMD" -c safe.directory="$GIT_ROOT" -c core.autocrlf=false -C "$GIT_ROOT" diff -- "Assets/_Project/Scripts/*.cs" "Assets/_Project/Scripts/**/*.cs"
exit 1
fi
-printf 'Formatting check passed.\n'
+dotnet build UnityTemplateURP.sln --no-restore --verbosity minimal
+
+printf 'Formatting and code style check passed.\n'
From 49ef1028da29b1a60da521d2b8ad61bcc7c31119 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 26 Jul 2026 21:33:59 +0300
Subject: [PATCH 05/30] Updated resolver installaion on github actions
---
.github/workflows/build-desktop.yml | 24 +++++++++++++++++++-----
.github/workflows/code-format.yml | 24 +++++++++++++++++++-----
2 files changed, 38 insertions(+), 10 deletions(-)
diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml
index 6a70ce3..b089c52 100644
--- a/.github/workflows/build-desktop.yml
+++ b/.github/workflows/build-desktop.yml
@@ -62,20 +62,34 @@ jobs:
- name: Resolve Unity executable
shell: pwsh
run: |
- $candidates = @(
- $env:UNITY_EDITOR_PATH
- ) | Where-Object { $_ }
-
if ($env:UNITY_EDITOR_PATH) {
- $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe"
+ "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
+ Write-Host "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH"
+ exit 0
}
+ $candidates = @()
+
+ if ($env:UNITY_EDITORS) {
+ try {
+ $candidates += ($env:UNITY_EDITORS | ConvertFrom-Json | ForEach-Object { $_.path })
+ }
+ catch {
+ Write-Warning "Could not parse UNITY_EDITORS: $_"
+ }
+ }
+
+ $candidates += Get-ChildItem "C:\Program Files\Unity\Hub\Editor" -Filter Unity.exe -Recurse -ErrorAction SilentlyContinue |
+ Select-Object -ExpandProperty FullName
+
$unityExe = $candidates | Where-Object {
Test-Path $_ -PathType Leaf
} | Select-Object -First 1
if (-not $unityExe) {
Write-Error "Unity executable was not found after unity-setup."
+ Write-Host "UNITY_EDITOR_PATH=$env:UNITY_EDITOR_PATH"
+ Write-Host "UNITY_EDITORS=$env:UNITY_EDITORS"
exit 1
}
diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml
index ba50e56..21ba451 100644
--- a/.github/workflows/code-format.yml
+++ b/.github/workflows/code-format.yml
@@ -62,20 +62,34 @@ jobs:
- name: Resolve Unity executable
shell: pwsh
run: |
- $candidates = @(
- $env:UNITY_EDITOR_PATH
- ) | Where-Object { $_ }
-
if ($env:UNITY_EDITOR_PATH) {
- $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe"
+ "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
+ Write-Host "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH"
+ exit 0
}
+ $candidates = @()
+
+ if ($env:UNITY_EDITORS) {
+ try {
+ $candidates += ($env:UNITY_EDITORS | ConvertFrom-Json | ForEach-Object { $_.path })
+ }
+ catch {
+ Write-Warning "Could not parse UNITY_EDITORS: $_"
+ }
+ }
+
+ $candidates += Get-ChildItem "C:\Program Files\Unity\Hub\Editor" -Filter Unity.exe -Recurse -ErrorAction SilentlyContinue |
+ Select-Object -ExpandProperty FullName
+
$unityExe = $candidates | Where-Object {
Test-Path $_ -PathType Leaf
} | Select-Object -First 1
if (-not $unityExe) {
Write-Error "Unity executable was not found after unity-setup."
+ Write-Host "UNITY_EDITOR_PATH=$env:UNITY_EDITOR_PATH"
+ Write-Host "UNITY_EDITORS=$env:UNITY_EDITORS"
exit 1
}
From 72c161a271db059714d1b6be12e43da4a2b52efc Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 26 Jul 2026 21:57:53 +0300
Subject: [PATCH 06/30] Windows build update. Code format update
---
.github/workflows/build-desktop.yml | 40 +++++++++++++-
.github/workflows/code-format.yml | 82 +++++++++++------------------
2 files changed, 70 insertions(+), 52 deletions(-)
diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml
index b089c52..1daba3d 100644
--- a/.github/workflows/build-desktop.yml
+++ b/.github/workflows/build-desktop.yml
@@ -21,18 +21,24 @@ env:
jobs:
build-windows:
name: Build Windows Desktop
- runs-on: windows-latest
+ runs-on: windows-2022
steps:
- name: Checkout
uses: actions/checkout@v4
+ - name: Install Unity Windows runtime dependencies
+ shell: pwsh
+ run: |
+ choco install vcredist2010 -y --no-progress
+ choco install vcredist140 -y --no-progress
+
- name: Setup Unity
uses: RageAgainstThePixel/unity-setup@v2.6.0
with:
version-file: ProjectSettings/ProjectVersion.txt
build-targets: StandaloneWindows64
- cache-installation: true
+ cache-installation: false
- name: Restore Unity Library cache
uses: actions/cache@v4
@@ -96,6 +102,36 @@ jobs:
"UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
Write-Host "UNITY_EXECUTABLE=$unityExe"
+ - name: Check Unity editor startup
+ shell: pwsh
+ run: |
+ $unityDirectory = Split-Path $env:UNITY_EXECUTABLE
+ $troubleshooter = Join-Path $unityDirectory "UnityTroubleshooter.exe"
+
+ if (Test-Path $troubleshooter) {
+ Write-Host "Running UnityTroubleshooter.exe before starting the build."
+ & $troubleshooter
+ }
+ else {
+ Write-Host "UnityTroubleshooter.exe was not found next to Unity.exe."
+ }
+
+ & $env:UNITY_EXECUTABLE `
+ -batchmode `
+ -nographics `
+ -quit `
+ -projectPath "$pwd" `
+ -logFile "unity-startup.log"
+
+ if ($LASTEXITCODE -ne 0) {
+ if (Test-Path "unity-startup.log") {
+ Get-Content -Path "unity-startup.log" -Tail 200
+ }
+
+ Write-Error "Unity editor startup check failed with exit code $LASTEXITCODE."
+ exit 1
+ }
+
- name: Build Windows player
shell: pwsh
run: |
diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml
index 21ba451..d9a129c 100644
--- a/.github/workflows/code-format.yml
+++ b/.github/workflows/code-format.yml
@@ -12,7 +12,7 @@ permissions:
jobs:
format-check:
name: Format check
- runs-on: windows-latest
+ runs-on: ubuntu-latest
env:
UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
@@ -60,62 +60,44 @@ jobs:
serial: ${{ env.UNITY_SERIAL }}
- name: Resolve Unity executable
- shell: pwsh
+ shell: bash
run: |
- if ($env:UNITY_EDITOR_PATH) {
- "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
- Write-Host "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH"
- exit 0
- }
-
- $candidates = @()
-
- if ($env:UNITY_EDITORS) {
- try {
- $candidates += ($env:UNITY_EDITORS | ConvertFrom-Json | ForEach-Object { $_.path })
- }
- catch {
- Write-Warning "Could not parse UNITY_EDITORS: $_"
- }
- }
-
- $candidates += Get-ChildItem "C:\Program Files\Unity\Hub\Editor" -Filter Unity.exe -Recurse -ErrorAction SilentlyContinue |
- Select-Object -ExpandProperty FullName
-
- $unityExe = $candidates | Where-Object {
- Test-Path $_ -PathType Leaf
- } | Select-Object -First 1
-
- if (-not $unityExe) {
- Write-Error "Unity executable was not found after unity-setup."
- Write-Host "UNITY_EDITOR_PATH=$env:UNITY_EDITOR_PATH"
- Write-Host "UNITY_EDITORS=$env:UNITY_EDITORS"
- exit 1
- }
-
- "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
- Write-Host "UNITY_EXECUTABLE=$unityExe"
+ set -eu
+
+ for candidate in \
+ "${UNITY_EDITOR_PATH:-}" \
+ "${UNITY_EDITOR_PATH:-}/Unity" \
+ "/opt/Unity/Editor/Unity"
+ do
+ if [ -f "$candidate" ]; then
+ echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV"
+ echo "UNITY_EXECUTABLE=$candidate"
+ exit 0
+ fi
+ done
+
+ echo "Unity executable was not found after unity-setup." >&2
+ echo "UNITY_EDITOR_PATH=${UNITY_EDITOR_PATH:-}" >&2
+ echo "UNITY_EDITORS=${UNITY_EDITORS:-}" >&2
+ exit 1
- name: Generate Unity project files
- shell: pwsh
+ shell: bash
run: |
- & $env:UNITY_EXECUTABLE `
- -batchmode `
- -nographics `
- -quit `
- -projectPath "$pwd" `
- -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution `
+ set -eu
+
+ "$UNITY_EXECUTABLE" \
+ -batchmode \
+ -nographics \
+ -quit \
+ -projectPath "$PWD" \
+ -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution \
-logFile -
- if ($LASTEXITCODE -ne 0) {
- Write-Error "Unity project-file generation failed with exit code $LASTEXITCODE."
