From ef21043018e1a148dbd0bd1d7ae2db8c79f0725d Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 26 Jul 2026 20:13:45 +0300 Subject: [PATCH 01/30] Removed .slnx and .CI.sln; removed *.csproj; added build and format ci/cd --- .github/workflows/build-desktop.yml | 95 +++ .github/workflows/build-linux.yml | 88 +++ .github/workflows/code-format.yml | 82 +-- .gitignore | 3 +- UnityTemplateURP.CI.sln | 94 --- UnityTemplateURP.slnx | 14 - _Project.AssetManagement.csproj | 991 -------------------------- _Project.Data.csproj | 987 ------------------------- _Project.Factory.csproj | 994 -------------------------- _Project.Infrastructure.csproj | 1029 -------------------------- _Project.LevelProgress.csproj | 987 ------------------------- _Project.PersistentProgress.csproj | 989 ------------------------- _Project.SaveLoad.csproj | 999 -------------------------- _Project.SceneLoader.csproj | 988 ------------------------- _Project.States.csproj | 1030 --------------------------- _Project.StaticData.csproj | 992 -------------------------- _Project.Test.csproj | 988 ------------------------- _Project.TimeService.csproj | 986 ------------------------- _Project.UI.csproj | 998 -------------------------- format_check.sh | 6 +- 20 files changed, 200 insertions(+), 13140 deletions(-) create mode 100644 .github/workflows/build-desktop.yml create mode 100644 .github/workflows/build-linux.yml delete mode 100644 UnityTemplateURP.CI.sln delete mode 100644 UnityTemplateURP.slnx delete mode 100644 _Project.AssetManagement.csproj delete mode 100644 _Project.Data.csproj delete mode 100644 _Project.Factory.csproj delete mode 100644 _Project.Infrastructure.csproj delete mode 100644 _Project.LevelProgress.csproj delete mode 100644 _Project.PersistentProgress.csproj delete mode 100644 _Project.SaveLoad.csproj delete mode 100644 _Project.SceneLoader.csproj delete mode 100644 _Project.States.csproj delete mode 100644 _Project.StaticData.csproj delete mode 100644 _Project.Test.csproj delete mode 100644 _Project.TimeService.csproj delete mode 100644 _Project.UI.csproj diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml new file mode 100644 index 0000000..077f243 --- /dev/null +++ b/.github/workflows/build-desktop.yml @@ -0,0 +1,95 @@ +name: Build Desktop + +on: + pull_request: + branches: + - main + workflow_dispatch: {} + +permissions: + contents: read + +jobs: + build-desktop: + name: Build Windows Desktop + runs-on: windows-latest + + env: + UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }} + UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} + UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} + + steps: + - name: Checkout + uses: actions/checkout@v4 + + - name: Setup Unity + uses: RageAgainstThePixel/unity-setup@v2.6.0 + with: + version-file: ProjectSettings/ProjectVersion.txt + build-targets: StandaloneWindows64 + + - name: Activate Unity Personal license + if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' + uses: buildalon/activate-unity-license@v2 + with: + license: personal + username: ${{ env.UNITY_USERNAME }} + password: ${{ env.UNITY_PASSWORD }} + + - name: Activate Unity Professional license + if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != '' + uses: buildalon/activate-unity-license@v2 + with: + license: professional + username: ${{ env.UNITY_USERNAME }} + password: ${{ env.UNITY_PASSWORD }} + serial: ${{ env.UNITY_SERIAL }} + + - name: Resolve Unity executable + shell: pwsh + run: | + $candidates = @( + $env:UNITY_EDITOR_PATH + ) | Where-Object { $_ } + + if ($env:UNITY_EDITOR_PATH) { + $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe" + } + + $unityExe = $candidates | Where-Object { + Test-Path $_ -PathType Leaf + } | Select-Object -First 1 + + if (-not $unityExe) { + Write-Error "Unity executable was not found after unity-setup." + exit 1 + } + + "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append + Write-Host "UNITY_EXECUTABLE=$unityExe" + + - name: Build Windows player + shell: pwsh + run: | + New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null + + & $env:UNITY_EXECUTABLE ` + -batchmode ` + -nographics ` + -quit ` + -projectPath "$pwd" ` + -buildTarget win64 ` + -buildWindows64Player "Builds\Windows\UnityTemplateURP.exe" ` + -logFile - + + if ($LASTEXITCODE -ne 0) { + Write-Error "Unity Windows build failed with exit code $LASTEXITCODE." + exit $LASTEXITCODE + } + + - name: Upload Windows build + uses: actions/upload-artifact@v4 + with: + name: UnityTemplateURP-Windows + path: Builds/Windows diff --git a/.github/workflows/build-linux.yml b/.github/workflows/build-linux.yml new file mode 100644 index 0000000..59a332a --- /dev/null +++ b/.github/workflows/build-linux.yml @@ -0,0 +1,88 @@ +name: Build Linux + +on: + pull_request: + branches: + - main + workflow_dispatch: {} + +permissions: + contents: read + +jobs: + build-linux: + name: Build Linux + runs-on: ubuntu-latest + + env: + UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }} + UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} + UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} + + steps: + - name: Checkout + uses: actions/checkout@v4 + + - name: Setup Unity + uses: RageAgainstThePixel/unity-setup@v2.6.0 + with: + version-file: ProjectSettings/ProjectVersion.txt + build-targets: StandaloneLinux64 + + - name: Activate Unity Personal license + if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' + uses: buildalon/activate-unity-license@v2 + with: + license: personal + username: ${{ env.UNITY_USERNAME }} + password: ${{ env.UNITY_PASSWORD }} + + - name: Activate Unity Professional license + if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != '' + uses: buildalon/activate-unity-license@v2 + with: + license: professional + username: ${{ env.UNITY_USERNAME }} + password: ${{ env.UNITY_PASSWORD }} + serial: ${{ env.UNITY_SERIAL }} + + - name: Resolve Unity executable + shell: bash + run: | + set -eu + + for candidate in \ + "${UNITY_EDITOR_PATH:-}" \ + "${UNITY_EDITOR_PATH:-}/Unity" \ + "/opt/Unity/Editor/Unity" + do + if [ -f "$candidate" ]; then + echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV" + echo "UNITY_EXECUTABLE=$candidate" + exit 0 + fi + done + + echo "Unity executable was not found after unity-setup." >&2 + exit 1 + + - name: Build Linux player + shell: bash + run: | + set -eu + mkdir -p Builds/Linux + + "$UNITY_EXECUTABLE" \ + -batchmode \ + -nographics \ + -quit \ + -projectPath "$PWD" \ + -buildTarget linux64 \ + -buildLinux64Player "Builds/Linux/UnityTemplateURP.x86_64" \ + -logFile - + + - name: Upload Linux build + uses: actions/upload-artifact@v4 + with: + name: UnityTemplateURP-Linux + path: Builds/Linux diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml index 9ee21d5..8381985 100644 --- a/.github/workflows/code-format.yml +++ b/.github/workflows/code-format.yml @@ -1,88 +1,28 @@ -name: Code Quality +name: Format Check on: - pull_request: {} + pull_request: + branches: + - main workflow_dispatch: {} permissions: contents: read jobs: - formatting-and-analyzers: - name: Formatting and analyzers + format-check: + name: Format check runs-on: windows-latest - env: - DOTNET_CLI_TELEMETRY_OPTOUT: "1" - DOTNET_NOLOGO: "1" - UNITY_VERSION: "6000.5.4f1" - RESHARPER_TOOLS_VERSION: "2026.1.4" - steps: - name: Checkout - uses: actions/checkout@v6 + uses: actions/checkout@v4 - name: Setup .NET - uses: actions/setup-dotnet@v5 + uses: actions/setup-dotnet@v4 with: dotnet-version: "8.0.x" - - name: Setup Unity - uses: RageAgainstThePixel/unity-setup@v2.6.0 - with: - unity-version: ${{ env.UNITY_VERSION }} - - - name: Resolve Unity editor path - shell: pwsh - run: | - $candidates = @( - $env:UNITY_EDITOR_PATH, - $env:UNITY_PATH, - "C:\Program Files\Unity\Hub\Editor\$env:UNITY_VERSION\Editor" - ) | Where-Object { $_ } - - $unityEditorPath = $candidates | Where-Object { - Test-Path (Join-Path $_ "Data\Managed\UnityEngine\UnityEngine.dll") - } | Select-Object -First 1 - - if (-not $unityEditorPath) { - Write-Error "Unity $env:UNITY_VERSION was not found. Install Unity on the runner or set UNITY_EDITOR_PATH to the Editor directory." - exit 1 - } - - "UNITY_EDITOR_PATH=$unityEditorPath" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append - Write-Host "UNITY_EDITOR_PATH=$unityEditorPath" - - - name: Install ReSharper command line tools - shell: pwsh - run: | - dotnet tool install JetBrains.ReSharper.GlobalTools ` - --tool-path .\.tools ` - --version $env:RESHARPER_TOOLS_VERSION - - - name: Run cleanup profile - shell: pwsh - run: | - .\.tools\jb.exe cleanupcode UnityTemplateURP.CI.sln ` - --profile="Scitalis: Reformat Code" ` - --settings="UnityTemplateURP.sln.DotSettings" ` - --include="Assets/_Project/Scripts/**" ` - --verbosity=WARN - - - name: Verify no formatting diff - shell: pwsh - run: | - $diff = git diff --name-only -- Assets/_Project/Scripts - - if ($diff) { - Write-Error "Code cleanup changed files. Run Rider Silent Reformat and Cleanup or jb cleanupcode locally, then commit the result." - $diff | ForEach-Object { Write-Host "Changed: $_" } - git diff -- Assets/_Project/Scripts - exit 1 - } - - Write-Host "Formatting check passed." - - - name: Build with analyzers - shell: pwsh - run: dotnet build UnityTemplateURP.CI.sln -warnaserror -p:CI=true + - name: Run format check + shell: bash + run: sh ./format_check.sh diff --git a/.gitignore b/.gitignore index 689d1fd..53795b8 100644 --- a/.gitignore +++ b/.gitignore @@ -71,8 +71,7 @@ ExportedObj/ *.csproj *.unityproj *.sln -!_Project.*.csproj -!UnityTemplateURP.CI.sln +*.slnx *.suo *.tmp *.user diff --git a/UnityTemplateURP.CI.sln b/UnityTemplateURP.CI.sln deleted file mode 100644 index 9decdad..0000000 --- a/UnityTemplateURP.CI.sln +++ /dev/null @@ -1,94 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 17 -VisualStudioVersion = 17.0.31903.59 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.AssetManagement", "_Project.AssetManagement.csproj", "{9B2DD769-F68F-7258-201E-603BA45136AC}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.Data", "_Project.Data.csproj", "{DC63BC96-BEDB-503A-72DA-B2261030051D}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.Factory", "_Project.Factory.csproj", "{F06ED312-E514-84EB-C8A6-97ECB422EFBE}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.Infrastructure", "_Project.Infrastructure.csproj", "{C1EABBA4-2587-A2A6-52E7-0D5BD8EC1436}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.LevelProgress", "_Project.LevelProgress.csproj", "{1427CE99-6ABF-6533-B796-2643CE03CFFD}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.PersistentProgress", "_Project.PersistentProgress.csproj", "{8E4E71E3-6860-64AC-0132-CEF1A9C7C48B}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.SaveLoad", "_Project.SaveLoad.csproj", "{939137E4-F4C0-2223-53EB-E617F5D47CF2}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.SceneLoader", "_Project.SceneLoader.csproj", "{4C022011-74DF-238A-F1C9-C240A59A1471}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.States", "_Project.States.csproj", "{2B9DB859-8872-5866-AEA2-A9D722457C76}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.StaticData", "_Project.StaticData.csproj", "{5DF4DAE2-5B19-C186-CE5D-AE558529DAA0}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.Test", "_Project.Test.csproj", "{2409E14D-D457-16F5-51C2-4F91DC0A4F07}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.TimeService", "_Project.TimeService.csproj", "{F49DC6BE-A1E6-A966-0F60-0C8494132B1D}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "_Project.UI", "_Project.UI.csproj", "{EF984A32-95FB-04FD-32B7-3CF221188DE6}" -EndProject -Global - 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/home/galtexx/Unity/Hub/Editor/6000.5.4f1/Editor/Data/BCLExtensions/TargetingPacks/netstandard2.1/ref/System.Text.Json.dll - - - /home/galtexx/Documents/GitHub/UnityTemplateURP/Library/ScriptAssemblies/Reflex.dll - - - /home/galtexx/Documents/GitHub/UnityTemplateURP/Library/ScriptAssemblies/UnityEngine.UI.dll - - - /home/galtexx/Documents/GitHub/UnityTemplateURP/Library/ScriptAssemblies/UnityEditor.UI.dll - - - - - {5df4dae2-5b19-c186-ce5d-ae558529daa0} - _Project.StaticData - - - {9b2dd769-f68f-7258-201e-603ba45136ac} - _Project.AssetManagement - - - - - diff --git a/format_check.sh b/format_check.sh index 51376f1..3dce583 100644 --- a/format_check.sh +++ b/format_check.sh @@ -12,7 +12,11 @@ fi dotnet tool restore -dotnet tool run dotnet-format -- UnityTemplateURP.sln --include Assets/_Project/Scripts +if ! dotnet tool run dotnet-format -- Assets/_Project/Scripts --folder --check --include Assets/_Project/Scripts; then + printf '\nFormat check failed. Run this command locally to see and fix formatting issues:\n' + printf 'dotnet tool run dotnet-format -- Assets/_Project/Scripts --folder --include Assets/_Project/Scripts\n' + exit 1 +fi cd "$SCRIPT_DIR" unset GIT_DIR unset GIT_WORK_TREE From ac27647589ef87d89407d2b62050866c5f7b90ce Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 26 Jul 2026 20:47:48 +0300 Subject: [PATCH 02/30] Combined building desktop into a single file --- .github/workflows/build-desktop.yml | 100 ++++++++++++++++------------ .github/workflows/build-linux.yml | 88 ------------------------ 2 files changed, 57 insertions(+), 131 deletions(-) delete mode 100644 .github/workflows/build-linux.yml diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml index 077f243..c187738 100644 --- a/.github/workflows/build-desktop.yml +++ b/.github/workflows/build-desktop.yml @@ -11,8 +11,27 @@ permissions: jobs: build-desktop: - name: Build Windows Desktop - runs-on: windows-latest + name: Build ${{ matrix.display-name }} + runs-on: ubuntu-latest + + strategy: + fail-fast: false + matrix: + include: + - display-name: Windows Desktop + setup-target: StandaloneWindows64 + unity-target: win64 + build-argument: -buildWindows64Player + output-path: Builds/Windows/UnityTemplateURP.exe + upload-path: Builds/Windows + artifact-name: UnityTemplateURP-Windows + - display-name: Linux Desktop + setup-target: StandaloneLinux64 + unity-target: linux64 + build-argument: -buildLinux64Player + output-path: Builds/Linux/UnityTemplateURP.x86_64 + upload-path: Builds/Linux + artifact-name: UnityTemplateURP-Linux env: UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }} @@ -27,7 +46,7 @@ jobs: uses: RageAgainstThePixel/unity-setup@v2.6.0 with: version-file: ProjectSettings/ProjectVersion.txt - build-targets: StandaloneWindows64 + build-targets: ${{ matrix.setup-target }} - name: Activate Unity Personal license if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' @@ -47,49 +66,44 @@ jobs: serial: ${{ env.UNITY_SERIAL }} - name: Resolve Unity executable - shell: pwsh + shell: bash run: | - $candidates = @( - $env:UNITY_EDITOR_PATH - ) | Where-Object { $_ } - - if ($env:UNITY_EDITOR_PATH) { - $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe" - } - - $unityExe = $candidates | Where-Object { - Test-Path $_ -PathType Leaf - } | Select-Object -First 1 - - if (-not $unityExe) { - Write-Error "Unity executable was not found after unity-setup." - exit 1 - } - - "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append - Write-Host "UNITY_EXECUTABLE=$unityExe" - - - name: Build Windows player - shell: pwsh + set -eu + + for candidate in \ + "${UNITY_EDITOR_PATH:-}" \ + "${UNITY_EDITOR_PATH:-}/Unity" \ + "/opt/Unity/Editor/Unity" + do + if [ -f "$candidate" ]; then + echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV" + echo "UNITY_EXECUTABLE=$candidate" + exit 0 + fi + done + + echo "Unity executable was not found after unity-setup." >&2 + exit 1 + + - name: Build player + shell: bash run: | - New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null - - & $env:UNITY_EXECUTABLE ` - -batchmode ` - -nographics ` - -quit ` - -projectPath "$pwd" ` - -buildTarget win64 ` - -buildWindows64Player "Builds\Windows\UnityTemplateURP.exe" ` + set -eu + + build_output="${{ matrix.output-path }}" + mkdir -p "$(dirname "$build_output")" + + "$UNITY_EXECUTABLE" \ + -batchmode \ + -nographics \ + -quit \ + -projectPath "$PWD" \ + -buildTarget "${{ matrix.unity-target }}" \ + "${{ matrix.build-argument }}" "$build_output" \ -logFile - - if ($LASTEXITCODE -ne 0) { - Write-Error "Unity Windows build failed with exit code $LASTEXITCODE." - exit $LASTEXITCODE - } - - - name: Upload Windows build + - name: Upload build uses: actions/upload-artifact@v4 with: - name: UnityTemplateURP-Windows - path: Builds/Windows + name: ${{ matrix.artifact-name }} + path: ${{ matrix.upload-path }} diff --git a/.github/workflows/build-linux.yml b/.github/workflows/build-linux.yml deleted file mode 100644 index 59a332a..0000000 --- a/.github/workflows/build-linux.yml +++ /dev/null @@ -1,88 +0,0 @@ -name: Build Linux - -on: - pull_request: - branches: - - main - workflow_dispatch: {} - -permissions: - contents: read - -jobs: - build-linux: - name: Build Linux - runs-on: ubuntu-latest - - env: - UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }} - UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} - UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} - - steps: - - name: Checkout - uses: actions/checkout@v4 - - - name: Setup Unity - uses: RageAgainstThePixel/unity-setup@v2.6.0 - with: - version-file: ProjectSettings/ProjectVersion.txt - build-targets: StandaloneLinux64 - - - name: Activate Unity Personal license - if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' - uses: buildalon/activate-unity-license@v2 - with: - license: personal - username: ${{ env.UNITY_USERNAME }} - password: ${{ env.UNITY_PASSWORD }} - - - name: Activate Unity Professional license - if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != '' - uses: buildalon/activate-unity-license@v2 - with: - license: professional - username: ${{ env.UNITY_USERNAME }} - password: ${{ env.UNITY_PASSWORD }} - serial: ${{ env.UNITY_SERIAL }} - - - name: Resolve Unity executable - shell: bash - run: | - set -eu - - for candidate in \ - "${UNITY_EDITOR_PATH:-}" \ - "${UNITY_EDITOR_PATH:-}/Unity" \ - "/opt/Unity/Editor/Unity" - do - if [ -f "$candidate" ]; then - echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV" - echo "UNITY_EXECUTABLE=$candidate" - exit 0 - fi - done - - echo "Unity executable was not found after unity-setup." >&2 - exit 1 - - - name: Build Linux player - shell: bash - run: | - set -eu - mkdir -p Builds/Linux - - "$UNITY_EXECUTABLE" \ - -batchmode \ - -nographics \ - -quit \ - -projectPath "$PWD" \ - -buildTarget linux64 \ - -buildLinux64Player "Builds/Linux/UnityTemplateURP.x86_64" \ - -logFile - - - - name: Upload Linux build - uses: actions/upload-artifact@v4 - with: - name: UnityTemplateURP-Linux - path: Builds/Linux From 82462e4dab89926271b8b4375adaec06682c03f5 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 26 Jul 2026 21:07:30 +0300 Subject: [PATCH 03/30] Undo previous commit: split win/linux builds --- .github/workflows/build-desktop.yml | 152 +++++++++++++++++++++------- 1 file changed, 116 insertions(+), 36 deletions(-) diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml index c187738..6a70ce3 100644 --- a/.github/workflows/build-desktop.yml +++ b/.github/workflows/build-desktop.yml @@ -9,34 +9,107 @@ on: permissions: contents: read +concurrency: + group: build-desktop-${{ github.ref }} + cancel-in-progress: true + +env: + UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }} + UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} + UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} + jobs: - build-desktop: - name: Build ${{ matrix.display-name }} - runs-on: ubuntu-latest + build-windows: + name: Build Windows Desktop + runs-on: windows-latest + + steps: + - name: Checkout + uses: actions/checkout@v4 - strategy: - fail-fast: false - matrix: - include: - - display-name: Windows Desktop - setup-target: StandaloneWindows64 - unity-target: win64 - build-argument: -buildWindows64Player - output-path: Builds/Windows/UnityTemplateURP.exe - upload-path: Builds/Windows - artifact-name: UnityTemplateURP-Windows - - display-name: Linux Desktop - setup-target: StandaloneLinux64 - unity-target: linux64 - build-argument: -buildLinux64Player - output-path: Builds/Linux/UnityTemplateURP.x86_64 - upload-path: Builds/Linux - artifact-name: UnityTemplateURP-Linux - - env: - UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }} - UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} - UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} + - name: Setup Unity + uses: RageAgainstThePixel/unity-setup@v2.6.0 + with: + version-file: ProjectSettings/ProjectVersion.txt + build-targets: StandaloneWindows64 + cache-installation: true + + - name: Restore Unity Library cache + uses: actions/cache@v4 + with: + path: Library + key: Library-${{ runner.os }}-StandaloneWindows64-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json', 'ProjectSettings/EditorBuildSettings.asset') }} + restore-keys: | + Library-${{ runner.os }}-StandaloneWindows64- + + - name: Activate Unity Personal license + if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' + uses: buildalon/activate-unity-license@v2 + with: + license: personal + username: ${{ env.UNITY_USERNAME }} + password: ${{ env.UNITY_PASSWORD }} + + - name: Activate Unity Professional license + if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != '' + uses: buildalon/activate-unity-license@v2 + with: + license: professional + username: ${{ env.UNITY_USERNAME }} + password: ${{ env.UNITY_PASSWORD }} + serial: ${{ env.UNITY_SERIAL }} + + - name: Resolve Unity executable + shell: pwsh + run: | + $candidates = @( + $env:UNITY_EDITOR_PATH + ) | Where-Object { $_ } + + if ($env:UNITY_EDITOR_PATH) { + $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe" + } + + $unityExe = $candidates | Where-Object { + Test-Path $_ -PathType Leaf + } | Select-Object -First 1 + + if (-not $unityExe) { + Write-Error "Unity executable was not found after unity-setup." + exit 1 + } + + "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append + Write-Host "UNITY_EXECUTABLE=$unityExe" + + - name: Build Windows player + shell: pwsh + run: | + New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null + + & $env:UNITY_EXECUTABLE ` + -batchmode ` + -nographics ` + -quit ` + -projectPath "$pwd" ` + -buildTarget win64 ` + -buildWindows64Player "Builds\Windows\UnityTemplateURP.exe" ` + -logFile - + + if ($LASTEXITCODE -ne 0) { + Write-Error "Unity Windows build failed with exit code $LASTEXITCODE." + exit $LASTEXITCODE + } + + - name: Upload Windows build + uses: actions/upload-artifact@v4 + with: + name: UnityTemplateURP-Windows + path: Builds/Windows + + build-linux: + name: Build Linux Desktop + runs-on: ubuntu-latest steps: - name: Checkout @@ -46,7 +119,16 @@ jobs: uses: RageAgainstThePixel/unity-setup@v2.6.0 with: version-file: ProjectSettings/ProjectVersion.txt - build-targets: ${{ matrix.setup-target }} + build-targets: StandaloneLinux64 + cache-installation: true + + - name: Restore Unity Library cache + uses: actions/cache@v4 + with: + path: Library + key: Library-${{ runner.os }}-StandaloneLinux64-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json', 'ProjectSettings/EditorBuildSettings.asset') }} + restore-keys: | + Library-${{ runner.os }}-StandaloneLinux64- - name: Activate Unity Personal license if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' @@ -85,25 +167,23 @@ jobs: echo "Unity executable was not found after unity-setup." >&2 exit 1 - - name: Build player + - name: Build Linux player shell: bash run: | set -eu - - build_output="${{ matrix.output-path }}" - mkdir -p "$(dirname "$build_output")" + mkdir -p Builds/Linux "$UNITY_EXECUTABLE" \ -batchmode \ -nographics \ -quit \ -projectPath "$PWD" \ - -buildTarget "${{ matrix.unity-target }}" \ - "${{ matrix.build-argument }}" "$build_output" \ + -buildTarget linux64 \ + -buildLinux64Player "Builds/Linux/UnityTemplateURP.x86_64" \ -logFile - - - name: Upload build + - name: Upload Linux build uses: actions/upload-artifact@v4 with: - name: ${{ matrix.artifact-name }} - path: ${{ matrix.upload-path }} + name: UnityTemplateURP-Linux + path: Builds/Linux From d76d0d500aaf69dd991cfa004422702adab72f18 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 26 Jul 2026 21:29:26 +0300 Subject: [PATCH 04/30] Updated formatting ci to use roslyn/stylecop --- .config/dotnet-tools.json | 6 +++ .github/workflows/code-format.yml | 80 +++++++++++++++++++++++++++++++ format_check.sh | 36 ++++++++++++-- 3 files changed, 118 insertions(+), 4 deletions(-) diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json index 7f35d2c..7d9e667 100644 --- a/.config/dotnet-tools.json +++ b/.config/dotnet-tools.json @@ -7,6 +7,12 @@ "commands": [ "dotnet-format" ] + }, + "jetbrains.resharper.globaltools": { + "version": "2026.1.4", + "commands": [ + "jb" + ] } } } diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml index 8381985..ba50e56 100644 --- a/.github/workflows/code-format.yml +++ b/.github/workflows/code-format.yml @@ -14,6 +14,11 @@ jobs: name: Format check runs-on: windows-latest + env: + UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }} + UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} + UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} + steps: - name: Checkout uses: actions/checkout@v4 @@ -23,6 +28,81 @@ jobs: with: dotnet-version: "8.0.x" + - name: Setup Unity + uses: RageAgainstThePixel/unity-setup@v2.6.0 + with: + version-file: ProjectSettings/ProjectVersion.txt + cache-installation: true + + - name: Restore Unity Library cache + uses: actions/cache@v4 + with: + path: Library + key: Library-${{ runner.os }}-format-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json') }} + restore-keys: | + Library-${{ runner.os }}-format- + + - name: Activate Unity Personal license + if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' + uses: buildalon/activate-unity-license@v2 + with: + license: personal + username: ${{ env.UNITY_USERNAME }} + password: ${{ env.UNITY_PASSWORD }} + + - name: Activate Unity Professional license + if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != '' + uses: buildalon/activate-unity-license@v2 + with: + license: professional + username: ${{ env.UNITY_USERNAME }} + password: ${{ env.UNITY_PASSWORD }} + serial: ${{ env.UNITY_SERIAL }} + + - name: Resolve Unity executable + shell: pwsh + run: | + $candidates = @( + $env:UNITY_EDITOR_PATH + ) | Where-Object { $_ } + + if ($env:UNITY_EDITOR_PATH) { + $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe" + } + + $unityExe = $candidates | Where-Object { + Test-Path $_ -PathType Leaf + } | Select-Object -First 1 + + if (-not $unityExe) { + Write-Error "Unity executable was not found after unity-setup." + exit 1 + } + + "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append + Write-Host "UNITY_EXECUTABLE=$unityExe" + + - name: Generate Unity project files + shell: pwsh + run: | + & $env:UNITY_EXECUTABLE ` + -batchmode ` + -nographics ` + -quit ` + -projectPath "$pwd" ` + -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution ` + -logFile - + + if ($LASTEXITCODE -ne 0) { + Write-Error "Unity project-file generation failed with exit code $LASTEXITCODE." + exit $LASTEXITCODE + } + + if (-not (Test-Path "UnityTemplateURP.sln")) { + Write-Error "UnityTemplateURP.sln was not generated." + exit 1 + } + - name: Run format check shell: bash run: sh ./format_check.sh diff --git a/format_check.sh b/format_check.sh index 3dce583..abb1a70 100644 --- a/format_check.sh +++ b/format_check.sh @@ -17,20 +17,48 @@ if ! dotnet tool run dotnet-format -- Assets/_Project/Scripts --folder --check - printf 'dotnet tool run dotnet-format -- Assets/_Project/Scripts --folder --include Assets/_Project/Scripts\n' exit 1 fi + +if [ ! -f UnityTemplateURP.sln ]; then + printf 'UnityTemplateURP.sln was not found. Generate Unity project files before running the full code style check.\n' + printf 'In CI this is done by Unity before this script runs. Locally, open the project in Unity/Rider or run Unity project-file generation.\n' + exit 1 +fi + +mkdir -p Temp/ReSharperCaches Temp/ReSharperAppData Temp/ReSharperLocalAppData +export APPDATA="$SCRIPT_DIR/Temp/ReSharperAppData" +export LOCALAPPDATA="$SCRIPT_DIR/Temp/ReSharperLocalAppData" +cleanup_log="$SCRIPT_DIR/Temp/resharper-cleanup.log" + +if ! dotnet tool run jb -- cleanupcode UnityTemplateURP.sln \ + --profile="Scitalis: Reformat Code" \ + --settings="UnityTemplateURP.sln.DotSettings" \ + --include="Assets/_Project/Scripts/**/*.cs" \ + --exclude="Assets/_Project/Scripts/**/*.asmdef" \ + --verbosity=ERROR \ + --no-build \ + --caches-home="Temp/ReSharperCaches" \ + --no-updates > "$cleanup_log" 2>&1; then + printf '\nReSharper cleanup failed. Tool output:\n' + cat "$cleanup_log" + exit 1 +fi + cd "$SCRIPT_DIR" unset GIT_DIR unset GIT_WORK_TREE -changed_files=$("$GIT_CMD" -c safe.directory="$GIT_ROOT" -C "$GIT_ROOT" diff --name-only -- Assets/_Project/Scripts) +changed_files=$("$GIT_CMD" -c safe.directory="$GIT_ROOT" -c core.autocrlf=false -C "$GIT_ROOT" diff --name-only -- "Assets/_Project/Scripts/*.cs" "Assets/_Project/Scripts/**/*.cs") if [ -n "$changed_files" ]; then - printf '\nFormat check failed. Files with formatting differences after dotnet-format:\n' + printf '\nFormat check failed. Files with formatting, import order, or member order differences:\n' printf '%s\n' "$changed_files" | while IFS= read -r file; do printf 'Changed: %s\n' "$file" done printf '\n' - "$GIT_CMD" -c safe.directory="$GIT_ROOT" -C "$GIT_ROOT" diff -- Assets/_Project/Scripts + "$GIT_CMD" -c safe.directory="$GIT_ROOT" -c core.autocrlf=false -C "$GIT_ROOT" diff -- "Assets/_Project/Scripts/*.cs" "Assets/_Project/Scripts/**/*.cs" exit 1 fi -printf 'Formatting check passed.\n' +dotnet build UnityTemplateURP.sln --no-restore --verbosity minimal + +printf 'Formatting and code style check passed.\n' From 49ef1028da29b1a60da521d2b8ad61bcc7c31119 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 26 Jul 2026 21:33:59 +0300 Subject: [PATCH 05/30] Updated resolver installaion on github actions --- .github/workflows/build-desktop.yml | 24 +++++++++++++++++++----- .github/workflows/code-format.yml | 24 +++++++++++++++++++----- 2 files changed, 38 insertions(+), 10 deletions(-) diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml index 6a70ce3..b089c52 100644 --- a/.github/workflows/build-desktop.yml +++ b/.github/workflows/build-desktop.yml @@ -62,20 +62,34 @@ jobs: - name: Resolve Unity executable shell: pwsh run: | - $candidates = @( - $env:UNITY_EDITOR_PATH - ) | Where-Object { $_ } - if ($env:UNITY_EDITOR_PATH) { - $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe" + "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append + Write-Host "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" + exit 0 } + $candidates = @() + + if ($env:UNITY_EDITORS) { + try { + $candidates += ($env:UNITY_EDITORS | ConvertFrom-Json | ForEach-Object { $_.path }) + } + catch { + Write-Warning "Could not parse UNITY_EDITORS: $_" + } + } + + $candidates += Get-ChildItem "C:\Program Files\Unity\Hub\Editor" -Filter Unity.exe -Recurse -ErrorAction SilentlyContinue | + Select-Object -ExpandProperty FullName + $unityExe = $candidates | Where-Object { Test-Path $_ -PathType Leaf } | Select-Object -First 1 if (-not $unityExe) { Write-Error "Unity executable was not found after unity-setup." + Write-Host "UNITY_EDITOR_PATH=$env:UNITY_EDITOR_PATH" + Write-Host "UNITY_EDITORS=$env:UNITY_EDITORS" exit 1 } diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml index ba50e56..21ba451 100644 --- a/.github/workflows/code-format.yml +++ b/.github/workflows/code-format.yml @@ -62,20 +62,34 @@ jobs: - name: Resolve Unity executable shell: pwsh run: | - $candidates = @( - $env:UNITY_EDITOR_PATH - ) | Where-Object { $_ } - if ($env:UNITY_EDITOR_PATH) { - $candidates += Join-Path $env:UNITY_EDITOR_PATH "Unity.exe" + "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append + Write-Host "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" + exit 0 } + $candidates = @() + + if ($env:UNITY_EDITORS) { + try { + $candidates += ($env:UNITY_EDITORS | ConvertFrom-Json | ForEach-Object { $_.path }) + } + catch { + Write-Warning "Could not parse UNITY_EDITORS: $_" + } + } + + $candidates += Get-ChildItem "C:\Program Files\Unity\Hub\Editor" -Filter Unity.exe -Recurse -ErrorAction SilentlyContinue | + Select-Object -ExpandProperty FullName + $unityExe = $candidates | Where-Object { Test-Path $_ -PathType Leaf } | Select-Object -First 1 if (-not $unityExe) { Write-Error "Unity executable was not found after unity-setup." + Write-Host "UNITY_EDITOR_PATH=$env:UNITY_EDITOR_PATH" + Write-Host "UNITY_EDITORS=$env:UNITY_EDITORS" exit 1 } From 72c161a271db059714d1b6be12e43da4a2b52efc Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 26 Jul 2026 21:57:53 +0300 Subject: [PATCH 06/30] Windows build update. Code format update --- .github/workflows/build-desktop.yml | 40 +++++++++++++- .github/workflows/code-format.yml | 82 +++++++++++------------------ 2 files changed, 70 insertions(+), 52 deletions(-) diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml index b089c52..1daba3d 100644 --- a/.github/workflows/build-desktop.yml +++ b/.github/workflows/build-desktop.yml @@ -21,18 +21,24 @@ env: jobs: build-windows: name: Build Windows Desktop - runs-on: windows-latest + runs-on: windows-2022 steps: - name: Checkout uses: actions/checkout@v4 + - name: Install Unity Windows runtime dependencies + shell: pwsh + run: | + choco install vcredist2010 -y --no-progress + choco install vcredist140 -y --no-progress + - name: Setup Unity uses: RageAgainstThePixel/unity-setup@v2.6.0 with: version-file: ProjectSettings/ProjectVersion.txt build-targets: StandaloneWindows64 - cache-installation: true + cache-installation: false - name: Restore Unity Library cache uses: actions/cache@v4 @@ -96,6 +102,36 @@ jobs: "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append Write-Host "UNITY_EXECUTABLE=$unityExe" + - name: Check Unity editor startup + shell: pwsh + run: | + $unityDirectory = Split-Path $env:UNITY_EXECUTABLE + $troubleshooter = Join-Path $unityDirectory "UnityTroubleshooter.exe" + + if (Test-Path $troubleshooter) { + Write-Host "Running UnityTroubleshooter.exe before starting the build." + & $troubleshooter + } + else { + Write-Host "UnityTroubleshooter.exe was not found next to Unity.exe." + } + + & $env:UNITY_EXECUTABLE ` + -batchmode ` + -nographics ` + -quit ` + -projectPath "$pwd" ` + -logFile "unity-startup.log" + + if ($LASTEXITCODE -ne 0) { + if (Test-Path "unity-startup.log") { + Get-Content -Path "unity-startup.log" -Tail 200 + } + + Write-Error "Unity editor startup check failed with exit code $LASTEXITCODE." + exit 1 + } + - name: Build Windows player shell: pwsh run: | diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml index 21ba451..d9a129c 100644 --- a/.github/workflows/code-format.yml +++ b/.github/workflows/code-format.yml @@ -12,7 +12,7 @@ permissions: jobs: format-check: name: Format check - runs-on: windows-latest + runs-on: ubuntu-latest env: UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }} @@ -60,62 +60,44 @@ jobs: serial: ${{ env.UNITY_SERIAL }} - name: Resolve Unity executable - shell: pwsh + shell: bash run: | - if ($env:UNITY_EDITOR_PATH) { - "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append - Write-Host "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" - exit 0 - } - - $candidates = @() - - if ($env:UNITY_EDITORS) { - try { - $candidates += ($env:UNITY_EDITORS | ConvertFrom-Json | ForEach-Object { $_.path }) - } - catch { - Write-Warning "Could not parse UNITY_EDITORS: $_" - } - } - - $candidates += Get-ChildItem "C:\Program Files\Unity\Hub\Editor" -Filter Unity.exe -Recurse -ErrorAction SilentlyContinue | - Select-Object -ExpandProperty FullName - - $unityExe = $candidates | Where-Object { - Test-Path $_ -PathType Leaf - } | Select-Object -First 1 - - if (-not $unityExe) { - Write-Error "Unity executable was not found after unity-setup." - Write-Host "UNITY_EDITOR_PATH=$env:UNITY_EDITOR_PATH" - Write-Host "UNITY_EDITORS=$env:UNITY_EDITORS" - exit 1 - } - - "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append - Write-Host "UNITY_EXECUTABLE=$unityExe" + set -eu + + for candidate in \ + "${UNITY_EDITOR_PATH:-}" \ + "${UNITY_EDITOR_PATH:-}/Unity" \ + "/opt/Unity/Editor/Unity" + do + if [ -f "$candidate" ]; then + echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV" + echo "UNITY_EXECUTABLE=$candidate" + exit 0 + fi + done + + echo "Unity executable was not found after unity-setup." >&2 + echo "UNITY_EDITOR_PATH=${UNITY_EDITOR_PATH:-}" >&2 + echo "UNITY_EDITORS=${UNITY_EDITORS:-}" >&2 + exit 1 - name: Generate Unity project files - shell: pwsh + shell: bash run: | - & $env:UNITY_EXECUTABLE ` - -batchmode ` - -nographics ` - -quit ` - -projectPath "$pwd" ` - -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution ` + set -eu + + "$UNITY_EXECUTABLE" \ + -batchmode \ + -nographics \ + -quit \ + -projectPath "$PWD" \ + -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution \ -logFile - - if ($LASTEXITCODE -ne 0) { - Write-Error "Unity project-file generation failed with exit code $LASTEXITCODE." - exit $LASTEXITCODE - } - - if (-not (Test-Path "UnityTemplateURP.sln")) { - Write-Error "UnityTemplateURP.sln was not generated." + if [ ! -f UnityTemplateURP.sln ]; then + echo "UnityTemplateURP.sln was not generated." >&2 exit 1 - } + fi - name: Run format check shell: bash From ac9b32f75945a397bc8937f105197363af38d5fa Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 26 Jul 2026 22:10:43 +0300 Subject: [PATCH 07/30] Added codex folder --- .gitignore | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.gitignore b/.gitignore index 53795b8..a9798ef 100644 --- a/.gitignore +++ b/.gitignore @@ -12,6 +12,8 @@ /[Uu]ser[Ss]ettings/ *.log +.codex + # By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. *.blend1 *.blend1.meta From 447953e2e02b09aa899db83da5358724b9d686af Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 26 Jul 2026 22:32:16 +0300 Subject: [PATCH 08/30] Simplified workflow --- .github/workflows/build-desktop.yml | 115 +--------------------------- format_check.sh | 49 ------------ 2 files changed, 4 insertions(+), 160 deletions(-) diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml index 1daba3d..1b7b1ad 100644 --- a/.github/workflows/build-desktop.yml +++ b/.github/workflows/build-desktop.yml @@ -27,27 +27,14 @@ jobs: - name: Checkout uses: actions/checkout@v4 - - name: Install Unity Windows runtime dependencies - shell: pwsh - run: | - choco install vcredist2010 -y --no-progress - choco install vcredist140 -y --no-progress - - name: Setup Unity uses: RageAgainstThePixel/unity-setup@v2.6.0 with: version-file: ProjectSettings/ProjectVersion.txt build-targets: StandaloneWindows64 + modules: windows-mono cache-installation: false - - name: Restore Unity Library cache - uses: actions/cache@v4 - with: - path: Library - key: Library-${{ runner.os }}-StandaloneWindows64-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json', 'ProjectSettings/EditorBuildSettings.asset') }} - restore-keys: | - Library-${{ runner.os }}-StandaloneWindows64- - - name: Activate Unity Personal license if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' uses: buildalon/activate-unity-license@v2 @@ -65,79 +52,12 @@ jobs: password: ${{ env.UNITY_PASSWORD }} serial: ${{ env.UNITY_SERIAL }} - - name: Resolve Unity executable - shell: pwsh - run: | - if ($env:UNITY_EDITOR_PATH) { - "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append - Write-Host "UNITY_EXECUTABLE=$env:UNITY_EDITOR_PATH" - exit 0 - } - - $candidates = @() - - if ($env:UNITY_EDITORS) { - try { - $candidates += ($env:UNITY_EDITORS | ConvertFrom-Json | ForEach-Object { $_.path }) - } - catch { - Write-Warning "Could not parse UNITY_EDITORS: $_" - } - } - - $candidates += Get-ChildItem "C:\Program Files\Unity\Hub\Editor" -Filter Unity.exe -Recurse -ErrorAction SilentlyContinue | - Select-Object -ExpandProperty FullName - - $unityExe = $candidates | Where-Object { - Test-Path $_ -PathType Leaf - } | Select-Object -First 1 - - if (-not $unityExe) { - Write-Error "Unity executable was not found after unity-setup." - Write-Host "UNITY_EDITOR_PATH=$env:UNITY_EDITOR_PATH" - Write-Host "UNITY_EDITORS=$env:UNITY_EDITORS" - exit 1 - } - - "UNITY_EXECUTABLE=$unityExe" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append - Write-Host "UNITY_EXECUTABLE=$unityExe" - - - name: Check Unity editor startup - shell: pwsh - run: | - $unityDirectory = Split-Path $env:UNITY_EXECUTABLE - $troubleshooter = Join-Path $unityDirectory "UnityTroubleshooter.exe" - - if (Test-Path $troubleshooter) { - Write-Host "Running UnityTroubleshooter.exe before starting the build." - & $troubleshooter - } - else { - Write-Host "UnityTroubleshooter.exe was not found next to Unity.exe." - } - - & $env:UNITY_EXECUTABLE ` - -batchmode ` - -nographics ` - -quit ` - -projectPath "$pwd" ` - -logFile "unity-startup.log" - - if ($LASTEXITCODE -ne 0) { - if (Test-Path "unity-startup.log") { - Get-Content -Path "unity-startup.log" -Tail 200 - } - - Write-Error "Unity editor startup check failed with exit code $LASTEXITCODE." - exit 1 - } - - name: Build Windows player shell: pwsh run: | New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null - & $env:UNITY_EXECUTABLE ` + & "$env:UNITY_EDITOR_PATH" ` -batchmode ` -nographics ` -quit ` @@ -170,16 +90,9 @@ jobs: with: version-file: ProjectSettings/ProjectVersion.txt build-targets: StandaloneLinux64 + modules: linux-mono cache-installation: true - - name: Restore Unity Library cache - uses: actions/cache@v4 - with: - path: Library - key: Library-${{ runner.os }}-StandaloneLinux64-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json', 'ProjectSettings/EditorBuildSettings.asset') }} - restore-keys: | - Library-${{ runner.os }}-StandaloneLinux64- - - name: Activate Unity Personal license if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' uses: buildalon/activate-unity-license@v2 @@ -197,33 +110,13 @@ jobs: password: ${{ env.UNITY_PASSWORD }} serial: ${{ env.UNITY_SERIAL }} - - name: Resolve Unity executable - shell: bash - run: | - set -eu - - for candidate in \ - "${UNITY_EDITOR_PATH:-}" \ - "${UNITY_EDITOR_PATH:-}/Unity" \ - "/opt/Unity/Editor/Unity" - do - if [ -f "$candidate" ]; then - echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV" - echo "UNITY_EXECUTABLE=$candidate" - exit 0 - fi - done - - echo "Unity executable was not found after unity-setup." >&2 - exit 1 - - name: Build Linux player shell: bash run: | set -eu mkdir -p Builds/Linux - "$UNITY_EXECUTABLE" \ + "$UNITY_EDITOR_PATH" \ -batchmode \ -nographics \ -quit \ diff --git a/format_check.sh b/format_check.sh index abb1a70..5d27896 100644 --- a/format_check.sh +++ b/format_check.sh @@ -3,12 +3,6 @@ set -eu SCRIPT_DIR=$(CDPATH= cd -- "$(dirname -- "$0")" && pwd) cd "$SCRIPT_DIR" -GIT_ROOT=$(pwd -W 2>/dev/null || pwd) -if [ -x /mingw64/bin/git.exe ]; then - GIT_CMD=/mingw64/bin/git.exe -else - GIT_CMD=$(command -v git.exe 2>/dev/null || command -v git) -fi dotnet tool restore @@ -18,47 +12,4 @@ if ! dotnet tool run dotnet-format -- Assets/_Project/Scripts --folder --check - exit 1 fi -if [ ! -f UnityTemplateURP.sln ]; then - printf 'UnityTemplateURP.sln was not found. Generate Unity project files before running the full code style check.\n' - printf 'In CI this is done by Unity before this script runs. Locally, open the project in Unity/Rider or run Unity project-file generation.\n' - exit 1 -fi - -mkdir -p Temp/ReSharperCaches Temp/ReSharperAppData Temp/ReSharperLocalAppData -export APPDATA="$SCRIPT_DIR/Temp/ReSharperAppData" -export LOCALAPPDATA="$SCRIPT_DIR/Temp/ReSharperLocalAppData" -cleanup_log="$SCRIPT_DIR/Temp/resharper-cleanup.log" - -if ! dotnet tool run jb -- cleanupcode UnityTemplateURP.sln \ - --profile="Scitalis: Reformat Code" \ - --settings="UnityTemplateURP.sln.DotSettings" \ - --include="Assets/_Project/Scripts/**/*.cs" \ - --exclude="Assets/_Project/Scripts/**/*.asmdef" \ - --verbosity=ERROR \ - --no-build \ - --caches-home="Temp/ReSharperCaches" \ - --no-updates > "$cleanup_log" 2>&1; then - printf '\nReSharper cleanup failed. Tool output:\n' - cat "$cleanup_log" - exit 1 -fi - -cd "$SCRIPT_DIR" -unset GIT_DIR -unset GIT_WORK_TREE - -changed_files=$("$GIT_CMD" -c safe.directory="$GIT_ROOT" -c core.autocrlf=false -C "$GIT_ROOT" diff --name-only -- "Assets/_Project/Scripts/*.cs" "Assets/_Project/Scripts/**/*.cs") - -if [ -n "$changed_files" ]; then - printf '\nFormat check failed. Files with formatting, import order, or member order differences:\n' - printf '%s\n' "$changed_files" | while IFS= read -r file; do - printf 'Changed: %s\n' "$file" - done - printf '\n' - "$GIT_CMD" -c safe.directory="$GIT_ROOT" -c core.autocrlf=false -C "$GIT_ROOT" diff -- "Assets/_Project/Scripts/*.cs" "Assets/_Project/Scripts/**/*.cs" - exit 1 -fi - -dotnet build UnityTemplateURP.sln --no-restore --verbosity minimal - printf 'Formatting and code style check passed.