From 72540d02a6cc025037e59ae01190f32c632a1d58 Mon Sep 17 00:00:00 2001 From: Matej Voboril <7128721+TobiTenno@users.noreply.github.com> Date: Wed, 2 Sep 2026 23:32:12 -0500 Subject: [PATCH 1/2] ci: scrape through Cloudflare WARP; bump Node to Krypton --- .github/scripts/ci-warp.sh | 92 +++++++++++++++++++++++++++++++++++ .github/workflows/build.yaml | 12 ++--- .github/workflows/static.yaml | 12 ++--- .nvmrc | 2 +- package-lock.json | 4 +- package.json | 4 +- 6 files changed, 103 insertions(+), 23 deletions(-) create mode 100755 .github/scripts/ci-warp.sh diff --git a/.github/scripts/ci-warp.sh b/.github/scripts/ci-warp.sh new file mode 100755 index 00000000..d9287542 --- /dev/null +++ b/.github/scripts/ci-warp.sh @@ -0,0 +1,92 @@ +#!/usr/bin/env bash +# Start caomingjun/warp and run commands in a container that shares its network. +# Used in CI so scrape egress goes through Cloudflare WARP. +set -euo pipefail + +job_scope="${GITHUB_JOB:-local}" +run_scope="${GITHUB_RUN_ID:-$$}" +WARP_CONTAINER="${WARP_CONTAINER:-warp-${job_scope}-${run_scope}}" +WARP_IMAGE="${WARP_IMAGE:-"caomingjun/warp@sha256:905b91c3fe197a625611064ef0664f27e9ecdd0a30a91c4ae7046e06a2bf2643"}" +NODE_IMAGE="${NODE_IMAGE:-node:krypton-bookworm}" +WORKSPACE="${GITHUB_WORKSPACE:-$PWD}" +CURL_OPTS=(--connect-timeout 5 --max-time 10) + +cleanup() { + docker rm -f "$WARP_CONTAINER" >/dev/null 2>&1 || true +} + +start_warp() { + local -a port_args=() + if [[ -n "${WARP_PORTS-}" ]]; then + port_args+=(-p "$WARP_PORTS") + fi + + docker rm -f "$WARP_CONTAINER" >/dev/null 2>&1 || true + docker run -d --name "$WARP_CONTAINER" \ + "${port_args[@]}" \ + --device-cgroup-rule 'c 10:200 rwm' \ + --cap-add NET_ADMIN \ + --cap-add MKNOD \ + --cap-add AUDIT_WRITE \ + --sysctl net.ipv6.conf.all.disable_ipv6=0 \ + --sysctl net.ipv4.conf.all.src_valid_mark=1 \ + -e WARP_SLEEP=2 \ + "$WARP_IMAGE" >/dev/null +} + +wait_for_warp() { + for attempt in $(seq 1 45); do + if docker run --rm --network "container:${WARP_CONTAINER}" curlimages/curl:8.12.1 \ + -sf "${CURL_OPTS[@]}" https://www.cloudflare.com/cdn-cgi/trace | grep -Eq 'warp=(on|plus)'; then + echo "WARP connected" + sleep 5 + return 0 + fi + echo "Waiting for WARP (${attempt}/45)..." + sleep 2 + done + + echo "WARP failed to connect" + docker logs --tail 80 "$WARP_CONTAINER" 2>&1 || true + return 1 +} + +run_with_warp() { + local -a docker_args=( + docker run --rm --network "container:${WARP_CONTAINER}" + -v "${WORKSPACE}:/app" -w /app + -v "${HOME}/.npm:/root/.npm" + -e HUSKY=0 + ) + local var + for var in CI CI_TIMEOUT LOCAL_TIMEOUT; do + if [[ -n "${!var:-}" ]]; then + docker_args+=(-e "${var}=${!var}") + fi + done + docker_args+=("$NODE_IMAGE" bash -lc "$*") + + "${docker_args[@]}" +} + +case "${1:-}" in + start) + start_warp + wait_for_warp + ;; + run) + shift + if [[ $# -lt 1 ]]; then + echo "usage: $0 run " >&2 + exit 1 + fi + trap cleanup EXIT + start_warp + wait_for_warp + run_with_warp "$@" + ;; + *) + echo "usage: $0 start | run " >&2 + exit 1 + ;; +esac diff --git a/.github/workflows/build.yaml b/.github/workflows/build.yaml index 42a2100c..13590e01 100644 --- a/.github/workflows/build.yaml +++ b/.github/workflows/build.yaml @@ -18,16 +18,10 @@ jobs: with: node-version-file: '.nvmrc' - run: npm ci - - name: Tailscale - uses: tailscale/github-action@780049a30b6ff5c378a9e7b389d15ece7a204888 # v4.1.3 - with: - oauth-client-id: ${{ secrets.TS_OAUTH_CLIENT_ID }} - oauth-secret: ${{ secrets.TS_OAUTH_SECRET }} - tags: tag:ci - - run: npm run build + - name: Build and test through WARP env: - PROXY_URL: ${{ secrets.SOLVERR_PROXY_URL }} - - run: npm test + CI: true + run: .github/scripts/ci-warp.sh run 'npm run build && npm test' - run: git checkout -- package-lock.json #prevent package-lock.json-only feat changes - uses: stefanzweifel/git-auto-commit-action@4a55954c782fc1ea30b9056cd3e7a2b40ca8887d # v7.2.0 with: diff --git a/.github/workflows/static.yaml b/.github/workflows/static.yaml index b0574700..1684e53c 100644 --- a/.github/workflows/static.yaml +++ b/.github/workflows/static.yaml @@ -49,16 +49,10 @@ jobs: with: path: node_modules/ key: ${{ runner.os }}-${{ github.run_id }}${{ github.run_number }} - - name: Tailscale - uses: tailscale/github-action@780049a30b6ff5c378a9e7b389d15ece7a204888 # v4.1.3 - with: - oauth-client-id: ${{ secrets.TS_OAUTH_CLIENT_ID }} - oauth-secret: ${{ secrets.TS_OAUTH_SECRET }} - tags: tag:ci - - name: Build - run: npm run build + - name: Build through WARP env: - PROXY_URL: ${{ secrets.SOLVERR_PROXY_URL }} + CI: true + run: .github/scripts/ci-warp.sh run 'npm run build' - name: Save Cache uses: actions/cache/save@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0 with: diff --git a/.nvmrc b/.nvmrc index deed13c0..b03f4086 100644 --- a/.nvmrc +++ b/.nvmrc @@ -1 +1 @@ -lts/jod +lts/krypton diff --git a/package-lock.json b/package-lock.json index ccab5a5c..f0baf441 100644 --- a/package-lock.json +++ b/package-lock.json @@ -24,8 +24,8 @@ "progress": "^2.0.3" }, "engines": { - "node": ">=18.19.0", - "npm": ">=9.5.0" + "node": ">=24", + "npm": ">=10" } }, "node_modules/@ampproject/remapping": { diff --git a/package.json b/package.json index 2c003526..1720e057 100644 --- a/package.json +++ b/package.json @@ -40,8 +40,8 @@ "progress": "^2.0.3" }, "engines": { - "node": ">=18.19.0", - "npm": ">=9.5.0" + "node": ">=24", + "npm": ">=10" }, "publishConfig": { "access": "public", From a6ace837b84be60f5ba194e37b29b918824f1965 Mon Sep 17 00:00:00 2001 From: Matej Voboril <7128721+TobiTenno@users.noreply.github.com> Date: Wed, 2 Sep 2026 23:49:36 -0500 Subject: [PATCH 2/2] fix: scrape PC notes via RSS through WARP Forum HTML stays Cloudflare-blocked; drop FlareSolverr and parse the RSS feed instead. --- .github/scripts/ci-warp.sh | 25 +-- build/scraper.js | 331 ++++++++++++++++--------------------- build/sleep.js | 4 - build/update.js | 22 +-- data/patchlogs.json | 37 ++++- 5 files changed, 196 insertions(+), 223 deletions(-) delete mode 100644 build/sleep.js diff --git a/.github/scripts/ci-warp.sh b/.github/scripts/ci-warp.sh index d9287542..1d7dd7d9 100755 --- a/.github/scripts/ci-warp.sh +++ b/.github/scripts/ci-warp.sh @@ -16,22 +16,23 @@ cleanup() { } start_warp() { - local -a port_args=() + local -a docker_run=( + docker run -d --name "$WARP_CONTAINER" + --device-cgroup-rule 'c 10:200 rwm' + --cap-add NET_ADMIN + --cap-add MKNOD + --cap-add AUDIT_WRITE + --sysctl net.ipv6.conf.all.disable_ipv6=0 + --sysctl net.ipv4.conf.all.src_valid_mark=1 + -e WARP_SLEEP=2 + ) if [[ -n "${WARP_PORTS-}" ]]; then - port_args+=(-p "$WARP_PORTS") + docker_run+=(-p "$WARP_PORTS") fi + docker_run+=("$WARP_IMAGE") docker rm -f "$WARP_CONTAINER" >/dev/null 2>&1 || true - docker run -d --name "$WARP_CONTAINER" \ - "${port_args[@]}" \ - --device-cgroup-rule 'c 10:200 rwm' \ - --cap-add NET_ADMIN \ - --cap-add MKNOD \ - --cap-add AUDIT_WRITE \ - --sysctl net.ipv6.conf.all.disable_ipv6=0 \ - --sysctl net.ipv4.conf.all.src_valid_mark=1 \ - -e WARP_SLEEP=2 \ - "$WARP_IMAGE" >/dev/null + "${docker_run[@]}" >/dev/null } wait_for_warp() { diff --git a/build/scraper.js b/build/scraper.js index 9041af33..673c6a3f 100644 --- a/build/scraper.js +++ b/build/scraper.js @@ -3,243 +3,206 @@ import { load } from 'cheerio'; import cache from '../data/patchlogs.json' with { type: 'json' }; import ProgressBar from './progress.js'; -import sleep from './sleep.js'; import title from './title.js'; -const baseUrl = 'https://forums.warframe.com/forum/3-pc-update-notes/'; -const proxyUrl = process.env.PROXY_URL; -const isCI = process.env.CI === 'true'; -const ciTimeout = process.env.CI_TIMEOUT ? parseInt(process.env.CI_TIMEOUT, 10) : 60000; -const localTimeout = process.env.LOCAL_TIMEOUT ? parseInt(process.env.LOCAL_TIMEOUT, 