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Copy pathHelloGuild.lua
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769 lines (710 loc) · 24.3 KB
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local ADDON_NAME = ...
local frame = CreateFrame("Frame")
local L = HelloGuild_L
local DEFAULTS = {
enabled = true,
greetEnabled = true,
achievementEnabled = true,
minimapButton = true,
minimapAngle = 220,
cooldown = 8,
greetingDelayMin = 3,
greetingDelayMax = 8,
achievementDelayMin = 2,
achievementDelayMax = 6,
messageLanguage = HelloGuild_ClientMessageLanguage,
messageStyle = "fantasy",
greetingLibraryVersion = 3,
congratulationsLibraryVersion = 3,
greetingsByLanguage = HelloGuild_DefaultGreetingsByLanguage,
congratulationsByLanguage = HelloGuild_DefaultCongratulationsByLanguage,
simpleGreetingsByLanguage = HelloGuild_DefaultSimpleGreetingsByLanguage,
simpleCongratulationsByLanguage = HelloGuild_DefaultSimpleCongratulationsByLanguage,
}
local online = {}
local rosterReady = false
local queue = {}
local sending = false
local pendingGreetings = {}
local activeGuild
local sendGeneration = 0
local achievementGeneration = 0
local retryScheduled = false
local inFlight
local QUEUE_LIMIT = 50
local QUEUE_MAX_AGE = 7200
local SEND_CONFIRM_TIMEOUT = 6
local function RandomDelay(minimum, maximum)
minimum = math.max(0, math.floor(tonumber(minimum) or 0))
maximum = math.max(minimum, math.floor(tonumber(maximum) or minimum))
return math.random(minimum, maximum)
end
local function Print(message)
DEFAULT_CHAT_FRAME:AddMessage("|cff33ff99HelloGuild:|r " .. message)
end
local function CopyDefaults(source, target)
for key, value in pairs(source) do
if type(value) == "table" then
if type(target[key]) ~= "table" then
target[key] = {}
CopyDefaults(value, target[key])
elseif #value == 0 then
-- Verschachtelte Optionsgruppen weiter ergänzen, bestehende
-- Nachrichtenlisten jedoch niemals mit Defaults auffüllen.
CopyDefaults(value, target[key])
end
elseif target[key] == nil then
target[key] = value
end
end
end
local function AppendUniqueDefaults(target, defaults, firstIndex)
local known = {}
for _, text in ipairs(target) do
known[text] = true
end
for index = firstIndex, #defaults do
local text = defaults[index]
if not known[text] then
target[#target + 1] = text
known[text] = true
end
end
end
local function NormalizeDelayRange(minimumKey, maximumKey)
local minimum = math.max(
0,
math.min(60, math.floor(tonumber(HelloGuildDB[minimumKey]) or 0))
)
local maximum = math.max(
0,
math.min(60, math.floor(tonumber(HelloGuildDB[maximumKey]) or minimum))
)
if minimum > maximum then
minimum, maximum = maximum, minimum
end
HelloGuildDB[minimumKey] = minimum
HelloGuildDB[maximumKey] = maximum
end
local function ShortName(name)
if not name then return nil end
return Ambiguate(name, "short")
end
local function PlayerIsSelf(name)
local playerName = UnitName("player")
return ShortName(name) == playerName
end
local function Render(template, name)
return template:gsub("{name}", ShortName(name) or L.UNKNOWN)
end
local function CurrentGuild()
if not IsInGuild() then return nil end
