| layout | stdlib-reference |
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Represents a handle to a read-write 2D combined texture-sampler array.
typealias RWSampler2DArray<T, sampleCount:int, format:int> = _Texture<T, __Shape2D, 1, 0, sampleCount, 1, 0, 1, format>;
T = vector<float, 4> {#typeparam-T}
The texel type of the texture.
The number of samples in the texture, when the texture is multisampled.
The storage format of the texture.
Please refer to _Texture for more information about texture types.