From cfeb4ba164a6ba0a326a22a3bc9463cda7832f39 Mon Sep 17 00:00:00 2001 From: tenngoxars Date: Mon, 7 Sep 2026 15:05:33 +0800 Subject: [PATCH] locale(zhCN): catch up with 9.1.6 additions --- EllesmereUILocales/zhCN.lua | 171 ++++++++++++++++++++++++++++++++++++ 1 file changed, 171 insertions(+) diff --git a/EllesmereUILocales/zhCN.lua b/EllesmereUILocales/zhCN.lua index 0d0b56a29..dce337563 100644 --- a/EllesmereUILocales/zhCN.lua +++ b/EllesmereUILocales/zhCN.lua @@ -8041,3 +8041,174 @@ L["The scriptProfile CVar is enabled."] = "scriptProfile 控制台变量已启 L["The taintLog CVar is enabled."] = "taintLog 控制台变量已启用。" L["The taintLog and scriptProfile CVars are enabled."] = "taintLog 和 scriptProfile 这两个控制台变量均已启用。" L["Tracking it also makes the fill show Ignore Pain alone; without it the fill shows your total absorb, so other shields can add to it."] = "追踪该效果后,填充会仅显示无视痛苦;未追踪时,填充显示您的总吸收量,因此其他护盾也会计入其中。" + +-- == 9.1.4 - 9.1.6 新增条目 =================================================== + +-- 背包与银行 (Bags & Bank) +L["Stack Splitter"] = "堆叠拆分器" +L["Auto Split"] = "自动拆分" +L["Split Stack"] = "拆分堆叠" +L["Shift-click a stack in the bags or bank to open a split dialog with an Auto Split button, which splits the stack into empty slots repeatedly until only the chosen amount or less remains. Off uses the default split popup."] = "在背包或银行中 Shift+点击 堆叠物品可打开带有“自动拆分”按钮的拆分对话框,它会将堆叠重复拆分到空格子中,直至仅剩余所选数量或更少。关闭此项则使用默认拆分弹窗。" +L["Bank Organization"] = "银行整理" +L["Category Sidebar"] = "分类侧边栏" +L["Turn on Category Sidebar first, or the sidebar would have nothing left to navigate with."] = "请先开启“分类侧边栏”,否则侧边栏将没有任何导航项。" +L["List item categories in the bank sidebar the way the bags sidebar does -- groups such as The Armory with Weapons and Armor under them. Selecting one filters the grid to that category. Categories that split further list their parts as a third level while selected: Professions by profession, Armor by equipment slot, Trade Goods by material. Spans your character bank and warband together, so a category shows everything you own."] = "像背包侧边栏一样在银行侧边栏中列出物品类别——例如“军备库”下包含武器与护甲。选中某类别可将网格筛选为该类别。可进一步细分的类别在选中时会作为第三层列出:专业按专业细分,护甲按装备栏位细分,商品按材料细分。同时涵盖个人银行与战团银行,因此每个类别都会展示你拥有的全部物品。" +L["Hide Bank Tabs in Sidebar"] = "在侧边栏中隐藏银行标签页" +L["Drop the individual Tab 1 / Tab 2 / Warbank Tab entries once the category list is doing the navigating. The consolidated views stay. Note that right-clicking a tab entry is the only way to rename a tab or change its deposit filters, so leave this off if you still need that."] = "当分类列表用于导航时,隐藏独立的“标签页 1 / 标签页 2 / 战团银行标签页”条目。整合视图仍会保留。