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Copy pathlua_shared.h
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385 lines (330 loc) · 11.5 KB
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#pragma once
#include <cstddef>
enum class e_type
{
client,
server,
menu
};
enum class e_special
{
glob = 0,
env,
reg
};
enum class e_lua_type
{
type_invalid = -1,
type_nil,
type_bool,
type_lightuserdata,
type_number,
type_string,
type_table,
type_function,
type_userdata,
type_thread,
type_entity,
type_vector,
type_angle,
type_physobj,
type_save,
type_restore,
type_damageinfo,
type_effectdata,
type_movedata,
type_recipientfilter,
type_usercmd,
type_scriptedvehicle,
type_material,
type_panel,
type_particle,
type_particleemitter,
type_texture,
type_usermsg,
type_convar,
type_imesh,
type_matrix,
type_sound,
type_pixelvishandle,
type_dlight,
type_video,
type_file,
type_player = type_entity,
};
class c_lua_interface;
//
//struct lua_State
//{
//#if defined( _WIN32 ) && !defined( _M_X64 )
// // Win32
// unsigned char _ignore_this_common_lua_header_[48 + 22];
//#elif defined( _WIN32 ) && defined( _M_X64 )
// // Win64
// unsigned char _ignore_this_common_lua_header_[92 + 22];
//#elif defined( __linux__ ) && !defined( __x86_64__ )
// // Linux32
// unsigned char _ignore_this_common_lua_header_[48 + 22];
//#elif defined( __linux__ ) && defined( __x86_64__ )
// // Linux64
// unsigned char _ignore_this_common_lua_header_[92 + 22];
//#elif defined ( __APPLE__ ) && !defined( __x86_64__ )
// // macOS32
// unsigned char _ignore_this_common_lua_header_[48 + 22];
//#elif defined ( __APPLE__ ) && defined( __x86_64__ )
// // macOS64
// unsigned char _ignore_this_common_lua_header_[92 + 22];
//#else
//#error agh
//#endif
//
// c_lua_interface* lua_base;
//};
class _i_lua_object
{
public:
virtual ~_i_lua_object() = default;
virtual void set(_i_lua_object* obj) = 0;
virtual void set_from_stack(int i) = 0;
virtual void un_reference() = 0;
virtual int get_type(void) = 0;
virtual const char* get_string(void) = 0;
virtual float get_float(void) = 0;
virtual int get_int(void) = 0;
virtual void* get_user_data(void) = 0;
virtual void set_member(const char* name) = 0;
virtual void set_member(const char* name, _i_lua_object* obj) = 0; // ( This is also used to set nil by passing NULL )
virtual void set_member(const char* name, float val) = 0;
virtual void set_member(const char* name, bool val) = 0;
virtual void set_member(const char* name, const char* val) = 0;
virtual void set_member(const char* name, void* f) = 0;
virtual bool get_member_bool(const char* name, bool b = true) = 0;
virtual int get_member_int(const char* name, int i = 0) = 0;
virtual float get_member_float(const char* name, float f = 0.0f) = 0;
virtual const char* get_member_str(const char* name, const char* = "") = 0;
virtual void* get_member_user_data(const char* name, void* = 0) = 0;
virtual void* get_member_user_data(float name, void* = 0) = 0;
virtual _i_lua_object* get_member(const char* name) = 0;
virtual _i_lua_object* get_member(_i_lua_object*) = 0;
virtual void set_meta_table(_i_lua_object* obj) = 0;
virtual void set_user_data(void* obj) = 0;
virtual void push(void) = 0;
virtual bool is_nil() = 0;
virtual bool is_table() = 0;
virtual bool is_string() = 0;
virtual bool is_number() = 0;
virtual bool is_function() = 0;
virtual bool is_user_data() = 0;
virtual _i_lua_object* get_member(float fKey) = 0;
virtual void* remove_me_1(const char* name, void* = 0) = 0;
virtual void set_member(float fKey) = 0;
virtual void set_member(float fKey, _i_lua_object* obj) = 0;
virtual void set_member(float fKey, float val) = 0;
virtual void set_member(float fKey, bool val) = 0;
virtual void set_member(float fKey, const char* val) = 0;
