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MASTER_ROADMAP_HIGH_LEVEL.md
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docs/dev/roadmaps/MASTER_ROADMAP_HIGH_LEVEL.md

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[x] fullscreen bezel overlay system (low priority, before next game)
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## 17
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## 17. 3D Activation, Validation, and Execution (Phase 16)
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### Impact Validation (FIRST - REQUIRED)
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- [ ] Validate no render loop regressions
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- [ ] Validate no timing model regressions
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- [ ] Validate no input system regressions
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- [ ] Confirm networking/runtime remains stable during 3D activation
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- [ ] Confirm 2D samples still run correctly after 3D activation work
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### 3D Engine Foundation
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- [ ] 3D scene boot
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[ ] Clean boundaries
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[ ] Document contracts
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[ ] Stabilize networking/runtime before 3D
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[ ] Validate no render loop regressions
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[ ] Validate no timing model regressions
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[ ] Validate no input system regressions

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