- exit $LASTEXITCODE
- }
-
- if (-not (Test-Path "UnityTemplateURP.sln")) {
- Write-Error "UnityTemplateURP.sln was not generated."
+ if [ ! -f UnityTemplateURP.sln ]; then
+ echo "UnityTemplateURP.sln was not generated." >&2
exit 1
- }
+ fi
- name: Run format check
shell: bash
From ac9b32f75945a397bc8937f105197363af38d5fa Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 26 Jul 2026 22:10:43 +0300
Subject: [PATCH 07/30] Added codex folder
---
.gitignore | 2 ++
1 file changed, 2 insertions(+)
diff --git a/.gitignore b/.gitignore
index 53795b8..a9798ef 100644
--- a/.gitignore
+++ b/.gitignore
@@ -12,6 +12,8 @@
/[Uu]ser[Ss]ettings/
*.log
+.codex
+
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
From 447953e2e02b09aa899db83da5358724b9d686af Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 26 Jul 2026 22:32:16 +0300
Subject: [PATCH 08/30] Simplified workflow
---
.github/workflows/build-desktop.yml | 115 +---------------------------
format_check.sh | 49 ------------
2 files changed, 4 insertions(+), 160 deletions(-)
diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml
index 1daba3d..1b7b1ad 100644
--- a/.github/workflows/build-desktop.yml
+++ b/.github/workflows/build-desktop.yml
@@ -27,27 +27,14 @@ jobs:
- name: Checkout
uses: actions/checkout@v4
- - name: Install Unity Windows runtime dependencies
- shell: pwsh
- run: |
- choco install vcredist2010 -y --no-progress
- choco install vcredist140 -y --no-progress
-
- name: Setup Unity
uses: RageAgainstThePixel/unity-setup@v2.6.0
with:
version-file: ProjectSettings/ProjectVersion.txt
build-targets: StandaloneWindows64
+ modules: windows-mono
cache-installation: false
- - name: Restore Unity Library cache
- uses: actions/cache@v4
- with:
- path: Library
- key: Library-${{ runner.os }}-StandaloneWindows64-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json', 'ProjectSettings/EditorBuildSettings.asset') }}
- restore-keys: |
- Library-${{ runner.os }}-StandaloneWindows64-
-
- name: Activate Unity Personal license
if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
uses: buildalon/activate-unity-license@v2
@@ -65,79 +52,12 @@ jobs:
password: ${{ env.UNITY_PASSWORD }}
serial: ${{ env.UNITY_SERIAL }}
- - name: Resolve Unity executable
- shell: pwsh
- run: |
- if ($env:UNITY_EDITOR_PATH) {
- "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
- Write-Host "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH"
- exit 0
- }
-
- $candidates = @()
-
- if ($env:UNITY_EDITORS) {
- try {
- $candidates += ($env:UNITY_EDITORS | ConvertFrom-Json | ForEach-Object { $_.path })
- }
- catch {
- Write-Warning "Could not parse UNITY_EDITORS: $_"
- }
- }
-
- $candidates += Get-ChildItem "C:\Program Files\Unity\Hub\Editor" -Filter Unity.exe -Recurse -ErrorAction SilentlyContinue |
- Select-Object -ExpandProperty FullName
-
- $unityExe = $candidates | Where-Object {
- Test-Path $_ -PathType Leaf
- } | Select-Object -First 1
-
- if (-not $unityExe) {
- Write-Error "Unity executable was not found after unity-setup."
- Write-Host "UNITY_EDITOR_PATH=$env:UNITY_EDITOR_PATH"
- Write-Host "UNITY_EDITORS=$env:UNITY_EDITORS"
- exit 1
- }
-
- "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
- Write-Host "UNITY_EXECUTABLE=$unityExe"
-
- - name: Check Unity editor startup
- shell: pwsh
- run: |
- $unityDirectory = Split-Path $env:UNITY_EXECUTABLE
- $troubleshooter = Join-Path $unityDirectory "UnityTroubleshooter.exe"
-
- if (Test-Path $troubleshooter) {
- Write-Host "Running UnityTroubleshooter.exe before starting the build."
- & $troubleshooter
- }
- else {
- Write-Host "UnityTroubleshooter.exe was not found next to Unity.exe."
- }
-
- & $env:UNITY_EXECUTABLE `
- -batchmode `
- -nographics `
- -quit `
- -projectPath "$pwd" `
- -logFile "unity-startup.log"
-
- if ($LASTEXITCODE -ne 0) {
- if (Test-Path "unity-startup.log") {
- Get-Content -Path "unity-startup.log" -Tail 200
- }
-
- Write-Error "Unity editor startup check failed with exit code $LASTEXITCODE."
- exit 1
- }
-
- name: Build Windows player
shell: pwsh
run: |
New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null
- & $env:UNITY_EXECUTABLE `
+ & "$env:UNITY_EDITOR_PATH" `
-batchmode `
-nographics `
-quit `
@@ -170,16 +90,9 @@ jobs:
with:
version-file: ProjectSettings/ProjectVersion.txt
build-targets: StandaloneLinux64
+ modules: linux-mono
cache-installation: true
- - name: Restore Unity Library cache
- uses: actions/cache@v4
- with:
- path: Library
- key: Library-${{ runner.os }}-StandaloneLinux64-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json', 'ProjectSettings/EditorBuildSettings.asset') }}
- restore-keys: |
- Library-${{ runner.os }}-StandaloneLinux64-
-
- name: Activate Unity Personal license
if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
uses: buildalon/activate-unity-license@v2
@@ -197,33 +110,13 @@ jobs:
password: ${{ env.UNITY_PASSWORD }}
serial: ${{ env.UNITY_SERIAL }}
- - name: Resolve Unity executable
- shell: bash
- run: |
- set -eu
-
- for candidate in \
- "${UNITY_EDITOR_PATH:-}" \
- "${UNITY_EDITOR_PATH:-}/Unity" \
- "/opt/Unity/Editor/Unity"
- do
- if [ -f "$candidate" ]; then
- echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV"
- echo "UNITY_EXECUTABLE=$candidate"
- exit 0
- fi
- done
-
- echo "Unity executable was not found after unity-setup." >&2
- exit 1
-
- name: Build Linux player
shell: bash
run: |
set -eu
mkdir -p Builds/Linux
- "$UNITY_EXECUTABLE" \
+ "$UNITY_EDITOR_PATH" \
-batchmode \
-nographics \
-quit \
diff --git a/format_check.sh b/format_check.sh
index abb1a70..5d27896 100644
--- a/format_check.sh
+++ b/format_check.sh
@@ -3,12 +3,6 @@ set -eu
SCRIPT_DIR=$(CDPATH= cd -- "$(dirname -- "$0")" && pwd)
cd "$SCRIPT_DIR"
-GIT_ROOT=$(pwd -W 2>/dev/null || pwd)
-if [ -x /mingw64/bin/git.exe ]; then
- GIT_CMD=/mingw64/bin/git.exe
-else
- GIT_CMD=$(command -v git.exe 2>/dev/null || command -v git)
-fi
dotnet tool restore
@@ -18,47 +12,4 @@ if ! dotnet tool run dotnet-format -- Assets/_Project/Scripts --folder --check -
exit 1
fi
-if [ ! -f UnityTemplateURP.sln ]; then
- printf 'UnityTemplateURP.sln was not found. Generate Unity project files before running the full code style check.\n'
- printf 'In CI this is done by Unity before this script runs. Locally, open the project in Unity/Rider or run Unity project-file generation.\n'
- exit 1
-fi
-
-mkdir -p Temp/ReSharperCaches Temp/ReSharperAppData Temp/ReSharperLocalAppData
-export APPDATA="$SCRIPT_DIR/Temp/ReSharperAppData"
-export LOCALAPPDATA="$SCRIPT_DIR/Temp/ReSharperLocalAppData"
-cleanup_log="$SCRIPT_DIR/Temp/resharper-cleanup.log"
-
-if ! dotnet tool run jb -- cleanupcode UnityTemplateURP.sln \
- --profile="Scitalis: Reformat Code" \
- --settings="UnityTemplateURP.sln.DotSettings" \
- --include="Assets/_Project/Scripts/**/*.cs" \
- --exclude="Assets/_Project/Scripts/**/*.asmdef" \
- --verbosity=ERROR \
- --no-build \
- --caches-home="Temp/ReSharperCaches" \
- --no-updates > "$cleanup_log" 2>&1; then
- printf '\nReSharper cleanup failed. Tool output:\n'
- cat "$cleanup_log"
- exit 1
-fi
-
-cd "$SCRIPT_DIR"
-unset GIT_DIR
-unset GIT_WORK_TREE
-
-changed_files=$("$GIT_CMD" -c safe.directory="$GIT_ROOT" -c core.autocrlf=false -C "$GIT_ROOT" diff --name-only -- "Assets/_Project/Scripts/*.cs" "Assets/_Project/Scripts/**/*.cs")
-
-if [ -n "$changed_files" ]; then
- printf '\nFormat check failed. Files with formatting, import order, or member order differences:\n'
- printf '%s\n' "$changed_files" | while IFS= read -r file; do
- printf 'Changed: %s\n' "$file"
- done
- printf '\n'
- "$GIT_CMD" -c safe.directory="$GIT_ROOT" -c core.autocrlf=false -C "$GIT_ROOT" diff -- "Assets/_Project/Scripts/*.cs" "Assets/_Project/Scripts/**/*.cs"
- exit 1
-fi
-
-dotnet build UnityTemplateURP.sln --no-restore --verbosity minimal
-
printf 'Formatting and code style check passed.\n'
From d3286548f8eb281f7030efd9d61dc0312651c9e8 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 26 Jul 2026 22:57:37 +0300
Subject: [PATCH 09/30] Updated windows build ci
---
.github/workflows/build-desktop.yml | 24 ++++++++++++++++++++----
1 file changed, 20 insertions(+), 4 deletions(-)
diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml
index 1b7b1ad..16b9be2 100644
--- a/.github/workflows/build-desktop.yml
+++ b/.github/workflows/build-desktop.yml
@@ -32,7 +32,6 @@ jobs:
with:
version-file: ProjectSettings/ProjectVersion.txt
build-targets: StandaloneWindows64
- modules: windows-mono
cache-installation: false
- name: Activate Unity Personal license
@@ -56,21 +55,38 @@ jobs:
shell: pwsh
run: |
New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null
+ New-Item -ItemType Directory -Force -Path Logs\CI | Out-Null
+
+ $logPath = Join-Path $pwd "Logs\CI\unity-windows-build.log"
& "$env:UNITY_EDITOR_PATH" `
-batchmode `
-nographics `
-quit `
-projectPath "$pwd" `
- -buildTarget win64 `
- -buildWindows64Player "Builds\Windows\UnityTemplateURP.exe" `
- -logFile -
+ -activeBuildProfile "Assets\Settings\Build Profiles\Windows.asset" `
+ -build "Builds\Windows\UnityTemplateURP.exe" `
+ -stackTraceLogType Full `
+ -logFile "$logPath"
if ($LASTEXITCODE -ne 0) {
+ if (Test-Path $logPath) {
+ Get-Content -Path $logPath -Tail 300
+ }
+
Write-Error "Unity Windows build failed with exit code $LASTEXITCODE."