local guildName = GetGuildInfo("player")
if guildName then
activeGuild = guildName
end
return guildName
end
local function RemoveQueuedKind(kind)
local removedInFlight = inFlight and inFlight.entry.kind == kind
for index = #queue, 1, -1 do
if queue[index].kind == kind then
table.remove(queue, index)
end
end
if removedInFlight then
sendGeneration = sendGeneration + 1
inFlight = nil
sending = false
end
end
local function EntryCanStillSend(entry, guildName, now)
if now - entry.createdAt > QUEUE_MAX_AGE then return false end
if entry.guildName and entry.guildName ~= guildName then return false end
if entry.kind == "greeting" and not HelloGuildDB.greetEnabled then return false end
if entry.kind == "achievement" and not HelloGuildDB.achievementEnabled then return false end
return true
end
local SendNext
local function ChallengeModeIsActive()
return C_ChallengeMode
and C_ChallengeMode.IsChallengeModeActive
and C_ChallengeMode.IsChallengeModeActive()
end
local function SendingIsRestricted()
if InCombatLockdown() or UnitAffectingCombat("player") then
return true, 2
end
if IsEncounterInProgress and IsEncounterInProgress() then
return true, 2
end
if ChallengeModeIsActive() then
return true, 15
end
return false, nil
end
local function ScheduleQueueRetry(delay)
if retryScheduled or #queue == 0 or not HelloGuildDB.enabled then return end
retryScheduled = true
local generation = sendGeneration
C_Timer.After(delay or 2, function()
retryScheduled = false
if generation ~= sendGeneration or #queue == 0 or sending then return end
SendNext()
end)
end
SendNext = function()
if sending or inFlight then return end
if #queue == 0 then
sending = false
return
end
if not HelloGuildDB.enabled then
wipe(queue)
sending = false
return
end
-- Gildenchat kann im Kampf, während Encountern und in aktiven
-- Herausforderungsmodi geschützt sein. Die Nachricht bleibt vorne in der
-- Queue und wird erst nach Ende des geschützten Zustands versucht.
local restricted, retryDelay = SendingIsRestricted()
if restricted then
sending = false
ScheduleQueueRetry(retryDelay)
return
end
-- Die Gilden-API kann bei Lade- und Zonenwechseln kurzzeitig keine Daten
-- liefern. In diesem Fall bleibt die Queue erhalten und wird durch das
-- nächste passende Ereignis erneut angestoßen.
local guildName = CurrentGuild()
if not guildName then
sending = false
ScheduleQueueRetry(2)
return
end
local now = GetTime()
while queue[1] and not EntryCanStillSend(queue[1], guildName, now) do
table.remove(queue, 1)
end
if #queue == 0 then
sending = false
return
end
local entry = queue[1]
sending = true
inFlight = {
entry = entry,
generation = sendGeneration,
}
local sent = pcall(C_ChatInfo.SendChatMessage, entry.message, "GUILD")
if not sent then
inFlight = nil
sending = false
ScheduleQueueRetry(2)
return
end
local flight = inFlight
C_Timer.After(SEND_CONFIRM_TIMEOUT, function()
if inFlight == flight and flight.generation == sendGeneration then
-- Kein eigenes Gildenchat-Echo: WoW hat den Aufruf möglicherweise
-- still blockiert. Der Eintrag bleibt für einen späteren Versuch
-- in der Queue.
