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PlayerPassingGame

Properties

Name Type Description Notes
attempts int
completions int
incompletions int
interceptions int
completion_rate float
air_yards_attempts_available int Number of attempts with non-null air yards, including zero-yard values.
total_air_yards int
average_depth_of_target float
total_yards_attempts_available int Number of attempts with non-null total yards, including zero-yard incompletions and interceptions.
total_yards int
yards_after_catch_attempts_available int Number of completed attempts with valid total yards and air yards to calculate yards after catch, including zero-yard values.
total_yards_after_catch int
average_yards_after_catch float
success_rate float Successful eligible attempts / all eligible attempts; zero if empty.
ppa float Average available PPA on eligible attempts; zero if unavailable.
total_ppa float Sum of available PPA on eligible attempts; zero if unavailable.
explosiveness float Average available PPA on successful eligible attempts; zero if unavailable.
ppa_attempts_available int Eligible attempts with non-null PPA, including zero and negative values.
success_attempts_available int Eligible attempts with non-null success. Missing success remains in the success-rate denominator but does not count as successful.
successful_attempts int Eligible attempts with stored success equal to true.
successful_ppa_attempts_available int Successful eligible attempts with non-null PPA; explosiveness denominator.
location_eligible_attempts int Attempts eligible for advanced metrics and location analysis. Existing overall production includes ineligible attempts; location buckets do not.
location_available_attempts int Eligible attempts with both recognized source depth and direction.
locations PassingLocations
game_id int
season int
week int
season_type SeasonType
player_id str
player str
team str
conference str
opponent str

Example

from cfbd.models.player_passing_game import PlayerPassingGame

# TODO update the JSON string below
json = "{}"
# create an instance of PlayerPassingGame from a JSON string
player_passing_game_instance = PlayerPassingGame.from_json(json)
# print the JSON string representation of the object
print PlayerPassingGame.to_json()

# convert the object into a dict
player_passing_game_dict = player_passing_game_instance.to_dict()
# create an instance of PlayerPassingGame from a dict
player_passing_game_from_dict = PlayerPassingGame.from_dict(player_passing_game_dict)

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