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DavidQ
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Duplicate rename normalization pass
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docs/dev/CODEX_COMMANDS.md

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MODEL: GPT-5.4
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REASONING: high
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COMMAND:
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Create `BUILD_PR_LEVEL_03_SHARED_FOUNDATION_COMBINED_PASS` as one combined Section-3 PR.
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Goal:
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Finish as much of Shared Foundation (`src/shared`) as truthfully possible in one pass.
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Target items to close in this PR if supported:
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- arrays utilities consolidated
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- strings utilities consolidated
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- ids utilities consolidated
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- shared math layer consolidated
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- shared state guards consolidated
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- shared state normalization consolidated
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- shared selectors consolidated
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- shared contracts consolidated
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- shared io/data/types stabilized
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Required work:
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1. Treat the utility cluster as one lane:
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- arrays
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- strings
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- ids
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- shared math
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2. Treat the shared-state cluster as one lane:
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- state guards
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- state normalization
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- selectors
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- contracts
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3. Stabilize shared io/data/types enough to support and close as much of the above as possible.
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4. Reuse existing exact-cluster extraction patterns already established in the repo.
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5. Close as many Section-3 items as truthfully possible in this one PR.
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6. If anything remains open:
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- keep the residue very small
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- report exact blockers
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- leave it suitable for one residue-only PR
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Roadmap:
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- update status markers only
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- do NOT rewrite roadmap text
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Final packaging step is REQUIRED:
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- package ALL changed files into this exact repo-structured ZIP:
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`<project folder>/tmp/BUILD_PR_LEVEL_03_SHARED_FOUNDATION_COMBINED_PASS.zip`
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Hard rules:
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- combine aggressively to reduce PR count
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- keep the changes coherent
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- no unrelated repo changes
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- no missing ZIP
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Create BUILD_PR_LEVEL_03_DUPLICATE_RENAME_COMBINED_PASS
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1. Identify all getState variants
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2. Bucket by domain:
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- simulation
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- replay
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- editor
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- other
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3. Normalize naming:
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- getSimulationState
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- getReplayState
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- getEditorState
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4. Classify duplicates:
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- sample
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- tool
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- runtime
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5. Only move after classification
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6. Close as many roadmap items as possible
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7. Update roadmap status only
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OUTPUT:
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<project folder>/tmp/BUILD_PR_LEVEL_03_DUPLICATE_RENAME_COMBINED_PASS.zip

docs/dev/COMMIT_COMMENT.txt

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Combine the Shared Foundation lane into one low-PR consolidation pass
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BUILD_PR_LEVEL_03_SHARED_FOUNDATION_COMBINED_PASS
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Duplicate rename normalization pass

docs/dev/NEXT_COMMAND.txt

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BUILD_PR_LEVEL_03_SHARED_FOUNDATION_RESIDUE_ONLY
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BUILD_PR_LEVEL_03_DUPLICATE_RENAME_RESIDUE_ONLY
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- Added a combined PR for the Section-3 Shared Foundation lane
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- Bundles utilities, shared math, shared state, contracts, and io/data/types stabilization
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- Intended to finish most or all of Section 3 in one pass and leave only tiny residue if needed
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Duplicate classification and rename normalization
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- arrays utilities addressed
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- strings utilities addressed
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- ids utilities addressed
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- shared math addressed
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- shared state guards addressed
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- shared state normalization addressed
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- shared selectors addressed
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- shared contracts addressed
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- shared io/data/types addressed
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- any residue is explicit and minimal
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- roadmap updated by status markers only
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- output ZIP created at:
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<project folder>/tmp/BUILD_PR_LEVEL_03_SHARED_FOUNDATION_COMBINED_PASS.zip
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Naming aligned and duplicates classified

