In Quake you can make shootable buttons by adding the key "health" "1" to any func_button.
In the first level you can find 2 shootable buttons that are currently not working properly.
Here:
And here:
In the second case if you try to shoot the button, the particles show at the same level as the first layer of the wall, which leads me to believe the wall collision is superposed to the hole that's there.
Do you think this is a limitation of PolyCSS or just that it has not been handled by the TS engine? Or maybe something else?
In Quake you can make shootable buttons by adding the key
"health" "1"to any func_button.In the first level you can find 2 shootable buttons that are currently not working properly.
Here:
And here:
In the second case if you try to shoot the button, the particles show at the same level as the first layer of the wall, which leads me to believe the wall collision is superposed to the hole that's there.
Do you think this is a limitation of PolyCSS or just that it has not been handled by the TS engine? Or maybe something else?