The Player object represents a connected player session.
It is available in certain events such as:
The Player object is read-only from Lua unless explicitly documented otherwise.
Returns the player's display name.
Returns: string
local name = event.player:getName()Returns the player's unique UUID.
Returns: string
local uuid = event.player:getUUID()Returns the name of the backend server the player is currently connected to.
Returns: string | nil
Returns nil if the player is not yet connected to a backend.
proxy:on("session_connected", function(event)
local player = event.player
log("Name: " .. player:getName())
log("UUID: " .. player:getUUID())
log("Server: " .. tostring(player:getServer()))
end)