inFlight = nil
sending = false
ScheduleQueueRetry(5)
end
end)
end
local function ConfirmSentMessage(message, sender)
local flight = inFlight
if not flight
or flight.generation ~= sendGeneration
or not PlayerIsSelf(sender)
or message ~= flight.entry.message
then
return false
end
if queue[1] == flight.entry then
table.remove(queue, 1)
end
inFlight = nil
local generation = sendGeneration
C_Timer.After(math.max(3, HelloGuildDB.cooldown or 8), function()
if generation == sendGeneration then
sending = false
SendNext()
end
end)
return true
end
local function Enqueue(message, kind, guildName)
if not message or message == "" then return end
guildName = guildName or activeGuild
if not guildName then return end
if #queue >= QUEUE_LIMIT then return end
queue[#queue + 1] = {
message = message,
kind = kind,
guildName = guildName,
createdAt = GetTime(),
}
if not sending then
SendNext()
end
end
local function RandomMessage(list, name)
if not list or #list == 0 then return nil end
return Render(list[math.random(#list)], name)
end
local function MessageList(kind)
local language = HelloGuildDB.messageLanguage
if language ~= "de" and language ~= "en" then
language = HelloGuild_ClientMessageLanguage
end
local simple = HelloGuildDB.messageStyle == "simple"
local lists
if kind == "greetings" then
lists = simple
and HelloGuildDB.simpleGreetingsByLanguage
or HelloGuildDB.greetingsByLanguage
else
lists = simple
and HelloGuildDB.simpleCongratulationsByLanguage
or HelloGuildDB.congratulationsByLanguage
end
return lists[language]
end
function HelloGuild_GetMessageList(kind)
return MessageList(kind)
end
function HelloGuild_SetMessageLanguage(language)
if language ~= "de" and language ~= "en" then return false end
if HelloGuildDB.messageLanguage ~= language then
RemoveQueuedKind("greeting")
RemoveQueuedKind("achievement")
end
HelloGuildDB.messageLanguage = language
return true
end
function HelloGuild_SetMessageStyle(style)
if style ~= "fantasy" and style ~= "simple" then return false end
if HelloGuildDB.messageStyle ~= style then
RemoveQueuedKind("greeting")
RemoveQueuedKind("achievement")
end
HelloGuildDB.messageStyle = style
return true
end
local function ScheduleGreeting(name)
if pendingGreetings[name] then return end
local guildName = CurrentGuild() or activeGuild
local token = {}
pendingGreetings[name] = token
local delay = RandomDelay(
HelloGuildDB.greetingDelayMin,
HelloGuildDB.greetingDelayMax
)
C_Timer.After(delay, function()
if pendingGreetings[name] ~= token then return end
pendingGreetings[name] = nil
if HelloGuildDB.enabled
and HelloGuildDB.greetEnabled
-- false bedeutet ausdrücklich wieder offline. nil kann dagegen
-- ein vorübergehend unvollständiger Roster-Snapshot sein.
and online[name] ~= false
and not PlayerIsSelf(name)
then
Enqueue(
RandomMessage(MessageList("greetings"), name),
"greeting",
guildName
)
end
end)
end
local function ScheduleAchievement(name)
local guildName = CurrentGuild() or activeGuild
local generation = achievementGeneration
local delay = RandomDelay(
HelloGuildDB.achievementDelayMin,
HelloGuildDB.achievementDelayMax
)
C_Timer.After(delay, function()
if generation ~= achievementGeneration then return end
if HelloGuildDB.enabled
and HelloGuildDB.achievementEnabled
and not PlayerIsSelf(name)
then
Enqueue(
RandomMessage(MessageList("congratulations"), name),
"achievement",
guildName
)
end
end)
end
local function UpdateGuildRoster()
if not IsInGuild() then
wipe(online)
rosterReady = false
activeGuild = nil
return
end
local guildName = CurrentGuild()
if not guildName then return end
local current = {}
