its like that when i open the game, the only other mod i have is show player hand cards
MegaDot v4.5.1.m.9.mono.custom_build - https://godotengine.org
D3D12 12_0 - Forward+ - Using Device #0: AMD - AMD Radeon RX 5700
WARNING: PSO caching is not implemented yet in the Direct3D 12 driver.
at: pipeline_cache_create (drivers/d3d12/rendering_device_driver_d3d12.cpp:4467)
FMOD Sound System: Successfully initialized
[INFO] Found release_info.json at: C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2\release_info.json
[INFO] [Sentry.NET] Initialized: env=development, release=v0.103.2
[INFO] Steamworks: attempting initialization...
[INFO] Steam is running: True
[INFO] Steamworks initialization succeeded!
[INFO] Steam is enabled, we will write saves to steam storage. Enabled for account: True, app: False
[INFO] Registered 11 migrations
[INFO] Current save versions: PrefsSave v2; ProfileSave v2; SerializableProgress v21; RunHistory v9; SerializableRun v16; SettingsSave v5
[INFO] Found mod manifest file C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2\mods\STS2 RitsuLib-137-0-2-27-1778209417\mod_manifest.json
[INFO] Found mod manifest file C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2\mods\STS2-ShowPlayerHandCards-169-0-5-2-1777655087\mod_manifest.json
[INFO] Loading assembly DLL C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2\mods\STS2 RitsuLib-137-0-2-27-1778209417\STS2-RitsuLib.dll
[ERROR] Exception thrown while loading mod STS2-RitsuLib: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types.
Method 'get_RequiresWin' in type 'STS2RitsuLib.Scaffolding.Content.Patches.RuntimeTemplateBadge' from assembly 'STS2-RitsuLib, Version=0.2.27.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
at System.Reflection.RuntimeModule.GetDefinedTypes()
at System.Reflection.RuntimeModule.GetTypes()
at MegaCrit.Sts2.Core.Modding.ModManager.TryLoadMod(Mod mod)
System.TypeLoadException: Method 'get_RequiresWin' in type 'STS2RitsuLib.Scaffolding.Content.Patches.RuntimeTemplateBadge' from assembly 'STS2-RitsuLib, Version=0.2.27.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
at MegaCrit.Sts2.Core.Modding.ModManager.TryLoadMod(Mod mod)
at MegaCrit.Sts2.Core.Modding.ModManager.Initialize(IModManagerFileIo fileIo, ModSettings settings)
at MegaCrit.Sts2.Core.Helpers.OneTimeInitialization.ExecuteVeryEarly()
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartup()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartup()
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartupWrapper()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartupWrapper()
at MegaCrit.Sts2.Core.Nodes.NGame._EnterTree()
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.NGame.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
[ERROR] Tried to load mod STS2-ShowPlayerHandCards, but it depends on mods which have not been loaded: STS2-RitsuLib!
at MegaCrit.Sts2.Core.Modding.ModManager.TryLoadMod(Mod mod)
at MegaCrit.Sts2.Core.Modding.ModManager.Initialize(IModManagerFileIo fileIo, ModSettings settings)
at MegaCrit.Sts2.Core.Helpers.OneTimeInitialization.ExecuteVeryEarly()
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartup()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartup()
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartupWrapper()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
at MegaCrit.Sts2.Core.Nodes.NGame.GameStartupWrapper()
at MegaCrit.Sts2.Core.Nodes.NGame._EnterTree()
at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.CanvasItem.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at MegaCrit.Sts2.Core.Nodes.NGame.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr godotObjectGCHandle, godot_string_name* method, godot_variant** args, Int32 argCount, godot_variant_call_error* refCallError, godot_variant* ret)
[INFO] --- RUNNING MODDED! --- Loaded 0 mods (2 total)
[INFO] Syncing cloud save files to the local save directory
[WARN] Asset not cached: res://scenes/cards/card.tscn
[WARN] Asset not cached: res://scenes/cards/holders/grid_card_holder.tscn
[INFO] AtlasManager: Loaded ui_atlas with 102 sprites
[INFO] AtlasManager: Loaded compressed with 45 sprites
[INFO] Loading locale path=res://localization/eng
[INFO] ModelIdSerializationCache initialized. Categories: 19 Entries: 1611 Epochs: 57 Hash: 1357847701
[Sentry.GDExtension] Initialized: env=playtesters, release=v0.103.2
[INFO] Profile-scoped data path initialized: user://steam/76561198810326023/modded/profile1
[INFO] [Sentry.NET] Is running modded
[INFO] [Sentry.NET] Shutting down because event reporting is disabled.
