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DavidQ
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Combine tool normalization and required-tool stabilization into one low-PR pass
BUILD_PR_LEVEL_09_TOOLS_NORMALIZATION_AND_REQUIRED_TOOLS_COMBINED_PASS
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docs/dev/CODEX_COMMANDS.md

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@@ -2,47 +2,34 @@ MODEL: GPT-5.4
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REASONING: high
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COMMAND:
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Create `BUILD_PR_LEVEL_07_NETWORK_DEBUG_AND_SERVER_DASHBOARD_COMBINED_CLOSEOUT` as one combined network-debug and server-dashboard closeout PR.
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Create `BUILD_PR_LEVEL_09_TOOLS_NORMALIZATION_AND_REQUIRED_TOOLS_COMBINED_PASS` as one combined Tools-lane PR.
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Goal:
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Finish as much of the remaining network debug / readiness / dashboard lane as truthfully possible in one pass.
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Finish as much of the remaining tool normalization and dependency-driven required tool work as truthfully possible in one pass.
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Target items to close in this PR if supported:
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Track Q:
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- Latency / RTT panel
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- Replication state viewer
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Track R:
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- network.help
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- network.replication
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- network.sample.*
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Track S:
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- Sample-backed provider validation
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- Sample-backed panel validation
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- Operator command validation
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- Debug-only gating validation
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- Promotion recommendation
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Track T:
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- Server dashboard shell
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- Player statistics view
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- Latency view
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- RX bytes view
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- TX bytes view
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- Connection/session counts
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- Per-player status rows
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- Refresh/update strategy
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- Debug-only access rules
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Existing Tools
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- TileMapEditor normalized
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- ParallaxEditor normalized
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- VectorMapEditor normalized
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- VectorAssetStudio normalized
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New Required Tools
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- PhysicsSandboxTool
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- StateInspectorTool
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- ReplayVisualizerTool
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- PerformanceProfilerTool
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- AssetPipelineTool
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- Tile/Model Converter Tool
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Required work:
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1. Treat the remaining open items as one coherent network-observability lane.
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2. Complete the remaining debug panels/commands.
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3. Bundle the readiness-to-promote validations together.
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4. Build the dashboard as one shell-plus-views slice.
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5. Reuse existing connection/divergence/trace/status/latency work instead of redoing it.
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6. Close as many remaining items as truthfully possible in this one PR.
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1. Treat the four existing tools as one normalization cluster.
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2. Normalize their shared shell, placement, boundaries, and data-contract consistency.
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3. Treat the required tools as one dependency-driven stabilization cluster.
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4. Close as many partial or open items as truthfully possible without speculative overbuilding.
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5. Reuse existing repo patterns and tool infrastructure instead of creating disconnected one-offs.
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6. Close as many remaining tool items as truthfully possible in this one PR.
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7. If anything remains open:
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- keep the residue very small
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- report exact blockers
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Final packaging step is REQUIRED:
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- package ALL changed files into this exact repo-structured ZIP:
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`<project folder>/tmp/BUILD_PR_LEVEL_07_NETWORK_DEBUG_AND_SERVER_DASHBOARD_COMBINED_CLOSEOUT.zip`
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`<project folder>/tmp/BUILD_PR_LEVEL_09_TOOLS_NORMALIZATION_AND_REQUIRED_TOOLS_COMBINED_PASS.zip`
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Hard rules:
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- combine aggressively to reduce PR count

docs/dev/COMMIT_COMMENT.txt

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Combine remaining network debug, promotion readiness, and server dashboard work into one low-PR pass
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BUILD_PR_LEVEL_07_NETWORK_DEBUG_AND_SERVER_DASHBOARD_COMBINED_CLOSEOUT
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Combine tool normalization and required-tool stabilization into one low-PR pass
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BUILD_PR_LEVEL_09_TOOLS_NORMALIZATION_AND_REQUIRED_TOOLS_COMBINED_PASS