virtual void set_member(float fKey, void* f) = 0;
virtual const char* get_member_str(float name, const char* = "") = 0;
virtual void set_member(_i_lua_object* k, _i_lua_object* v) = 0;
virtual bool get_bool(void) = 0;
// Push members to table from stack
virtual bool push_member_fast(int iStackPos) = 0;
virtual void set_member_fast(int iKey, int iValue) = 0;
virtual void set_float(float val) = 0;
virtual void set_string(const char* val) = 0;
virtual double get_double(void) = 0;
virtual void set_member_fix_key(char const*, float) = 0;
virtual void set_member_fix_key(char const*, char const*) = 0;
virtual void set_member_fix_key(char const*, _i_lua_object*) = 0;
virtual bool is_bool(void) = 0;
virtual void set_member_double(char const*, double) = 0;
virtual void set_member_nil(char const*) = 0;
virtual void set_member_nil(float) = 0;
virtual bool debug_is_unreferenced() = 0;
virtual void init(void) = 0;
virtual void set_from_global(char const*) = 0;
virtual void set_member(char const*, unsigned long long) = 0;
virtual void set_reference(int i) = 0;
virtual void remove_member(char const*) = 0;
virtual void remove_member(float) = 0;
virtual bool member_is_nil(char const*) = 0;
virtual void set_member_double(float, double) = 0;
virtual double get_member_double(char const*, double) = 0;
};
class i_lua_object : public _i_lua_object
{
public:
virtual bool push_member_fast(int iStackPos) = 0;
virtual void set_member_fast(int iKey, int iValue) = 0;
virtual void set_float(float val) = 0;
virtual void set_string(const char* val) = 0;
virtual void* get_members(void) = 0;
// Set member 'pointer'. No GC, no metatables.
virtual void set_member_user_data_lite(const char* strKeyName, void* pData) = 0;
virtual void* get_member_user_data_lite(const char* strKeyName) = 0;
};
class c_lua_interface;
class c_lua_object : public i_lua_object
{
public:
int _unk1; //0004
int _unk2; //0008
int _unk3; //000C
c_lua_interface* lua; //0010
};
using number_t = double;
struct lua_State;
typedef int (*CFunc)(lua_State* L);
class c_lua_interface
{
public:
virtual int top(void) = 0;
virtual void push(int iStackPos) = 0;
virtual void pop(int iAmt = 1) = 0;
virtual void get_table(int iStackPos) = 0;
virtual void get_field(int iStackPos, const char* strName) = 0;
virtual void set_field(int iStackPos, const char* strName) = 0;
virtual void create_table() = 0;
virtual void set_table(int i) = 0;
virtual void set_meta_table(int i) = 0;
virtual bool get_meta_table(int i) = 0;
virtual void call(int iArgs, int iResults) = 0;
virtual int p_call(int iArgs, int iResults, int iErrorFunc) = 0;
virtual int equal(int iA, int iB) = 0;
virtual int raw_equal(int iA, int iB) = 0;
virtual void insert(int iStackPos) = 0;
virtual void remove(int iStackPos) = 0;
virtual int next(int iStackPos) = 0;
virtual void* new_userdata(unsigned int iSize) = 0;
virtual void throw_error(const char* strError) = 0;
virtual void check_type(int iStackPos, int iType) = 0;
virtual void arg_error(int iArgNum, const char* strMessage) = 0;
virtual void raw_get(int iStackPos) = 0;
virtual void raw_set(int iStackPos) = 0;
virtual const char* get_string(int iStackPos = -1, unsigned int* iOutLen = NULL) = 0;
virtual double get_number(int iStackPos = -1) = 0;
virtual bool get_bool(int iStackPos = -1) = 0;
virtual void* get_c_function(int iStackPos = -1) = 0;
virtual void* get_userdata(int iStackPos = -1) = 0;
virtual void push_nil() = 0;
virtual void push_string(const char* val, unsigned int iLen = 0) = 0;
virtual void push_number(double val) = 0;
virtual void push_bool(bool val) = 0;
virtual void push_c_function(void* val) = 0;
virtual void push_c_closure() = 0;
virtual void push_userdata(void*) = 0;
virtual int reference_create() = 0;
virtual void reference_free(int i) = 0;
