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{
"name": "com.unity.usd-toolkit",
"displayName": "Unity USD Toolkit",
"version": "0.8.0-exp.1",
"unity": "6000.4",
"description": "Runtime USD toolkit for Unity applications using a custom native OpenUSD wrapper. A C# integration layer for connecting Unity to NVIDIA's Omniverse/OpenUSD ecosystem. Wraps Pixar's OpenUSD 26.05 native binaries via P/Invoke so Unity can read, write, and round-trip USD stages.",
"license": "SEE LICENSE.md",
"dependencies": {
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.physics": "1.0.0"
},
"keywords": [
"usd",
"openusd",
"runtime",
"export",
"import"
],
"author": {
"name": "Unity"
},
"samples": [
{
"displayName": "Runtime Examples",
"description": "Two runtime scenes sharing one UI theme. Export Example exports the open scene to USD, and Import Example scans a folder for USD files and imports them.",
"path": "Samples~/Runtime Examples"
},
{
"displayName": "Live Sync Example",
"description": "Streams transforms in both directions between a running Unity scene and Isaac Sim 6.1.0 or a Python client over loopback TCP.",
"path": "Samples~/Live Sync Example"
},
{
"displayName": "Runtime Demo",
"description": "A PLM-style runtime demo: import several USD files through a native file dialog, select and move parts with a transform gizmo, correct Z-up and centimetre stages, and export the result as a referencing layer or a flattened stage. Requires URP, the Input System and uGUI.",
"path": "Samples~/Runtime Demo"
}
]
}