geode.Loader reads Geode loader state for installed mods.
Use it when scripts need mod ids, names, versions, or load status.
geode.Loader.getAllMods() -> { LoaderModInfo }Returns one table per installed mod. Each entry has:
id: mod id stringname: display namedeveloper: comma-separated developer namesversion: version stringenabled: true when the mod is loadedshouldLoad: true when Geode plans to load the mod this session
Order matches Geode loader order.
for _, mod in geode.Loader.getAllMods() do
print(mod.id, mod.name, mod.version)
endsrc/bindings/geode/GeodeLoaderBinding.cpptools/luau_codegen/extra_bindings/loader.dluau