exit $LASTEXITCODE
}
+ - name: Upload Windows Unity logs
+ if: always()
+ uses: actions/upload-artifact@v4
+ with:
+ name: UnityTemplateURP-Windows-Logs
+ path: |
+ Logs/CI
+ Library/Logs
+
- name: Upload Windows build
uses: actions/upload-artifact@v4
with:
From 00f41b80f05f6d0d5e7a4266c37565cfc034c445 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Mon, 27 Jul 2026 22:24:03 +0300
Subject: [PATCH 10/30] Updated build-desktop.yml
---
.github/workflows/build-desktop.yml | 179 ++++++----------------------
1 file changed, 34 insertions(+), 145 deletions(-)
diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml
index 16b9be2..f18d807 100644
--- a/.github/workflows/build-desktop.yml
+++ b/.github/workflows/build-desktop.yml
@@ -1,148 +1,37 @@
-name: Build Desktop
+name: Build project
-on:
- pull_request:
- branches:
- - main
- workflow_dispatch: {}
-
-permissions:
- contents: read
-
-concurrency:
- group: build-desktop-${{ github.ref }}
- cancel-in-progress: true
-
-env:
- UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
- UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
- UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
+on: [push, pull_request]
jobs:
- build-windows:
- name: Build Windows Desktop
- runs-on: windows-2022
-
- steps:
- - name: Checkout
- uses: actions/checkout@v4
-
- - name: Setup Unity
- uses: RageAgainstThePixel/unity-setup@v2.6.0
- with:
- version-file: ProjectSettings/ProjectVersion.txt
- build-targets: StandaloneWindows64
- cache-installation: false
-
- - name: Activate Unity Personal license
- if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
- uses: buildalon/activate-unity-license@v2
- with:
- license: personal
- username: ${{ env.UNITY_USERNAME }}
- password: ${{ env.UNITY_PASSWORD }}
-
- - name: Activate Unity Professional license
- if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != ''
- uses: buildalon/activate-unity-license@v2
- with:
- license: professional
- username: ${{ env.UNITY_USERNAME }}
- password: ${{ env.UNITY_PASSWORD }}
- serial: ${{ env.UNITY_SERIAL }}
-
- - name: Build Windows player
- shell: pwsh
- run: |
- New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null
- New-Item -ItemType Directory -Force -Path Logs\CI | Out-Null
-
- $logPath = Join-Path $pwd "Logs\CI\unity-windows-build.log"
-
- & "$env:UNITY_EDITOR_PATH" `
- -batchmode `
- -nographics `
- -quit `
- -projectPath "$pwd" `
- -activeBuildProfile "Assets\Settings\Build Profiles\Windows.asset" `
- -build "Builds\Windows\UnityTemplateURP.exe" `
- -stackTraceLogType Full `
- -logFile "$logPath"
-
- if ($LASTEXITCODE -ne 0) {
- if (Test-Path $logPath) {
- Get-Content -Path $logPath -Tail 300
- }
-
- Write-Error "Unity Windows build failed with exit code $LASTEXITCODE."
- exit $LASTEXITCODE
- }
-
- - name: Upload Windows Unity logs
- if: always()
- uses: actions/upload-artifact@v4
- with:
- name: UnityTemplateURP-Windows-Logs
- path: |
- Logs/CI
- Library/Logs
-
- - name: Upload Windows build
- uses: actions/upload-artifact@v4
- with:
- name: UnityTemplateURP-Windows
- path: Builds/Windows
-
- build-linux:
- name: Build Linux Desktop
- runs-on: ubuntu-latest
-
- steps:
- - name: Checkout
- uses: actions/checkout@v4
-
- - name: Setup Unity
- uses: RageAgainstThePixel/unity-setup@v2.6.0
- with:
- version-file: ProjectSettings/ProjectVersion.txt
- build-targets: StandaloneLinux64
- modules: linux-mono
- cache-installation: true
-
- - name: Activate Unity Personal license
- if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
- uses: buildalon/activate-unity-license@v2
- with:
- license: personal
- username: ${{ env.UNITY_USERNAME }}
- password: ${{ env.UNITY_PASSWORD }}
-
- - name: Activate Unity Professional license
- if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != ''
- uses: buildalon/activate-unity-license@v2
- with:
- license: professional
- username: ${{ env.UNITY_USERNAME }}
- password: ${{ env.UNITY_PASSWORD }}
- serial: ${{ env.UNITY_SERIAL }}
-
- - name: Build Linux player
- shell: bash
- run: |
- set -eu
- mkdir -p Builds/Linux
-
- "$UNITY_EDITOR_PATH" \
- -batchmode \
- -nographics \
- -quit \
- -projectPath "$PWD" \
- -buildTarget linux64 \
- -buildLinux64Player "Builds/Linux/UnityTemplateURP.x86_64" \
- -logFile -
-
- - name: Upload Linux build
- uses: actions/upload-artifact@v4
- with:
- name: UnityTemplateURP-Linux
- path: Builds/Linux
+ build-desktop:
+ name: Build for ${{ matrix.targetPlatform }}
+ runs-on: ubuntu-latest
+ strategy:
+ fail-fast: false
+ matrix:
+ targetPlatform:
+ - StandaloneOSX # Build a macOS standalone (Intel 64-bit).
+ - StandaloneWindows # Build a Windows standalone.
+ - StandaloneWindows64 # Build a Windows 64-bit standalone.
+ - StandaloneLinux64 # Build a Linux 64-bit standalone.
