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Close the Section-12 2D Capability Track in one coherent pass using existing validated lanes plus minimal surgical fixes needed to make reference-game validation pass.
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## Completed Items
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-[x] camera systems stabilized
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-[x] tilemap/runtime integration stabilized
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-[x] collision patterns stabilized
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-[x] enemy/hero/gameplay conventions stabilized
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-[x] replay/state integration for 2D games stabilized
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-[x] polished 2D reference game path established
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-[x] 2D reference game built
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## Implementation Delta
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### 1) Runtime/import normalization for deterministic Node validation
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Normalized absolute `/src/...` imports to repo-relative imports across:
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-`games/Asteroids/*` runtime files touched in this PR
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-`tools/shared/runtimeAssetLoader.js`
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-`tools/shared/runtimeStreaming.js`
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-`tools/shared/devConsoleDebugOverlay.js`
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-`tools/dev/*` debug integration files touched in this PR
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-`src/engine/debug/*` inspector/shared utilities touched in this PR
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This removed environment-specific `C:/src/...` resolver failures and enabled focused 2D validation coverage to run consistently.
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### 2) Explicit 2D reference game path
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Added:
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-`games/Asteroids/main.js`
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`main.js` re-exports the existing Asteroids entry and provides explicit `bootAsteroids` handoff compatibility for the established platform demo/runtime path.
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### 3) Reference path validation hardening
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Updated:
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-`tests/games/AsteroidsPlatformDemo.test.mjs`
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Added checks that:
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- the declared runtime handoff module path exists on disk
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- the declared runtime handoff export resolves to a function
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### 4) Roadmap status markers
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Updated status markers only under:
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-`## 12. 2D Capability Track`
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No roadmap prose rewrite.
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## Focused Validation
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### Syntax/readiness checks
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-`node --check` on all touched JS files in this PR
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