the client needs to advance from block to block with a fixed time step that depends only on time and not on FPS
but drawing frames needs to be smooth and the player has to advance through each block in order to prevent him from jumping over other players when the game is laggy.
Reference for the issue and semi-solution
the client needs to advance from block to block with a fixed time step that depends only on time and not on FPS
but drawing frames needs to be smooth and the player has to advance through each block in order to prevent him from jumping over other players when the game is laggy.
Reference for the issue and semi-solution