Description
as this is a engine, rather than a game, this also likely applies to other games made using this engine. i compiled this directly using GameMaker Studio v1.4.9999 since there's no binaries directly available (can be supplied if need be).
tests were made using this build, with the exception of web since i wasn't entirely sure how to get it running, so i just used the current version here
differences between original runner vs. butterscotch:
all versions
- gravity flips while grounded/really close to a block above/below you can get you stuck
- loading save files doesn't work at all
- loading a save sends you back to the title screen; when this happens, the following functions are called but aren't known:
[gml_Script_scrLoadGame] Unknown function "md5_string_unicode"!
[gml_Script_scrLoadGame] Unknown function "show_message"!
PS2
- incorrect rendering/drawing
- colored backgrounds are darkened for some reason
- lower room boundaries go off screen (likely due to the game being 800x608)
| Original runner |
Butterscotch |
|
|
- deaths are horribly laggy (due to blood particles?)
- saves potentially don't work? i tried using the same paths i had seen in the web version but they didn't result in saves appearing when resetting
web
- extremely distorted rendering
| Original runner |
Butterscotch |
|
|
- buggy collision
- landing onto the ground is particularly 'laggy', resulting in jumps not properly refreshing after landing if you jump too fast after landing (you only get a double jump, rather than a full jump)
- certain objects seem to have 'incorrect' collision/hitboxes, or maybe it applies to the player? for instance, the spikes in the first room at the bottom right should be able to be safely walked across using the platforms, but in this, it just kills you if you get near the top of them
Game URL
https://github.com/YoYoYoDude/YoYoYo_Engine
WAD Version
WAD Version 16
Butterscotch Target
Desktop (Windows, macOS, Linux), Web (WASM), PlayStation 2
Description
as this is a engine, rather than a game, this also likely applies to other games made using this engine. i compiled this directly using GameMaker Studio v1.4.9999 since there's no binaries directly available (can be supplied if need be).
tests were made using this build, with the exception of web since i wasn't entirely sure how to get it running, so i just used the current version here
differences between original runner vs. butterscotch:
all versions
[gml_Script_scrLoadGame] Unknown function "md5_string_unicode"![gml_Script_scrLoadGame] Unknown function "show_message"!PS2
web
Game URL
https://github.com/YoYoYoDude/YoYoYo_Engine
WAD Version
WAD Version 16
Butterscotch Target
Desktop (Windows, macOS, Linux), Web (WASM), PlayStation 2