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This page used to be one long feature list. It has been replaced by a proper mechanics manual, split by system, with the actual numbers and worked examples. This page is the index.
Start here if you are new:
- How it works: the two halves, the side database, and the five rules every system follows
- The season: the 30-step calendar and what happens at each step
The systems, in the order you meet them:
| Page | Covers |
|---|---|
| Recruiting | The Class Plan, the 35-slot board and its tiers, influence and receptivity, official visits, the Deal Room's six offer postures, promises and credibility, reading a camp's response, the six-pillar commit engine, decision timelines, decommits, the Close, and the cost of pulling an offer |
| Scouting | Letter-grade bands and why you never see a number, band width and your Evaluation grade, standing beats and reports, why blue bloods cannot hoover up the gems, hunches, generational talent |
| NIL and the budget | The pool and its wealth anchor, what actually gates an offer, recruit asks by rank, veteran value by ability, the ask/floor/auto-accept bands, contracts and retention, seasonal pool growth and erosion, inflation, service academies |
| Bidding wars | Which recruitments end in a war, seats and private ceilings, three sealed rounds, Best and Final, the between-round read and its bluff, warmth tilt at resolution, Over the Top, right of first refusal |
| The transfer portal | The Departures Desk, draft declarations, retention, the eight entry motives, one transfer per player, the four-week window, destination gates, the seeded market, the cascade, the janitor |
| The roster | The projected depth chart and snap curves, development traits, the annual development pass, five-year eligibility, Cutdown Day and its lottery |
| Coaching | The program standard and season obligations, security capital and firing risk, Season Review, Staff Grades, the coaching carousel and the sabbatical rule, taking a new job, Coach Trust, Coach Legacy |
| Rankings | The external Top 25 committee, its five components, bias decay, the season forecast, writing polls back |
| The CPU league | How rival programs plan and compete, congestion, and the Hand of God |
| Data safety | The paired checkpoint model, what gets written to your save and when, and the startup gate |
| Glossary | Every term in one place |
Where the build stands, and what is still open: Roadmap.
If you want one paragraph before reading any of that:
Dynasty Engine owns everything a front office decides, and CFB27 owns everything that happens on the field. You scout prospects through standing beats and see them as letter-grade bands rather than ratings. You work a 35-slot board where relationships build week by week. You offer real dollars against a real annual budget, and you make promises that get graded against what actually happens next season. Recruits decide using six personality-weighted factors, and so does every other program in the league, on the same engine. In the offseason you handle draft declarations, retention, and a fully simulated transfer portal, then a development pass, then a roster cutdown that stops the game from deleting good players. Your seat is judged against a sticky program standard, and the coaching carousel around you runs on its own model.
Every number in it is a first pass. That is what the feedback is for.