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Copy pathdatabase_characters.sql
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983 lines (912 loc) · 20.3 KB
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DROP DATABASE IF EXISTS database_characters;
CREATE DATABASE database_characters;
USE database_characters;
CREATE TABLE account_data (
account_id INT NOT NULL,
vip_status int,
vip_duration int,
expanded_warehouse int,
expanded_warehouse_time TIMESTAMP DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
special_character int,
credits int,
web_credits int,
current_character int,
current_type int,
current_ip VARCHAR(45),
current_mac VARCHAR(45),
current_diskserial VARCHAR(45),
current_server int,
PRIMARY KEY (account_id)
);
CREATE TABLE character_info (
guid INT NOT NULL,
slot int,
authority int,
race int,
name VARCHAR(45),
level int,
level_master int,
experience int,
experience_master int,
points int,
points_master int,
strength int,
agility int,
vitality int,
energy int,
leadership int,
world int,
world_x int,
world_y int,
direction int,
money int,
life int,
mana int,
shield int,
stamina int,
add_fruit_points int,
dec_fruit_points int,
expanded_inventory int,
mute_time datetime(6),
admin_flags int,
pk_level int,
pk_count int,
pk_points int,
first_time datetime(6),
santa_claus_gift int,
personal_store_name VARCHAR(45),
goblin_points int,
kick_time datetime(6),
account_id int,
post_count int,
post_day int,
post_month int,
ruud_money int,
level_majestic int,
experience_majestic int,
points_majestic int,
create_date TIMESTAMP DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
hunting_log_visible int,
personal_store_open int,
PRIMARY KEY (guid),
FOREIGN KEY (account_id) REFERENCES account_data(account_id)
);
CREATE TABLE account_warehouse (
id INT NOT NULL,
account_id int,
money int,
password VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (account_id) REFERENCES account_data(account_id)
);
CREATE TABLE account_buff (
id INT NOT NULL,
account_id int,
buff int,
effect_1 int,
value_1 int,
effect_2 int,
value_2 int,
effect_3 int,
value_3 int,
duration int,
flags int,
PRIMARY KEY (id),
FOREIGN KEY (account_id) REFERENCES account_data(account_id)
);
CREATE TABLE character_skill (
id INT NOT NULL,
char_id int,
type int,
skill int,
skill_level int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_gameoption (
id INT NOT NULL,
char_id int,
game_option int,
chat_window int,
q_key int,
w_key int,
e_key int,
r_key int,
qwer_level int,
skill_bind_0 int,
skill_bind_1 int,
skill_bind_2 int,
skill_bind_3 int,
skill_bind_4 int,
skill_bind_5 int,
skill_bind_6 int,
skill_bind_7 int,
skill_bind_8 int,
skill_bind_9 int,
extra_data int,
change_skin int,
additional_options int,
button_bind_1 int,
button_bind_2 int,
button_bind_3 int,
button_bind_4 int,
button_bind_5 int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_quest_evo (
id INT NOT NULL,
char_id int,
state int,
kill_count_1 int,
kill_count_2 int,
kill_count_3 int,
kill_count_4 int,
kill_count_5 int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_friend (
id INT NOT NULL,
char_id int,
friend_name VARCHAR(45),
server_code int,
online int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_mail (
id INT NOT NULL,
char_id int,
subject VARCHAR(45),
message VARCHAR(45),
direction VARCHAR(45),
action int,
photo int,
window_guid int,
date datetime(6),
opened int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE guild_list (
guild_id INT NOT NULL,
guid int,
name VARCHAR(45),
emblem varbinary(32),
notice VARCHAR(45),
alliance int,
hostil int,
score int,
PRIMARY KEY (guild_id)
);
CREATE TABLE guild_members (
id INT NOT NULL,
char_id int,
guild_id int,
ranking int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid),
FOREIGN KEY (guild_id) REFERENCES guild_list(guild_id)
);
CREATE TABLE character_gens (
id INT NOT NULL,
char_id int,
family int,
level int,
contribution int,
reward_date datetime(6),
join_date datetime(6),
left_date datetime(6),
ranking int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_gens_kill (
id INT NOT NULL,
char_id int,
killed_id int,
count int,
date datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_helper (
id INT NOT NULL,
char_id int,
option_flag_1 int,
option_flag_2 int,
item_pick_flag int,
hunting_range int,
item_pick_range int,
distance int,
attack_skill_1 int,
attack_sec_skill_1 int,
attack_sec_skill_2 int,
attack_sec_delay_1 int,
attack_sec_delay_2 int,
buff_skill_1 int,
buff_skill_2 int,
buff_skill_3 int,
time_space_casting int,
percent_autopot int,
percent_autoheal int,
percent_partyheal int,
percent_drainlife int,
item_list int,
buff_item_1 int,
buff_item_2 int,
buff_item_3 int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_buff (
id INT NOT NULL,
char_id int,
character_buff int,
effect_1 int,
value_1 int,
effect_2 int,
value_2 int,
effect_3 int,
value_3 int,
duration int,
flags int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_restriction (
id INT NOT NULL,
char_id int,
restriction int,
time datetime(6),
admin_name VARCHAR(45),
reason VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_statistics (
statistic_id INT NOT NULL,
char_id int,
count int,
PRIMARY KEY (statistic_id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_item_delay (
id INT NOT NULL,
char_id int,
item int,
date datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_chat_block (
id INT NOT NULL,
char_id int,
blocked int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE party (
id INT NOT NULL,
guid INT,
server int,
PRIMARY KEY (id)
);
CREATE TABLE party_member (
id INT NOT NULL,
char_id int,
server int,
party int,
member int,
position int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE account_cash_shop_item (
id INT NOT NULL,
account_id int,
product int,
`option` int,
serial VARCHAR(45),
serial_cash_shop VARCHAR(45),
`server` int,
gift int,
date datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (account_id) REFERENCES account_data(account_id)
);
CREATE TABLE item_data (
id INT NOT NULL,
box int,
slot int,
entry int,
`server` int,
serial int,
serial_cash_shop int,
`level` int,
durability int,
durability_state int,
skill int,
luck int,
`option` int,
excellent int,
ancient int,
option_380 int,
harmony int,
socket_1 int,
socket_2 int,
socket_3 int,
socket_4 int,
socket_5 int,
socket_bonus int,
locked int,
data_1 int,
data_2 int,
data_3 int,
personal_store_price int,
personal_store_job int,
personal_store_jos int,
expire_date datetime(6),
flags int,
PRIMARY KEY (id)
);
CREATE TABLE castle_siege_data (
id INT NOT NULL,
`owner` int,
`status` int,
tax_hunt int,
tax_chaos int,
tax_store int,
hunt_allowed int,
money int,
PRIMARY KEY (id)
);
CREATE TABLE castle_siege_npc (
npc_id INT NOT NULL,
npc int,
id int,
defense_level int,
regen_level int,
life_level int,
life int,
PRIMARY KEY (npc_id)
);
CREATE TABLE castle_siege_guild (
id INT NOT NULL,
guild int,
side int,
score int,
PRIMARY KEY (id)
);
CREATE TABLE castle_siege_registered_guild (
register_id INT NOT NULL,
guild int,
marks int,
PRIMARY KEY (register_id),
FOREIGN KEY (guild) REFERENCES guild_list(guild_id)
);
CREATE TABLE server_signal (
id INT NOT NULL,
`server` int,
`signal` int,
data_1 int,
data_2 int,
data_3 int,
PRIMARY KEY (id)
);
CREATE TABLE crywolf_data (
id INT NOT NULL,
state int,
PRIMARY KEY (id)
);
CREATE TABLE character_kick (
id INT NOT NULL,
char_id int,
character_name VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE item_pentagram_data (
id INT NOT NULL,
type int,
`index` int,
attribute int,
tem_type int,
item_index int,
item_level int,
option_index_rank_1 int,
option_level_rank_1 int,
option_index_rank_2 int,
option_level_rank_2 int,
option_index_rank_3 int,
option_level_rank_3 int,
option_index_rank_4 int,
option_level_rank_4 int,
option_index_rank_5 int,
option_level_rank_5 int,
serial_server VARCHAR(45),
serial VARCHAR(45),
flags int,
data_1 int,
data_2 int,
data_3 int,
PRIMARY KEY (id)
);
CREATE TABLE guild_matching (
id INT NOT NULL,
guild_id int,
text VARCHAR(45),
interest_type int,
level_range int,
class_type int,
board_number int,
`level` int,
level_master int,
race int,
family int,
PRIMARY KEY (id)
);
CREATE TABLE arka_war_data (
id INT NOT NULL,
guild int,
attribute int,
PRIMARY KEY (id)
);
CREATE TABLE serial_check (
id INT NOT NULL,
`server` int,
serial int,
type int,
account_id int,
ip VARCHAR(45),
mac VARCHAR(45),
disk_serial VARCHAR(45),
PRIMARY KEY (id)
);
CREATE TABLE character_score (
id INT NOT NULL,
char_id int,
type int,
`level` int,
score int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_ranking (
event_id INT NOT NULL,
event_ground int,
char_id int,
score int,
PRIMARY KEY (event_id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE item_recovery (
id INT NOT NULL,
char_id int,
item int,
`level` int,
durability int,
skill int,
luck int,
`option` int,
excellent int,
ancient int,
option_380 int,
harmony int,
socket_1 int,
socket_2 int,
socket_3 int,
socket_4 int,
socket_5 int,
socket_bonus int,
data_1 int,
data_2 int,
data_3 int,
serial_server int,
serial int,
serial_cash_shop int,
flags int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_hunting_record (
id INT NOT NULL,
char_id int,
world int,
year int,
month int,
day int,
level int,
duration int,
damage int,
elemental_damage int,
healing int,
killed_count int,
earned_experience int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE monster_respawn (
id INT NOT NULL,
`server` int,
guid int,
date int,
PRIMARY KEY (id)
);
CREATE TABLE character_labyrinth (
id INT NOT NULL,
char_id int,
stage int,
level int,
status int,
killed_monsters int,
earned_experience int,
completed_missions int,
date datetime(6),
goblin_state int,
day_first datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_labyrinth_zone (
id INT NOT NULL,
char_id int,
idx int,
subidx int,
mission_id_1 int,
mission_id_2 int,
mission_id_3 int,
mission_id_4 int,
mission_id_5 int,
mission_count_1 int,
mission_count_2 int,
mission_count_3 int,
mission_count_4 int,
mission_count_5 int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_labyrinth_level (
id INT NOT NULL,
char_id int,
level int,
amount int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_ranking_labyrinth (
id INT NOT NULL,
char_id int,
level int,
stage int,
`index` VARCHAR(45),
killed_monsters int,
earned_experience int,
completed_missions int,
score VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_event_count (
id INT NOT NULL,
char_id int,
event_id int,
count VARCHAR(45),
day datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
/** COMMON DATABASE **/
CREATE TABLE character_mini_bomb (
id INT NOT NULL,
char_id int,
state VARCHAR(45),
score VARCHAR(45),
total_score VARCHAR(45),
cdate datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_mini_bomb_grid (
id INT NOT NULL,
char_id int,
cell VARCHAR(45),
`value` VARCHAR(45),
`status` VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_mini_bomb_ranking (
id INT NOT NULL,
char_id int,
state VARCHAR(45),
score VARCHAR(45),
bombs_founded int,
bombs_failed int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_mu_roomy (
id INT NOT NULL,
char_id int,
playing int,
type VARCHAR(45),
score VARCHAR(45),
card_count VARCHAR(45),
special_card_count int,
date datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_mu_roomy_deck (
id INT NOT NULL,
char_id int,
type VARCHAR(45),
slot VARCHAR(45),
color VARCHAR(45),
number VARCHAR(45),
state VARCHAR(45),
play_slot int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_mu_roomy_ranking (
id INT NOT NULL,
char_id int,
type VARCHAR(45),
score VARCHAR(45),
remain_card int,
remain_special_card int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_warp_favorite_list (
id INT NOT NULL,
char_id int,
slot VARCHAR(45),
`data` datetime(6),
warp_id VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_quest_guided (
id INT NOT NULL,
char_id int,
quest VARCHAR(45),
count VARCHAR(45),
state VARCHAR(45),
date datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_jewel_bingo (
id INT NOT NULL,
char_id int,
state VARCHAR(45),
box VARCHAR(45),
count VARCHAR(45),
score1 VARCHAR(45),
score2 VARCHAR(45),
score3 VARCHAR(45),
date datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_jewel_bingo_grid (
id INT NOT NULL,
char_id int,
type VARCHAR(45),
slot VARCHAR(45),
