Currently, textures are warped during simplification. This is, because the uv space gets reparametrised, and it shifts when vertices are removed. here are some papers that deal with that: - [Accurate Simplification of Multi-Chart Textured Models (N. Coll, T. Paradinas)](https://onlinelibrary.wiley.com/doi/full/10.1111/j.1467-8659.2010.01652.x) -> what we need. only i didn't find an implementation. - [Simplification, approximation and deformation of large models (PhD thesis, Paradinas)](https://dugi-doc.udg.edu/bitstream/handle/10256/4511/ttps.pdf?sequence=1) -> some more from the same author. - [Mesh Simplification With Appearance-Driven Optimizations (YONGZHANG XIAN et al)](https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9068238) -> looks good as well, no implementation found also look through the references in [here](https://github.com/JolifantoBambla/trichi?tab=readme-ov-file). - [ ] generate an automated pipeline to asses the distortion - [ ] check whether we can minimise them enough using our current pipeline - [ ] if not: read through the papers and references above, and decide on an implementation - [ ] implement
Currently, textures are warped during simplification. This is, because the uv space gets reparametrised, and it shifts when vertices are removed.
here are some papers that deal with that:
also look through the references in here.