for index = 1, GetNumGuildMembers() do
local name, _, _, _, _, _, _, _, isOnline = GetGuildRosterInfo(index)
if name then
current[name] = isOnline and true or false
if rosterReady
and HelloGuildDB.enabled
and HelloGuildDB.greetEnabled
and isOnline
and online[name] == false
and not PlayerIsSelf(name)
then
ScheduleGreeting(name)
end
end
end
online = current
rosterReady = true
end
local function ApplyToggleState(key, enabled)
HelloGuildDB[key] = enabled and true or false
if HelloGuildDB[key] then return end
if key == "enabled" then
wipe(queue)
wipe(pendingGreetings)
achievementGeneration = achievementGeneration + 1
sendGeneration = sendGeneration + 1
inFlight = nil
sending = false
elseif key == "greetEnabled" then
wipe(pendingGreetings)
RemoveQueuedKind("greeting")
elseif key == "achievementEnabled" then
achievementGeneration = achievementGeneration + 1
RemoveQueuedKind("achievement")
end
end
function HelloGuild_SetEnabledOption(key, enabled)
ApplyToggleState(key, enabled)
end
function HelloGuild_ResetToDefaults()
wipe(HelloGuildDB)
CopyDefaults(DEFAULTS, HelloGuildDB)
NormalizeDelayRange("greetingDelayMin", "greetingDelayMax")
NormalizeDelayRange("achievementDelayMin", "achievementDelayMax")
wipe(queue)
wipe(pendingGreetings)
achievementGeneration = achievementGeneration + 1
sendGeneration = sendGeneration + 1
inFlight = nil
sending = false
if HelloGuild_ResetMinimapButtonPosition then
HelloGuild_ResetMinimapButtonPosition()
end
if HelloGuild_SetMinimapButtonShown then
HelloGuild_SetMinimapButtonShown(HelloGuildDB.minimapButton)
end
end
local function SetToggle(key, value, label)
if value == "an" or value == "on" then
ApplyToggleState(key, true)
elseif value == "aus" or value == "off" then
ApplyToggleState(key, false)
else
Print(L.STATUS:format(label, HelloGuildDB[key] and L.ON or L.OFF))
return
end
Print(L.CHANGED:format(label, HelloGuildDB[key] and L.ENABLED or L.DISABLED))
end
local function ListMessages(kind, list)
Print(kind .. ":")
for index, text in ipairs(list) do
Print(index .. ". " .. text)
end
end
local function AddMessage(list, text, kind)
if text == "" then
Print(L.TEXT_REQUIRED)
return
end
list[#list + 1] = text
Print(L.TEXT_ADDED:format(kind, text))
end
local function DeleteMessage(list, indexText, kind)
local index = tonumber(indexText)
if not index or not list[index] then
Print(L.INVALID_NUMBER)
return
end
local removed = table.remove(list, index)
Print(L.TEXT_REMOVED:format(kind, removed))
end
local function ShowHelp()
Print(L.COMMANDS)
for _, line in ipairs(L.HELP_LINES) do
Print(line)
end
end
local function IsGreeting(value)
return value == "begruessung" or value == "greeting" or value == "greetings"
end
local function IsAchievement(value)
return value == "erfolg" or value == "achievement" or value == "achievements"
end
local function SlashCommand(input)
local command, rest = input:match("^%s*(%S*)%s*(.-)%s*$")
command = command:lower()
if command == "an" or command == "aus" or command == "on" or command == "off" then
SetToggle("enabled", command, L.ADDON)
elseif IsGreeting(command) then
SetToggle("greetEnabled", rest:lower(), L.GREETINGS)
elseif IsAchievement(command) then
SetToggle("achievementEnabled", rest:lower(), L.CONGRATULATIONS)
elseif command == "add" then
local kind, text = rest:match("^(%S+)%s+(.+)$")
kind = kind and kind:lower()
if IsGreeting(kind) then
AddMessage(MessageList("greetings"), text or "", L.GREETING)
elseif IsAchievement(kind) then
AddMessage(MessageList("congratulations"), text or "", L.CONGRATULATION)
else
Print(L.ADD_USAGE)
end
elseif command == "del" or command == "delete" then
