-
Notifications
You must be signed in to change notification settings - Fork 5
Expand file tree
/
Copy pathvector_3d.c
More file actions
62 lines (54 loc) · 1.41 KB
/
Copy pathvector_3d.c
File metadata and controls
62 lines (54 loc) · 1.41 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
#include "vector_3d.h"
#include <stdint.h>
vector_ijk vector_3d_initialize(float a, float b, float c) {
vector_ijk v;
v.a = a;
v.b = b;
v.c = c;
return v;
}
vector_ijk vector_3d_sum(vector_ijk v1, vector_ijk v2) {
vector_ijk v;
v.a = v1.a + v2.a;
v.b = v1.b + v2.b;
v.c = v1.c + v2.c;
return v;
}
vector_ijk vector_3d_difference(vector_ijk v1, vector_ijk v2) {
vector_ijk v;
v.a = v1.a - v2.a;
v.b = v1.b - v2.b;
v.c = v1.c - v2.c;
return v;
}
float vector_3d_dot_product(vector_ijk v1, vector_ijk v2) {
return (v1.a * v2.a + v1.b * v2.b + v1.c * v2.c);
}
vector_ijk vector_3d_cross_product(vector_ijk v1, vector_ijk v2) {
vector_ijk v;
v.a = v1.b * v2.c - v1.c * v2.b;
v.b = v1.c * v2.a - v1.a * v2.c;
v.c = v1.a * v2.b - v1.b * v2.a;
return v;
}
vector_ijk vector_3d_normalize(vector_ijk v1) {
vector_ijk v2;
float one_by_sqrt;
one_by_sqrt = InvSqrt(v1.a * v1.a + v1.b * v1.b + v1.c * v1.c);
v2.a = v1.a * one_by_sqrt;
v2.b = v1.b * one_by_sqrt;
v2.c = v1.c * one_by_sqrt;
return v2;
}
vector_ijk vector_3d_scale(vector_ijk v1, float scale) {
vector_ijk v2;
v2.a = v1.a * scale;
v2.b = v1.b * scale;
v2.c = v1.c * scale;
return v2;
}
float InvSqrt(float x) {
uint32_t i = 0x5F1F1412 - (*(uint32_t*)&x >> 1);
float tmp = *(float*)&i;
return tmp * (1.69000231f - 0.714158168f * x * tmp * tmp);
}