+ steps:
+ - uses: actions/checkout@v4
+ with:
+ fetch-depth: 0
+ lfs: true
+ - uses: actions/cache@v3
+ with:
+ path: Library
+ key: Library-${{ matrix.targetPlatform }}
+ restore-keys: Library-
+ - uses: game-ci/unity-builder@v4
+ env:
+ UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
+ UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
+ UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
+ with:
+ targetPlatform: ${{ matrix.targetPlatform }}
+ - uses: actions/upload-artifact@v4
+ with:
+ name: Build-${{ matrix.targetPlatform }}
+ path: build/${{ matrix.targetPlatform }}
From aca5ab1085aae88ff53b480932d4fb6d8c5b3202 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Mon, 27 Jul 2026 22:25:59 +0300
Subject: [PATCH 11/30] build-desktop for pull request on branch main
---
.github/workflows/build-desktop.yml | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml
index f18d807..016b734 100644
--- a/.github/workflows/build-desktop.yml
+++ b/.github/workflows/build-desktop.yml
@@ -1,6 +1,9 @@
name: Build project
-on: [push, pull_request]
+on:
+ pull_request:
+ branches:
+ - main
jobs:
build-desktop:
From 6a3c6255d3da9cd84ab9e77f050d79ee2626c100 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 16:45:52 +0300
Subject: [PATCH 12/30] Fixed code inspection for [Attributes] and new line;
fixed public fields (to private) and a space after // comment
---
.editorconfig | 2 ++
.../Scripts/Data/ObservableDictionary.cs | 12 ++++-------
.../Scripts/Data/SerializeableType.cs | 2 +-
.../Services/LevelProgress/LevelConfig.cs | 20 ++++++++-----------
UnityTemplateURP.sln.DotSettings | 3 ++-
5 files changed, 17 insertions(+), 22 deletions(-)
diff --git a/.editorconfig b/.editorconfig
index 68e7b9c..9cbea5b 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -112,3 +112,5 @@ dotnet_diagnostic.SA1128.severity = none # allow public ClassName : this() witho
dotnet_diagnostic.SA1101.severity = none # disable obligatory this.fieldName
dotnet_diagnostic.SA1401.severity = error # fields always private
dotnet_diagnostic.SA1503.severity = none # allow no braces
+dotnet_diagnostic.SA1134.severity = none
+dotnet_diagnostic.SA1127.severity = none
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Data/ObservableDictionary.cs b/Assets/_Project/Scripts/Data/ObservableDictionary.cs
index 6f5abbb..d496f56 100644
--- a/Assets/_Project/Scripts/Data/ObservableDictionary.cs
+++ b/Assets/_Project/Scripts/Data/ObservableDictionary.cs
@@ -5,23 +5,19 @@ namespace _Project.Data
{
public class ObservableDictionary : Dictionary
{
- public EventHandler ItemAdded;
- public EventHandler ItemRemoved;
-
- public ObservableDictionary() : base()
- {
- }
+ private EventHandler _itemAdded;
+ private EventHandler _itemRemoved;
public new void Add(TKey key, TValue value)
{
base.Add(key, value);
- ItemAdded?.Invoke(null, key);
+ _itemAdded?.Invoke(null, key);
}
public new bool Remove(TKey key)
{
var removed = base.Remove(key);
- if (removed) ItemRemoved(null, key);
+ if (removed) _itemRemoved(null, key);
return removed;
}
diff --git a/Assets/_Project/Scripts/Data/SerializeableType.cs b/Assets/_Project/Scripts/Data/SerializeableType.cs
index c3c432a..a6d67fb 100644
--- a/Assets/_Project/Scripts/Data/SerializeableType.cs
+++ b/Assets/_Project/Scripts/Data/SerializeableType.cs
@@ -31,6 +31,6 @@ private static bool TryGetType(string typeString, out Type type)
// public static implicit operator Type(SerializeableType sType) => sType.Type;
// Implicit conversion from Type to SerializableType
- //public static implicit operator SerializeableType(Type type) => new() { Type = type };
+ // public static implicit operator SerializeableType(Type type) => new() { Type = type };
}
}
diff --git a/Assets/_Project/Scripts/Services/LevelProgress/LevelConfig.cs b/Assets/_Project/Scripts/Services/LevelProgress/LevelConfig.cs
index 49d7cff..43cdc9a 100644
--- a/Assets/_Project/Scripts/Services/LevelProgress/LevelConfig.cs
+++ b/Assets/_Project/Scripts/Services/LevelProgress/LevelConfig.cs
@@ -5,29 +5,25 @@ namespace _Project.CurrentLevelProgress
[CreateAssetMenu(fileName = "Level_", menuName = "Config/LevelConfig", order = 2)]
public class LevelConfig : ScriptableObject
{
- [Header("=== LEVEL ===")] [SerializeField]
- private int levelID = 0;
+ [Header("=== LEVEL ===")] [SerializeField] private int levelID = 0;
[SerializeField] private int initialMoney = 0;
- [Header("Core/generator parameters")] [SerializeField]
- private int coreHealth;
+ [Header("Core/generator parameters")] [SerializeField] private int coreHealth;
[SerializeField] private float generatorCurrentGenerationPerSecond;
[SerializeField] private float deltaBetweenSpawns;
- [Header("Building options")] [SerializeField]
- private int[] sentryIDs;
+ [Header("Building options")] [SerializeField] private int[] sentryIDs;
[SerializeField] private int[] buildingIDs;
- public int LevelID => levelID;
- public int InitialMoney => initialMoney;
+ public int[] BuildingIDs => buildingIDs;
public int CoreHealth => coreHealth;
- public int[] SentryIDs => sentryIDs;
- public float GeneratorCapacity => generatorCurrentGenerationPerSecond;
public float DeltaBetweenSpawns => deltaBetweenSpawns;
-
- public int[] BuildingIDs => buildingIDs;
+ public float GeneratorCapacity => generatorCurrentGenerationPerSecond;
+ public int InitialMoney => initialMoney;
+ public int LevelID => levelID;
+ public int[] SentryIDs => sentryIDs;
}
}
diff --git a/UnityTemplateURP.sln.DotSettings b/UnityTemplateURP.sln.DotSettings
index 0dc61af..13acb5e 100644
--- a/UnityTemplateURP.sln.DotSettings
+++ b/UnityTemplateURP.sln.DotSettings
@@ -1,5 +1,6 @@
-
+
SUGGESTION
+ ShowAndRun
<?xml version="1.0" encoding="utf-16"?><Profile name="Scitalis: Reformat Code"><CppReformatCode>False</CppReformatCode><FSharpReformatCode>False</FSharpReformatCode><ShaderLabReformatCode>False</ShaderLabReformatCode><XMLReformatCode>False</XMLReformatCode><HtmlReformatCode>False</HtmlReformatCode><VBReformatCode>False</VBReformatCode><CSReformatCode>True</CSReformatCode><IDEA_SETTINGS><profile version="1.0">
<option name="myName" value="Scitalis: Reformat Code" />
<inspection_tool class="ES6ShorthandObjectProperty" enabled="false" level="WARNING" enabled_by_default="false" />
From ffcc2ab385574bc85f7137ef3f7e7cc24a7b7c12 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 16:50:53 +0300
Subject: [PATCH 13/30] Split the type filter files
---
.../Scripts/Data/TypeFilterAttribute.cs | 39 -----------------
.../Scripts/Data/TypeFilterExtension.cs | 43 +++++++++++++++++++
.../Scripts/Data/TypeFilterExtension.cs.meta | 3 ++
3 files changed, 46 insertions(+), 39 deletions(-)
create mode 100644 Assets/_Project/Scripts/Data/TypeFilterExtension.cs
create mode 100644 Assets/_Project/Scripts/Data/TypeFilterExtension.cs.meta
diff --git a/Assets/_Project/Scripts/Data/TypeFilterAttribute.cs b/Assets/_Project/Scripts/Data/TypeFilterAttribute.cs
index f6ea4b1..0a3616c 100644
--- a/Assets/_Project/Scripts/Data/TypeFilterAttribute.cs
+++ b/Assets/_Project/Scripts/Data/TypeFilterAttribute.cs
@@ -1,47 +1,8 @@
using System;
-using System.Linq;
using UnityEngine;
namespace _Project.Data
{
- public static class TypeFilterExtension
- {
- ///
- /// Checks if a given type inherits or implements a specified base type
- ///
- /// To be checked type
- /// The ancestor type
- /// True if type implements base type
- public static bool InheritsOrImplements(this Type type, Type baseType)
- {
- type = ResolveGenericType(type);
- baseType = ResolveGenericType(baseType);
-
- while (type != typeof(object))
- {
- if (baseType == type || HasAnyInterfaces(type, baseType)) return true;
-
- type = ResolveGenericType(type.BaseType);
- if (type == null) return false;
- }
-
- return false;
- }
-
- private static bool HasAnyInterfaces(Type type, Type interfaceType)
- {
- return type.GetInterfaces().Any(i => ResolveGenericType(i) == interfaceType);
- }
-
- private static Type ResolveGenericType(Type type)
- {
- if (type is not { IsGenericType: true }) return type;
-
- var genericType = type.GetGenericTypeDefinition();
- return genericType != type ? genericType : type;
