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com.unity.netcode.gameobjects/Tests/Runtime/TestHelpers/NetcodeIntegrationTestHelpers.cs

Lines changed: 1 addition & 1 deletion
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@@ -542,7 +542,7 @@ private static void SceneManagerValidationAndTestRunnerInitialization(NetworkMan
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}
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// The server already registers every scene loaded prior to startup, so only add the test runner scene if it is not already there.
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networkManager.SceneManager.ServerSceneHandleToClientSceneHandle.TryAdd(scene.handle, scene.handle);
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networkManager.SceneManager.ServerSceneHandleToClientSceneHandle.TryAdd(scene.handle, scene.handle);
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}
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}
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