From 1fb4b426ea481566af87a57bd7126e0ab1b370a3 Mon Sep 17 00:00:00 2001 From: taffroi Date: Sat, 22 Aug 2026 01:20:49 +0200 Subject: [PATCH] ui: Add easing to game card animation This PR adds a simple tween transition (TRANS_QUAD) to raise_effect.gd This makes game navigation look less clunky by having more natural movement. --- core/systems/effects/raise_effect.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/systems/effects/raise_effect.gd b/core/systems/effects/raise_effect.gd index ee6e63edc..2f37484dd 100644 --- a/core/systems/effects/raise_effect.gd +++ b/core/systems/effects/raise_effect.gd @@ -45,7 +45,7 @@ func raise() -> void: return if tween: tween.kill() - tween = tree.create_tween() + tween = tree.create_tween().set_trans(Tween.TRANS_QUINT) tween.tween_property(target, "scale", scale_on_raised, raise_speed) tween.parallel().tween_property(target, "position", raise_to_position, raise_speed) if shadow: @@ -59,7 +59,7 @@ func lower() -> void: return if tween: tween.kill() - tween = tree.create_tween() + tween = tree.create_tween().set_trans(Tween.TRANS_QUINT) tween.tween_property(target, "scale", Vector2(1, 1), raise_speed) tween.parallel().tween_property(target, "position", Vector2(0, 0), raise_speed) if shadow: