From 8f82aa7d94e33d84a1825be1e5cbd18163fa8f96 Mon Sep 17 00:00:00 2001 From: Glyalith Date: Sun, 6 Sep 2026 20:03:17 -0600 Subject: [PATCH] Fonts: say what Global Font covers, and what it does not Global Font styles our own text; Blizzard's is left alone unless Apply to All Game Text is on. The row had no tooltip at all, so someone who set a font and saw the quest log and spellbook keep the game face had nothing to read and no reason to look further down the section. Reported that way. The toggle's own tooltip already explains it, which is only useful once you have found the toggle. --- EllesmereUIOptions/EUI_Fonts_Options.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/EllesmereUIOptions/EUI_Fonts_Options.lua b/EllesmereUIOptions/EUI_Fonts_Options.lua index 966bb55c5..b6d1a552a 100644 --- a/EllesmereUIOptions/EUI_Fonts_Options.lua +++ b/EllesmereUIOptions/EUI_Fonts_Options.lua @@ -1432,6 +1432,7 @@ function _G._EUI_BuildFontsPage(pageName, parent, yOffset) _, h = W:DualRow(parent, y, { type="dropdown", text="Global Font", + tooltip="Sets the font EllesmereUI uses for its own text. Blizzard's own text, such as the quest log and spellbook, keeps the game font until you turn on Apply to All Game Text below.", values=fontDropValues, order=fontDropOrder, getValue=function() local g = EllesmereUI.GetFontsDB().global or "Expressway"