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DriverControl.java
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package org.firstinspires.ftc.teamcode;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.hardware.DcMotor;
import com.qualcomm.robotcore.util.ElapsedTime;
@com.qualcomm.robotcore.eventloop.opmode.TeleOp(name="Tele Op", group="Linear OpMode")
public class DriverControl extends LinearOpMode {
// Declare OpMode members for each of the 4 motors.
private ElapsedTime runtime = new ElapsedTime();
private DcMotor leftFrontDrive = null;
private DcMotor leftBackDrive = null;
private DcMotor rightFrontDrive = null;
private DcMotor rightBackDrive = null;
private double robotSpeed = 1.0;
Intake intake = null;
Outtake outtake = null;
private void initializeSystems() {
intake.initialize();
outtake.initialize();
gameState = GameState.INIT;
telemetry.addData("Initialized", "Done");
telemetry.update();
}
private enum GameElement {
SAMPLE,
SPECIMEN,
SPECIMEN_TO_BE
}
private GameElement gameElement = GameElement.SAMPLE; // Default no state
private enum GameState {
//Get into state: driver hits Init on Driver station, also default state after AUTO-OP
//What happens in state? Nothing. Robot should already have DiffyVerticalPosition is FLAT, claw open,
// h-slides at transfer position, v-slides at transfer position, OuttakeArmPosition at FACING_DOWN
//Get out of state: Driver hits Play button on Driver station, state changes to PICKING_GAME_ELEMENT
INIT,
//Get into state: driver hits play on Driver station,
//What happens in state? DiffyVerticalPosition is FLAT or DOWN, PickingPosition is FULL or SHORT, OuttakeArmPosition start moving to TRANSFER
// Driver can rotate claw (left / right bumpers), Limelight sensor can auto-rotate claw
//Get out of state: driver2 hits circle (or B) button when ready to pick game element,
// or square (or X) button when ready to pick Specimen, state changes to GAME_ELEMENT_IN_INTAKE_CLAW
PICKING_GAME_ELEMENT,
CHECKING_GAME_ELEMENT,
//Get into state: when in PICKING_GAME_ELEMENT mode, driver hits circle (Sony) or B (Logitech) button on GamePad 2 to pick game element
//What happens in state? Intake Claw closes to pick / hold the game element, intake and outtake moves to transfer position
//Get out of state: auto-change to TRANSFERRING_GAME_ELEMENT
GAME_ELEMENT_IN_INTAKE_CLAW,
//Get into state: auto-change from GAME_ELEMENT_IN_INTAKE_CLAW
//What happens in state? transfer happens, outtake claw closes, intake claw opens
//Get out of state: auto-change to GAME_ELEMENT_IN_OUTTAKE_CLAW after auto-transfer
TRANSFERRING_GAME_ELEMENT,
//Get into state: auto-change from TRANSFERRING_GAME_ELEMENT after auto-transfer
//What happens in state? GameElement transfers to outtake claw, the intake claw opens, diffy goes flat
//Get out of state: auto-change to GOING_TO_DROP_GAME_ELEMENT after moving intake back
GAME_ELEMENT_IN_OUTTAKE_CLAW,
//Get into state: auto-change from GAME_ELEMENT_IN_OUTTAKE_CLAW
//What happens in state? If GameElement is Sample, OuttakeSlidesPosition move to DROP_SAMPLE, OuttakeArmPosition change to SAMPLE_DROP
// If GameElement is Specimen, OuttakeSlidesPosition move to HOOK_SPECIMEN_TOP_RUNG, OuttakeArmPosition change to SPECIMEN_DROP
//Get out of state: auto-change to READY_TO_DROP_GAME_ELEMENT after v-slides and arm reached correct positions
GOING_TO_DROP_GAME_ELEMENT,
//Get into state: auto-change from GOING_TO_DROP_GAME_ELEMENT
//What happens in state? Allows Driver to move, align robot and get ready to drop GameElement
//Get out of this state: Drive and drop the GameElement, state change to DROPPED_GAME_ELEMENT after user-action
READY_TO_DROP_GAME_ELEMENT,
//Get into state: auto-change from READY_TO_DROP_GAME_ELEMENT when user takes drop action
//What happens in state? GameElement (Sample or Specimen) is already dropped, intake claw opens, DiffyVerticalPosition FLAT,
// OuttakeSlidesPosition move to TRANSFER, OuttakeArmPosition move to TRANSFER
//Get into state: auto-change to PICKING_GAME_ELEMENT
DROPPED_GAME_ELEMENT
}
private GameState gameState = GameState.INIT;
@Override
public void runOpMode() {
intake = new Intake(hardwareMap);
outtake = new Outtake(hardwareMap);
// Initialize the hardware variables. Note that the strings used here must correspond
// to the names assigned during the robot configuration step on the DS or RC devices.