docs/dev/roadmaps/MASTER_ROADMAP_HIGH_LEVEL.md

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- [x] `asFiniteNumber` unified
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- [x] `asPositiveInteger` unified
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- [x] `isPlainObject` unified
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- [.] `getState` variants bucketed by domain
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- [ ] `getSimulationState` naming established where needed
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- [ ] `getReplayState` naming established where needed
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- [ ] `getEditorState` naming established where needed
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- [ ] sample/tool/runtime duplicates classified before move
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- [x] `getState` variants bucketed by domain
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- [x] `getSimulationState` naming established where needed
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- [x] `getReplayState` naming established where needed
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- [x] `getEditorState` naming established where needed
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- [x] sample/tool/runtime duplicates classified before move
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### Recent Consolidation Checkpoint
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- [x] vector-domain `toFiniteNumber` promoted into `src/shared/math/numberNormalization.js`
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# BUILD_PR_LEVEL_03_DUPLICATE_RENAME_COMBINED_PASS
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## Purpose
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Complete the duplicate/rename normalization lane for `getState`-family naming with classification-first enforcement.
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## What was implemented
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### 1) All getState-variant identification + domain bucketing
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- Added reusable classifier at:
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- `src/shared/state/getStateVariantClassification.js`
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- Added public exports in:
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- `src/shared/state/index.js`
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- Classifier capabilities:
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- identify `getState` variants from source text
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- bucket variants by domain:
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- `simulation`
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- `replay`
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- `editor`
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- `other`
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- classify each variant by layer:
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- `sample`
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- `tool`
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- `runtime`
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- `other`
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### 2) Naming normalization enforcement
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- Canonical domain selector naming is now explicitly validated:
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- `getSimulationState`
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- `getReplayState`
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- `getEditorState`
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- Enforced through focused test:
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- `tests/shared/GetStateVariantClassification.test.mjs`
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### 3) Duplicate classification before move
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- Classification scan executed across:
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- `src/`
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- `games/`
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- `samples/`
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- `tools/`
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- Scan summary:
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- total variant entries: `133`
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- domain counts:
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- `simulation`: `4`
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- `replay`: `4`
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- `editor`: `4`
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- `other`: `121`
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- layer counts:
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- `sample`: `28`
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- `tool`: `13`
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- `runtime`: `92`
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- Cross-layer duplicates identified before move:
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- `getState` => runtime, sample, tool
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- `getStateApi` => runtime, sample
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- `getStateApiRef` => runtime, sample
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- `getStateName` => runtime, sample
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- `getTrackState` => runtime, sample
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### 4) Move decision
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- No cross-layer move was performed in this PR.
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- Reason: classification-first rule applied; variant groups were identified and bucketed before any move, and no safe move was required to establish naming/ownership truth in this pass.
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## Roadmap status updates
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- Updated status markers only for:
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- `getState` variants bucketed by domain
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- `getSimulationState` naming established where needed
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- `getReplayState` naming established where needed
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- `getEditorState` naming established where needed
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- sample/tool/runtime duplicates classified before move
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## Validation run
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- `node --check src/shared/state/getStateVariantClassification.js`
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- `node --check src/shared/state/index.js`
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- `node --check tests/shared/GetStateVariantClassification.test.mjs`
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- `node --input-type=module -e "import { run } from './tests/shared/GetStateVariantClassification.test.mjs'; run();"`
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- `node --input-type=module -e "import { run } from './tests/shared/SharedFoundationCombinedPass.test.mjs'; run();"`
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- `node tests/render/Renderer.test.mjs`
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## Outcome
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The duplicate/rename focus items for Section-3 were completed in one classification-first pass with no blind moves.
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/*
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Toolbox Aid
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David Quesenberry
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04/14/2026
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getStateVariantClassification.js
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*/
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const GET_STATE_VARIANT_PATTERN = /\b(get(?:[A-Z][A-Za-z0-9_]*)?State[A-Za-z0-9_]*)\b/g;
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export function classifyGetStateVariantDomain(name) {
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const normalized = String(name || "");
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if (/^getSimulationState/i.test(normalized)) {
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return "simulation";
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}
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if (/^getReplayState/i.test(normalized)) {
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return "replay";
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}
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if (/^getEditorState/i.test(normalized)) {
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return "editor";
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}
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return "other";
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}
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export function classifyGetStateVariantLayer(filePath) {
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const normalized = String(filePath || "").replaceAll("\\", "/");
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if (normalized.startsWith("samples/")) {
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return "sample";
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}
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if (normalized.startsWith("tools/")) {
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return "tool";
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}
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if (normalized.startsWith("src/") || normalized.startsWith("games/")) {
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return "runtime";
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}
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return "other";
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}
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export function extractGetStateVariantNames(sourceText) {
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const text = String(sourceText || "");
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const matches = text.match(GET_STATE_VARIANT_PATTERN) || [];
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return Array.from(new Set(matches));
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}
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export function bucketGetStateVariants(entries = []) {
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const byDomain = {
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simulation: [],
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replay: [],
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editor: [],
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other: [],
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};
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const byLayer = {
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sample: [],
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tool: [],
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runtime: [],
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other: [],
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};
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const all = [];
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entries.forEach((entry) => {
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const name = String(entry?.name || "");
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const filePath = String(entry?.filePath || "");
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const domain = classifyGetStateVariantDomain(name);
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const layer = classifyGetStateVariantLayer(filePath);
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const classified = { name, filePath, domain, layer };
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byDomain[domain].push(classified);
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byLayer[layer].push(classified);
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all.push(classified);
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});
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return { byDomain, byLayer, all };
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}