请注意,右键点击标签页条目是重命名标签页或更改其存放过滤条件的唯一途径,若你仍需要该操作请保持关闭。" +L["Right-click a tab in the bank sidebar to rename it or set its deposit filters."] = "右键点击银行侧边栏中的标签页可对其重命名或设置存放过滤条件。" +L["GROUPING"] = "分组" +L["Group by Category"] = "按类别分组" +L["Split items by category -- Armor, Consumables, Professions and so on -- using the same category list, order and renames as the All Items bag view. Nests inside the expansion headers when Nest by Expansion is also on. Categories that split further do so automatically: gear by equipment slot, Professions and Trade Goods by profession and material type."] = "按类别拆分物品——护甲、消耗品、专业等——使用与“全部物品”背包视图相同的类别列表、顺序和重命名。当同时开启“按资料片嵌套”时,会嵌套在资料片标题内。可进一步细分的类别会自动拆分:装备按装备栏位,专业与商品按专业和材料类型拆分。" +L["Turn on Nest by Expansion or Group by Category first; the flat view has nowhere to move empty slots to."] = "请先开启“按资料片嵌套”或“按类别分组”;平铺视图无法移动空格子。" +L["Hide Empty Slots When Grouped"] = "分组时隐藏空格子" +L["While either grouping toggle is on, drop the trailing block of empty slots so the view only shows items. Turn this off to keep the free slots visible for depositing."] = "当任一分组选项开启时,隐藏末尾成块的空格子,使视图仅显示物品。关闭此项以保持空格子可见,方便存放物品。" +L["Empty Slots"] = "空格子" +L["No Items"] = "无物品" +L["In the OneBank and OneWarbank views, split the grid under expansion headers, newest first. Per-tab views are unaffected."] = "在整合银行与整合战团银行视图中,按资料片标题拆分网格,最新资料片置顶。单个标签页视图不受影响。" +L["Show Clear Button"] = "显示清除按钮" +L["Window scale, icon zoom and item level settings are shared with the Bags page."] = "窗口缩放、图标缩放和物品等级设置与“背包”页面共享。" + +-- 冷却管理器 (Cooldown Manager) +L["Show Glows Only in Combat (global)"] = "仅在战斗中显示发光(全局)" +L["Hide every Cooldown Manager glow while you are out of combat: proc glows, active state, max stacks, buff and pandemic glows, cooldown ready glows and bar glows.\n\nThey come back the moment you enter combat, including a glow that started before the pull.\n\nApplies to every CDM bar and to the Tracking Bars at once. Glows from other EllesmereUI modules are not affected.\n\nThe Bar Glows page keeps its own per-mapping Only In Combat toggle; this one applies on top of it."] = "脱战时隐藏冷却管理器的所有发光:触发发光、激活状态、满层发光、增益与DoT发光、冷却就绪发光和条发光。\n\n进入战斗的瞬间它们会恢复显示,包括开怪前就已经开始的发光。\n\n同时应用于每一个冷却管理器条和追踪条。来自 EllesmereUI 其他模块的发光不受影响。\n\n“条发光”页面保留其专属的“仅战斗中”独立开关;此全局选项会叠加在其之上生效。" +L["Enable Glow at Stacks"] = "启用层数发光" +L["Enable At Stacks"] = "启用达到层数" +L["At Stacks"] = "达到层数" +L["Glow at Stacks"] = "达到层数发光" +L["Glow at Stacks Comparisons"] = "层数发光比较方式" +L["Comparison"] = "比较方式" +L["Above (>)"] = "大于 (>)" +L["At Least (>=)"] = "大于等于 (>=)" +L["Exactly (=)"] = "等于 (=)" +L["At Most (<=)"] = "小于等于 (<=)" +L["Below (<)"] = "小于 (<)" +L["Only glow once the buff's stack count matches the comparison set via the gear."] = "仅在增益层数满足齿轮菜单中设置的比较条件时发光。" +L["Replaces Buff Glow: the icon glows when its stack count matches the comparison below, using this spell's Buff Glow style (Modern WoW Glow if none is set)."] = "替换增益发光:当图标层数满足下方的比较条件时发光,采用该法术的增益发光样式(未设置时默认使用现代魔兽发光)。" +L["Not available in Buff Missing mode"] = "在“缺少增益”模式下不可用" +L["Show Stack Text"] = "显示层数文本" +L["Stack Text and Glows"] = "层数文本与发光" +L["Liquid Luster"] = "液态光泽" + +-- 光环与减益 (Auras & Debuffs) +L["Less Common Filters"] = "不常用过滤器" +L["Max Duration and Less Common Filters"] = "最大持续时间与不常用过滤器" +L["Cast By You"] = "由你施放" +L["Debuffs applied by you or your pet"] = "由你或你的宠物施加的减益" +L["Debuffs applied by you or your pet."] = "由你或你的宠物施加的减益。" +L["From Any Player"] = "来自任意玩家" +L["Debuffs caused by any player or player pet. The opposite of Non-Player Auras; checking one clears the other"] = "由任意玩家或玩家宠物造成的减益。