@@ -22,16 +22,16 @@ export default class AsteroidsAudio {
2222 return ;
2323 }
2424
25- this . media . register ( 'fire' , { src : '/games/asteroids_new /assets/fire.wav' , volume : 0.55 } ) ;
26- this . media . register ( 'bangLarge' , { src : '/games/asteroids_new /assets/bangLarge.wav' , volume : 0.65 } ) ;
27- this . media . register ( 'bangMedium' , { src : '/games/asteroids_new /assets/bangMedium.wav' , volume : 0.6 } ) ;
28- this . media . register ( 'bangSmall' , { src : '/games/asteroids_new /assets/bangSmall.wav' , volume : 0.55 } ) ;
29- this . media . register ( 'beat1' , { src : '/games/asteroids_new /assets/beat1.wav' , volume : 0.45 } ) ;
30- this . media . register ( 'beat2' , { src : '/games/asteroids_new /assets/beat2.wav' , volume : 0.45 } ) ;
31- this . loopPlayer . register ( 'extraShip' , { src : '/games/asteroids_new /assets/extraShip.wav' , volume : 0.6 , overlapSeconds : 0.035 , fadeSeconds : 0.012 } ) ;
32- this . loopPlayer . register ( 'thrust' , { src : '/games/asteroids_new /assets/thrust.wav' , volume : 0.35 , overlapSeconds : 0.03 , fadeSeconds : 0.01 } ) ;
33- this . loopPlayer . register ( 'saucerLarge' , { src : '/games/asteroids_new /assets/saucerBig.wav' , volume : 0.35 , overlapSeconds : 0.03 , fadeSeconds : 0.01 } ) ;
34- this . loopPlayer . register ( 'saucerSmall' , { src : '/games/asteroids_new /assets/saucerSmall.wav' , volume : 0.4 , overlapSeconds : 0.03 , fadeSeconds : 0.01 } ) ;
25+ this . media . register ( 'fire' , { src : '/games/Asteroids /assets/audio /fire.wav' , volume : 0.55 } ) ;
26+ this . media . register ( 'bangLarge' , { src : '/games/Asteroids /assets/audio /bangLarge.wav' , volume : 0.65 } ) ;
27+ this . media . register ( 'bangMedium' , { src : '/games/Asteroids /assets/audio /bangMedium.wav' , volume : 0.6 } ) ;
28+ this . media . register ( 'bangSmall' , { src : '/games/Asteroids /assets/audio /bangSmall.wav' , volume : 0.55 } ) ;
29+ this . media . register ( 'beat1' , { src : '/games/Asteroids /assets/audio /beat1.wav' , volume : 0.45 } ) ;
30+ this . media . register ( 'beat2' , { src : '/games/Asteroids /assets/audio /beat2.wav' , volume : 0.45 } ) ;
31+ this . loopPlayer . register ( 'extraShip' , { src : '/games/Asteroids /assets/audio /extraShip.wav' , volume : 0.6 , overlapSeconds : 0.035 , fadeSeconds : 0.012 } ) ;
32+ this . loopPlayer . register ( 'thrust' , { src : '/games/Asteroids /assets/audio /thrust.wav' , volume : 0.35 , overlapSeconds : 0.03 , fadeSeconds : 0.01 } ) ;
33+ this . loopPlayer . register ( 'saucerLarge' , { src : '/games/Asteroids /assets/audio /saucerBig.wav' , volume : 0.35 , overlapSeconds : 0.03 , fadeSeconds : 0.01 } ) ;
34+ this . loopPlayer . register ( 'saucerSmall' , { src : '/games/Asteroids /assets/audio /saucerSmall.wav' , volume : 0.4 , overlapSeconds : 0.03 , fadeSeconds : 0.01 } ) ;
3535 this . initialized = true ;
3636 }
3737
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