leftFrontDrive = hardwareMap.get(DcMotor.class, "leftfront"); //ehub 0
leftBackDrive = hardwareMap.get(DcMotor.class, "leftback"); //ehub 1
rightFrontDrive = hardwareMap.get(DcMotor.class, "rightfront"); //chub 2
rightBackDrive = hardwareMap.get(DcMotor.class, "rightback"); //chub 3 //Encoder used for ODO Y
leftFrontDrive.setDirection(DcMotor.Direction.REVERSE);
leftBackDrive.setDirection(DcMotor.Direction.REVERSE);
rightFrontDrive.setDirection(DcMotor.Direction.FORWARD);
rightBackDrive.setDirection(DcMotor.Direction.FORWARD);
gameState = GameState.INIT;
initializeSystems();
telemetry.addData("Status", gameState);
telemetry.addData("COUNTS_PER_INCH", XBot.COUNTS_PER_INCH);
telemetry.addData("Outtake Motor Pos", "%7d: %7d", outtake.getLeftPosition(), outtake.getRightPosition());
telemetry.addData("Diffy Claw Pos: ", "%4.2f", intake.diffy.getClawPosition());
telemetry.update();
waitForStart();
runtime.reset();
//Play Button Pressed
gameState = GameState.PICKING_GAME_ELEMENT;
double lastDiffyDegreesChanged = runtime.milliseconds();
double lastDiffyAngleChanged = runtime.milliseconds();
// run until the end of the match (driver presses STOP)
double leftFrontPower = 0;
double leftBackPower = 0;
double rightFrontPower = 0;
double rightBackPower = 0;
while (opModeIsActive()) {
double max;
// POV Mode uses left joystick to go forward & strafe, and right joystick to rotate.
double axial = -gamepad1.left_stick_y; // Note: pushing stick forward gives negative value
double lateral = gamepad1.left_stick_x;
double yaw = gamepad1.right_stick_x;
// Combine the joystick requests for each axis-motion to determine each wheel's power.
// Set up a variable for each drive wheel to save the power level for telemetry.
leftFrontPower = axial + lateral + yaw;
rightFrontPower = axial - lateral - yaw;
leftBackPower = axial - lateral + yaw;
rightBackPower = axial + lateral - yaw;
// Normalize the values so no wheel power exceeds 100%
// This ensures that the robot maintains the desired motion.
max = Math.max(Math.abs(leftFrontPower), Math.abs(rightFrontPower));
max = Math.max(max, Math.abs(leftBackPower));
max = Math.max(max, Math.abs(rightBackPower));
if (max > 1.0) {
leftFrontPower /= max;
rightFrontPower /= max;
leftBackPower /= max;
rightBackPower /= max;
}
// This is test code:
//
// Uncomment the following code to test your motor directions.
// Each button should make the corresponding motor run FORWARD.
// 1) First get all the motors to take to correct positions on the robot
// by adjusting your Robot Configuration if necessary.
// 2) Then make sure they run in the correct direction by modifying the
// the setDirection() calls above.
// Once the correct motors move in the correct direction re-comment this code.