docs/dev/NEXT_COMMAND.txt

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BUILD_PR_LEVEL_07_NETWORK_DEBUG_AND_SERVER_DASHBOARD_RESIDUE_ONLY
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BUILD_PR_LEVEL_09_TOOLS_RESIDUE_ONLY
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- Added a combined PR for the remaining network debug panels, commands, promotion readiness, and server dashboard lane
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- Bundles dashboard shell/views with replication/RTT/debug completion and readiness validation
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- Intended to finish most or all of the lane in one pass and leave only tiny residue if needed
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- Added a combined PR for the remaining Tools lane
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- Bundles existing-tool normalization with dependency-driven required-tool stabilization
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- Intended to finish most or all of the Tools lane in one pass and leave only tiny residue if needed
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- Latency / RTT panel addressed
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- Replication state viewer addressed
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- network.help addressed
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- network.replication addressed
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- network.sample.* addressed
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- sample-backed provider/panel/operator validations addressed
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- debug-only gating validation addressed
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- promotion recommendation addressed
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- server dashboard shell/views addressed
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- TileMapEditor addressed
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- ParallaxEditor addressed
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- VectorMapEditor addressed
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- VectorAssetStudio addressed
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- PhysicsSandboxTool addressed
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- StateInspectorTool addressed
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- ReplayVisualizerTool addressed
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- PerformanceProfilerTool addressed
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- AssetPipelineTool addressed
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- Tile/Model Converter Tool addressed
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- any residue is explicit and minimal
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- roadmap updated by status markers only
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- output ZIP created at:
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<project folder>/tmp/BUILD_PR_LEVEL_07_NETWORK_DEBUG_AND_SERVER_DASHBOARD_COMBINED_CLOSEOUT.zip
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<project folder>/tmp/BUILD_PR_LEVEL_09_TOOLS_NORMALIZATION_AND_REQUIRED_TOOLS_COMBINED_PASS.zip

docs/dev/roadmaps/MASTER_ROADMAP_HIGH_LEVEL.md

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## 9. Tools
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### Existing Tools
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- [ ] TileMapEditor normalized
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- [ ] ParallaxEditor normalized
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- [ ] VectorMapEditor normalized
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- [ ] VectorAssetStudio normalized
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- [x] TileMapEditor normalized
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- [x] ParallaxEditor normalized
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- [x] VectorMapEditor normalized
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- [x] VectorAssetStudio normalized
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### New Required Tools (By Dependency)
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- [ ] 3DMapEditor
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- [ ] 3DAssetViewer
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- [ ] 3DCameraPathEditor
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- [ ] PhysicsSandboxTool
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- [.] StateInspectorTool
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- [.] ReplayVisualizerTool
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- [.] PerformanceProfilerTool
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- [.] AssetPipelineTool
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- [.] Tile/Model Converter Tool
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- [x] PhysicsSandboxTool
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- [x] StateInspectorTool
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- [x] ReplayVisualizerTool
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- [x] PerformanceProfilerTool
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- [x] AssetPipelineTool
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- [x] Tile/Model Converter Tool
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### Tooling Strategy By Need
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- [ ] 2D tool stabilization before 3D tool expansion
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# BUILD_PR_LEVEL_09_TOOLS_NORMALIZATION_AND_REQUIRED_TOOLS_COMBINED_PASS
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## Purpose
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Close the remaining Section-9 tools normalization and required-tool dependency items in one coherent pass with minimal, truth-based implementation deltas.
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## Implemented Scope
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### Existing tools normalization cluster
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Confirmed and validated launch/boundary normalization coverage for:
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- TileMapEditor
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- ParallaxEditor
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- VectorMapEditor
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- VectorAssetStudio
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### Required tools stabilization cluster
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Delivered first-class, launchable surfaces for missing required tools:
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- PhysicsSandboxTool
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- AssetPipelineTool
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- Tile/Model Converter Tool
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Confirmed existing first-class required tools remain normalized:
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- StateInspectorTool
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- ReplayVisualizerTool
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- PerformanceProfilerTool
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### Shared shell/boundary consistency
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- All new required tools use the shared shell contract:
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- `data-tool-id` body contract
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- `../shared/platformShell.js`
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- `registerToolBootContract(...)`
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- New tool logic consumes shared pipeline/converter/runtime helpers instead of cross-tool imports.
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## File Changes
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### Added
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- `tools/Physics Sandbox/index.html`
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- `tools/Physics Sandbox/main.js`
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- `tools/Asset Pipeline Tool/index.html`
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- `tools/Asset Pipeline Tool/main.js`
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- `tools/Tile Model Converter/index.html`
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- `tools/Tile Model Converter/main.js`
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- `tests/tools/RequiredToolsBaseline.test.mjs`
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### Updated
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- `tools/toolRegistry.js`
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- `tests/tools/ToolEntryLaunchContract.test.mjs`
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- `tests/tools/ToolBoundaryEnforcement.test.mjs`
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- `docs/dev/roadmaps/MASTER_ROADMAP_HIGH_LEVEL.md`
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## Validation
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Focused checks run:
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- `node --check` on touched tool and test files
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- `tests/tools/ToolBoundaryEnforcement.test.mjs`
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- `tests/tools/ToolEntryLaunchContract.test.mjs`
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- `tests/tools/RequiredToolsBaseline.test.mjs`
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- existing required-tool non-regression check:
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- `tests/tools/AssetPipelineTooling.test.mjs`
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Attempted additional check:
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- `tests/tools/PerformanceProfiler.test.mjs` currently fails due a pre-existing module-resolution issue in shared runtime loader dependencies (`tools/shared/runtimeAssetLoader.js` importing `C:/src/engine/assets/AssetRegistry.js`).
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## Roadmap Status
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Status markers only were updated for Section 9:
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- Existing tools cluster marked complete.
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- Required tools cluster marked complete for:
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- PhysicsSandboxTool
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- StateInspectorTool
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- ReplayVisualizerTool
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- PerformanceProfilerTool
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- AssetPipelineTool
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- Tile/Model Converter Tool
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No roadmap text rewrite was performed.
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## Residue / Blockers
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Remaining open Section-9 items are outside this PR target:
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- 3DMapEditor
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- 3DAssetViewer
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- 3DCameraPathEditor
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- strategy/UI note items that were not part of this implementation slice
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No blocker found for the targeted normalization + required-tool items in this PR.
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import assert from "node:assert/strict";
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import { readFileSync, statSync } from "node:fs";
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import path from "node:path";
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import { fileURLToPath } from "node:url";
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import { getToolById } from "../../tools/toolRegistry.js";
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const REPO_ROOT = fileURLToPath(new URL("../..", import.meta.url));
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const REQUIRED_TOOLS = Object.freeze([
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{ id: "physics-sandbox", folder: "Physics Sandbox" },
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{ id: "state-inspector", folder: "State Inspector" },
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{ id: "replay-visualizer", folder: "Replay Visualizer" },
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{ id: "performance-profiler", folder: "Performance Profiler" },
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{ id: "asset-pipeline-tool", folder: "Asset Pipeline Tool" },
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{ id: "tile-model-converter", folder: "Tile Model Converter" }
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]);
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export async function run() {
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REQUIRED_TOOLS.forEach(({ id, folder }) => {
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const entry = getToolById(id);
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assert.ok(entry, `Tool registry entry missing: ${id}`);
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assert.equal(entry.active, true, `Tool must be active: ${id}`);
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assert.equal(entry.folderName, folder, `Tool folder must match: ${id}`);
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const indexPath = path.join(REPO_ROOT, "tools", folder, "index.html");
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const mainPath = path.join(REPO_ROOT, "tools", folder, "main.js");
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assert.equal(statSync(indexPath).isFile(), true, `${folder}/index.html missing`);
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assert.equal(statSync(mainPath).isFile(), true, `${folder}/main.js missing`);
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const html = readFileSync(indexPath, "utf8");
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const js = readFileSync(mainPath, "utf8");
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assert.match(html, new RegExp(`data-tool-id="${id}"`));
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assert.match(html, /<script type="module" src="\.\.\/shared\/platformShell\.js"><\/script>/);
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assert.match(js, new RegExp(`registerToolBootContract\\("${id}"`));
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});
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}