\n' From d3286548f8eb281f7030efd9d61dc0312651c9e8 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 26 Jul 2026 22:57:37 +0300 Subject: [PATCH 09/30] Updated windows build ci --- .github/workflows/build-desktop.yml | 24 ++++++++++++++++++++---- 1 file changed, 20 insertions(+), 4 deletions(-) diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml index 1b7b1ad..16b9be2 100644 --- a/.github/workflows/build-desktop.yml +++ b/.github/workflows/build-desktop.yml @@ -32,7 +32,6 @@ jobs: with: version-file: ProjectSettings/ProjectVersion.txt build-targets: StandaloneWindows64 - modules: windows-mono cache-installation: false - name: Activate Unity Personal license @@ -56,21 +55,38 @@ jobs: shell: pwsh run: | New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null + New-Item -ItemType Directory -Force -Path Logs\CI | Out-Null + + $logPath = Join-Path $pwd "Logs\CI\unity-windows-build.log" & "$env:UNITY_EDITOR_PATH" ` -batchmode ` -nographics ` -quit ` -projectPath "$pwd" ` - -buildTarget win64 ` - -buildWindows64Player "Builds\Windows\UnityTemplateURP.exe" ` - -logFile - + -activeBuildProfile "Assets\Settings\Build Profiles\Windows.asset" ` + -build "Builds\Windows\UnityTemplateURP.exe" ` + -stackTraceLogType Full ` + -logFile "$logPath" if ($LASTEXITCODE -ne 0) { + if (Test-Path $logPath) { + Get-Content -Path $logPath -Tail 300 + } + Write-Error "Unity Windows build failed with exit code $LASTEXITCODE." exit $LASTEXITCODE } + - name: Upload Windows Unity logs + if: always() + uses: actions/upload-artifact@v4 + with: + name: UnityTemplateURP-Windows-Logs + path: | + Logs/CI + Library/Logs + - name: Upload Windows build uses: actions/upload-artifact@v4 with: From 00f41b80f05f6d0d5e7a4266c37565cfc034c445 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Mon, 27 Jul 2026 22:24:03 +0300 Subject: [PATCH 10/30] Updated build-desktop.yml --- .github/workflows/build-desktop.yml | 179 ++++++---------------------- 1 file changed, 34 insertions(+), 145 deletions(-) diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml index 16b9be2..f18d807 100644 --- a/.github/workflows/build-desktop.yml +++ b/.github/workflows/build-desktop.yml @@ -1,148 +1,37 @@ -name: Build Desktop +name: Build project -on: - pull_request: - branches: - - main - workflow_dispatch: {} - -permissions: - contents: read - -concurrency: - group: build-desktop-${{ github.ref }} - cancel-in-progress: true - -env: - UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }} - UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} - UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} +on: [push, pull_request] jobs: - build-windows: - name: Build Windows Desktop - runs-on: windows-2022 - - steps: - - name: Checkout - uses: actions/checkout@v4 - - - name: Setup Unity - uses: RageAgainstThePixel/unity-setup@v2.6.0 - with: - version-file: ProjectSettings/ProjectVersion.txt - build-targets: StandaloneWindows64 - cache-installation: false - - - name: Activate Unity Personal license - if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' - uses: buildalon/activate-unity-license@v2 - with: - license: personal - username: ${{ env.UNITY_USERNAME }} - password: ${{ env.UNITY_PASSWORD }} - - - name: Activate Unity Professional license - if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != '' - uses: buildalon/activate-unity-license@v2 - with: - license: professional - username: ${{ env.UNITY_USERNAME }} - password: ${{ env.UNITY_PASSWORD }} - serial: ${{ env.UNITY_SERIAL }} - - - name: Build Windows player - shell: pwsh - run: | - New-Item -ItemType Directory -Force -Path Builds\Windows | Out-Null - New-Item -ItemType Directory -Force -Path Logs\CI | Out-Null - - $logPath = Join-Path $pwd "Logs\CI\unity-windows-build.log" - - & "$env:UNITY_EDITOR_PATH" ` - -batchmode ` - -nographics ` - -quit ` - -projectPath "$pwd" ` - -activeBuildProfile "Assets\Settings\Build Profiles\Windows.asset" ` - -build "Builds\Windows\UnityTemplateURP.exe" ` - -stackTraceLogType Full ` - -logFile "$logPath" - - if ($LASTEXITCODE -ne 0) { - if (Test-Path $logPath) { - Get-Content -Path $logPath -Tail 300 - } - - Write-Error "Unity Windows build failed with exit code $LASTEXITCODE." - exit $LASTEXITCODE - } - - - name: Upload Windows Unity logs - if: always() - uses: actions/upload-artifact@v4 - with: - name: UnityTemplateURP-Windows-Logs - path: | - Logs/CI - Library/Logs - - - name: Upload Windows build - uses: actions/upload-artifact@v4 - with: - name: UnityTemplateURP-Windows - path: Builds/Windows - - build-linux: - name: Build Linux Desktop - runs-on: ubuntu-latest - - steps: - - name: Checkout - uses: actions/checkout@v4 - - - name: Setup Unity - uses: RageAgainstThePixel/unity-setup@v2.6.0 - with: - version-file: ProjectSettings/ProjectVersion.txt - build-targets: StandaloneLinux64 - modules: linux-mono - cache-installation: true - - - name: Activate Unity Personal license - if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' - uses: buildalon/activate-unity-license@v2 - with: - license: personal - username: ${{ env.UNITY_USERNAME }} - password: ${{ env.UNITY_PASSWORD }} - - - name: Activate Unity Professional license - if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != '' - uses: buildalon/activate-unity-license@v2 - with: - license: professional - username: ${{ env.UNITY_USERNAME }} - password: ${{ env.UNITY_PASSWORD }} - serial: ${{ env.UNITY_SERIAL }} - - - name: Build Linux player - shell: bash - run: | - set -eu - mkdir -p Builds/Linux - - "$UNITY_EDITOR_PATH" \ - -batchmode \ - -nographics \ - -quit \ - -projectPath "$PWD" \ - -buildTarget linux64 \ - -buildLinux64Player "Builds/Linux/UnityTemplateURP.x86_64" \ - -logFile - - - - name: Upload Linux build - uses: actions/upload-artifact@v4 - with: - name: UnityTemplateURP-Linux - path: Builds/Linux + build-desktop: + name: Build for ${{ matrix.targetPlatform }} + runs-on: ubuntu-latest + strategy: + fail-fast: false + matrix: + targetPlatform: + - StandaloneOSX # Build a macOS standalone (Intel 64-bit). + - StandaloneWindows # Build a Windows standalone. + - StandaloneWindows64 # Build a Windows 64-bit standalone. + - StandaloneLinux64 # Build a Linux 64-bit standalone. + steps: + - uses: actions/checkout@v4 + with: + fetch-depth: 0 + lfs: true + - uses: actions/cache@v3 + with: + path: Library + key: Library-${{ matrix.targetPlatform }} + restore-keys: Library- + - uses: game-ci/unity-builder@v4 + env: + UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} + UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} + UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} + with: + targetPlatform: ${{ matrix.targetPlatform }} + - uses: actions/upload-artifact@v4 + with: + name: Build-${{ matrix.targetPlatform }} + path: build/${{ matrix.targetPlatform }} From aca5ab1085aae88ff53b480932d4fb6d8c5b3202 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Mon, 27 Jul 2026 22:25:59 +0300 Subject: [PATCH 11/30] build-desktop for pull request on branch main --- .github/workflows/build-desktop.yml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/.github/workflows/build-desktop.yml b/.github/workflows/build-desktop.yml index f18d807..016b734 100644 --- a/.github/workflows/build-desktop.yml +++ b/.github/workflows/build-desktop.yml @@ -1,6 +1,9 @@ name: Build project -on: [push, pull_request] +on: + pull_request: + branches: + - main jobs: build-desktop: From 6a3c6255d3da9cd84ab9e77f050d79ee2626c100 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 16:45:52 +0300 Subject: [PATCH 12/30] Fixed code inspection for [Attributes] and new line; fixed public fields (to private) and a space after // comment --- .editorconfig | 2 ++ .../Scripts/Data/ObservableDictionary.cs | 12 ++++------- .../Scripts/Data/SerializeableType.cs | 2 +- .../Services/LevelProgress/LevelConfig.cs | 20 ++++++++----------- UnityTemplateURP.sln.DotSettings | 3 ++- 5 files changed, 17 insertions(+), 22 deletions(-) diff --git a/.editorconfig b/.editorconfig index 68e7b9c..9cbea5b 100644 --- a/.editorconfig +++ b/.editorconfig @@ -112,3 +112,5 @@ dotnet_diagnostic.SA1128.severity = none # allow public ClassName : this() witho dotnet_diagnostic.SA1101.severity = none # disable obligatory this.fieldName dotnet_diagnostic.SA1401.severity = error # fields always private dotnet_diagnostic.SA1503.severity = none # allow no braces +dotnet_diagnostic.SA1134.severity = none +dotnet_diagnostic.SA1127.severity = none \ No newline at end of file diff --git a/Assets/_Project/Scripts/Data/ObservableDictionary.cs b/Assets/_Project/Scripts/Data/ObservableDictionary.cs index 6f5abbb..d496f56 100644 --- a/Assets/_Project/Scripts/Data/ObservableDictionary.cs +++ b/Assets/_Project/Scripts/Data/ObservableDictionary.cs @@ -5,23 +5,19 @@ namespace _Project.Data { public class ObservableDictionary : Dictionary { - public EventHandler ItemAdded; - public EventHandler ItemRemoved; - - public ObservableDictionary() : base() - { - } + private EventHandler _itemAdded; + private EventHandler _itemRemoved; public new void Add(TKey key, TValue value) { base.Add(key, value); - ItemAdded?.Invoke(null, key); + _itemAdded?.Invoke(null, key); } public new bool Remove(TKey key) { var removed = base.Remove(key); - if (removed) ItemRemoved(null, key); + if (removed) _itemRemoved(null, key); return removed; } diff --git a/Assets/_Project/Scripts/Data/SerializeableType.cs b/Assets/_Project/Scripts/Data/SerializeableType.cs index c3c432a..a6d67fb 100644 --- a/Assets/_Project/Scripts/Data/SerializeableType.cs +++ b/Assets/_Project/Scripts/Data/SerializeableType.cs @@ -31,6 +31,6 @@ private static bool TryGetType(string typeString, out Type type) // public static implicit operator Type(SerializeableType sType) => sType.Type; // Implicit conversion from Type to SerializableType - //public static implicit operator SerializeableType(Type type) => new() { Type = type }; + // public static implicit operator SerializeableType(Type type) => new() { Type = type }; } } diff --git a/Assets/_Project/Scripts/Services/LevelProgress/LevelConfig.cs b/Assets/_Project/Scripts/Services/LevelProgress/LevelConfig.cs index 49d7cff..43cdc9a 100644 --- a/Assets/_Project/Scripts/Services/LevelProgress/LevelConfig.cs +++ b/Assets/_Project/Scripts/Services/LevelProgress/LevelConfig.cs @@ -5,29 +5,25 @@ namespace _Project.CurrentLevelProgress [CreateAssetMenu(fileName = "Level_", menuName = "Config/LevelConfig", order = 2)] public class LevelConfig : ScriptableObject { - [Header("=== LEVEL ===")] [SerializeField] - private int levelID = 0; + [Header("=== LEVEL ===")] [SerializeField] private int levelID = 0; [SerializeField] private int initialMoney = 0; - [Header("Core/generator parameters")] [SerializeField] - private int coreHealth; + [Header("Core/generator parameters")] [SerializeField] private int coreHealth; [SerializeField] private float generatorCurrentGenerationPerSecond; [SerializeField] private float deltaBetweenSpawns; - [Header("Building options")] [SerializeField] - private int[] sentryIDs; + [Header("Building options")] [SerializeField] private int[] sentryIDs; [SerializeField] private int[] buildingIDs; - public int LevelID => levelID; - public int InitialMoney => initialMoney; + public int[] BuildingIDs => buildingIDs; public int CoreHealth => coreHealth; - public int[] SentryIDs => sentryIDs; - public float GeneratorCapacity => generatorCurrentGenerationPerSecond; public float DeltaBetweenSpawns => deltaBetweenSpawns; - - public int[] BuildingIDs => buildingIDs; + public float GeneratorCapacity => generatorCurrentGenerationPerSecond; + public int InitialMoney => initialMoney; + public int LevelID => levelID; + public int[] SentryIDs => sentryIDs; } } diff --git a/UnityTemplateURP.sln.DotSettings b/UnityTemplateURP.sln.DotSettings index 0dc61af..13acb5e 100644 --- a/UnityTemplateURP.sln.DotSettings +++ b/UnityTemplateURP.sln.DotSettings @@ -1,5 +1,6 @@ - + SUGGESTION + ShowAndRun <?xml version="1.0" encoding="utf-16"?><Profile name="Scitalis: Reformat Code"><CppReformatCode>False</CppReformatCode><FSharpReformatCode>False</FSharpReformatCode><ShaderLabReformatCode>False</ShaderLabReformatCode><XMLReformatCode>False</XMLReformatCode><HtmlReformatCode>False</HtmlReformatCode><VBReformatCode>False</VBReformatCode><CSReformatCode>True</CSReformatCode><IDEA_SETTINGS>&lt;profile version="1.0"&gt; &lt;option name="myName" value="Scitalis: Reformat Code" /&gt; &lt;inspection_tool class="ES6ShorthandObjectProperty" enabled="false" level="WARNING" enabled_by_default="false" /&gt; From ffcc2ab385574bc85f7137ef3f7e7cc24a7b7c12 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 16:50:53 +0300 Subject: [PATCH 13/30] Split the type filter files --- .../Scripts/Data/TypeFilterAttribute.cs | 39 ----------------- .../Scripts/Data/TypeFilterExtension.cs | 43 +++++++++++++++++++ .../Scripts/Data/TypeFilterExtension.cs.meta | 3 ++ 3 files changed, 46 insertions(+), 39 deletions(-) create mode 100644 Assets/_Project/Scripts/Data/TypeFilterExtension.cs create mode 100644 Assets/_Project/Scripts/Data/TypeFilterExtension.cs.meta diff --git a/Assets/_Project/Scripts/Data/TypeFilterAttribute.cs b/Assets/_Project/Scripts/Data/TypeFilterAttribute.cs index f6ea4b1..0a3616c 100644 --- a/Assets/_Project/Scripts/Data/TypeFilterAttribute.cs +++ b/Assets/_Project/Scripts/Data/TypeFilterAttribute.cs @@ -1,47 +1,8 @@ using System; -using System.Linq; using UnityEngine; namespace _Project.Data { - public static class TypeFilterExtension - { - /// - /// Checks if a given type inherits or implements a specified base type - /// - /// To be checked type - /// The ancestor type - /// True if type implements base type - public static bool InheritsOrImplements(this Type type, Type baseType) - { - type = ResolveGenericType(type); - baseType = ResolveGenericType(baseType); - - while (type != typeof(object)) - { - if (baseType == type || HasAnyInterfaces(type, baseType)) return true; - - type = ResolveGenericType(type.BaseType); - if (type == null) return false; - } - - return false; - } - - private static bool HasAnyInterfaces(Type type, Type interfaceType) - { - return type.GetInterfaces().Any(i => ResolveGenericType(i) == interfaceType); - } - - private static Type ResolveGenericType(Type type) - { - if (type is not { IsGenericType: true }) return type; - - var genericType = type.GetGenericTypeDefinition(); - return genericType != type ? genericType : type; - } - } - public class TypeFilterAttribute : PropertyAttribute { public TypeFilterAttribute(Type filterType) diff --git a/Assets/_Project/Scripts/Data/TypeFilterExtension.cs b/Assets/_Project/Scripts/Data/TypeFilterExtension.cs new file mode 100644 index 0000000..b3f71c9 --- /dev/null +++ b/Assets/_Project/Scripts/Data/TypeFilterExtension.cs @@ -0,0 +1,43 @@ +using System; +using System.Linq; + +namespace _Project.Data +{ + public static class TypeFilterExtension + { + /// + /// Checks if a given type inherits or implements a specified base type + /// + /// To be checked type + /// The ancestor type + /// True if type implements base type + public static bool InheritsOrImplements(this Type type, Type baseType) + { + type = ResolveGenericType(type); + baseType = ResolveGenericType(baseType); + + while (type != typeof(object)) + { + if (baseType == type || HasAnyInterfaces(type, baseType)) return true; + + type = ResolveGenericType(type.BaseType); + if (type == null) return false; + } + + return false; + } + + private static bool HasAnyInterfaces(Type type, Type interfaceType) + { + return type.GetInterfaces().Any(i => ResolveGenericType(i) == interfaceType); + } + + private static Type ResolveGenericType(Type type) + { + if (type is not { IsGenericType: true }) return type; + + var genericType = type.GetGenericTypeDefinition(); + return genericType != type ? genericType : type; + } + } +} diff --git a/Assets/_Project/Scripts/Data/TypeFilterExtension.cs.meta b/Assets/_Project/Scripts/Data/TypeFilterExtension.cs.meta new file mode 100644 index 0000000..3ebb02f --- /dev/null +++ b/Assets/_Project/Scripts/Data/TypeFilterExtension.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7162dc10d3ef47388fa008a295d7a0fc +timeCreated: 1785678635 \ No newline at end of file From 55efbfcc7f82c29a40ddeb4a1f102668958e87f6 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 16:51:51 +0300 Subject: [PATCH 14/30] Removed "must have documentation on ctor argument" --- .editorconfig | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/.editorconfig b/.editorconfig index 9cbea5b..19eb8d8 100644 --- a/.editorconfig +++ b/.editorconfig @@ -113,4 +113,5 @@ dotnet_diagnostic.SA1101.severity = none # disable obligatory this.fieldName dotnet_diagnostic.SA1401.severity = error # fields always private dotnet_diagnostic.SA1503.severity = none # allow no braces dotnet_diagnostic.SA1134.severity = none -dotnet_diagnostic.SA1127.severity = none \ No newline at end of file +dotnet_diagnostic.SA1127.severity = none +dotnet_diagnostic.SA1611.severity = none From 52ea0daa136b0bdffbc152c2b39dc4853ec81e48 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 17:04:05 +0300 Subject: [PATCH 15/30] Added comments to .editorconfig --- .editorconfig | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/.editorconfig b/.editorconfig index 19eb8d8..c0472ab 100644 --- a/.editorconfig +++ b/.editorconfig @@ -112,6 +112,7 @@ dotnet_diagnostic.SA1128.severity = none # allow public ClassName : this() witho dotnet_diagnostic.SA1101.severity = none # disable obligatory this.fieldName dotnet_diagnostic.SA1401.severity = error # fields always private dotnet_diagnostic.SA1503.severity = none # allow no braces -dotnet_diagnostic.SA1134.severity = none -dotnet_diagnostic.SA1127.severity = none -dotnet_diagnostic.SA1611.severity = none +dotnet_diagnostic.SA1134.severity = none # allow [attributes] private OneLineWithField +dotnet_diagnostic.SA1127.severity = none # generic type constrains must be on the new line +dotnet_diagnostic.SA1611.severity = none # all ctor args must be documented +dotnet_diagnostic.SA1117.severity = none # allow arguments to be wrapped, not chopped From dc0c7113a7b92f9ce62e248ebd7473bad4b86002 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 17:04:20 +0300 Subject: [PATCH 16/30] Updated CurrentPlayerProgress.cs to match the formatting style --- .../PersistentProgress/CurrentPlayerProgress.cs | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/Assets/_Project/Scripts/Services/PersistentProgress/CurrentPlayerProgress.cs b/Assets/_Project/Scripts/Services/PersistentProgress/CurrentPlayerProgress.cs index ed236a8..129faad 100644 --- a/Assets/_Project/Scripts/Services/PersistentProgress/CurrentPlayerProgress.cs +++ b/Assets/_Project/Scripts/Services/PersistentProgress/CurrentPlayerProgress.cs @@ -5,12 +5,21 @@ namespace _Project.PersistentProgress [Serializable] public class CurrentPlayerProgress { - public bool HasFinishedTutorial = false; - public int CurrentLevel = 1; + private int _currentLevel = 1; + private bool _hasFinishedTutorial = false; - public override string ToString() + public int CurrentLevel { - return $"Level={CurrentLevel};"; + get => _currentLevel; + set => _currentLevel = value; } + + public bool HasFinishedTutorial + { + get => _hasFinishedTutorial; + set => _hasFinishedTutorial = value; + } + + public override string ToString() => $"Level={CurrentLevel};"; } } From 05d339cbe8ccfe1476545abb43ee5b60ef71375d Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 17:06:03 +0300 Subject: [PATCH 17/30] Split the States into the 3 different files --- Assets/_Project/Scripts/States/GameStateMachine.cs | 9 +++------ Assets/_Project/Scripts/States/IExitableState.cs | 7 +++++++ Assets/_Project/Scripts/States/IExitableState.cs.meta | 3 +++ Assets/_Project/Scripts/States/IPayloadedState.cs | 7 +++++++ Assets/_Project/Scripts/States/IPayloadedState.cs.meta | 3 +++ Assets/_Project/Scripts/States/IState.cs | 10 ---------- 6 files changed, 23 insertions(+), 16 deletions(-) create mode 100644 Assets/_Project/Scripts/States/IExitableState.cs create mode 100644 Assets/_Project/Scripts/States/IExitableState.cs.meta create mode 100644 Assets/_Project/Scripts/States/IPayloadedState.cs create mode 100644 Assets/_Project/Scripts/States/IPayloadedState.cs.meta diff --git a/Assets/_Project/Scripts/States/GameStateMachine.cs b/Assets/_Project/Scripts/States/GameStateMachine.cs index 86c3a2d..4fff0c1 100644 --- a/Assets/_Project/Scripts/States/GameStateMachine.cs +++ b/Assets/_Project/Scripts/States/GameStateMachine.cs @@ -30,7 +30,7 @@ public GameStateMachine(IPersistentProgress persistentProgress, ISaveLoad saveLo [typeof(LoadLevelState)] = new LoadLevelState(this, gameFactory, persistentProgress, staticData, uiFactory, levelProgress), [typeof(LoopLevelState)] = new LoopLevelState(this, saveLoad, levelProgress), - [typeof(FinishedLevelState)] = new FinishedLevelState(this, timeService) + [typeof(FinishedLevelState)] = new FinishedLevelState(this, timeService), }; } @@ -48,7 +48,7 @@ public void Enter(TPayload payload) where TState : class, IPay private TState ChangeState() where TState : class, IExitableState { - // The first state could be null on program start + // The first state could be null on program start _currentState?.Exit(); var state = GetState(); Debug.Log($"State changed: {_currentState?.ToString() ?? "None"} => {state}"); @@ -56,9 +56,6 @@ private TState ChangeState() where TState : class, IExitableState return state; } - private TState GetState() where TState : class, IExitableState - { - return _states[typeof(TState)] as TState; - } + private TState GetState() where TState : class, IExitableState => _states[typeof(TState)] as TState; } } diff --git a/Assets/_Project/Scripts/States/IExitableState.cs b/Assets/_Project/Scripts/States/IExitableState.cs new file mode 100644 index 0000000..670423c --- /dev/null +++ b/Assets/_Project/Scripts/States/IExitableState.cs @@ -0,0 +1,7 @@ +namespace _Project.States +{ + public interface IExitableState + { + void Exit(); + } +} diff --git a/Assets/_Project/Scripts/States/IExitableState.cs.meta b/Assets/_Project/Scripts/States/IExitableState.cs.meta new file mode 100644 index 0000000..f305d7d --- /dev/null +++ b/Assets/_Project/Scripts/States/IExitableState.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5b63955b69f24df4a3cd8696265371e1 +timeCreated: 1785679515 \ No newline at end of file diff --git a/Assets/_Project/Scripts/States/IPayloadedState.cs b/Assets/_Project/Scripts/States/IPayloadedState.cs new file mode 100644 index 0000000..a64bad2 --- /dev/null +++ b/Assets/_Project/Scripts/States/IPayloadedState.cs @@ -0,0 +1,7 @@ +namespace _Project.States +{ + public interface IPayloadedState : IExitableState + { + void Enter(TPayLoad payload); + } +} diff --git a/Assets/_Project/Scripts/States/IPayloadedState.cs.meta b/Assets/_Project/Scripts/States/IPayloadedState.cs.meta new file mode 100644 index 0000000..ec62234 --- /dev/null +++ b/Assets/_Project/Scripts/States/IPayloadedState.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3f97f723073141dfa2db52d25643c2a0 +timeCreated: 1785679522 \ No newline at end of file diff --git a/Assets/_Project/Scripts/States/IState.cs b/Assets/_Project/Scripts/States/IState.cs index bb17646..214ed26 100644 --- a/Assets/_Project/Scripts/States/IState.cs +++ b/Assets/_Project/Scripts/States/IState.cs @@ -1,17 +1,7 @@ namespace _Project.States { - public interface IExitableState - { - void Exit(); - } - public interface IState : IExitableState { void Enter(); } - - public interface IPayloadedState : IExitableState - { - void Enter(TPayLoad payload); - } } From baa775abd4be5c76deeeee4b1e8232de92d32e6c Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 17:07:26 +0300 Subject: [PATCH 18/30] Renamed static data related .cs files --- .../Services/StaticData/{IStaticDataSerivce.cs => IStaticData.cs} | 0 .../{IStaticDataSerivce.cs.meta => IStaticData.cs.meta} | 0 .../StaticData/{StaticDataService.cs => ScriptableStaticData.cs} | 0 .../{StaticDataService.cs.meta => ScriptableStaticData.cs.meta} | 0 4 files changed, 0 insertions(+), 0 deletions(-) rename Assets/_Project/Scripts/Services/StaticData/{IStaticDataSerivce.cs => IStaticData.cs} (100%) rename Assets/_Project/Scripts/Services/StaticData/{IStaticDataSerivce.cs.meta => IStaticData.cs.meta} (100%) rename Assets/_Project/Scripts/Services/StaticData/{StaticDataService.cs => ScriptableStaticData.cs} (100%) rename Assets/_Project/Scripts/Services/StaticData/{StaticDataService.cs.meta => ScriptableStaticData.cs.meta} (100%) diff --git a/Assets/_Project/Scripts/Services/StaticData/IStaticDataSerivce.cs b/Assets/_Project/Scripts/Services/StaticData/IStaticData.cs similarity index 100% rename from Assets/_Project/Scripts/Services/StaticData/IStaticDataSerivce.cs rename to Assets/_Project/Scripts/Services/StaticData/IStaticData.cs diff --git a/Assets/_Project/Scripts/Services/StaticData/IStaticDataSerivce.cs.meta b/Assets/_Project/Scripts/Services/StaticData/IStaticData.cs.meta similarity index 100% rename from Assets/_Project/Scripts/Services/StaticData/IStaticDataSerivce.cs.meta rename to Assets/_Project/Scripts/Services/StaticData/IStaticData.cs.meta diff --git a/Assets/_Project/Scripts/Services/StaticData/StaticDataService.cs b/Assets/_Project/Scripts/Services/StaticData/ScriptableStaticData.cs similarity index 100% rename from Assets/_Project/Scripts/Services/StaticData/StaticDataService.cs rename to Assets/_Project/Scripts/Services/StaticData/ScriptableStaticData.cs diff --git a/Assets/_Project/Scripts/Services/StaticData/StaticDataService.cs.meta b/Assets/_Project/Scripts/Services/StaticData/ScriptableStaticData.cs.meta similarity index 100% rename from Assets/_Project/Scripts/Services/StaticData/StaticDataService.cs.meta rename to Assets/_Project/Scripts/Services/StaticData/ScriptableStaticData.cs.meta From 3ec9e88b85f2904bd7c8baef1bbfc023a877c17a Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 17:09:49 +0300 Subject: [PATCH 19/30] Renamed GameWindowStaticData.cs --- .../StaticData/{GameStaticData.cs => GameWindowStaticData.cs} | 0 .../{GameStaticData.cs.meta => GameWindowStaticData.cs.meta} | 0 2 files changed, 0 insertions(+), 0 deletions(-) rename Assets/_Project/Scripts/Services/StaticData/{GameStaticData.cs => GameWindowStaticData.cs} (100%) rename Assets/_Project/Scripts/Services/StaticData/{GameStaticData.cs.meta => GameWindowStaticData.cs.meta} (100%) diff --git a/Assets/_Project/Scripts/Services/StaticData/GameStaticData.cs b/Assets/_Project/Scripts/Services/StaticData/GameWindowStaticData.cs similarity index 100% rename from Assets/_Project/Scripts/Services/StaticData/GameStaticData.cs rename to Assets/_Project/Scripts/Services/StaticData/GameWindowStaticData.cs diff --git a/Assets/_Project/Scripts/Services/StaticData/GameStaticData.cs.meta b/Assets/_Project/Scripts/Services/StaticData/GameWindowStaticData.cs.meta similarity index 100% rename from Assets/_Project/Scripts/Services/StaticData/GameStaticData.cs.meta rename to Assets/_Project/Scripts/Services/StaticData/GameWindowStaticData.cs.meta From 9d3f930697ad208322c9c0129ebd7a0e679ee666 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 17:10:34 +0300 Subject: [PATCH 20/30] Removed Test asmdef --- Assets/_Project/Scripts/Test.meta | 8 - Assets/_Project/Scripts/Test/Character.cs | 172 ------------------ .../_Project/Scripts/Test/Character.cs.meta | 3 - .../_Project/Scripts/Test/CharacterState.cs | 10 - .../Scripts/Test/CharacterState.cs.meta | 3 - .../_Project/Scripts/Test/CodeStyleSample.cs | 4 - .../Scripts/Test/CodeStyleSample.cs.meta | 3 - Assets/_Project/Scripts/Test/IDamageable.cs | 11 -- .../_Project/Scripts/Test/IDamageable.cs.meta | 3 - .../Scripts/Test/_Project.Test.asmdef | 3 - .../Scripts/Test/_Project.Test.asmdef.meta | 7 - 11 files changed, 227 deletions(-) delete mode 100644 Assets/_Project/Scripts/Test.meta delete mode 100644 Assets/_Project/Scripts/Test/Character.cs delete mode 100644 Assets/_Project/Scripts/Test/Character.cs.meta delete mode 100644 Assets/_Project/Scripts/Test/CharacterState.cs delete mode 100644 Assets/_Project/Scripts/Test/CharacterState.cs.meta delete mode 100644 Assets/_Project/Scripts/Test/CodeStyleSample.cs delete mode 100644 Assets/_Project/Scripts/Test/CodeStyleSample.cs.meta delete mode 100644 Assets/_Project/Scripts/Test/IDamageable.cs delete mode 100644 Assets/_Project/Scripts/Test/IDamageable.cs.meta delete mode 100644 Assets/_Project/Scripts/Test/_Project.Test.asmdef delete mode 100644 Assets/_Project/Scripts/Test/_Project.Test.asmdef.meta diff --git a/Assets/_Project/Scripts/Test.meta b/Assets/_Project/Scripts/Test.meta deleted file mode 100644 index 2fb2fbd..0000000 --- a/Assets/_Project/Scripts/Test.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: a7444d7fd8cc42feaa9387e01660d878 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/_Project/Scripts/Test/Character.cs b/Assets/_Project/Scripts/Test/Character.cs deleted file mode 100644 index 90305c7..0000000 --- a/Assets/_Project/Scripts/Test/Character.cs +++ /dev/null @@ -1,172 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Threading.Tasks; - -namespace _Project.Data -{ - public sealed class Character : IDamageable - { - public const int MaximumHealth = 100; - - public static readonly Character Empty = new(DefaultName); - private const string DefaultName = "Character"; - - private static int _instanceCount; - - private readonly Guid _id; - - private string _characterName; - - private int _health; - - public Character() : this(DefaultName) - { - } - - public Character(string characterName) - { - _id = Guid.NewGuid(); - _characterName = characterName; - _health = MaximumHealth; - - _instanceCount++; - } - - public event HealthChangedHandler HealthChanged; - - public static int InstanceCount => _instanceCount; - - public string CharacterName - { - get => _characterName; - set - { - if (string.IsNullOrWhiteSpace(value)) - { - throw new ArgumentException("Character name caaracter name cannot aracter name cannot aracnnot n.", - nameof(value)); - } - - _characterName = value; - } - } - - public int Health => _health; - - public Guid Id => _id; - - public bool IsAlive => _health > 0; - - public CharacterState State { get; private set; } - - public string this[int index] - { - get - { - return index switch - { - 0 => CharacterName, - 1 => Health.ToString(), - _ => throw new IndexOutOfRangeException() - }; - } - } - - public static Character Create(string characterName) - { - return new Character(characterName); - } - - public async Task AttackAsync(Character target, int damage, TimeSpan delay) - { - throw new ArgumentNullException(target.ToString()); - - await Task.Delay(delay); - - target.TakeDamage(damage); - State = CharacterState.Attacking; - } - - public TResult Convert(Func converter) - { - throw new ArgumentNullException(converter.ToString()); - - return converter(this); - } - - public IEnumerable GetHealthHistory(int step) - { - if (step <= 0) - throw new ArgumentOutOfRangeException(nameof(step)); - - for (var value = _health; value >= 0; value -= step) - yield return value; - } - - public void Heal(int amount = 10) - { - if (amount <= 0) - return; - - var previousHealth = _health; - - _health = Math.Min(MaximumHealth, _health + amount); - - HealthChanged?.Invoke(previousHealth, _health); - } - - public void TakeDamage(int damage) - { - if (damage < 0) - throw new ArgumentOutOfRangeException(nameof(damage)); - - var previousHealth = _health; - - _health = Math.Max(0, _health - damage); - - HealthChanged?.Invoke(previousHealth, _health); - - if (!IsAlive) - State = CharacterState.Dead; - } - - public override string ToString() - { - return $"{CharacterName}: {Health}/{MaximumHealth}"; - } - - private static bool IsValidDamage(int damage) - { - return damage > 0; - } - - private void ResetState() - { - State = CharacterState.Idle; - } - - public readonly struct CharacterSnapshot - { - public CharacterSnapshot(string characterName, int health, CharacterState state) - { - CharacterName = characterName; - Health = health; - State = state; - } - - public string CharacterName { get; } - - public int Health { get; } - - public CharacterState State { get; } - } - - private struct Struct1 - { - } - - private sealed class Class1 - { - } - } -} diff --git a/Assets/_Project/Scripts/Test/Character.cs.meta b/Assets/_Project/Scripts/Test/Character.cs.meta deleted file mode 100644 index 831f4d2..0000000 --- a/Assets/_Project/Scripts/Test/Character.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 04a9574dda4a483e9d5b9a7241a53a80 -timeCreated: 1784885191 \ No newline at end of file diff --git a/Assets/_Project/Scripts/Test/CharacterState.cs b/Assets/_Project/Scripts/Test/CharacterState.cs deleted file mode 100644 index 9b9fe00..0000000 --- a/Assets/_Project/Scripts/Test/CharacterState.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace _Project.Data -{ - public enum CharacterState - { - Idle, - Walking, - Attacking, - Dead - } -} diff --git a/Assets/_Project/Scripts/Test/CharacterState.cs.meta b/Assets/_Project/Scripts/Test/CharacterState.cs.meta deleted file mode 100644 index f8e4288..0000000 --- a/Assets/_Project/Scripts/Test/CharacterState.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: f97cce634ae04039bf8782d3aea05c83 -timeCreated: 1784885171 \ No newline at end of file diff --git a/Assets/_Project/Scripts/Test/CodeStyleSample.cs b/Assets/_Project/Scripts/Test/CodeStyleSample.cs deleted file mode 100644 index 8b931cd..0000000 --- a/Assets/_Project/Scripts/Test/CodeStyleSample.cs +++ /dev/null @@ -1,4 +0,0 @@ -namespace _Project.Data -{ - public delegate void HealthChangedHandler(int previousHealth, int currentHealth); -} diff --git a/Assets/_Project/Scripts/Test/CodeStyleSample.cs.meta b/Assets/_Project/Scripts/Test/CodeStyleSample.cs.meta deleted file mode 100644 index f6534f8..0000000 --- a/Assets/_Project/Scripts/Test/CodeStyleSample.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: ba837c8694974f428690267eb53b3e99 -timeCreated: 1784877158 \ No newline at end of file diff --git a/Assets/_Project/Scripts/Test/IDamageable.cs b/Assets/_Project/Scripts/Test/IDamageable.cs deleted file mode 100644 index b5fcd4c..0000000 --- a/Assets/_Project/Scripts/Test/IDamageable.cs +++ /dev/null @@ -1,11 +0,0 @@ -namespace _Project.Data -{ - public interface IDamageable - { - int Health { get; } - - bool IsAlive { get; } - - void TakeDamage(int damage); - } -} diff --git a/Assets/_Project/Scripts/Test/IDamageable.cs.meta b/Assets/_Project/Scripts/Test/IDamageable.cs.meta deleted file mode 100644 index 2b438d4..0000000 --- a/Assets/_Project/Scripts/Test/IDamageable.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 5071c61acf0441e99fee7e3a3a2d5e25 -timeCreated: 1784885186 \ No newline at end of file diff --git a/Assets/_Project/Scripts/Test/_Project.Test.asmdef b/Assets/_Project/Scripts/Test/_Project.Test.asmdef deleted file mode 100644 index e71a389..0000000 --- a/Assets/_Project/Scripts/Test/_Project.Test.asmdef +++ /dev/null @@ -1,3 +0,0 @@ -{ - "name": "_Project.Test" -} diff --git a/Assets/_Project/Scripts/Test/_Project.Test.asmdef.meta b/Assets/_Project/Scripts/Test/_Project.Test.asmdef.meta deleted file mode 100644 index e6f7cfe..0000000 --- a/Assets/_Project/Scripts/Test/_Project.Test.asmdef.