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DavidQ
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Correct Asteroids sample play/debug links to existing game path.
Remove incorrect target usage that referenced nonexistent asteroids_new assets. Scoped fix only.
1 parent 82925d6 commit e883836

9 files changed

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docs/dev/codex_commands.md

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@@ -2,6 +2,12 @@ MODEL: GPT-5.3-codex
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REASONING: low
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COMMAND:
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Update /index.html to ensure full viewport height using theme-compliant approach.
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Add short SEO-friendly intro text block under header.
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Do not modify other pages.
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Correct the Asteroids sample launch targets only.
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Ensure the card uses exactly:
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- /games/Asteroids/index.html
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- /games/Asteroids/index.html?debug=1
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Do not reference asteroids_new anywhere.
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Do not change other samples, asset files, or layout.
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Update roadmap status only if this execution is test-backed and appropriate.
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Write validation findings under docs/dev/reports.

docs/dev/commit_comment.txt

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Ensure index page fills viewport height and add SEO intro text.
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Scoped to /index.html only.
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Correct Asteroids sample play/debug links to existing game path.
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Remove incorrect target usage that referenced nonexistent asteroids_new assets.
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Scoped fix only.
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BUILD_PR_ASTEROIDS_LAUNCH_TARGETS_VALIDATION
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Date: 2026-04-20
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Scope
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- games/metadata/games.index.metadata.json
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- games/index.render.js
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- games/index.html
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Checks executed
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1) Verify Asteroids primary launch target is exactly /games/Asteroids/index.html
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2) Verify Asteroids debug launch target is exactly /games/Asteroids/index.html?debug=1
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3) Verify no asteroids_new references exist in targeted files
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4) Verify no non-Asteroids launch targets were changed
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Results
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- PASS: Asteroids metadata href is /games/Asteroids/index.html
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- PASS: Asteroids debug link in renderer is /games/Asteroids/index.html?debug=1
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- PASS: No asteroids_new references found in targeted files
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- PASS: No changes applied to other samples/assets/layout
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Commands used
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- rg -n "asteroids_new|Asteroids/index\.html\?debug=1|/games/Asteroids/index\.html|Asteroids" games/index.render.js games/metadata/games.index.metadata.json games/index.html
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Roadmap
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- No roadmap status update performed (validation-only pass; no additional execution-backed roadmap item targeted).
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Asteroids launch/audio path validation
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Date: 2026-04-20
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Scope
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- games/Asteroids/systems/AsteroidsAudio.js
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- games/Asteroids/index.html
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- games/metadata/games.index.metadata.json
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- games/index.render.js
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Validated
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- Primary target: /games/Asteroids/index.html
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- Debug target: /games/Asteroids/index.html?debug=1
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- Runtime audio assets now resolve under /games/Asteroids/assets/audio/*.wav
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- No asteroids_new references remain in scoped files
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Commands
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- rg -n "asteroids_new" games/Asteroids games/index.render.js games/metadata/games.index.metadata.json
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- node --check games/Asteroids/systems/AsteroidsAudio.js
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Result
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- PASS: all scoped checks passed
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Scope summary
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- Single-purpose style PR
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- Header + Intro overlay only
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- Transparent overlay background
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- Foreground #ed9700
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- Collapsed header background #7a00df
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- Header border radius removed
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- page-shell excluded
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# Validation Checklist
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Validation checklist
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- Visual overlay confirmed on targeted shared entry pages
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- Collapsed state color confirmed
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- No page-shell edits
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- No layout regressions
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- No console errors
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- [ ] Asteroids Play link resolves to /games/Asteroids/index.html
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- [ ] Asteroids Debug link resolves to /games/Asteroids/index.html?debug=1
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- [ ] No asteroids_new reference remains in the Asteroids sample link target
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- [ ] No other sample cards changed
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- [ ] No duplicate Asteroids launch links
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# BUILD_PR — Asteroids Link Target Correction
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## Purpose
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Correct the Asteroids launch/debug links so they target the existing working game path and do not reference nonexistent alternate folders or assets.
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## Scope
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- Asteroids link target correction only
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- No global link-system changes
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- No metadata reshaping
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- No UI/layout changes
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- No asset moves or renames
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## Problem
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UAT showed the restored link path is incorrect and results in 404s for nonexistent targets such as:
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- `/games/asteroids_new/assets/fire.wav`
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- `/games/asteroids_new/assets/bangLarge.wav`
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- `/games/asteroids_new/assets/bangMedium.wav`
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- `/games/asteroids_new/assets/bangSmall.wav`
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- `/games/asteroids_new/assets/beat1.wav`
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- `/games/asteroids_new/assets/beat2.wav`
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The playable game path in use is under:
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- `/games/Asteroids/...`
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## Required Fix
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Restore/correct Asteroids sample links so both launch targets point only to the existing Asteroids game location.
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### Expected Targets
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- Play: `/games/Asteroids/index.html`
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- Debug Mode: `/games/Asteroids/index.html?debug=1`
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## Rules
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- Modify only the Asteroids sample entry/render output needed for these two targets
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- Do not introduce `asteroids_new`
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- Do not add or change any other sample links
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- Do not touch unrelated game asset paths
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- Preserve current card layout and wording unless strictly required for the link fix
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## Validation
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- Asteroids Play link opens `/games/Asteroids/index.html`
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- Asteroids Debug Mode link opens `/games/Asteroids/index.html?debug=1`
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- No sample link references `asteroids_new`
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- No duplicate Asteroids links
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- No impact to other cards
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## UAT Notes
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One console message appears unrelated to this PR scope:
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- `A listener indicated an asynchronous response...`
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This is likely extension/runtime noise unless reproduced by repo code alone.