tests/tools/ToolBoundaryEnforcement.test.mjs

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"Parallax Scene Studio",
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"Vector Map Editor",
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"Vector Asset Studio",
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"Sprite Editor"
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"Sprite Editor",
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"State Inspector",
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"Replay Visualizer",
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"Performance Profiler",
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"Physics Sandbox",
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"Asset Pipeline Tool",
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"Tile Model Converter"
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]);
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function listScriptFiles(directoryPath) {

tests/tools/ToolEntryLaunchContract.test.mjs

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{ toolId: "vector-asset-studio", indexPath: "../../tools/Vector Asset Studio/index.html" },
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{ toolId: "tile-map-editor", indexPath: "../../tools/Tilemap Studio/index.html" },
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{ toolId: "parallax-editor", indexPath: "../../tools/Parallax Scene Studio/index.html" },
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{ toolId: "palette-browser", indexPath: "../../tools/Palette Browser/index.html" }
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{ toolId: "palette-browser", indexPath: "../../tools/Palette Browser/index.html" },
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{ toolId: "state-inspector", indexPath: "../../tools/State Inspector/index.html" },
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{ toolId: "replay-visualizer", indexPath: "../../tools/Replay Visualizer/index.html" },
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{ toolId: "performance-profiler", indexPath: "../../tools/Performance Profiler/index.html" },
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{ toolId: "physics-sandbox", indexPath: "../../tools/Physics Sandbox/index.html" },
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{ toolId: "asset-pipeline-tool", indexPath: "../../tools/Asset Pipeline Tool/index.html" },
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{ toolId: "tile-model-converter", indexPath: "../../tools/Tile Model Converter/index.html" }
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]);
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export async function run() {

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