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Bad getPerpendicularVector usage #11

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@shill-lucasfilm

This particular method of generating a perpendicular vector doesn't return a unit vector in most cases, so the following line (as well as line 137) should normalize() the result, otherwise you'll end up with a different distribution of rays than the one that's intended:

This is just something I happened across while skimming the code quickly, so I haven't looked for other uses elsewhere in this sample or the others.

It's maybe not a horrendous error, since a quick test suggests that the mean norm is ~0.96, but the worse case can be ~0.82.

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