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164 lines (141 loc) · 3.85 KB
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define SEQUENCED_TIMERS
// Windows Header Files:
#if defined _MSVC_INTEL || defined _MSVC_CE2002ARM
#define _CRT_SECURE_NO_WARNINGS
#include <windows.h>
#pragma warning(disable : 4996) // sprintf, etc deprecated
#include <d2d1_1.h>
#include <limits>
#include <type_traits>
#include <memory>
#include <array>
#include <unordered_map>
#include <algorithm>
#include <string>
#endif
// C RunTime Header Files
#if defined _MSVC_INTEL || defined _MSVC_CE2002ARM
#include <stdio.h>
#include <stdlib.h>
#include <memory.h>
#include <tchar.h>
#else
#ifdef _LINUX
#include <SDL.h>
#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
#include <glib.h>
#include <sys/stat.h>
#ifdef USE_OLD_GTK
#include <gtk/gtk.h>
#endif
#else
#include <stdlib.h>
#include <stdio.h>
#endif
#endif
// Local Header Files
// TODO: reference additional headers your program requires here
#include "Objects.h"
#include "CSBTypes.h"
#ifdef _MSVC_INTEL
#pragma warning(disable : 4710)
#endif
#ifdef _MSVC_CE2002ARM
void ec();
#define EC ec();
#define CEtry \
_try \
{
#define CEexception(n) \
} \
_except(per = GetExceptionInformation(), CaptureExceptionInfo(), 1) \
{ \
PrintExceptionInfo(); \
PostQuitMessage(1); \
};
#else
#define EC
#define CEtry
#define CEexception(n)
#endif
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
constexpr RECT g_rcAtari{0, 0, 320, 200};
extern POINT g_aspectRatio;
// Counting Pointers for automatic reference counting
template <typename T>
struct CntPtrTo
{
CntPtrTo() = default;
CntPtrTo(const CntPtrTo<T> &ptr) noexcept : m_p(ptr.m_p)
{
if(m_p)
m_p->AddRef();
}
CntPtrTo(CntPtrTo<T> &&ptr) noexcept : m_p(ptr.Extract()) {}
template <typename TDerived>
CntPtrTo(CntPtrTo<TDerived> &&ptr) noexcept : m_p(ptr.Extract()) {}
CntPtrTo(T *pTNew) noexcept : m_p(pTNew)
{
if(m_p)
m_p->AddRef();
}
~CntPtrTo() noexcept
{
if(m_p)
m_p->Release();
}
T **Address() noexcept { return &m_p; }
T *operator->() noexcept { return m_p; }
const T *operator->() const noexcept { return m_p; }
operator T *() noexcept { return m_p; }
operator const T *() const noexcept { return m_p; }
CntPtrTo<T> &operator=(const CntPtrTo<T> &ptr) noexcept
{
*this = ptr.m_p;
return *this;
}
CntPtrTo<T> &operator=(CntPtrTo<T> &&ptr) noexcept
{
if(m_p)
m_p->Release();
m_p = ptr.Extract();
return *this;
}
T *Extract() noexcept
{
T *p = m_p;
m_p = nullptr;
return p;
} // Return pointer without releasing it
CntPtrTo<T> &operator=(T *pTNew) noexcept
{
T *pT = m_p;
m_p = pTNew; // To prevent release recursion problems
if(m_p)
m_p->AddRef();
if(pT)
pT->Release();
return *this;
}
HRESULT CoCreateInstance(const CLSID &clsid, DWORD clsctx)
{
Assert(!m_p);
return ::CoCreateInstance(clsid, nullptr, clsctx, __uuidof(T), IID_PPV_ARGS_Helper(&m_p));
}
private:
T *m_p{};
};
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)