Commit 846065a
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fix: server not tracking scene handles for pre-loaded scenes (#4146)
Scenes that were already loaded when a session starts were added to
ScenesLoaded but never to the server-to-client scene handle tables, so
UnloadScene passed its ScenesLoaded check and then failed inside
RemoveServerClientSceneHandle. The scene unloaded on every peer, but an
error was logged and the ScenesLoaded entry was never removed.
The client-server branch of the NetworkSceneManager constructor now
registers those scenes the same way InitializeScenesLoaded does for
distributed authority.
NetcodeIntegrationTestHelpers registered the test runner scene in
ServerSceneHandleToClientSceneHandle unconditionally, which now collides
with the constructor already having added it, so that add is guarded.1 parent 6970080 commit 846065a
4 files changed
Lines changed: 35 additions & 2 deletions
File tree
- com.unity.netcode.gameobjects
- Runtime/SceneManagement
- Tests/Runtime/TestHelpers
- testproject/Assets/Tests/Runtime/NetworkSceneManager
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