[INFO] [Sentry.NET] Shutting down
[Sentry.GDExtension] Shutting down
[INFO] AtlasManager: Loaded controller_atlas with 112 sprites
[INFO] Applying display settings...
FULLSCREEN: True
ASPECT_RATIO: (SixteenByNine)
TARGET_DISPLAY: (0)
WINDOW_SIZE: (1920, 1080)
POSITION: (-1, -1)
[INFO] [Display] Min size: (64, 64) Max size: (16384, 16384)
[INFO] Window changed! New size: (1920, 1061)
[INFO] [Display] Setting FULLSCREEN on Display: 1 of 1
[INFO] Window changed! New size: (1934, 1100)
[INFO] Window changed! New size: (1920, 1080)
[INFO] VSync: Adaptive
[INFO] SteamStatsManager: User stats received
[INFO] SteamStatsManager: Global stats received (found=True), architect damage = 192412490714
[INFO] Wrote 2527 bytes to path=user://steam/76561198810326023/settings.save save_dir=user://steam/76561198810326023
[INFO] Wrote 2527 bytes to settings.save in steam remote store
[INFO] === Godot OS Debug Information ===
Timestamp: 05/08/2026 00:33:24
OS: Windows
OS Version: 10.0.19045
Distribution Name: Windows
Device Model: A520M K V2
Is Debug Build: False
Is Sandboxed: False
Executable Path: C:/Program Files (x86)/Steam/steamapps/common/Slay the Spire 2/SlayTheSpire2.exe
Data Directory: C:/Users/vital/AppData/Roaming
User Data Directory: C:/Users/vital/AppData/Roaming/SlayTheSpire2
Command Line Args:
User Command Line Args:
OS Locale: en_US
OS Language: en
Game Locale: en_US
Is UserFS Persistent: True
Is Stdout Verbose: False
Is Low Processor Usage Mode: False
Architecture: x86_64
Engine Version: 4.5.1-m.9 (custom_build)
Is Editor: False
Release Version: v0.103.2
Release Commit: 89765e1e
Release Date: 04/16/2026 21:53:23
Processor Count: 12
Processor Name: AMD Ryzen 5 5600 6-Core Processor
Main assembly hash: 1832700724
Rendering device name: AMD Radeon RX 5700
Graphics adapter 0: AMD Radeon RX 5700
version: 32.0.21043.0
Graphics adapter 1: Microsoft Basic Render Driver
version: 10.0.19041.0
Screen info (primary 0):
Index 0: Size: (1920, 1080) Orientation: Landscape Scale: 1 DPI: 96 Refresh Rate: 144
Video Memory Used: 0.0B
Memory Info:
physical: 31.9GB
free: 19.8GB
available: 33.9GB
stack: 8.0MB
Static Memory Usage: 0.0B
Static Memory Peak Usage: 0.0B
Important Environment Variables:
PATH: C:\Program Files\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\Common Files\Oracle\Java\java8path;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Program Files (x86)\Razer Chroma SDK\bin;C:\Program Files\Razer Chroma SDK\bin;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\dotnet\;C:\Program Files\Microsoft SQL Server\150\Tools\Binn\;C:\Program Files\Microsoft SQL Server\Client SDK\ODBC\170\Tools\Binn\;C:\Windows\system32\config\systemprofile\AppData\Local\Microsoft\WindowsApps;C:\Program Files (x86)\Razer\ChromaBroadcast\bin;C:\Program Files\Razer\ChromaBroadcast\bin;C:\Program Files\MySQL\MySQL Shell 8.0\bin\;C:\Users\vital\AppData\Local\Microsoft\WindowsApps;C:\Users\vital\AppData\Local\Muse Hub\lib;C:\Users\vital\.dotnet\tools;C:\Program Files (x86)\ZeroTier\One\;C:\Program Files\MySQL\MySQL Shell 8.0\bin\;C:\Users\vital\AppData\Local\Microsoft\WindowsApps;C:\Users\vital\AppData\Local\Muse Hub\lib;C:\Users\vital\.dotnet\tools