// leftFrontPower = gamepad1.x ? 1.0 : 0.0; // X gamepad
// leftBackPower = gamepad1.a ? 1.0 : 0.0; // A gamepad
// rightFrontPower = gamepad1.y ? 1.0 : 0.0; // Y gamepad
// rightBackPower = gamepad1.b ? 1.0 : 0.0; // B gamepad
// Send calculated power to wheels
leftFrontDrive.setPower(leftFrontPower * robotSpeed);
rightFrontDrive.setPower(rightFrontPower * robotSpeed);
leftBackDrive.setPower(leftBackPower * robotSpeed);
rightBackDrive.setPower(rightBackPower * robotSpeed);
// TELE-OP KEY-BINDS / ACTIONS
switch (gameState) {
case INIT:
initializeSystems();
break;
case PICKING_GAME_ELEMENT:
intake.diffy.setIntakeClawPosition(ClawPosition.OPEN);
if (gamepad2.dpad_down) {
//FLIP
intake.diffy.setDiffyPosition(DiffyPosition.DOWN_PARALLEL);
} else if (gamepad2.dpad_up) {
intake.diffy.setDiffyPosition(DiffyPosition.FLAT);
}
if (gamepad2.dpad_right) {
intake.setIntakeSlidesPositionSync(IntakeSlidesPosition.FULL);
} else if (gamepad2.dpad_left) {
intake.setIntakeSlidesPositionSync(IntakeSlidesPosition.SHORT);
}
outtake.setOuttakeSlidesPositionSync(OuttakeSlidesPosition.PRE_TRANSFER); //Could be coming down after DROP
outtake.setOuttakeArmPosition(OuttakeArmPosition.TRANSFER);
outtake.setOuttakeClawPosition(ClawPosition.OPEN);
if (gamepad2.triangle) {
//Action to PICK SAMPLE
gameElement = GameElement.SAMPLE;
intake.diffy.setIntakeClawPosition(ClawPosition.CLOSE);
if (intake.diffy.isClawClosed()) {
gameState = GameState.CHECKING_GAME_ELEMENT;
sleep(200);
}
} else if (gamepad2.square) {
//Action to PICK SPECIMEN
if (intake.diffy.getSampleColor() == SampleColor.YELLOW) {
gameElement = GameElement.SAMPLE;
intake.diffy.setIntakeClawPosition(ClawPosition.CLOSE);
if (intake.diffy.isClawClosed()) {
gameState = GameState.CHECKING_GAME_ELEMENT;
sleep(200);
}
} else {
gameElement = GameElement.SPECIMEN;
intake.diffy.setIntakeClawPosition(ClawPosition.CLOSE);
if (intake.diffy.isClawClosed()) {
gameState = GameState.CHECKING_GAME_ELEMENT;
sleep(200);
}
}
} else if (gamepad2.cross) {
if (intake.diffy.getSampleColor() == SampleColor.YELLOW) {
gameElement = GameElement.SAMPLE;
intake.diffy.setIntakeClawPosition(ClawPosition.CLOSE);
if (intake.diffy.isClawClosed()) {
gameState = GameState.CHECKING_GAME_ELEMENT;
sleep(200);
}
} else {
gameElement = GameElement.SPECIMEN_TO_BE;
intake.diffy.setIntakeClawPosition(ClawPosition.CLOSE);
if (intake.diffy.isClawClosed()) {
gameState = GameState.CHECKING_GAME_ELEMENT; //Directly jump to DROP Game Element
sleep(200);
}
}
}
//Implement gamepad2.right_stick_x to rotate diffy
if ((Math.abs(gamepad2.right_stick_x) >= 0.5) && ((runtime.milliseconds() - lastDiffyDegreesChanged) > 200)) {
int sign = (gamepad2.right_stick_x == 0) ? 0 : (gamepad2.right_stick_x > 0) ? 1 : -1;
intake.diffy.cycleDownPosition(sign);
lastDiffyDegreesChanged = runtime.milliseconds();
}
break;
case CHECKING_GAME_ELEMENT:
if (intake.diffy.isClawClosed()) {
intake.diffy.setDiffyPosition(DiffyPosition.FLAT);
sleep(100);
if (!intake.diffy.isDiffyHoldingGameElement()) {
intake.diffy.setIntakeClawPosition(ClawPosition.OPEN);