- }
- }
-
public class TypeFilterAttribute : PropertyAttribute
{
public TypeFilterAttribute(Type filterType)
diff --git a/Assets/_Project/Scripts/Data/TypeFilterExtension.cs b/Assets/_Project/Scripts/Data/TypeFilterExtension.cs
new file mode 100644
index 0000000..b3f71c9
--- /dev/null
+++ b/Assets/_Project/Scripts/Data/TypeFilterExtension.cs
@@ -0,0 +1,43 @@
+using System;
+using System.Linq;
+
+namespace _Project.Data
+{
+ public static class TypeFilterExtension
+ {
+ ///
+ /// Checks if a given type inherits or implements a specified base type
+ ///
+ /// To be checked type
+ /// The ancestor type
+ /// True if type implements base type
+ public static bool InheritsOrImplements(this Type type, Type baseType)
+ {
+ type = ResolveGenericType(type);
+ baseType = ResolveGenericType(baseType);
+
+ while (type != typeof(object))
+ {
+ if (baseType == type || HasAnyInterfaces(type, baseType)) return true;
+
+ type = ResolveGenericType(type.BaseType);
+ if (type == null) return false;
+ }
+
+ return false;
+ }
+
+ private static bool HasAnyInterfaces(Type type, Type interfaceType)
+ {
+ return type.GetInterfaces().Any(i => ResolveGenericType(i) == interfaceType);
+ }
+
+ private static Type ResolveGenericType(Type type)
+ {
+ if (type is not { IsGenericType: true }) return type;
+
+ var genericType = type.GetGenericTypeDefinition();
+ return genericType != type ? genericType : type;
+ }
+ }
+}
diff --git a/Assets/_Project/Scripts/Data/TypeFilterExtension.cs.meta b/Assets/_Project/Scripts/Data/TypeFilterExtension.cs.meta
new file mode 100644
index 0000000..3ebb02f
--- /dev/null
+++ b/Assets/_Project/Scripts/Data/TypeFilterExtension.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 7162dc10d3ef47388fa008a295d7a0fc
+timeCreated: 1785678635
\ No newline at end of file
From 55efbfcc7f82c29a40ddeb4a1f102668958e87f6 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 16:51:51 +0300
Subject: [PATCH 14/30] Removed "must have documentation on ctor argument"
---
.editorconfig | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/.editorconfig b/.editorconfig
index 9cbea5b..19eb8d8 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -113,4 +113,5 @@ dotnet_diagnostic.SA1101.severity = none # disable obligatory this.fieldName
dotnet_diagnostic.SA1401.severity = error # fields always private
dotnet_diagnostic.SA1503.severity = none # allow no braces
dotnet_diagnostic.SA1134.severity = none
-dotnet_diagnostic.SA1127.severity = none
\ No newline at end of file
+dotnet_diagnostic.SA1127.severity = none
+dotnet_diagnostic.SA1611.severity = none
From 52ea0daa136b0bdffbc152c2b39dc4853ec81e48 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 17:04:05 +0300
Subject: [PATCH 15/30] Added comments to .editorconfig
---
.editorconfig | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/.editorconfig b/.editorconfig
index 19eb8d8..c0472ab 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -112,6 +112,7 @@ dotnet_diagnostic.SA1128.severity = none # allow public ClassName : this() witho
dotnet_diagnostic.SA1101.severity = none # disable obligatory this.fieldName
dotnet_diagnostic.SA1401.severity = error # fields always private
dotnet_diagnostic.SA1503.severity = none # allow no braces
-dotnet_diagnostic.SA1134.severity = none
-dotnet_diagnostic.SA1127.severity = none
-dotnet_diagnostic.SA1611.severity = none
+dotnet_diagnostic.SA1134.severity = none # allow [attributes] private OneLineWithField
+dotnet_diagnostic.SA1127.severity = none # generic type constrains must be on the new line
+dotnet_diagnostic.SA1611.severity = none # all ctor args must be documented
+dotnet_diagnostic.SA1117.severity = none # allow arguments to be wrapped, not chopped
From dc0c7113a7b92f9ce62e248ebd7473bad4b86002 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 17:04:20 +0300
Subject: [PATCH 16/30] Updated CurrentPlayerProgress.cs to match the
formatting style
---
.../PersistentProgress/CurrentPlayerProgress.cs | 17 +++++++++++++----
1 file changed, 13 insertions(+), 4 deletions(-)
diff --git a/Assets/_Project/Scripts/Services/PersistentProgress/CurrentPlayerProgress.cs b/Assets/_Project/Scripts/Services/PersistentProgress/CurrentPlayerProgress.cs
index ed236a8..129faad 100644
--- a/Assets/_Project/Scripts/Services/PersistentProgress/CurrentPlayerProgress.cs
+++ b/Assets/_Project/Scripts/Services/PersistentProgress/CurrentPlayerProgress.cs
@@ -5,12 +5,21 @@ namespace _Project.PersistentProgress
[Serializable]
public class CurrentPlayerProgress
{
- public bool HasFinishedTutorial = false;
- public int CurrentLevel = 1;
+ private int _currentLevel = 1;
+ private bool _hasFinishedTutorial = false;
- public override string ToString()
+ public int CurrentLevel
{
- return $"Level={CurrentLevel};";
+ get => _currentLevel;
+ set => _currentLevel = value;
}
+
+ public bool HasFinishedTutorial
+ {
+ get => _hasFinishedTutorial;
+ set => _hasFinishedTutorial = value;
+ }
+
+ public override string ToString() => $"Level={CurrentLevel};";
}
}
From 05d339cbe8ccfe1476545abb43ee5b60ef71375d Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 17:06:03 +0300
Subject: [PATCH 17/30] Split the States into the 3 different files
---
Assets/_Project/Scripts/States/GameStateMachine.cs | 9 +++------
Assets/_Project/Scripts/States/IExitableState.cs | 7 +++++++
Assets/_Project/Scripts/States/IExitableState.cs.meta | 3 +++
Assets/_Project/Scripts/States/IPayloadedState.cs | 7 +++++++
Assets/_Project/Scripts/States/IPayloadedState.cs.meta | 3 +++
Assets/_Project/Scripts/States/IState.cs | 10 ----------
6 files changed, 23 insertions(+), 16 deletions(-)
create mode 100644 Assets/_Project/Scripts/States/IExitableState.cs
create mode 100644 Assets/_Project/Scripts/States/IExitableState.cs.meta
create mode 100644 Assets/_Project/Scripts/States/IPayloadedState.cs
create mode 100644 Assets/_Project/Scripts/States/IPayloadedState.cs.meta
diff --git a/Assets/_Project/Scripts/States/GameStateMachine.cs b/Assets/_Project/Scripts/States/GameStateMachine.cs
index 86c3a2d..4fff0c1 100644
--- a/Assets/_Project/Scripts/States/GameStateMachine.cs
+++ b/Assets/_Project/Scripts/States/GameStateMachine.cs
@@ -30,7 +30,7 @@ public GameStateMachine(IPersistentProgress persistentProgress, ISaveLoad saveLo
[typeof(LoadLevelState)] = new LoadLevelState(this, gameFactory, persistentProgress, staticData,
uiFactory, levelProgress),
[typeof(LoopLevelState)] = new LoopLevelState(this, saveLoad, levelProgress),
- [typeof(FinishedLevelState)] = new FinishedLevelState(this, timeService)
+ [typeof(FinishedLevelState)] = new FinishedLevelState(this, timeService),
};
}
@@ -48,7 +48,7 @@ public void Enter(TPayload payload) where TState : class, IPay
private TState ChangeState() where TState : class, IExitableState
{
- // The first state could be null on program start
+ // The first state could be null on program start
_currentState?.Exit();
var state = GetState();
Debug.Log($"State changed: {_currentState?.ToString() ?? "None"} => {state}");
@@ -56,9 +56,6 @@ private TState ChangeState() where TState : class, IExitableState
return state;
}
- private TState GetState() where TState : class, IExitableState
- {
- return _states[typeof(TState)] as TState;
- }
+ private TState GetState() where TState : class, IExitableState => _states[typeof(TState)] as TState;
}
}
diff --git a/Assets/_Project/Scripts/States/IExitableState.cs b/Assets/_Project/Scripts/States/IExitableState.cs
new file mode 100644
index 0000000..670423c
--- /dev/null
+++ b/Assets/_Project/Scripts/States/IExitableState.cs
@@ -0,0 +1,7 @@
+namespace _Project.States
+{
+ public interface IExitableState
+ {
+ void Exit();
+ }
+}
diff --git a/Assets/_Project/Scripts/States/IExitableState.cs.meta b/Assets/_Project/Scripts/States/IExitableState.cs.meta
new file mode 100644
index 0000000..f305d7d
--- /dev/null
+++ b/Assets/_Project/Scripts/States/IExitableState.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 5b63955b69f24df4a3cd8696265371e1
+timeCreated: 1785679515
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/States/IPayloadedState.cs b/Assets/_Project/Scripts/States/IPayloadedState.cs
new file mode 100644
