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30 lines (25 loc) · 809 Bytes
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#include "EApplication.h"
//TODO
//
// 1. Cleanup code. The code compiles but it looks very bad. I want to make it look better and prettier.
// 2. Add actual parenting. The base code is all there for the ETransform class. The EBlock class just needs to implement it.
// 3. Get the properties window to display properties of the blocks. (This is gonna be a difficult one. I want to try somthing like ue4's UPROPERTY() macro.)
// 4. Make different kinds of blocks (eg. Comment Block, Class Block, Function blocks)
// 5. Support for the STL. (This will be a 3.5 on the difficulty scale but it is important and needed)
// 6.
// 7.
// 8.
// 9. Support c++ to blocks and back with minimal differences
//INFO
//
//
//
//
int main()
{
EApplication App;
App.Init();
App.Update();
App.Shutdown();
return 0;
}