local kind, index = rest:match("^(%S+)%s+(%S+)$")
kind = kind and kind:lower()
if IsGreeting(kind) then
DeleteMessage(MessageList("greetings"), index, L.GREETING)
elseif IsAchievement(kind) then
DeleteMessage(MessageList("congratulations"), index, L.CONGRATULATION)
else
Print(L.DELETE_USAGE)
end
elseif command == "liste" or command == "list" then
ListMessages(L.GREETINGS, MessageList("greetings"))
ListMessages(L.CONGRATULATIONS, MessageList("congratulations"))
elseif command == "optionen" or command == "options" then
if HelloGuild_OpenOptions then
HelloGuild_OpenOptions()
else
Print(L.OPTIONS_NOT_LOADED)
end
elseif command == "minimap" then
local value = rest:lower()
if value == "an" or value == "on" then
HelloGuildDB.minimapButton = true
elseif value == "aus" or value == "off" then
HelloGuildDB.minimapButton = false
else
Print(L.MINIMAP_STATUS:format(HelloGuildDB.minimapButton and L.ON or L.OFF))
return
end
if HelloGuild_SetMinimapButtonShown then
HelloGuild_SetMinimapButtonShown(HelloGuildDB.minimapButton)
end
Print(L.MINIMAP_CHANGED:format(HelloGuildDB.minimapButton and L.SHOWN or L.HIDDEN))
elseif command == "test" then
if IsGreeting(rest:lower()) then
Enqueue(
RandomMessage(MessageList("greetings"), UnitName("player")),
"greeting",
CurrentGuild() or activeGuild
)
elseif IsAchievement(rest:lower()) then
Enqueue(
RandomMessage(MessageList("congratulations"), UnitName("player")),
"achievement",
CurrentGuild() or activeGuild
)
else
Print(L.TEST_USAGE)
end
elseif command == "cooldown" then
local seconds = tonumber(rest)
if seconds and seconds >= 3 and seconds <= 120 then
HelloGuildDB.cooldown = seconds
Print(L.COOLDOWN_SET:format(seconds))
else
Print(L.COOLDOWN_INVALID)
end
else
ShowHelp()
end
end
frame:RegisterEvent("ADDON_LOADED")
frame:RegisterEvent("PLAYER_LOGIN")
frame:RegisterEvent("PLAYER_GUILD_UPDATE")
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
frame:RegisterEvent("PLAYER_REGEN_ENABLED")
frame:RegisterEvent("ENCOUNTER_END")
frame:RegisterEvent("CHALLENGE_MODE_COMPLETED")
frame:RegisterEvent("CHALLENGE_MODE_RESET")
frame:RegisterEvent("GUILD_ROSTER_UPDATE")
frame:RegisterEvent("CHAT_MSG_GUILD")
frame:RegisterEvent("CHAT_MSG_GUILD_ACHIEVEMENT")
frame:SetScript("OnEvent", function(_, event, ...)
if event == "ADDON_LOADED" then
local addon = ...
if addon ~= ADDON_NAME then return end
HelloGuildDB = HelloGuildDB or {}
local greetingLibraryVersion = tonumber(HelloGuildDB.greetingLibraryVersion) or 1
local congratulationsLibraryVersion = tonumber(
HelloGuildDB.congratulationsLibraryVersion
) or 1
local legacyLanguage = HelloGuildDB.messageLanguage
if legacyLanguage ~= "de" and legacyLanguage ~= "en" then
legacyLanguage = HelloGuild_ClientMessageLanguage
end
if type(HelloGuildDB.greetingsByLanguage) ~= "table" then
HelloGuildDB.greetingsByLanguage = {}
end
if type(HelloGuildDB.congratulationsByLanguage) ~= "table" then
HelloGuildDB.congratulationsByLanguage = {}
end
if type(HelloGuildDB.greetings) == "table"
and HelloGuildDB.greetingsByLanguage[legacyLanguage] == nil
then
HelloGuildDB.greetingsByLanguage[legacyLanguage] = HelloGuildDB.greetings
end
if type(HelloGuildDB.congratulations) == "table"
and HelloGuildDB.congratulationsByLanguage[legacyLanguage] == nil
then
HelloGuildDB.congratulationsByLanguage[legacyLanguage] = HelloGuildDB.congratulations
end
HelloGuildDB.greetings = nil
HelloGuildDB.congratulations = nil
HelloGuildDB.messageLanguage = legacyLanguage
-- Der frühere Einzelwert bleibt bei bestehenden Installationen als
-- fester Bereich erhalten. Neue Installationen erhalten die Defaults.