与“非玩家光环”互斥;勾选其中一项会自动清除另一项" +L["Debuffs caused by any player or player pet. The opposite of Non-Player Auras; checking one clears the other."] = "由任意玩家或玩家宠物造成的减益。与“非玩家光环”互斥;勾选其中一项会自动清除另一项。" +L["Can Apply Aura"] = "可施加光环" +L["Debuffs your own class is able to apply"] = "你的职业可以施加的减益" +L["Debuffs your own class is able to apply."] = "你的职业可以施加的减益。" +L["Debuffs with the Magic dispel type"] = "具有魔法驱散类型的减益" +L["Debuffs with the Magic dispel type."] = "具有魔法驱散类型的减益。" +L["Debuffs with the Curse dispel type"] = "具有诅咒驱散类型的减益" +L["Debuffs with the Curse dispel type."] = "具有诅咒驱散类型的减益。" +L["Debuffs with the Poison dispel type"] = "具有中毒驱散类型的减益" +L["Debuffs with the Poison dispel type."] = "具有中毒驱散类型的减益。" +L["Debuffs with the Disease dispel type"] = "具有疾病驱散类型的减益" +L["Debuffs with the Disease dispel type."] = "具有疾病驱散类型的减益。" +L["Debuffs with the Bleed dispel type"] = "具有流血驱散类型的减益" +L["Debuffs with the Bleed dispel type."] = "具有流血驱散类型的减益。" +L["Unlimited"] = "无限制" +L["Only show debuffs whose full duration is at most this many seconds. Combines with the filters; Unlimited applies no cap."] = "仅显示总持续时间不超过此秒数的减益。与过滤器合并生效;“无限制”则不设上限。" +L["Enter the maximum debuff duration in seconds:"] = "输入最大减益持续时间(秒):" + +-- 框体可见性与专精覆盖 (Visibility & Overrides) +L["Not Skyriding (Airborne)"] = "非驭空术(空中)" +L["The exact inverse of Skyriding (Airborne): anything that is not airborne on a glide-capable mount or flight form, standing on the ground included."] = "与“驭空术(空中)”完全相反:任何未处于可滑翔坐骑或飞行形态空中状态的情形,包括站在地面上。" +L["In Vehicle"] = "载具中" +L["While seated in a vehicle."] = "乘坐载具时。" +L["Resting"] = "休息中" +L["While resting, in a city or at an inn."] = "处于休息状态时,在主城或旅店中。" +L["This element shows as soon as ONE Show condition matches. Hide keeps its meaning in both match modes: a checked Hide always hides, on every row."] = "只要满足任意一项“显示”条件,此元素就会显示。“隐藏”在两种匹配模式下的含义保持不变:勾选的“隐藏”在每一行都始终生效。" +L["Combines with the conditions below: shows outright once at least one passes, otherwise still reveals on hover. A checked Hide state still hides it, hover included."] = "与下方条件合并判断:只要满足至少一项条件即直接显示,否则仍可在鼠标悬停时显现。勾选的“隐藏”状态仍会将其隐藏,包括鼠标悬停。" +L["Makes this the override. It replaces the whole Visibility setting, so the conditions below no longer apply while it does. Click it again to remove the override."] = "将其设为覆盖。它会替换整个可见性设置,因此生效时下方的条件不再起作用。再次点击可移除该覆盖。" +L["Not overridable"] = "不可覆盖" +L["Not overridable. These conditions are shared and can only be changed while no override is being edited. An override replaces the Visibility setting outright -- Never, Always or Mouseover -- and ignores everything set here while it applies."] = "不可覆盖。