diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index c088b97..74192ec 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -210,7 +210,7 @@ world: # Admins can change protection sizes for players individually using /chadmin range set # or set this permission: chunkblock.island.range. # ChunkBlock: this must cover the largest unlockable ring of chunks (see chunkblock.max-chunks). - protection-range: 240 + protection-range: 168 # Start islands at these coordinates. This is where new islands will start in the # world. These must be a factor of your island distance, but the plugin will auto # calculate the closest location on the grid. Islands develop around this location @@ -225,10 +225,10 @@ world: # at the center of a chunk. # Island height - Lowest is 5. # It is the y coordinate of the bedrock block in the schem. - island-height: 80 + island-height: 120 # The number of concurrent islands a player can have in the world # A value of 0 will use the BentoBox config.yml default - concurrent-islands: 1 + concurrent-islands: 0 # Disallow team members from having their own islands. disallow-team-member-islands: true # Use your own world generator for this world. @@ -279,7 +279,7 @@ world: # that will be protected from player interaction (breaking blocks, pouring lava etc.) # Minimum is 0 (not recommended), maximum is 100. Default is 25. # Only applies to vanilla nether - spawn-radius: 25 + spawn-radius: 32 # This option indicates if nether portals should be linked via dimensions. # Option will simulate vanilla portal mechanics that links portals together # or creates a new portal, if there is not a portal in that dimension. @@ -498,7 +498,7 @@ island: max-trusted-size: 4 # Default maximum number of homes a player can have. Min = 1 # Accessed via /is sethome or /is go - max-homes: 1 + max-homes: 5 reset: # How many resets a player is allowed (manage with /chadmin reset add/remove/reset/set command) # Value of -1 means unlimited, 0 means hardcore - no resets. @@ -522,13 +522,13 @@ island: # Reset inventory - if true, the player's inventory will be cleared. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. - inventory: false + inventory: true # Reset health - if true, the player's health will be reset. - health: false + health: true # Reset hunger - if true, the player's hunger will be reset. - hunger: false + hunger: true # Reset experience points - if true, the player's experience will be reset. - exp: false + exp: true # Reset Ender Chest - if true, the player's Ender Chest will be cleared. ender-chest: false on-leave: @@ -540,7 +540,7 @@ island: # Reset inventory - if true, the player's inventory will be cleared. # Note: if you have MultiInv running or a similar inventory control plugin, that # plugin may still reset the inventory when the world changes. - inventory: true + inventory: false # Reset health - if true, the player's health will be reset. health: false # Reset hunger - if true, the player's hunger will be reset.