As you may already know, Unity Render Streaming has a Furioos-compatible signaling option. This means that you can build a dedicated version of your application, host it on Furioos, and share it with thousands of customers who will enjoy all the features of Unity Render Streaming. But you will not have to deal with any of the difficulties of setting up a private server, a machine in the cloud or manage the scalability of your solution.
To do so, the requirement is to select FurioosSignaling in the Signaling type parameter of the RenderStreaming component.
This allow your application to connect to Furioos services when running on the managed virtual machines.
Then just build a standalone Windows version of your application, and zip it! Don't try to build iOS, Android, linux or whatever version of your app, Furioos only support Windows applications. Also, be sure to zip the whole exported folder with all files and sub-folders, not just the ".exe" file.
Finally just upload it on your account at https://portal.furioos.com/ . If you need futher help to upload your application on Furioos, please follow this tutorial.
You can check the stream type on https://portal.furioos.com/ by clicking to the "more options" button in the toolbar.