这些条件是全局共享的,只有在未编辑任何覆盖时才能更改。覆盖会彻底替换可见性设置——从不、总是或鼠标悬停——并在生效时忽略此处设置的一切条件。" +L["Not overridable. These conditions are shared and can only be changed while no override is being edited. An override replaces the Visibility setting outright -- Never, Always or Mouseover -- and ignores everything set here while it applies. Mouseover is sealed here too for this element: its hover mechanism follows the shared setting, so an override could only leave it shown."] = "不可覆盖。这些条件是全局共享的,只有在未编辑任何覆盖时才能更改。覆盖会彻底替换可见性设置——从不、总是或鼠标悬停——并在生效时忽略此处设置的一切条件。此元素的“鼠标悬停”在此处同样被锁定:其悬停机制遵循共享设置,因此覆盖只能让其保持显示。" +L["Mouseover is sealed here too for this element: its hover mechanism follows the shared setting, so an override could only leave it shown."] = "此元素的“鼠标悬停”在此处同样被锁定:其悬停机制遵循共享设置,因此覆盖只能让其保持显示。" + +-- 生活质量与美化 (Quality of Life & Skins) +L["Center Reticle"] = "中心准星" +L["Adds a small filled dot at the center of the cursor circle. Uses the same color and opacity as the circle."] = "在光标圆环中心添加一个小实心圆点。使用与圆环相同的颜色和不透明度。" +L["Crosshair Frame Strata"] = "准星框体层级" +L["Show Icon when Sated"] = "心满意足时显示图标" +L["Show Icon with Ready Text"] = "显示带有就绪文字的图标" +L["Show the Sated/Exhaustion lockout countdown on the icon."] = "在图标上显示心满意足/精疲力竭状态倒计时。" +L["Once the lockout expires, show a Ready label on the icon in place of the countdown. The visibility rule above still applies."] = "心满意足/精疲力竭结束后,在图标上显示“就绪”标签替代倒计时。上方的可见性规则仍然生效。" +L["Ready Size"] = "就绪字号" +L["Friend Notifications"] = "好友通知" +L["Friend Notifications Skin"] = "好友通知皮肤" +L["The Battle.net popup when a friend comes online or goes offline, plus broadcasts and invites."] = "好友上线或离线时的战网弹窗通知,以及广播与邀请。" +L["Changing the Friend Notifications reskin requires a UI reload to fully swap between Blizzard and Ellesmere styles."] = "更改好友通知皮肤需要重载界面,以在暴雪样式与 Ellesmere 样式之间完全切换。" +L["Queue Timer Style"] = "队列计时器样式" +L["Shows a countdown bar below the queue accept popup indicating how long you have to accept. Works with or without the reskin. Use the swatch and cog to set the countdown text color, text size, bar height and text offset."] = "在排队确认弹窗下方显示倒计时条,指示还剩多少时间可以确认。无论是否开启美化皮肤均可使用。使用颜色块与齿轮设置倒计时文本颜色、文本字号、条高度和文本偏移。" +L["Shows a countdown bar below the queue accept popup indicating how long you have to accept. Works with or without the reskin. Use the swatch and cog to set the countdown text color, text size. bar height and text offset."] = "在排队确认弹窗下方显示倒计时条,指示还剩多少时间可以确认。无论是否开启美化皮肤均可使用。