index 0000000..a64bad2
--- /dev/null
+++ b/Assets/_Project/Scripts/States/IPayloadedState.cs
@@ -0,0 +1,7 @@
+namespace _Project.States
+{
+ public interface IPayloadedState : IExitableState
+ {
+ void Enter(TPayLoad payload);
+ }
+}
diff --git a/Assets/_Project/Scripts/States/IPayloadedState.cs.meta b/Assets/_Project/Scripts/States/IPayloadedState.cs.meta
new file mode 100644
index 0000000..ec62234
--- /dev/null
+++ b/Assets/_Project/Scripts/States/IPayloadedState.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 3f97f723073141dfa2db52d25643c2a0
+timeCreated: 1785679522
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/States/IState.cs b/Assets/_Project/Scripts/States/IState.cs
index bb17646..214ed26 100644
--- a/Assets/_Project/Scripts/States/IState.cs
+++ b/Assets/_Project/Scripts/States/IState.cs
@@ -1,17 +1,7 @@
namespace _Project.States
{
- public interface IExitableState
- {
- void Exit();
- }
-
public interface IState : IExitableState
{
void Enter();
}
-
- public interface IPayloadedState : IExitableState
- {
- void Enter(TPayLoad payload);
- }
}
From baa775abd4be5c76deeeee4b1e8232de92d32e6c Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 17:07:26 +0300
Subject: [PATCH 18/30] Renamed static data related .cs files
---
.../Services/StaticData/{IStaticDataSerivce.cs => IStaticData.cs} | 0
.../{IStaticDataSerivce.cs.meta => IStaticData.cs.meta} | 0
.../StaticData/{StaticDataService.cs => ScriptableStaticData.cs} | 0
.../{StaticDataService.cs.meta => ScriptableStaticData.cs.meta} | 0
4 files changed, 0 insertions(+), 0 deletions(-)
rename Assets/_Project/Scripts/Services/StaticData/{IStaticDataSerivce.cs => IStaticData.cs} (100%)
rename Assets/_Project/Scripts/Services/StaticData/{IStaticDataSerivce.cs.meta => IStaticData.cs.meta} (100%)
rename Assets/_Project/Scripts/Services/StaticData/{StaticDataService.cs => ScriptableStaticData.cs} (100%)
rename Assets/_Project/Scripts/Services/StaticData/{StaticDataService.cs.meta => ScriptableStaticData.cs.meta} (100%)
diff --git a/Assets/_Project/Scripts/Services/StaticData/IStaticDataSerivce.cs b/Assets/_Project/Scripts/Services/StaticData/IStaticData.cs
similarity index 100%
rename from Assets/_Project/Scripts/Services/StaticData/IStaticDataSerivce.cs
rename to Assets/_Project/Scripts/Services/StaticData/IStaticData.cs
diff --git a/Assets/_Project/Scripts/Services/StaticData/IStaticDataSerivce.cs.meta b/Assets/_Project/Scripts/Services/StaticData/IStaticData.cs.meta
similarity index 100%
rename from Assets/_Project/Scripts/Services/StaticData/IStaticDataSerivce.cs.meta
rename to Assets/_Project/Scripts/Services/StaticData/IStaticData.cs.meta
diff --git a/Assets/_Project/Scripts/Services/StaticData/StaticDataService.cs b/Assets/_Project/Scripts/Services/StaticData/ScriptableStaticData.cs
similarity index 100%
rename from Assets/_Project/Scripts/Services/StaticData/StaticDataService.cs
rename to Assets/_Project/Scripts/Services/StaticData/ScriptableStaticData.cs
diff --git a/Assets/_Project/Scripts/Services/StaticData/StaticDataService.cs.meta b/Assets/_Project/Scripts/Services/StaticData/ScriptableStaticData.cs.meta
similarity index 100%
rename from Assets/_Project/Scripts/Services/StaticData/StaticDataService.cs.meta
rename to Assets/_Project/Scripts/Services/StaticData/ScriptableStaticData.cs.meta
From 3ec9e88b85f2904bd7c8baef1bbfc023a877c17a Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 17:09:49 +0300
Subject: [PATCH 19/30] Renamed GameWindowStaticData.cs
---
.../StaticData/{GameStaticData.cs => GameWindowStaticData.cs} | 0
.../{GameStaticData.cs.meta => GameWindowStaticData.cs.meta} | 0
2 files changed, 0 insertions(+), 0 deletions(-)
rename Assets/_Project/Scripts/Services/StaticData/{GameStaticData.cs => GameWindowStaticData.cs} (100%)
rename Assets/_Project/Scripts/Services/StaticData/{GameStaticData.cs.meta => GameWindowStaticData.cs.meta} (100%)
diff --git a/Assets/_Project/Scripts/Services/StaticData/GameStaticData.cs b/Assets/_Project/Scripts/Services/StaticData/GameWindowStaticData.cs
similarity index 100%
rename from Assets/_Project/Scripts/Services/StaticData/GameStaticData.cs
rename to Assets/_Project/Scripts/Services/StaticData/GameWindowStaticData.cs
diff --git a/Assets/_Project/Scripts/Services/StaticData/GameStaticData.cs.meta b/Assets/_Project/Scripts/Services/StaticData/GameWindowStaticData.cs.meta
similarity index 100%
rename from Assets/_Project/Scripts/Services/StaticData/GameStaticData.cs.meta
rename to Assets/_Project/Scripts/Services/StaticData/GameWindowStaticData.cs.meta
From 9d3f930697ad208322c9c0129ebd7a0e679ee666 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 17:10:34 +0300
Subject: [PATCH 20/30] Removed Test asmdef
---
Assets/_Project/Scripts/Test.meta | 8 -
Assets/_Project/Scripts/Test/Character.cs | 172 ------------------
.../_Project/Scripts/Test/Character.cs.meta | 3 -
.../_Project/Scripts/Test/CharacterState.cs | 10 -
.../Scripts/Test/CharacterState.cs.meta | 3 -
.../_Project/Scripts/Test/CodeStyleSample.cs | 4 -
.../Scripts/Test/CodeStyleSample.cs.meta | 3 -
Assets/_Project/Scripts/Test/IDamageable.cs | 11 --
.../_Project/Scripts/Test/IDamageable.cs.meta | 3 -
.../Scripts/Test/_Project.Test.asmdef | 3 -
.../Scripts/Test/_Project.Test.asmdef.meta | 7 -
11 files changed, 227 deletions(-)
delete mode 100644 Assets/_Project/Scripts/Test.meta
delete mode 100644 Assets/_Project/Scripts/Test/Character.cs
delete mode 100644 Assets/_Project/Scripts/Test/Character.cs.meta
delete mode 100644 Assets/_Project/Scripts/Test/CharacterState.cs
delete mode 100644 Assets/_Project/Scripts/Test/CharacterState.cs.meta
delete mode 100644 Assets/_Project/Scripts/Test/CodeStyleSample.cs
delete mode 100644 Assets/_Project/Scripts/Test/CodeStyleSample.cs.meta
delete mode 100644 Assets/_Project/Scripts/Test/IDamageable.cs
delete mode 100644 Assets/_Project/Scripts/Test/IDamageable.cs.meta
delete mode 100644 Assets/_Project/Scripts/Test/_Project.Test.asmdef
delete mode 100644 Assets/_Project/Scripts/Test/_Project.Test.asmdef.meta
diff --git a/Assets/_Project/Scripts/Test.meta b/Assets/_Project/Scripts/Test.meta
deleted file mode 100644
index 2fb2fbd..0000000
--- a/Assets/_Project/Scripts/Test.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: a7444d7fd8cc42feaa9387e01660d878
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/_Project/Scripts/Test/Character.cs b/Assets/_Project/Scripts/Test/Character.cs
deleted file mode 100644
index 90305c7..0000000
--- a/Assets/_Project/Scripts/Test/Character.cs
+++ /dev/null
@@ -1,172 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Threading.Tasks;
-
-namespace _Project.Data
-{
- public sealed class Character : IDamageable
- {
- public const int MaximumHealth = 100;
-
- public static readonly Character Empty = new(DefaultName);
- private const string DefaultName = "Character";
-
- private static int _instanceCount;
-
- private readonly Guid _id;
-
- private string _characterName;
-
- private int _health;
-
- public Character() : this(DefaultName)
- {
- }
-
- public Character(string characterName)
- {
- _id = Guid.NewGuid();
- _characterName = characterName;
- _health = MaximumHealth;
-
- _instanceCount++;
- }
-
- public event HealthChangedHandler HealthChanged;
-
- public static int InstanceCount => _instanceCount;
-
- public string CharacterName
- {
- get => _characterName;
- set
- {
- if (string.IsNullOrWhiteSpace(value))
- {
- throw new ArgumentException("Character name caaracter name cannot aracter name cannot aracnnot n.",
- nameof(value));
- }
-
- _characterName = value;
- }
- }
-
- public int Health => _health;
-
- public Guid Id => _id;
-
- public bool IsAlive => _health > 0;
-
- public CharacterState State { get; private set; }
-
- public string this[int index]
- {
- get
- {
- return index switch
- {
- 0 => CharacterName,
- 1 => Health.ToString(),
- _ => throw new IndexOutOfRangeException()
- };
- }
- }
-
- public static Character Create(string characterName)
- {
- return new Character(characterName);
- }
-
- public async Task AttackAsync(Character target, int damage, TimeSpan delay)
- {
- throw new ArgumentNullException(target.ToString());