gameState = GameState.PICKING_GAME_ELEMENT;
} else {
if (gameElement == GameElement.SPECIMEN_TO_BE) {
gameState = GameState.GOING_TO_DROP_GAME_ELEMENT;
} else {
gameState = GameState.GAME_ELEMENT_IN_INTAKE_CLAW;
}
}
}
break;
case GAME_ELEMENT_IN_INTAKE_CLAW:
if (intake.diffy.isClawClosed()) {
//intake and outtake moves to transfer position
intake.diffy.setIntakeClawPosition(ClawPosition.CLOSE); //Already happened
intake.diffy.setDiffyPosition(DiffyPosition.TRANSFER); //@ToDo:
sleep(100);
if (intake.diffy.isDiffyInPosition()) {
intake.setIntakeSlidesPositionSync(IntakeSlidesPosition.TRANSFER);
outtake.setOuttakeSlidesPositionSync(OuttakeSlidesPosition.TRANSFER); //Short distance, go sync
if (outtake.areSlidesAtPosition() && intake.areSlidesAtPosition()) {
outtake.setOuttakeArmPosition(OuttakeArmPosition.TRANSFER);
outtake.setOuttakeClawPosition(ClawPosition.OPEN);
gameState = GameState.TRANSFERRING_GAME_ELEMENT;
sleep(200);
}
}
}
break;
case TRANSFERRING_GAME_ELEMENT:
//if intake and outtake are aligned
//transfer happens, outtake claw closes, intake claw opens
if (intake.diffy.isDiffyInPosition()) {
sleep(500);
outtake.setOuttakeClawPosition(ClawPosition.CLOSE);
gameState = GameState.GAME_ELEMENT_IN_OUTTAKE_CLAW;
sleep(200);
}
break;
case GAME_ELEMENT_IN_OUTTAKE_CLAW:
if (outtake.isClawClosed()) {
//the intake claw opens, diffy goes flat
intake.diffy.setIntakeClawPosition(ClawPosition.OPEN);
sleep(100);
if (intake.diffy.isClawOpen()) {
intake.diffy.setDiffyPosition(DiffyPosition.FLAT);
gameState = GameState.GOING_TO_DROP_GAME_ELEMENT;
sleep(200);
}
}
break;
case GOING_TO_DROP_GAME_ELEMENT:
//If GameElement is Sample, OuttakeSlidesPosition move to DROP_SAMPLE, OuttakeArmPosition change to SAMPLE_DROP
//If GameElement is Specimen, OuttakeSlidesPosition move to HOOK_SPECIMEN_TOP_RUNG, OuttakeArmPosition change to SPECIMEN_DROP
switch (gameElement) {
case SAMPLE:
outtake.setOuttakeSlidesPosition(OuttakeSlidesPosition.DROP_SAMPLE);
outtake.setOuttakeArmPosition(OuttakeArmPosition.SAMPLE_DROP);
//Check of Outtake Slides Position and Arm Position
if (outtake.areSlidesAtPosition()) {
gameState = GameState.READY_TO_DROP_GAME_ELEMENT;
sleep(200);
}
break;
case SPECIMEN:
outtake.setOuttakeSlidesPosition(OuttakeSlidesPosition.HOOK_SPECIMEN_TOP_RUNG);
outtake.setOuttakeArmPosition(OuttakeArmPosition.SPECIMEN_DROP);
//Check of Outtake Slides Position and Arm Position
if (outtake.areSlidesAtPosition()) {
gameState = GameState.READY_TO_DROP_GAME_ELEMENT;
sleep(200);
}
break;
case SPECIMEN_TO_BE:
intake.diffy.setDiffyPosition(DiffyPosition.FLAT);
intake.setIntakeSlidesPositionSync(IntakeSlidesPosition.SHORT); //@ToDo: Do we need this
if (intake.diffy.isDiffyInPosition() && intake.areSlidesAtPosition()) {
gameState = GameState.READY_TO_DROP_GAME_ELEMENT;
sleep(200);
}
break;
}
break;
case READY_TO_DROP_GAME_ELEMENT:
// Allows Driver to move, align robot and get ready to drop GameElement
if (gamepad2.dpad_up) {
switch (gameElement) {
case SAMPLE:
outtake.setOuttakeClawPosition(ClawPosition.OPEN);
if (outtake.isClawOpen()) {
gameState = GameState.DROPPED_GAME_ELEMENT;
