@@ -54,12 +54,12 @@ console_standalone_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
5454 variables :
5555# PS4 related
5656 SCE_ORBIS_SDK_DIR : ' C:\Users\bokken\SCE\ps4_sdk_12_00'
57- # PS5 related --> playstation/ps5-buildandexecute image ships SDK 13.000.
57+ # PS5 related --> win10-ps5:v4 ships SDK 13.000 but defaults SCE_PROSPERO_SDK_DIR to an unsupported version, so set it explicitly .
5858 SCE_PROSPERO_SDK_DIR : ' C:\Program Files (x86)\SCE\Prospero SDKs\13.000'
5959 SHADER_COMPILER_PATH : ' ${SCE_PROSPERO_SDK_DIR}\host_tools\bin'
6060 SCE_ROOT_DIR : ' C:\Program Files (x86)\SCE'
61- # Switch related
62- NINTENDO_SDK_ROOT : ' C:\Nintendo\nx_sdk -22_2_0\NintendoSDK'
61+ # Switch related --> win10-switch:v4 unsets NINTENDO_SDK_ROOT, so set it explicitly to the installed SDK 22.2.0.
62+ NINTENDO_SDK_ROOT : ' C:\Nintendo\nintendosdk-en -22_2_0\NintendoSDK'
6363 UNITY_NINTENDOSDK_CLI_TOOLS : ' ${NINTENDO_SDK_ROOT}\Tools\CommandLineTools'
6464 artifacts :
6565 players :
@@ -93,12 +93,12 @@ console_standalone_test_{{ project.name }}_{{ platform.name }}_{{ editor }}:
9393 variables :
9494# PS4 related
9595 SCE_ORBIS_SDK_DIR : ' C:\Users\bokken\SCE\ps4_sdk_12_00'
96- # PS5 related --> playstation/ps5-buildandexecute image ships SDK 13.000.
96+ # PS5 related --> win10-ps5:v4 ships SDK 13.000 but defaults SCE_PROSPERO_SDK_DIR to an unsupported version, so set it explicitly .
9797 SCE_PROSPERO_SDK_DIR : ' C:\Program Files (x86)\SCE\Prospero SDKs\13.000'
9898 SHADER_COMPILER_PATH : ' ${SCE_PROSPERO_SDK_DIR}\host_tools\bin'
9999 SCE_ROOT_DIR : ' C:\Program Files (x86)\SCE'
100- # Switch related
101- NINTENDO_SDK_ROOT : ' C:\Nintendo\nx_sdk -22_2_0\NintendoSDK'
100+ # Switch related --> win10-switch:v4 unsets NINTENDO_SDK_ROOT, so set it explicitly to the installed SDK 22.2.0.
101+ NINTENDO_SDK_ROOT : ' C:\Nintendo\nintendosdk-en -22_2_0\NintendoSDK'
102102 UNITY_NINTENDOSDK_CLI_TOOLS : ' ${NINTENDO_SDK_ROOT}\Tools\CommandLineTools'
103103 artifacts :
104104 logs :
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