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: b704bbc2cfe78754dbecb6ea072f9433 -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: From 44ee412b5a32797b6f9775ea4b04c3a1d29732e0 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 17:11:38 +0300 Subject: [PATCH 21/30] Allow delegate = {}; syntax --- .editorconfig | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.editorconfig b/.editorconfig index c0472ab..dbc811a 100644 --- a/.editorconfig +++ b/.editorconfig @@ -116,3 +116,5 @@ dotnet_diagnostic.SA1134.severity = none # allow [attributes] private OneLineWit dotnet_diagnostic.SA1127.severity = none # generic type constrains must be on the new line dotnet_diagnostic.SA1611.severity = none # all ctor args must be documented dotnet_diagnostic.SA1117.severity = none # allow arguments to be wrapped, not chopped +dotnet_diagnostic.SA1130.severity = none # allow = delegate {}; syntax, not only lambda + From 5e7cbcee165715f64612f56831f9b562fa484841 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 17:32:35 +0300 Subject: [PATCH 22/30] Updated EoF config --- .gitattributes | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/.gitattributes b/.gitattributes index bcb7ca4..a2eca1d 100644 --- a/.gitattributes +++ b/.gitattributes @@ -4,3 +4,18 @@ *.jpeg filter=lfs diff=lfs merge=lfs -text *.psd filter=lfs diff=lfs merge=lfs -text *.sh text eol=lf + + +* text=auto + +*.cs text eol=lf +*.asmdef text eol=lf +*.asmref text eol=lf +*.json text eol=lf +*.yml text eol=lf +*.yaml text eol=lf +*.sh text eol=lf + +*.bat text eol=crlf +*.cmd text eol=crlf +*.ps1 text eol=crlf From a7868c47d5c69f7d869cb5b2c107142f3e761ec4 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 17:42:08 +0300 Subject: [PATCH 23/30] Removed assets/packages/** from normalization --- .gitattributes | 2 ++ 1 file changed, 2 insertions(+) diff --git a/.gitattributes b/.gitattributes index a2eca1d..87e623f 100644 --- a/.gitattributes +++ b/.gitattributes @@ -19,3 +19,5 @@ *.bat text eol=crlf *.cmd text eol=crlf *.ps1 text eol=crlf + +/Assets/Packages/** -text From f80441ee919f500e14821fd9f7aff5a5345cad36 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 18:04:41 +0300 Subject: [PATCH 24/30] Updated code format --- .github/workflows/code-format.yml | 117 ++++++------------------------ UnityTemplateURP.sln.DotSettings | 6 +- 2 files changed, 27 insertions(+), 96 deletions(-) diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml index d9a129c..9f1b8b8 100644 --- a/.github/workflows/code-format.yml +++ b/.github/workflows/code-format.yml @@ -1,104 +1,31 @@ -name: Format Check +name: Code format on: - pull_request: - branches: - - main - workflow_dispatch: {} - -permissions: - contents: read + pull_request: + push: + branches: + - main jobs: - format-check: - name: Format check - runs-on: ubuntu-latest - - env: - UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }} - UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} - UNITY_SERIAL: ${{ secrets.UNITY_SERIAL }} - - steps: - - name: Checkout - uses: actions/checkout@v4 - - - name: Setup .NET - uses: actions/setup-dotnet@v4 - with: - dotnet-version: "8.0.x" - - - name: Setup Unity - uses: RageAgainstThePixel/unity-setup@v2.6.0 - with: - version-file: ProjectSettings/ProjectVersion.txt - cache-installation: true - - - name: Restore Unity Library cache - uses: actions/cache@v4 - with: - path: Library - key: Library-${{ runner.os }}-format-${{ hashFiles('ProjectSettings/ProjectVersion.txt', 'Packages/manifest.json', 'Packages/packages-lock.json') }} - restore-keys: | - Library-${{ runner.os }}-format- - - - name: Activate Unity Personal license - if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL == '' - uses: buildalon/activate-unity-license@v2 - with: - license: personal - username: ${{ env.UNITY_USERNAME }} - password: ${{ env.UNITY_PASSWORD }} - - - name: Activate Unity Professional license - if: env.UNITY_USERNAME != '' && env.UNITY_PASSWORD != '' && env.UNITY_SERIAL != '' - uses: buildalon/activate-unity-license@v2 - with: - license: professional - username: ${{ env.UNITY_USERNAME }} - password: ${{ env.UNITY_PASSWORD }} - serial: ${{ env.UNITY_SERIAL }} - - - name: Resolve Unity executable - shell: bash - run: | - set -eu - - for candidate in \ - "${UNITY_EDITOR_PATH:-}" \ - "${UNITY_EDITOR_PATH:-}/Unity" \ - "/opt/Unity/Editor/Unity" - do - if [ -f "$candidate" ]; then - echo "UNITY_EXECUTABLE=$candidate" >> "$GITHUB_ENV" - echo "UNITY_EXECUTABLE=$candidate" - exit 0 - fi - done + format-check: + runs-on: windows-latest - echo "Unity executable was not found after unity-setup." >&2 - echo "UNITY_EDITOR_PATH=${UNITY_EDITOR_PATH:-}" >&2 - echo "UNITY_EDITORS=${UNITY_EDITORS:-}" >&2 - exit 1 + steps: + - name: Checkout + uses: actions/checkout@v4 - - name: Generate Unity project files - shell: bash - run: | - set -eu + - name: Setup .NET + uses: actions/setup-dotnet@v4 + with: + dotnet-version: "8.0.x" - "$UNITY_EXECUTABLE" \ - -batchmode \ - -nographics \ - -quit \ - -projectPath "$PWD" \ - -executeMethod Packages.Rider.Editor.RiderScriptEditor.SyncSolution \ - -logFile - + - name: Restore JetBrains tools + run: dotnet tool restore - if [ ! -f UnityTemplateURP.sln ]; then - echo "UnityTemplateURP.sln was not generated." >&2 - exit 1 - fi + - name: Run Rider formatter + run: + dotnet tool run jb cleanupcode UnityTemplateURP.sln --profile="Built-in: Reformat Code" --no-build - - name: Run format check - shell: bash - run: sh ./format_check.sh + - name: Check formatting diff + shell: cmd + run: git diff --exit-code -- Assets/_Project/Scripts diff --git a/UnityTemplateURP.sln.DotSettings b/UnityTemplateURP.sln.DotSettings index 13acb5e..d1d203c 100644 --- a/UnityTemplateURP.sln.DotSettings +++ b/UnityTemplateURP.sln.DotSettings @@ -462,4 +462,8 @@ True True True - True + True + True + 120 + 120 + From 329854eb806a9f02fc9cbe5938d2526b700f3680 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 18:07:04 +0300 Subject: [PATCH 25/30] yml fix --- .github/workflows/code-format.yml | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml index 9f1b8b8..89bac6f 100644 --- a/.github/workflows/code-format.yml +++ b/.github/workflows/code-format.yml @@ -23,8 +23,7 @@ jobs: run: dotnet tool restore - name: Run Rider formatter - run: - dotnet tool run jb cleanupcode UnityTemplateURP.sln --profile="Built-in: Reformat Code" --no-build + run: dotnet tool run jb cleanupcode UnityTemplateURP.sln --profile="Built-in: Reformat Code" --no-build - name: Check formatting diff shell: cmd From 70d56e23cefc60426a2fd0c0194a1fd873e3fcfa Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 18:20:05 +0300 Subject: [PATCH 26/30] Updated yml format check file --- .github/workflows/code-format.yml | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml index 89bac6f..9dfca62 100644 --- a/.github/workflows/code-format.yml +++ b/.github/workflows/code-format.yml @@ -2,13 +2,20 @@ name: Code format on: pull_request: + branches: + - main push: branches: - main +permissions: + contents: read + jobs: format-check: - runs-on: windows-latest + name: Rider formatting check + runs-on: ubuntu-latest + timeout-minutes: 10 steps: - name: Checkout @@ -23,8 +30,11 @@ jobs: run: dotnet tool restore - name: Run Rider formatter - run: dotnet tool run jb cleanupcode UnityTemplateURP.sln --profile="Built-in: Reformat Code" --no-build + run: >- + dotnet tool run jb cleanupcode + UnityTemplateURP.sln + --profile="Built-in: Reformat Code" + --no-build - name: Check formatting diff - shell: cmd - run: git diff --exit-code -- Assets/_Project/Scripts + run: git diff --exit-code From acb959d4248e4886a4410c79e30c085cd4a2e144 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 18:29:26 +0300 Subject: [PATCH 27/30] Ignoring sln in formatcheck --- .github/workflows/code-format.yml | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml index 9dfca62..0b76939 100644 --- a/.github/workflows/code-format.yml +++ b/.github/workflows/code-format.yml @@ -32,9 +32,10 @@ jobs: - name: Run Rider formatter run: >- dotnet tool run jb cleanupcode - UnityTemplateURP.sln + "Assets/_Project/Scripts/**/*.cs" --profile="Built-in: Reformat Code" - --no-build + --settings="UnityTemplateURP.DotSettings" + --no-updates - name: Check formatting diff - run: git diff --exit-code + run: git diff --exit-code -- Assets/_Project/Scripts From ff6eb19ac1a78502cff26ff1f82afee94ddc763c Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 18:32:21 +0300 Subject: [PATCH 28/30] Updated run sln name --- .github/workflows/code-format.yml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml index 0b76939..3ce14b6 100644 --- a/.github/workflows/code-format.yml +++ b/.github/workflows/code-format.yml @@ -31,11 +31,11 @@ jobs: - name: Run Rider formatter run: >- - dotnet tool run jb cleanupcode - "Assets/_Project/Scripts/**/*.cs" - --profile="Built-in: Reformat Code" - --settings="UnityTemplateURP.DotSettings" - --no-updates + dotnet tool run jb cleanupcode + "Assets/_Project/Scripts/**/*.cs" + --profile="Built-in: Reformat Code" + --settings="UnityTemplateURP.sln.DotSettings" + --no-updates - name: Check formatting diff run: git diff --exit-code -- Assets/_Project/Scripts From 8f70de822a536f7f523bc4441fedee6b7dcb053d Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 18:52:58 +0300 Subject: [PATCH 29/30] Formatting (again) --- .github/workflows/code-format.yml | 43 ++++++++++++++++++++++++++----- 1 file changed, 36 insertions(+), 7 deletions(-) diff --git a/.github/workflows/code-format.yml b/.github/workflows/code-format.yml index 3ce14b6..c28fbb0 100644 --- a/.github/workflows/code-format.yml +++ b/.github/workflows/code-format.yml @@ -24,18 +24,47 @@ jobs: - name: Setup .NET uses: actions/setup-dotnet@v4 with: - dotnet-version: "8.0.x" + dotnet-version: "10.0.x" - name: Restore JetBrains tools run: dotnet tool restore - name: Run Rider formatter - run: >- - dotnet tool run jb cleanupcode - "Assets/_Project/Scripts/**/*.cs" - --profile="Built-in: Reformat Code" - --settings="UnityTemplateURP.sln.DotSettings" + shell: bash + run: | + format_root="$(mktemp -d)" + + mkdir -p "$format_root/Assets/_Project" + cp -a Assets/_Project/Scripts "$format_root/Assets/_Project/Scripts" + cp .editorconfig "$format_root/.editorconfig" + cp UnityTemplateURP.sln.DotSettings "$format_root/Rider.DotSettings" + + mapfile -d '' cs_files < <( + find "$format_root/Assets/_Project/Scripts" \ + -type f \ + -name '*.cs' \ + -print0 + ) + + if [ "${#cs_files[@]}" -eq 0 ]; then + echo "No C# files found." + exit 1 + fi + + dotnet tool run jb cleanupcode \ + "${cs_files[@]}" \ + --profile="Built-in: Reformat Code" \ + --settings="$format_root/Rider.DotSettings" \ --no-updates + rsync -a \ + "$format_root/Assets/_Project/Scripts/" \ + Assets/_Project/Scripts/ + - name: Check formatting diff - run: git diff --exit-code -- Assets/_Project/Scripts + shell: bash + run: | + if ! git diff --exit-code -- Assets/_Project/Scripts; then + echo "::error::C# formatting does not match Rider formatting rules." + exit 1 + fi From 7bbe5bcabeb3b860dd2a4d1f1600d900ed793197 Mon Sep 17 00:00:00 2001 From: Mikov Denis <45800215+TaggedDev@users.noreply.github.com> Date: Sun, 2 Aug 2026 19:11:49 +0300 Subject: [PATCH 30/30] Update readme.md --- readme.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/readme.md b/readme.md index a80cc51..f8ed064 100644 --- a/readme.md +++ b/readme.md @@ -1,4 +1,3 @@ TODO: --- -- [ ] Настройки IDE (совместно с пунктом 2) - - Добавлен CI/CD пайплайн на проверку namespace'ов при PR \ No newline at end of file +- [ ] Закончить настройку Steamworks