使用颜色块与齿轮设置倒计时文本颜色、文本字号、条高度和文本偏移。" +L["Countdown Text Color"] = "倒计时文字颜色" +L["Text Offset Y"] = "文字 Y 轴偏移" +L["Moves the countdown number up or down relative to the bar."] = "相对于计时条向上或向下移动倒计时数字。" + +-- 快速菜单与伤害统计 (Quickdraw & Damage Meters) +L["Outfits"] = "配装方案" +L["Show/Hide Windows Keybind"] = "显示/隐藏窗口快捷键" +L["Keybind Scope"] = "快捷键范围" +L["Include Combat Timer"] = "包含战斗计时器" +L["Include Spell History"] = "包含法术记录" + +-- 杂项与宠物 (Misc & Pets) +L["Warlock Demon Reminder"] = "术士恶魔提醒" +L["Imp"] = "小鬼" +L["Voidwalker"] = "虚空行者" +L["Felhunter"] = "地狱猎犬" +L["Sayaad"] = "萨亚德" +L["You have not learned %1$s."] = "你尚未学会 %1$s。" +L["Friendly NPC Name Styling"] = "友方 NPC 名字样式" +L["Hide Trailing Zeros"] = "隐藏末尾零" +L["Unit & Raid Frames"] = "单位与团队框体" + +-- 版本更新说明 (What's New) +L["Performance Patch Follow-Up"] = "性能补丁后续优化" +L["The bank window catches up to the bags: nest OneBank and OneWarbank by expansion, group items by your bag categories with automatic splits by equipment slot, profession and material, and browse a category sidebar that spans your character bank and warband together."] = "银行窗口看齐背包功能:整合银行与整合战团银行支持按资料片嵌套、按背包类别分组并自动按装备栏位、专业和材料拆分,以及浏览同时跨越个人银行与战团银行的分类侧边栏。" +L["Spec and conditional overrides can now hold the Visibility setting itself, replacing it with Never, Always or Mouseover for those specs."] = "专精与条件覆盖现在可以直接接管“可见性”设置本身,为对应专精替换为“从不”、“总是”或“鼠标悬停”。" +L["Glow at Stacks can now fire Below, At Most, Exactly, At Least or Above the stack count you set, still secret-safe in combat"] = "“达到层数发光”现支持在低于、至多、恰好、至少或高于所设层数时触发,战斗中依然安全防污染" +L["Debuff filters on Player Aura Bars, Raid Frames and the player frame gain a Less Common Filters section: Cast By Me, Any Player, Magic, Curse, Poison, Disease, Bleed and Can Apply. A new Max Duration dropdown beside Filters keeps long debuffs off Player Aura Bars and Raid Frames."] = "玩家光环条、团队框体与玩家框体的减益过滤器新增“不常用过滤器”部分:由我施放、任意玩家、魔法、诅咒、中毒、疾病、流血与可施加。过滤器旁的“最大持续时间”下拉菜单可防止超长减益出现在玩家光环条与团队框体上。" +L["The Battle.net friend online and offline toast gets a window skin, with its own Friend Notifications card"] = "战网好友上线与离线通知新增窗口皮肤,并配有专属的“好友通知”卡片" +L["Allowed Demons picks which demons count as correct for any Warlock spec, and the Missing Pet reminder now summons on click"] = "“允许的恶魔”可选择任意术士专精判定为正确的恶魔,且“缺少宠物”提醒现支持点击直接召唤" +L["Configurable text color, size, bar height and text position for the queue accept countdown, via a swatch and cog beside Show Queue Timer"] = "可通过“显示排队计时器”旁的色块与齿轮自定义排队确认倒计时的文字颜色、字号、条高度和文字位置" +L["A Frame Strata dropdown in the Character Crosshair cog controls whether the crosshair draws above or below other UI"] = "角色准星齿轮设置中新增“框体层级”下拉菜单,用于控制准星绘制在其他界面之上还是之下" +L["Name-only friendly NPC plates gain configurable name color, title color and title size in the Friendly NPC Settings cog"] = "纯名字友方 NPC 姓名板可在“友方 NPC 设置”齿轮中自定义名字颜色、头衔颜色与头衔字号" +L["Whirlwind and Sweeping Strikes Thresholds"] = "旋风斩与横扫攻击阈值" +L["The Whirlwind and Sweeping Strikes bar honors the Empty Bar Overlay again so spent charges show in Dark Mode, no longer draws a second set of divider lines with Bar Spacing set, hides its threshold strip while thresholds are disabled, and accepts a stack threshold up to 