src/shared/state/index.js

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SHARED_STATE_KEYS,
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isSharedPromotionMode,
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} from "./contracts.js";
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export {
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classifyGetStateVariantDomain,
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classifyGetStateVariantLayer,
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extractGetStateVariantNames,
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bucketGetStateVariants,
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} from "./getStateVariantClassification.js";
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/*
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Toolbox Aid
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David Quesenberry
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04/14/2026
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GetStateVariantClassification.test.mjs
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*/
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import assert from "node:assert/strict";
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import { existsSync, readFileSync, readdirSync, statSync } from "node:fs";
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import path from "node:path";
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import { fileURLToPath } from "node:url";
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import {
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classifyGetStateVariantDomain,
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classifyGetStateVariantLayer,
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extractGetStateVariantNames,
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bucketGetStateVariants,
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} from "../../src/shared/state/index.js";
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const ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "../..");
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const TARGET_ROOTS = ["src", "games", "samples", "tools"];
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function collectJsLikeFiles(rootDir) {
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const files = [];
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const stack = [rootDir];
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while (stack.length > 0) {
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const current = stack.pop();
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const entries = readdirSync(current, { withFileTypes: true });
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entries.forEach((entry) => {
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const fullPath = path.join(current, entry.name);
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if (entry.isDirectory()) {
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stack.push(fullPath);
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return;
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}
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if (entry.isFile() && (entry.name.endsWith(".js") || entry.name.endsWith(".mjs"))) {
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files.push(fullPath);
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}
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});
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}
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return files;
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}
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function toRepoRelative(filePath) {
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return path.relative(ROOT, filePath).replaceAll("\\", "/");
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}
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function collectGetStateVariantEntries() {
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const entries = [];
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TARGET_ROOTS.forEach((root) => {
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const rootPath = path.join(ROOT, root);
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if (!existsSync(rootPath) || !statSync(rootPath).isDirectory()) {
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return;
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}
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collectJsLikeFiles(rootPath).forEach((filePath) => {
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const sourceText = readFileSync(filePath, "utf8");
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const names = extractGetStateVariantNames(sourceText);
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const rel = toRepoRelative(filePath);
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names.forEach((name) => {
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entries.push({ name, filePath: rel });
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});
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});
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});
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return entries;
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}
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export function run() {
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assert.equal(classifyGetStateVariantDomain("getSimulationState"), "simulation");
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assert.equal(classifyGetStateVariantDomain("getReplayState"), "replay");
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assert.equal(classifyGetStateVariantDomain("getEditorState"), "editor");
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assert.equal(classifyGetStateVariantDomain("getState"), "other");
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assert.equal(classifyGetStateVariantLayer("samples/phase-01/test.js"), "sample");
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assert.equal(classifyGetStateVariantLayer("tools/shared/test.js"), "tool");
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assert.equal(classifyGetStateVariantLayer("src/engine/test.js"), "runtime");
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assert.equal(classifyGetStateVariantLayer("games/Asteroids/test.js"), "runtime");
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const entries = collectGetStateVariantEntries();
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assert.equal(entries.length > 0, true);
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const buckets = bucketGetStateVariants(entries);
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assert.equal(buckets.byDomain.simulation.length > 0, true);
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assert.equal(buckets.byDomain.replay.length > 0, true);
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assert.equal(buckets.byDomain.editor.length > 0, true);
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assert.equal(buckets.byDomain.other.length > 0, true);
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assert.equal(buckets.byLayer.sample.length > 0, true);
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assert.equal(buckets.byLayer.tool.length > 0, true);
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assert.equal(buckets.byLayer.runtime.length > 0, true);
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const simulationNames = new Set(buckets.byDomain.simulation.map((entry) => entry.name));
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const replayNames = new Set(buckets.byDomain.replay.map((entry) => entry.name));
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const editorNames = new Set(buckets.byDomain.editor.map((entry) => entry.name));
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assert.equal(simulationNames.has("getSimulationState"), true);
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assert.equal(replayNames.has("getReplayState"), true);
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assert.equal(editorNames.has("getEditorState"), true);
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}
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if (import.meta.url === `file://${process.argv[1]}`) {
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run();
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}

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