GODOT_ROOT_DIR:
HOME:
DYLD_LIBRARY_PATH:
LD_LIBRARY_PATH:
[INFO] Preloading 'IntroLogo' assets... count=3 vfx=0
[INFO] Preloading 'IntroLogo' Complete: assets=3 time_elapsed=51ms
[INFO] Preloading 'MainMenuEssentials' assets... count=5 vfx=0
[INFO] Preloading 'MainMenuEssentials' Complete: assets=5 time_elapsed=159ms
[WARN] Asset not cached: res://debug_audio/SOTE_Logo_Echoing_ShortTail.mp3
[INFO] [Startup] Time to main menu (Godot ticks): 6083ms
[INFO] [Startup] Time to main menu: 6,088ms
[INFO] [Startup] Resource stats (main menu loaded (essential)): StaticMem=0B, VRAM=273.6MB, Objects=8,152, Resources=477, Nodes=1,566, CachedAssets=10
[INFO] AtlasManager: Loaded epoch_atlas with 57 sprites
[INFO] AtlasManager: Loaded relic_atlas with 341 sprites
[INFO] AtlasManager: Loaded relic_outline_atlas with 341 sprites
[INFO] AtlasManager: Loaded power_atlas with 266 sprites
[INFO] AtlasManager: Loaded card_atlas with 864 sprites
[INFO] AtlasManager: Loaded potion_atlas with 63 sprites
[INFO] AtlasManager: Loaded potion_outline_atlas with 63 sprites
[INFO] AtlasManager: Loaded stats_screen_atlas with 16 sprites
[INFO] AtlasManager: Loaded intent_atlas with 310 sprites
[INFO] AtlasManager: Loaded era_atlas with 27 sprites
[INFO] Unloading 3 missed cache assets
[INFO] Preloading 'Common' assets... count=683 vfx=86
[INFO] [Startup] Resource stats (main menu loaded (complete)): StaticMem=0B, VRAM=477.7MB, Objects=8,130, Resources=476, Nodes=1,564, CachedAssets=5
[INFO] Preloading 'Common' Complete: assets=769 time_elapsed=3,362ms
[WARN] Asset not cached: res://scenes/screens/modding/modding_screen_row.tscn
[WARN] Asset not cached: res://images/ui/mods/folder.png
[INFO] Limiting background FPS to 30
[INFO] Restored foreground FPS
[INFO] Limiting background FPS to 30
[INFO] Restored foreground FPS
[INFO] Limiting background FPS to 30
[INFO] Restored foreground FPS
[INFO] Limiting background FPS to 30
[INFO] Restored foreground FPS
[INFO] Limiting background FPS to 30
[INFO] Restored foreground FPS
[INFO] Wrote 2527 bytes to path=user://steam/76561198810326023/settings.save save_dir=user://steam/76561198810326023
[INFO] Wrote 2527 bytes to settings.save in steam remote store
[INFO] Wrote 299 bytes to path=user://steam/76561198810326023/modded/profile1\saves\prefs.save save_dir=user://steam/76561198810326023
[INFO] Wrote 299 bytes to modded/profile1/saves/prefs.save in steam remote store
[INFO] Wrote 2527 bytes to path=user://steam/76561198810326023/settings.save save_dir=user://steam/76561198810326023
[INFO] Wrote 2527 bytes to settings.save in steam remote store
[INFO] Wrote 299 bytes to path=user://steam/76561198810326023/modded/profile1\saves\prefs.save save_dir=user://steam/76561198810326023
[INFO] Wrote 299 bytes to modded/profile1/saves/prefs.save in steam remote store
