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The profiler tooling does exist in current versions, but the log you posted looks more like a transport/session problem than a Unity Profiler problem. The important lines are: and then the plugin reconnects a few seconds later. So the Unity plugin connection itself is repeatedly dying/re-registering. Any profiler request that is in flight during that disconnect can fail regardless of whether the Profiler API works. I would first make sure the Unity package and the Python/MCP server are from the same release. I would especially avoid debugging package On current versions there are explicit profiler commands, so a useful minimal test is: unity-mcp profiler status
unity-mcp profiler frame-timingThen: unity-mcp profiler startreproduce the slow load and finally: unity-mcp profiler stopIf If those commands work directly but the AI agent fails when invoking them, then the problem is probably on the MCP client/tool-call side. So yes, profiling is supported now; the |
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Setup:
I'm trying to have to profile the game (because it takes 8secs to load) but whenever it tries to call the profiling tools it seems to fail:


MCP server output:
Having the MCP server to print a log about the tool being called would also probable be helpful on helping debug what's happening.
Do profiling tools work for you guys?
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