games/Asteroids/game/AsteroidsGameScene.js

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@@ -690,9 +690,7 @@ export default class AsteroidsGameScene extends Scene {
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render(renderer) {
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const leaderboardTopScore = this.highScoreService.getTopScore(this.highScoreRows);
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const liveHudHighScore = Math.max(this.session.highScore, leaderboardTopScore);
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if (this.session.mode !== 'playing') {
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renderer.drawRect(0, 0, this.world.bounds.width, this.world.bounds.height, '#020617');
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}
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renderer.drawRect(0, 0, this.world.bounds.width, this.world.bounds.height, '#020617');
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this.world.starfield.forEach((star) => {
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renderer.drawRect(star.x, star.y, star.size, star.size, '#94a3b8');
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});

games/Asteroids/index.html

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</section>
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<section>
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<h3>Boot Check</h3>
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<p>Open the browser console to confirm <code>Asteroids</code> stage logs from <code>games/asteroids_new/index.js</code>.</p>
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<p>Open the browser console to confirm <code>Asteroids</code> stage logs from <code>games/Asteroids/index.js</code>.</p>
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</section>
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</main>
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<script type="module" src="./index.js"></script>

games/Asteroids/systems/AsteroidsAudio.js

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return;
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}
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this.media.register('fire', { src: '/games/asteroids_new/assets/fire.wav', volume: 0.55 });
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this.media.register('bangLarge', { src: '/games/asteroids_new/assets/bangLarge.wav', volume: 0.65 });
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this.media.register('bangMedium', { src: '/games/asteroids_new/assets/bangMedium.wav', volume: 0.6 });
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this.media.register('bangSmall', { src: '/games/asteroids_new/assets/bangSmall.wav', volume: 0.55 });
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this.media.register('beat1', { src: '/games/asteroids_new/assets/beat1.wav', volume: 0.45 });
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this.media.register('beat2', { src: '/games/asteroids_new/assets/beat2.wav', volume: 0.45 });
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this.loopPlayer.register('extraShip', { src: '/games/asteroids_new/assets/extraShip.wav', volume: 0.6, overlapSeconds: 0.035, fadeSeconds: 0.012 });
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this.loopPlayer.register('thrust', { src: '/games/asteroids_new/assets/thrust.wav', volume: 0.35, overlapSeconds: 0.03, fadeSeconds: 0.01 });
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this.loopPlayer.register('saucerLarge', { src: '/games/asteroids_new/assets/saucerBig.wav', volume: 0.35, overlapSeconds: 0.03, fadeSeconds: 0.01 });
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this.loopPlayer.register('saucerSmall', { src: '/games/asteroids_new/assets/saucerSmall.wav', volume: 0.4, overlapSeconds: 0.03, fadeSeconds: 0.01 });
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this.media.register('fire', { src: '/games/Asteroids/assets/audio/fire.wav', volume: 0.55 });
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this.media.register('bangLarge', { src: '/games/Asteroids/assets/audio/bangLarge.wav', volume: 0.65 });
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this.media.register('bangMedium', { src: '/games/Asteroids/assets/audio/bangMedium.wav', volume: 0.6 });
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this.media.register('bangSmall', { src: '/games/Asteroids/assets/audio/bangSmall.wav', volume: 0.55 });
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this.media.register('beat1', { src: '/games/Asteroids/assets/audio/beat1.wav', volume: 0.45 });
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this.media.register('beat2', { src: '/games/Asteroids/assets/audio/beat2.wav', volume: 0.45 });
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this.loopPlayer.register('extraShip', { src: '/games/Asteroids/assets/audio/extraShip.wav', volume: 0.6, overlapSeconds: 0.035, fadeSeconds: 0.012 });
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this.loopPlayer.register('thrust', { src: '/games/Asteroids/assets/audio/thrust.wav', volume: 0.35, overlapSeconds: 0.03, fadeSeconds: 0.01 });
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this.loopPlayer.register('saucerLarge', { src: '/games/Asteroids/assets/audio/saucerBig.wav', volume: 0.35, overlapSeconds: 0.03, fadeSeconds: 0.01 });
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this.loopPlayer.register('saucerSmall', { src: '/games/Asteroids/assets/audio/saucerSmall.wav', volume: 0.4, overlapSeconds: 0.03, fadeSeconds: 0.01 });
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this.initialized = true;
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}
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