-
- await Task.Delay(delay);
-
- target.TakeDamage(damage);
- State = CharacterState.Attacking;
- }
-
- public TResult Convert(Func converter)
- {
- throw new ArgumentNullException(converter.ToString());
-
- return converter(this);
- }
-
- public IEnumerable GetHealthHistory(int step)
- {
- if (step <= 0)
- throw new ArgumentOutOfRangeException(nameof(step));
-
- for (var value = _health; value >= 0; value -= step)
- yield return value;
- }
-
- public void Heal(int amount = 10)
- {
- if (amount <= 0)
- return;
-
- var previousHealth = _health;
-
- _health = Math.Min(MaximumHealth, _health + amount);
-
- HealthChanged?.Invoke(previousHealth, _health);
- }
-
- public void TakeDamage(int damage)
- {
- if (damage < 0)
- throw new ArgumentOutOfRangeException(nameof(damage));
-
- var previousHealth = _health;
-
- _health = Math.Max(0, _health - damage);
-
- HealthChanged?.Invoke(previousHealth, _health);
-
- if (!IsAlive)
- State = CharacterState.Dead;
- }
-
- public override string ToString()
- {
- return $"{CharacterName}: {Health}/{MaximumHealth}";
- }
-
- private static bool IsValidDamage(int damage)
- {
- return damage > 0;
- }
-
- private void ResetState()
- {
- State = CharacterState.Idle;
- }
-
- public readonly struct CharacterSnapshot
- {
- public CharacterSnapshot(string characterName, int health, CharacterState state)
- {
- CharacterName = characterName;
- Health = health;
- State = state;
- }
-
- public string CharacterName { get; }
-
- public int Health { get; }
-
- public CharacterState State { get; }
- }
-
- private struct Struct1
- {
- }
-
- private sealed class Class1
- {
- }
- }
-}
diff --git a/Assets/_Project/Scripts/Test/Character.cs.meta b/Assets/_Project/Scripts/Test/Character.cs.meta
deleted file mode 100644
index 831f4d2..0000000
--- a/Assets/_Project/Scripts/Test/Character.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 04a9574dda4a483e9d5b9a7241a53a80
-timeCreated: 1784885191
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Test/CharacterState.cs b/Assets/_Project/Scripts/Test/CharacterState.cs
deleted file mode 100644
index 9b9fe00..0000000
--- a/Assets/_Project/Scripts/Test/CharacterState.cs
+++ /dev/null
@@ -1,10 +0,0 @@
-namespace _Project.Data
-{
- public enum CharacterState
- {
- Idle,
- Walking,
- Attacking,
- Dead
- }
-}
diff --git a/Assets/_Project/Scripts/Test/CharacterState.cs.meta b/Assets/_Project/Scripts/Test/CharacterState.cs.meta
deleted file mode 100644
index f8e4288..0000000
--- a/Assets/_Project/Scripts/Test/CharacterState.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: f97cce634ae04039bf8782d3aea05c83
-timeCreated: 1784885171
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Test/CodeStyleSample.cs b/Assets/_Project/Scripts/Test/CodeStyleSample.cs
deleted file mode 100644
index 8b931cd..0000000
--- a/Assets/_Project/Scripts/Test/CodeStyleSample.cs
+++ /dev/null
@@ -1,4 +0,0 @@
-namespace _Project.Data
-{
- public delegate void HealthChangedHandler(int previousHealth, int currentHealth);
-}
diff --git a/Assets/_Project/Scripts/Test/CodeStyleSample.cs.meta b/Assets/_Project/Scripts/Test/CodeStyleSample.cs.meta
deleted file mode 100644
index f6534f8..0000000
--- a/Assets/_Project/Scripts/Test/CodeStyleSample.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: ba837c8694974f428690267eb53b3e99
-timeCreated: 1784877158
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Test/IDamageable.cs b/Assets/_Project/Scripts/Test/IDamageable.cs
deleted file mode 100644
index b5fcd4c..0000000
--- a/Assets/_Project/Scripts/Test/IDamageable.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-namespace _Project.Data
-{
- public interface IDamageable
- {
- int Health { get; }
-
- bool IsAlive { get; }
-
- void TakeDamage(int damage);
- }
-}
diff --git a/Assets/_Project/Scripts/Test/IDamageable.cs.meta b/Assets/_Project/Scripts/Test/IDamageable.cs.meta
deleted file mode 100644
index 2b438d4..0000000
--- a/Assets/_Project/Scripts/Test/IDamageable.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 5071c61acf0441e99fee7e3a3a2d5e25
-timeCreated: 1784885186
\ No newline at end of file
diff --git a/Assets/_Project/Scripts/Test/_Project.Test.asmdef b/Assets/_Project/Scripts/Test/_Project.Test.asmdef
deleted file mode 100644
index e71a389..0000000
--- a/Assets/_Project/Scripts/Test/_Project.Test.asmdef
+++ /dev/null
@@ -1,3 +0,0 @@
-{
- "name": "_Project.Test"
-}
diff --git a/Assets/_Project/Scripts/Test/_Project.Test.asmdef.meta b/Assets/_Project/Scripts/Test/_Project.Test.asmdef.meta
deleted file mode 100644
index e6f7cfe..0000000
--- a/Assets/_Project/Scripts/Test/_Project.Test.asmdef.meta
+++ /dev/null
@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: b704bbc2cfe78754dbecb6ea072f9433
-AssemblyDefinitionImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
From 44ee412b5a32797b6f9775ea4b04c3a1d29732e0 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 17:11:38 +0300
Subject: [PATCH 21/30] Allow delegate = {}; syntax
---
.editorconfig | 2 ++
1 file changed, 2 insertions(+)
diff --git a/.editorconfig b/.editorconfig
index c0472ab..dbc811a 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -116,3 +116,5 @@ dotnet_diagnostic.SA1134.severity = none # allow [attributes] private OneLineWit
dotnet_diagnostic.SA1127.severity = none # generic type constrains must be on the new line
dotnet_diagnostic.SA1611.severity = none # all ctor args must be documented
dotnet_diagnostic.SA1117.severity = none # allow arguments to be wrapped, not chopped
+dotnet_diagnostic.SA1130.severity = none # allow = delegate {}; syntax, not only lambda
+
From 5e7cbcee165715f64612f56831f9b562fa484841 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 17:32:35 +0300
Subject: [PATCH 22/30] Updated EoF config
---
.gitattributes | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/.gitattributes b/.gitattributes
index bcb7ca4..a2eca1d 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -4,3 +4,18 @@
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.sh text eol=lf
+
+
+* text=auto
+
+*.cs text eol=lf
+*.asmdef text eol=lf
+*.asmref text eol=lf
+*.json text eol=lf
+*.yml text eol=lf
+*.yaml text eol=lf
+*.sh text eol=lf
+
+*.bat text eol=crlf
+*.cmd text eol=crlf
+*.ps1 text eol=crlf
From a7868c47d5c69f7d869cb5b2c107142f3e761ec4 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 17:42:08 +0300
Subject: [PATCH 23/30] Removed assets/packages/** from normalization
---
.gitattributes | 2 ++
1 file changed, 2 insertions(+)
diff --git a/.gitattributes b/.gitattributes
index a2eca1d..87e623f 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -19,3 +19,5 @@
*.bat text eol=crlf
*.cmd text eol=crlf
*.ps1 text eol=crlf
+
+/Assets/Packages/** -text
From f80441ee919f500e14821fd9f7aff5a5345cad36 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 18:04:41 +0300
Subject: [PATCH 24/30] Updated code format
---
.github/workflows/code-format.yml | 117 ++++++------------------------
UnityTemplateURP.sln.DotSettings | 6 +-
2 files changed, 27 insertions(+), 96 deletions(-)
diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml
index d9a129c..9f1b8b8 100644
--- a/.github/workflows/code-format.yml
+++ b/.github/workflows/code-format.yml
@@ -1,104 +1,31 @@
-name: Format Check
+name: Code format
on:
- pull_request:
- branches:
- - main
- workflow_dispatch: {}
-
-permissions:
- contents: read
+ pull_request:
+ push:
+ branches:
+ - main
jobs:
- format-check:
- name: Format check
- runs-on: ubuntu-latest
-
- env:
- UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
- UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
- UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }}
-
- steps:
- - name: Checkout
- uses: actions/checkout@v4
-
- - name: Setup .NET
- uses: actions/setup-dotnet@v4
- with:
- dotnet-version: "8.0.x"
-
- - name: Setup Unity
- uses: RageAgainstThePixel/unity-setup@v2.6.0
- with:
- version-file: ProjectSettings/ProjectVersion.txt
- cache-installation: true
-
- - name: Restore Unity Library cache
- uses: actions/cache@v4
- with:
- path: Library
- key: Library-${{ runner.os }}-format-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json') }}