virtual void reference_push(int i) = 0;
virtual void push_special(int iType) = 0;
virtual bool is_type(int iStackPos, int iType) = 0;
virtual int get_type(int iStackPos) = 0;
virtual const char* get_type_name(int iType) = 0;
virtual void create_meta_table_type(const char* strName, int iType) = 0;
virtual const char* check_string(int iStackPos = -1) = 0;
virtual double check_number(int iStackPos = -1) = 0;
virtual void obj_len(int) = 0;
virtual void get_angle(int) = 0;
virtual void* get_vector(int) = 0;
virtual void push_angle(void*) = 0;
virtual void push_vector(void*) = 0;
virtual void set_state(lua_State* l) = 0;
virtual void create_meta_table(char const*) = 0;
virtual void push_meta_table(int) = 0;
virtual void push_user_type(void*, int) = 0;
virtual void set_user_type(int, void*) = 0;
virtual void init(void*, bool) = 0;
virtual void shutdown(void) = 0;
virtual void cycle(void) = 0;
virtual void global(void) = 0;
virtual i_lua_object* get_object(int) = 0;
virtual void push_lua_object(void*) = 0;
virtual void push_lua_function() = 0;
virtual void lua_error(char const*, int) = 0;
virtual void type_error(char const*, int) = 0;
virtual void call_internal(int, int) = 0;
virtual void call_internal_no_returns(int) = 0;
virtual bool call_internal_get_bool(int) = 0;
virtual void call_internal_get_string(int) = 0;
virtual void call_internal_get(int, void*) = 0;
virtual void new_global_table(char const*) = 0;
virtual void new_temporary_object(void) = 0;
virtual void is_user_data(int) = 0;
virtual void get_meta_table_object(char const*, int) = 0;
virtual void get_meta_table_object(int) = 0;
virtual void get_return(int) = 0;
virtual void is_server(void) = 0;
virtual void is_client(void) = 0;
virtual void is_dedicated_server(void) = 0;
virtual void destroy_object(void*) = 0;
virtual void create_object(void) = 0;
virtual void set_member(void*, void*, void*) = 0;
virtual void get_new_table(void) = 0;
virtual void set_member(void*, float) = 0;
virtual void set_member(void*, float, void*) = 0;
virtual void set_member(void*, char const*) = 0;
virtual void set_member(void*, char const*, void*) = 0;
virtual void set_is_server(bool) = 0;
virtual void push_long(long) = 0;
virtual void get_flags(int) = 0;
virtual void find_on_objects_meta_table(int, int) = 0;
virtual void find_object_on_table(int, int) = 0;
virtual void set_member_fast(void*, int, int) = 0;
virtual void run_string(char const* filename, char const* path, char const* stringtoun, bool run = true, bool showerrors = true) = 0;
};
class c_lua_shared
{
public:
c_lua_interface* get_interface(int state)
{
using fn = c_lua_interface * (__thiscall*)(c_lua_shared*, int);
return (*(fn**)this)[6](this, state);
}
};
class c_lua_call_saver
{
c_lua_interface* i;
int fn_pos;
public:
c_lua_call_saver(c_lua_interface* intr);
~c_lua_call_saver();
};
inline c_lua_call_saver::c_lua_call_saver(c_lua_interface* intr)
{
i = intr;
i->push_special((int)e_special::glob); //1
i->get_field(-1, "print"); //2
i->push_lua_function(); //3
}
inline c_lua_call_saver::~c_lua_call_saver()
{
}
class c_lua_auto_pop
{
c_lua_interface* i;
int top;
public:
c_lua_auto_pop(c_lua_interface* intr);
~c_lua_auto_pop();
};
inline c_lua_auto_pop::c_lua_auto_pop(c_lua_interface* intr)
{
top = intr->top();
i = intr;
}
inline c_lua_auto_pop::~c_lua_auto_pop()
{
i->pop(i->top() - top);
}
//
//#define LUA_FUNCTION( FUNC ) \
// inline int FUNC##__Imp( c_lua_interface* lua ); \
// inline int FUNC( lua_State* L ) \
// { \
// c_lua_interface* lua = L->lua_base; \
// lua->set_state(L); \
// return FUNC##__Imp( lua ); \
// } \
// int FUNC##__Imp( c_lua_interface* lua )
//
//
//#define CHECK_TYPE( LUA, POS, TYPE, ERR, RET ) if (!LUA->is_type(POS, TYPE)) { LUA->arg_error(POS, ERR); return RET; }