`value` VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_jewel_bingo_ranking (
id INT NOT NULL,
char_id int,
type VARCHAR(45),
score1 VARCHAR(45),
score2 VARCHAR(45),
score3 VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_scramble_ranking (
id INT NOT NULL,
char_id int,
word VARCHAR(45),
shuffle_word VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_race_ranking (
id INT NOT NULL,
char_id int,
race VARCHAR(45),
`start` VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE guild_score (
id INT NOT NULL,
guild_id int,
score int,
PRIMARY KEY (id),
FOREIGN KEY (guild_id) REFERENCES guild_list(guild_id)
);
CREATE TABLE event_castle_siege_ranking (
id INT NOT NULL,
guild_id int,
guild_name VARCHAR(45),
character_count VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (guild_id) REFERENCES guild_list(guild_id)
);
CREATE TABLE event_castle_siege_time (
id INT NOT NULL,
char_id int,
char_name VARCHAR(45),
char_rank int,
player_data int,
guild_id int,
guild_name VARCHAR(45),
type VARCHAR(45),
time datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid),
FOREIGN KEY (guild_id) REFERENCES guild_list(guild_id)
);
CREATE TABLE event_castle_siege_kill (
id INT NOT NULL,
char_id int,
char_name VARCHAR(45),
char_rank int,
state VARCHAR(45),
player_data_01 int,
guild_id_01 int,
guild_name_01 int,
killer_id int,
killer_name int,
killer_rank int,
player_data_02 int,
guild_id_02 int,
guild_name_02 int,
world int,
world_x int,
world_y int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_arka_war_kill (
id INT NOT NULL,
char_id int,
char_name VARCHAR(45),
char_rank int,
player_data_01 int,
guild_id_01 int,
guild_name_01 int,
killer_id int,
killer_name int,
killer_rank int,
player_data_02 int,
guild_id_02 int,
guild_name_02 int,
world int,
world_x int,
world_y int,
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_arka_war_ranking (
id INT NOT NULL,
guild_id_01 int,
guild_name_01 VARCHAR(45),
guild_id_02 int,
guild_name_02 VARCHAR(45),
character_count VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (guild_id_01) REFERENCES guild_list(guild_id),
FOREIGN KEY (guild_id_02) REFERENCES guild_list(guild_id)
);
CREATE TABLE character_deleted (
id INT NOT NULL,
account_id int,
char_id int,
name VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (account_id) REFERENCES account_data(account_id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_date (
id INT NOT NULL,
char_id int,
date VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_majestic_tree (
idm INT NOT NULL,
char_id int,
type VARCHAR(45),
section VARCHAR(45),
id int,
level VARCHAR(45),
PRIMARY KEY (idm),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_majestic_stats (
stats_id INT NOT NULL,
char_id int,
id int,
level VARCHAR(45),
PRIMARY KEY (stats_id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_numeric_baseball (
id INT NOT NULL,
char_id int,
state VARCHAR(45),
score VARCHAR(45),
number_1 VARCHAR(45),
number_2 VARCHAR(45),
number_3 VARCHAR(45),
numbers VARCHAR(45),
strikes VARCHAR(45),
balls VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_numeric_baseball_ranking (
id INT NOT NULL,
char_id int,
score VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_labyrinth_schedule (
id INT NOT NULL,
server VARCHAR(45),
state VARCHAR(45),
start_date datetime(6),
PRIMARY KEY (id)
);
CREATE TABLE event_labyrinth_league (
id INT NOT NULL,
category VARCHAR(45),
char_id int,
char_name VARCHAR(45),
char_class VARCHAR(45),
score VARCHAR(45),
league_score VARCHAR(45),
time datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE event_dungeon_instance (
dg_id INT NOT NULL,
char_id int,
id VARCHAR(45),
time datetime(6),
PRIMARY KEY (dg_id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_quest_mu (
id INT NOT NULL,
char_id int,
quest_id int,
state VARCHAR(45),
objective VARCHAR(45),
date datetime(6),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);
CREATE TABLE character_monster_soul (
soul_id INT NOT NULL,
char_id int,
type VARCHAR(45),
id int,
amount VARCHAR(45),
PRIMARY KEY (id),
FOREIGN KEY (char_id) REFERENCES character_info(guid)
);