[INFO] Quit button pressed
[INFO] Quit confirmed
[INFO] NGame.Quit called
[INFO] Wrote 2527 bytes to path=user://steam/76561198810326023/settings.save save_dir=user://steam/76561198810326023
[INFO] Wrote 2527 bytes to settings.save in steam remote store
[INFO] Wrote 299 bytes to path=user://steam/76561198810326023/modded/profile1\saves\prefs.save save_dir=user://steam/76561198810326023
[INFO] Wrote 299 bytes to modded/profile1/saves/prefs.save in steam remote store
[INFO] Wrote 811 bytes to path=user://steam/76561198810326023/modded/profile1\saves\progress.save save_dir=user://steam/76561198810326023
[INFO] Wrote 811 bytes to modded/profile1/saves/progress.save in steam remote store
[INFO] Wrote 52 bytes to path=user://steam/76561198810326023/profile.save save_dir=user://steam/76561198810326023
[INFO] Wrote 52 bytes to profile.save in steam remote store
[INFO] Steamworks: shutting down...
[INFO] Steamworks shutdown succeeded!
FMOD Sound System: System released
WARNING: 1050 RIDs of type "CanvasItem" were leaked.
at: _free_rids (servers/rendering/renderer_canvas_cull.cpp:2678)
ERROR: 1 RID allocations of type 'N26RendererEnvironmentStorage11EnvironmentE' were leaked at exit.
ERROR: 5 shaders of type CanvasShaderRD were never freed
at: ~ShaderRD (servers/rendering/renderer_rd/shader_rd.cpp:1044)
ERROR: 30 RID allocations of type 'N10RendererRD16ParticlesStorage9ParticlesE' were leaked at exit.
ERROR: 1 shaders of type ParticlesShaderRD were never freed
at: ~ShaderRD (servers/rendering/renderer_rd/shader_rd.cpp:1044)
ERROR: 30 RID allocations of type 'N10RendererRD11MeshStorage4MeshE' were leaked at exit.
ERROR: 125 RID allocations of type 'N10RendererRD15MaterialStorage8MaterialE' were leaked at exit.
ERROR: 6 RID allocations of type 'N10RendererRD15MaterialStorage6ShaderE' were leaked at exit.
ERROR: 25 RID allocations of type 'N10RendererRD14TextureStorage7TextureE' were leaked at exit.
WARNING: 245 RIDs of type "UniformBuffer" were leaked.
at: _free_rids (servers/rendering/rendering_device.cpp:6981)
WARNING: 46 RIDs of type "Texture" were leaked.
at: finalize (servers/rendering/rendering_device.cpp:7191)
ERROR: 360 RID allocations of type 'PN18TextServerAdvanced22ShapedTextDataAdvancedE' were leaked at exit.
ERROR: 3 RID allocations of type 'PN18TextServerAdvanced12FontAdvancedE' were leaked at exit.
ERROR: 4 RID allocations of type 'PN18TextServerAdvanced27FontAdvancedLinkedVariationE' were leaked at exit.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object/object.cpp:2514)
ERROR: 65 resources still in use at exit (run with --verbose for details).
at: clear (core/io/resource.cpp:795)
Area
Other
Severity
Broken feature
What happened?
getting this error when loading mods
Steps to reproduce
its like that when i open the game, the only other mod i have is show player hand cards
Expected behavior
it should probably load properly
Logs / stack trace
RitsuLib version
lastest
Environment
windows 10