20."] = "旋风斩与横扫攻击条恢复支持“空条覆盖层”以在深色模式下显示已消耗充能,设置条间距时不再绘制第二组分割线,阈值禁用时隐藏阈值条,且层数阈值上限提升至 20。" +L["Always on for Whirlwind and Sweeping Strikes charges: range coloring at/above the threshold is the only way these bars can display thresholds."] = "旋风斩与横扫攻击充能始终启用:达到或超过阈值的范围着色是此类条显示阈值的唯一方式。" +L["Threshold and band colors work on the Whirlwind and Sweeping Strikes charge bar again, drawn as color ranges along the fill"] = "旋风斩与横扫攻击充能条恢复支持阈值和区间颜色,沿填充区域绘制为颜色区间" +L["Whirlwind and Sweeping Strikes thresholds only support the 'From' direction."] = "旋风斩与横扫攻击阈值仅支持“右 (From)”方向。" +L["Liquid Luster is available as a Custom Buff Bar potion preset alongside Light's Potential and Potion of Recklessness."] = "自定义增益条的药水预设中新增“液态光泽”,与“圣光潜力”及“鲁莽药水”并列。" +L["With health decimals on, full health renders 100% instead of 100.0% while real decimals like 99.5% stay"] = "开启生命值小数时,满血显示为 100% 而非 100.0%,同时保留 99.5% 这类真实小数" +L["A checked Hide visibility condition now always hides its element in both match modes, and every condition has its own Show and Hide row, with new Out of Combat and Not Skyriding (Airborne) rows."] = "勾选的“隐藏”可见性条件现在在两种匹配模式下都会强制隐藏其元素,并且每个条件都有独立的“显示”和“隐藏”行,新增了“脱离战斗”和“非驭空术(空中)”行。" +L["Glow at Stacks no longer shows a faint glow before the buff reaches the set stack count, and the Shape Glow style now respects the threshold."] = "增益达到所设层数前“达到层数发光”不再显示微弱残影,且形状发光样式现能正常遵循阈值。" +L["The pet frame updates its name and portrait when you swap pets (for example Voidwalker to Felhunter)."] = "更换宠物时(例如从虚空行者换为地狱猎犬),宠物框体会立即更新其名字与头像。" +L["Keybinds set in EllesmereUI's own key fields now fire when two or more modifiers are held (for example Ctrl+Alt+1); re-bind any that never triggered."] = "在 EllesmereUI 自带按键栏中设置的快捷键现支持同时按住两个或更多修饰键(例如 Ctrl+Alt+1);请重新绑定此前无法触发的按键。" +L["The refresh rate now bottoms out at 0.5s (lower saved values move up to it), trimming memory churn during combat."] = "刷新率下限现在锁定为 0.5 秒(更低的保存值会自动上调),减少战斗中的内存波动。" +L["In-combat ally breakdowns are now dungeon-only, cutting Damage Meters memory use in raids where duplicate specs blocked most of them anyway."] = "战斗中盟友细分数据现仅在地下城生效,降低伤害统计在团队副本中的内存占用(团队副本中重复专精无论如何也会屏蔽大部分数据)。" +L["A spec override setting Visibility to Never no longer leaves the frame missing after switching back to another spec."] = "将可见性设为“从不”的专精覆盖在切回其他专精后不再导致框体丢失。" +L["Class Resource pips no longer widen after a zone change on positions other than Above Health Bar."] = "除“生命值条上方”以外的位置,职业资源指示点在跨区域后不再异常变宽。" +L["Max Health Style shows on its own again when Absorb Style is set to None."] = "当吸收样式设为“无”时,最大生命值样式现可单独正常显示。" +L["Death Knight rune pips now honor Border on Individual Pips like every other pip type."] = "死亡骑士符文指示点现在像其他指示点类型一样支持“单个指示点边框”。" +L["The LFG Reminder popup now matches dungeon names on every client language, not only English and Russian."] = "队伍查找器提醒弹窗现支持所有客户端语言匹配地下城名称,不再仅限于英语和俄语。" +L["Quest objective progress no longer