sleep(200);
}
break;
case SPECIMEN:
//Move Slides to Drop
outtake.setOuttakeArmPosition(OuttakeArmPosition.POST_SPECIMEN_DROP);
//If arm in position
outtake.setOuttakeSlidesPosition(OuttakeSlidesPosition.POST_HOOK);
sleep(200);
if (outtake.areSlidesAtPosition()) {
outtake.setOuttakeClawPosition(ClawPosition.OPEN);
gameState = GameState.DROPPED_GAME_ELEMENT;
sleep(200);
}
break;
case SPECIMEN_TO_BE:
intake.diffy.setIntakeClawPosition(ClawPosition.OPEN);
outtake.setOuttakeClawPosition(ClawPosition.OPEN);
if (outtake.isClawOpen() && intake.diffy.isClawOpen()) {
gameState = GameState.DROPPED_GAME_ELEMENT;
sleep(200);
}
break;
}
}
break;
case DROPPED_GAME_ELEMENT:
if (outtake.isClawOpen() && intake.diffy.isClawOpen()) {
intake.diffy.setDiffyPosition(DiffyPosition.FLAT);
if (gameElement == GameElement.SAMPLE) {
moveForward(0.6, 300);
}
gameState = GameState.PICKING_GAME_ELEMENT;
sleep(200);
}
break;
}
// Always update the PID each loop
intake.loop();
outtake.loop();
// Telemetry
telemetry.addData("GAME Element", gameElement);
telemetry.addData("GAME State", gameState);
telemetry.addData("Status", "Run Time: " + runtime.toString());
//OUTTAKE
telemetry.addData("Outtake Motor Pos:", "%7d: %7d", outtake.getLeftPosition(), outtake.getRightPosition());
telemetry.addData("Outtake Target Pos:", outtake.targetSlidesPosition);
//INTAKE
telemetry.addData("Diffy Position, Left:", "%4.2f, Right: %4.2f", intake.diffy.diffyLeft.getPosition(), intake.diffy.diffyRight.getPosition());
telemetry.addData("Intake Sensor, Color: " + intake.diffy.getSampleColor(), "Distance: %4.2f", intake.diffy.getDistance());
telemetry.addData("Intake Motor Pos: ", "%7d", intake.getPosition());
telemetry.addData("Intake Slides position: ", intake.getIntakeSlidesPosition());
telemetry.addData("Diffy Claw Pos: ", "%4.2f", intake.diffy.getClawPosition());
//MOTORS
telemetry.addData("Front left/Right", "%4.2f, %4.2f", leftFrontPower, rightFrontPower);
telemetry.addData("Back left/Right", "%4.2f, %4.2f", leftBackPower, rightBackPower);
telemetry.update();
sleep(1);
}
}
private void moveForward(double speed, int milliSeconds) {
leftFrontDrive.setPower(speed);
rightFrontDrive.setPower(speed);
leftBackDrive.setPower(speed);
rightBackDrive.setPower(speed);
sleep(milliSeconds);
leftFrontDrive.setPower(0);
rightFrontDrive.setPower(0);
leftBackDrive.setPower(0);
rightBackDrive.setPower(0);
}
private void strafeLeft(double speed, int milliSeconds) {
leftFrontDrive.setPower(-speed);
rightFrontDrive.setPower(speed);
leftBackDrive.setPower(speed);
rightBackDrive.setPower(-speed);
sleep(milliSeconds);
// Stop all motors
leftFrontDrive.setPower(0);
rightFrontDrive.setPower(0);
leftBackDrive.setPower(0);
rightBackDrive.setPower(0);
}
private void strafeRight(double speed, int milliSeconds) {
leftFrontDrive.setPower(speed);
rightFrontDrive.setPower(-speed);
leftBackDrive.setPower(-speed);
rightBackDrive.setPower(speed);
sleep(milliSeconds);
// Stop all motors
leftFrontDrive.setPower(0);
rightFrontDrive.setPower(0);
leftBackDrive.setPower(0);
rightBackDrive.setPower(0);
}
}