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corrected images
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Lines changed: 9 additions & 9 deletions

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.yamato/console-standalone-test.yml

Lines changed: 6 additions & 6 deletions
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@@ -54,12 +54,12 @@ console_standalone_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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variables:
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# PS4 related
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SCE_ORBIS_SDK_DIR: 'C:\Users\bokken\SCE\ps4_sdk_12_00'
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# PS5 related --> playstation/ps5-buildandexecute image ships SDK 13.000.
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# PS5 related --> win10-ps5:v4 ships SDK 13.000 but defaults SCE_PROSPERO_SDK_DIR to an unsupported version, so set it explicitly.
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\13.000'
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SHADER_COMPILER_PATH: '${SCE_PROSPERO_SDK_DIR}\host_tools\bin'
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SCE_ROOT_DIR: 'C:\Program Files (x86)\SCE'
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# Switch related
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nx_sdk-22_2_0\NintendoSDK'
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# Switch related --> win10-switch:v4 unsets NINTENDO_SDK_ROOT, so set it explicitly to the installed SDK 22.2.0.
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nintendosdk-en-22_2_0\NintendoSDK'
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UNITY_NINTENDOSDK_CLI_TOOLS: '${NINTENDO_SDK_ROOT}\Tools\CommandLineTools'
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artifacts:
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players:
@@ -93,12 +93,12 @@ console_standalone_test_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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variables:
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# PS4 related
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SCE_ORBIS_SDK_DIR: 'C:\Users\bokken\SCE\ps4_sdk_12_00'
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# PS5 related --> playstation/ps5-buildandexecute image ships SDK 13.000.
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# PS5 related --> win10-ps5:v4 ships SDK 13.000 but defaults SCE_PROSPERO_SDK_DIR to an unsupported version, so set it explicitly.
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\13.000'
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SHADER_COMPILER_PATH: '${SCE_PROSPERO_SDK_DIR}\host_tools\bin'
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SCE_ROOT_DIR: 'C:\Program Files (x86)\SCE'
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# Switch related
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nx_sdk-22_2_0\NintendoSDK'
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# Switch related --> win10-switch:v4 unsets NINTENDO_SDK_ROOT, so set it explicitly to the installed SDK 22.2.0.
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NINTENDO_SDK_ROOT: 'C:\Nintendo\nintendosdk-en-22_2_0\NintendoSDK'
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UNITY_NINTENDOSDK_CLI_TOOLS: '${NINTENDO_SDK_ROOT}\Tools\CommandLineTools'
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artifacts:
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logs:

.yamato/project.metafile

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@@ -111,10 +111,10 @@ test_platforms:
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS4
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# ps5 uses the PlayStation team image (SDK 13.000); package-ci/win10-ps5:v4 only ships SDK 9.00.
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# ps5: win10-ps5:v4 defaults SCE_PROSPERO_SDK_DIR to an unsupported SDK, so it is overridden to 13.000 in console-standalone-test.yml.
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- name: ps5
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type: Unity::VM
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image: playstation/ps5-buildandexecute:v10.8.7
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image: package-ci/win10-ps5:v4
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS5
@@ -145,7 +145,7 @@ test_platforms:
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standalone: PS4
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- name: ps5
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type: Unity::console::ps5
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image: playstation/ps5-buildandexecute:v10.8.7
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image: package-ci/win10-ps5:v4
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS5

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