stops updating until a reload (a fishing count or summon bar stuck mid-way)."] = "任务目标进度不再卡住停止更新直至重载(如钓鱼计数或召唤条中途卡死)。" +L["Target, Focus and Targeted Spell cast bars no longer truncate spell names when there is no target text sharing the bar."] = "目标、焦点和点名施法条在没有目标文本占用条空间时不再截断法术名称。" +L["With the Rectangular shape, player and party arrows no longer draw in the hidden bands above and below the map, and combat transitions no longer leave the map cut off wrong."] = "使用矩形小地图时,玩家与队友箭头不再绘制在地图上下隐藏带内,且战斗切换不再导致地图异常裁剪。" +L["Picking a raid marker from the fallback unit menu (shown for group members whose data has not streamed in) is now greyed out like the other unavailable actions there instead of throwing a blocked-action error."] = "在兜底单位菜单中选择团队标记(用于尚未完成数据流传输的队友)现已与其他不可用动作一样置灰,不再抛出动作受阻错误。" +L["Deaths show their real time of death during the fight instead of 0:00 until combat ends."] = "战斗中阵亡会显示其实际阵亡时间,而不再直到脱战都显示 0:00。" +L["Hovering names in the Guild & Communities roster no longer errors, and member tooltips keep their race and class lines."] = "在公会与社区名册中鼠标悬停在名字上不再报错,且成员鼠标提示保留其种族与职业行。" +L["Raid frame absorbs and health ticks, nameplate health updates, tracking bar pairing and unit frame absorbs all do less work per event"] = "团队框体吸收与生命值跳数、姓名板生命值更新、追踪条配对与单位框体吸收在每次事件中执行的工作量均有所减少" +L["Tracked buffs no longer randomly stay hidden on some group members' frames."] = "被追踪的增益不再在部分队友框体上偶发性保持隐藏。" +L["The target effect's border size no longer snaps back to normal while a cast bar is shown with Border Wraps Around Cast Bar enabled."] = "启用“边框环绕施法条”时,在显示施法条期间目标效果的边框大小不再猛弹回常规尺寸。" +L["Out-of-range coloring now tracks the spell actually on the icon while a proc or talent override replaces it, instead of the base spell's range."] = "当触发效果或天赋覆盖替换图标上的法术时,超出射程着色现在追踪当前实际法术的射程,而非基础法术。" +L["Opening Myslot again forces every bar visible, including bars using Match Any, Hide with Target or the mounted visibility conditions."] = "再次打开 Myslot 时会强制显示所有动作条,包括使用“匹配任意”、“有目标时隐藏”或坐骑可见性条件的条。" +L["Apply to This Spell and Apply to Bar no longer reset a picked Active State color (or other value-carrying settings on preset icons, trinkets and racials) back to defaults."] = "“应用于此法术”和“应用于条”不再将已选取的激活状态颜色(或预设图标、饰品和种族特长上的其他数值设置)重置回默认值。" +L["Entering an instance with the taintLog or scriptProfile debug CVars enabled shows a one-time reminder with a button to disable them, since they cost performance."] = "开启 taintLog 或 scriptProfile 调试控制台变量 (CVar) 进入副本时会显示一次性提醒,附带一键禁用按钮以避免影响性能。" +L["Brazilian Portuguese, Korean and Traditional Chinese caught up on the 9.1.4 strings (bank grouping, visibility overrides, the queue timer style and more)."] = "巴西葡萄牙语、韩语与繁体中文跟进了 9.1.4 字符串(银行分组、可见性覆盖、队列计时器样式等)。" +L["Simplified Chinese caught up on the recent additions (chat recall, the performance reminder, Ignore Pain tracking and more)."] = "简体中文跟进了最近的新增内容(聊天记录回溯、性能提醒、无视苦痛追踪等)。"