- restore-keys: |
- Library-${{ runner.os }}-format-
-
- - name: Activate Unity Personal license
- if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == ''
- uses: buildalon/activate-unity-license@v2
- with:
- license: personal
- username: ${{ env.UNITY_USERNAME }}
- password: ${{ env.UNITY_PASSWORD }}
-
- - name: Activate Unity Professional license
- if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != ''
- uses: buildalon/activate-unity-license@v2
- with:
- license: professional
- username: ${{ env.UNITY_USERNAME }}
- password: ${{ env.UNITY_PASSWORD }}
- serial: ${{ env.UNITY_SERIAL }}
-
- - name: Resolve Unity executable
- shell: bash
- run: |
- set -eu
-
- for candidate in \
- "${UNITY_EDITOR_PATH:-}" \
- "${UNITY_EDITOR_PATH:-}/Unity" \
- "/opt/Unity/Editor/Unity"
- do
- if [ -f "$candidate" ]; then
- echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV"
- echo "UNITY_EXECUTABLE=$candidate"
- exit 0
- fi
- done
+ format-check:
+ runs-on: windows-latest
- echo "Unity executable was not found after unity-setup." >&2
- echo "UNITY_EDITOR_PATH=${UNITY_EDITOR_PATH:-}" >&2
- echo "UNITY_EDITORS=${UNITY_EDITORS:-}" >&2
- exit 1
+ steps:
+ - name: Checkout
+ uses: actions/checkout@v4
- - name: Generate Unity project files
- shell: bash
- run: |
- set -eu
+ - name: Setup .NET
+ uses: actions/setup-dotnet@v4
+ with:
+ dotnet-version: "8.0.x"
- "$UNITY_EXECUTABLE" \
- -batchmode \
- -nographics \
- -quit \
- -projectPath "$PWD" \
- -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution \
- -logFile -
+ - name: Restore JetBrains tools
+ run: dotnet tool restore
- if [ ! -f UnityTemplateURP.sln ]; then
- echo "UnityTemplateURP.sln was not generated." >&2
- exit 1
- fi
+ - name: Run Rider formatter
+ run:
+ dotnet tool run jb cleanupcode UnityTemplateURP.sln --profile="Built-in: Reformat Code" --no-build
- - name: Run format check
- shell: bash
- run: sh ./format_check.sh
+ - name: Check formatting diff
+ shell: cmd
+ run: git diff --exit-code -- Assets/_Project/Scripts
diff --git a/UnityTemplateURP.sln.DotSettings b/UnityTemplateURP.sln.DotSettings
index 13acb5e..d1d203c 100644
--- a/UnityTemplateURP.sln.DotSettings
+++ b/UnityTemplateURP.sln.DotSettings
@@ -462,4 +462,8 @@
True
True
True
- True
+ True
+ True
+ 120
+ 120
+
From 329854eb806a9f02fc9cbe5938d2526b700f3680 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 18:07:04 +0300
Subject: [PATCH 25/30] yml fix
---
.github/workflows/code-format.yml | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml
index 9f1b8b8..89bac6f 100644
--- a/.github/workflows/code-format.yml
+++ b/.github/workflows/code-format.yml
@@ -23,8 +23,7 @@ jobs:
run: dotnet tool restore
- name: Run Rider formatter
- run:
- dotnet tool run jb cleanupcode UnityTemplateURP.sln --profile="Built-in: Reformat Code" --no-build
+ run: dotnet tool run jb cleanupcode UnityTemplateURP.sln --profile="Built-in: Reformat Code" --no-build
- name: Check formatting diff
shell: cmd
From 70d56e23cefc60426a2fd0c0194a1fd873e3fcfa Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 18:20:05 +0300
Subject: [PATCH 26/30] Updated yml format check file
---
.github/workflows/code-format.yml | 18 ++++++++++++++----
1 file changed, 14 insertions(+), 4 deletions(-)
diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml
index 89bac6f..9dfca62 100644
--- a/.github/workflows/code-format.yml
+++ b/.github/workflows/code-format.yml
@@ -2,13 +2,20 @@ name: Code format
on:
pull_request:
+ branches:
+ - main
push:
branches:
- main
+permissions:
+ contents: read
+
jobs:
format-check:
- runs-on: windows-latest
+ name: Rider formatting check
+ runs-on: ubuntu-latest
+ timeout-minutes: 10
steps:
- name: Checkout
@@ -23,8 +30,11 @@ jobs:
run: dotnet tool restore
- name: Run Rider formatter
- run: dotnet tool run jb cleanupcode UnityTemplateURP.sln --profile="Built-in: Reformat Code" --no-build
+ run: >-
+ dotnet tool run jb cleanupcode
+ UnityTemplateURP.sln
+ --profile="Built-in: Reformat Code"
+ --no-build
- name: Check formatting diff
- shell: cmd
- run: git diff --exit-code -- Assets/_Project/Scripts
+ run: git diff --exit-code
From acb959d4248e4886a4410c79e30c085cd4a2e144 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 18:29:26 +0300
Subject: [PATCH 27/30] Ignoring sln in formatcheck
---
.github/workflows/code-format.yml | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml
index 9dfca62..0b76939 100644
--- a/.github/workflows/code-format.yml
+++ b/.github/workflows/code-format.yml
@@ -32,9 +32,10 @@ jobs:
- name: Run Rider formatter
run: >-
dotnet tool run jb cleanupcode
- UnityTemplateURP.sln
+ "Assets/_Project/Scripts/**/*.cs"
--profile="Built-in: Reformat Code"
- --no-build
+ --settings="UnityTemplateURP.DotSettings"
+ --no-updates
- name: Check formatting diff
- run: git diff --exit-code
+ run: git diff --exit-code -- Assets/_Project/Scripts
From ff6eb19ac1a78502cff26ff1f82afee94ddc763c Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 18:32:21 +0300
Subject: [PATCH 28/30] Updated run sln name
---
.github/workflows/code-format.yml | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml
index 0b76939..3ce14b6 100644
--- a/.github/workflows/code-format.yml
+++ b/.github/workflows/code-format.yml
@@ -31,11 +31,11 @@ jobs:
- name: Run Rider formatter
run: >-
- dotnet tool run jb cleanupcode
- "Assets/_Project/Scripts/**/*.cs"
- --profile="Built-in: Reformat Code"
- --settings="UnityTemplateURP.DotSettings"
- --no-updates
+ dotnet tool run jb cleanupcode
+ "Assets/_Project/Scripts/**/*.cs"
+ --profile="Built-in: Reformat Code"
+ --settings="UnityTemplateURP.sln.DotSettings"
+ --no-updates
- name: Check formatting diff
run: git diff --exit-code -- Assets/_Project/Scripts
From 8f70de822a536f7f523bc4441fedee6b7dcb053d Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 18:52:58 +0300
Subject: [PATCH 29/30] Formatting (again)
---
.github/workflows/code-format.yml | 43 ++++++++++++++++++++++++++-----
1 file changed, 36 insertions(+), 7 deletions(-)
diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml
index 3ce14b6..c28fbb0 100644
--- a/.github/workflows/code-format.yml
+++ b/.github/workflows/code-format.yml
@@ -24,18 +24,47 @@ jobs:
- name: Setup .NET
uses: actions/setup-dotnet@v4
with:
- dotnet-version: "8.0.x"
+ dotnet-version: "10.0.x"
- name: Restore JetBrains tools
run: dotnet tool restore
- name: Run Rider formatter
- run: >-
- dotnet tool run jb cleanupcode
- "Assets/_Project/Scripts/**/*.cs"
- --profile="Built-in: Reformat Code"
- --settings="UnityTemplateURP.sln.DotSettings"
+ shell: bash
+ run: |
+ format_root="$(mktemp -d)"
+
+ mkdir -p "$format_root/Assets/_Project"
+ cp -a Assets/_Project/Scripts "$format_root/Assets/_Project/Scripts"
+ cp .editorconfig "$format_root/.editorconfig"
+ cp UnityTemplateURP.sln.DotSettings "$format_root/Rider.DotSettings"
+
+ mapfile -d '' cs_files < <(
+ find "$format_root/Assets/_Project/Scripts" \
+ -type f \
+ -name '*.cs' \
+ -print0
+ )
+
+ if [ "${#cs_files[@]}" -eq 0 ]; then
+ echo "No C# files found."
+ exit 1
+ fi
+
+ dotnet tool run jb cleanupcode \
+ "${cs_files[@]}" \
+ --profile="Built-in: Reformat Code" \
+ --settings="$format_root/Rider.DotSettings" \
--no-updates
+ rsync -a \
+ "$format_root/Assets/_Project/Scripts/" \
+ Assets/_Project/Scripts/
+
- name: Check formatting diff
- run: git diff --exit-code -- Assets/_Project/Scripts
+ shell: bash
+ run: |
+ if ! git diff --exit-code -- Assets/_Project/Scripts; then
+ echo "::error::C# formatting does not match Rider formatting rules."
+ exit 1
+ fi
From 7bbe5bcabeb3b860dd2a4d1f1600d900ed793197 Mon Sep 17 00:00:00 2001
From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com>
Date: Sun, 2 Aug 2026 19:11:49 +0300
Subject: [PATCH 30/30] Update readme.md
---
readme.md | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/readme.md b/readme.md
index a80cc51..f8ed064 100644
--- a/readme.md
+++ b/readme.md
@@ -1,4 +1,3 @@
TODO:
---
-- [ ] Настройки IDE (совместно с пунктом 2)
- - Добавлен CI/CD пайплайн на проверку namespace'ов при PR
\ No newline at end of file
+- [ ] Закончить настройку Steamworks