if HelloGuildDB.greetingDelay ~= nil
and HelloGuildDB.greetingDelayMin == nil
and HelloGuildDB.greetingDelayMax == nil
then
local oldDelay = math.max(
0,
math.min(60, math.floor(tonumber(HelloGuildDB.greetingDelay) or 5))
)
HelloGuildDB.greetingDelayMin = oldDelay
HelloGuildDB.greetingDelayMax = oldDelay
HelloGuildDB.greetingDelay = nil
end
CopyDefaults(DEFAULTS, HelloGuildDB)
if HelloGuildDB.messageStyle ~= "fantasy"
and HelloGuildDB.messageStyle ~= "simple"
then
HelloGuildDB.messageStyle = "fantasy"
end
if greetingLibraryVersion < 2 then
for _, language in ipairs({ "de", "en" }) do
AppendUniqueDefaults(
HelloGuildDB.greetingsByLanguage[language],
HelloGuild_DefaultGreetingsByLanguage[language],
17
)
end
elseif greetingLibraryVersion < 3 then
for _, language in ipairs({ "de", "en" }) do
AppendUniqueDefaults(
HelloGuildDB.greetingsByLanguage[language],
HelloGuild_DefaultGreetingsByLanguage[language],
61
)
end
end
HelloGuildDB.greetingLibraryVersion = 3
if congratulationsLibraryVersion < 2 then
for _, language in ipairs({ "de", "en" }) do
AppendUniqueDefaults(
HelloGuildDB.congratulationsByLanguage[language],
HelloGuild_DefaultCongratulationsByLanguage[language],
5
)
end
elseif congratulationsLibraryVersion < 3 then
for _, language in ipairs({ "de", "en" }) do
AppendUniqueDefaults(
HelloGuildDB.congratulationsByLanguage[language],
HelloGuild_DefaultCongratulationsByLanguage[language],
61
)
end
end
HelloGuildDB.congratulationsLibraryVersion = 3
NormalizeDelayRange("greetingDelayMin", "greetingDelayMax")
NormalizeDelayRange("achievementDelayMin", "achievementDelayMax")
SLASH_HELLOGUILD1 = "/hg"
SLASH_HELLOGUILD2 = "/helloguild"
SLASH_HELLOGUILD3 = "/gb"
SLASH_HELLOGUILD4 = "/gildenbegruesser"
SlashCmdList.HELLOGUILD = SlashCommand
elseif event == "PLAYER_LOGIN" then
CurrentGuild()
rosterReady = false
wipe(online)
if IsInGuild() then
C_GuildInfo.GuildRoster()
end
elseif event == "PLAYER_GUILD_UPDATE" then
local previousGuild = activeGuild
local guildName = CurrentGuild()
if previousGuild and guildName and previousGuild ~= guildName then
wipe(queue)
wipe(pendingGreetings)
achievementGeneration = achievementGeneration + 1
sendGeneration = sendGeneration + 1
inFlight = nil
sending = false
rosterReady = false
wipe(online)
elseif not IsInGuild() then
activeGuild = nil
rosterReady = false
wipe(online)
end
if IsInGuild() then
C_GuildInfo.GuildRoster()
end
if #queue > 0 and not sending then
SendNext()
end
elseif event == "PLAYER_ENTERING_WORLD" then
if IsInGuild() then
C_GuildInfo.GuildRoster()
end
if #queue > 0 and not sending then
SendNext()
end
elseif event == "GUILD_ROSTER_UPDATE" then
UpdateGuildRoster()
if #queue > 0 and not sending then
SendNext()
end
elseif event == "PLAYER_REGEN_ENABLED"
or event == "ENCOUNTER_END"
or event == "CHALLENGE_MODE_COMPLETED"
or event == "CHALLENGE_MODE_RESET"
then
if #queue > 0 and not sending then
-- Einen Moment nach dem Event warten, damit Combat Lockdown und
-- Gildeninformationen garantiert ihren neuen Zustand haben.
ScheduleQueueRetry(0.5)
end
elseif event == "CHAT_MSG_GUILD" then
local message, sender = ...
ConfirmSentMessage(message, sender)
elseif event == "CHAT_MSG_GUILD_ACHIEVEMENT" then
local _, sender = ...
if HelloGuildDB.enabled
and HelloGuildDB.achievementEnabled
and sender
and not PlayerIsSelf(sender)
then
ScheduleAchievement(sender)
end
end
end)