10) : 12000000; +/** Forum HTML is Cloudflare-blocked; RSS feed is reachable (e.g. via WARP in CI). */ +const feedUrl = 'https://forums.warframe.com/forum/3-pc-update-notes.xml'; -if (!proxyUrl) { - console.warn('PROXY_URL environment variable is not set.'); -} +const fetchHeaders = { + 'user-agent': + 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36', + accept: 'application/rss+xml, application/xml, text/xml, */*', +}; /** - * Scraper to get patch logs from forums. + * Scraper to get patch logs from the PC Update Notes RSS feed. * @property {Array<{PatchData}>} posts */ class Scraper { - #pagesBar; - #numPages; #postsBar; - #numPosts = 0; #numCached = 0; #numUncached = 0; - - /** - * Array of fetched pages' posts to parse - * @type {Array>} - */ - #fetchedPages = []; + #numImgBackfills = 0; constructor() { - this.setup = new Promise((resolve) => { - this.resolve = resolve; - }); this.posts = []; } + get hasNewPosts() { + return this.#numUncached > 0 || this.#numImgBackfills > 0; + } + interrupt() { - console.error('No pages found'); + console.error('No posts found in feed'); process.exit(1); } - async #fetch(url = baseUrl, session = 'fetch-warframe') { - if (!proxyUrl) { - return fetch(url).then((res) => res.text()); - } - - try { - const res = await fetch(`${proxyUrl}/v1`, { - method: 'POST', - headers: { 'Content-Type': 'application/json' }, - body: JSON.stringify({ - cmd: 'request.get', - url, - session, - maxTimeout: isCI ? ciTimeout : localTimeout, - returnOnlyCookies: false, - returnPageContent: true, - }), - }); - const { solution } = await res.json(); - if (!solution?.response) { - throw solution; - } - return solution.response; - } catch (error) { - console.error(`Failed to fetch from proxy ${url}:`, error); - throw error; - } + /** + * Prefer full-size CDN URL over Invision thumbnail paths. + * @param {string} url raw image URL + * @returns {string} normalized URL + */ + #normalizeImgUrl(url) { + if (!url) return ''; + // https://www-static.warframe.com/uploads/thumbnails/_1600x900.png + // → https://www-static.warframe.com/uploads/.png + return url.replace(/\/uploads\/thumbnails\/([a-f0-9]+)_\d+x\d+(\.[a-z]+)$/i, '/uploads/$1$2'); } /** - * Retrieve number of post pages to look through. This value should be set to - * 1 through the constructor if we only need the most recent changes. - * @returns {Promise} set the total number of pages + * Pick hero image from RSS description HTML. + * @param {Object} $ cheerio API for the description fragment + * @returns {string} best image URL or empty */ - async getPageNumbers() { - const html = await this.#fetch(undefined, 'get-page-numbers'); - const $ = load(html); - const text = $('a[id^="elPagination"]').text().trim().split(' '); + #pickImgUrl($) { + const candidates = []; + $('img').each((_, el) => { + const node = $(el); + const raw = node.attr('data-imageproxy-source') || node.attr('data-src') || node.attr('src') || ''; + const src = this.#normalizeImgUrl(raw.trim()); + if (!src || !/^https?:\/\//i.test(src)) return; + // Skip smilies / tiny UI chrome + if (/smiley|emoji|emoticon|spacer|pixel/i.test(src)) return; + + let score = 0; + if (/warframe\.com\/uploads/i.test(src)) score += 50; + if (/imgur\.com/i.test(src)) score += 40; + if (node.hasClass('ipsImage')) score += 20; + if (!/\/thumbnails\//i.test(raw)) score += 10; + if (/\.(png|jpe?g|webp)(\?|$)/i.test(src)) score += 5; + candidates.push({ src, score }); + }); - if (text.length < 2) { - throw new Error(`No pages found for ${text}. A Proxy will be required.`); - } - this.#numPages = parseInt(text[text.length - 1], 10); - this.#pagesBar = new ProgressBar('Scraping Page', this.#numPages); - return this.#numPages; + candidates.sort((a, b) => b.score - a.score); + return candidates[0]?.src || ''; } /** - * Scrape single page of posts - * @param {string} url to fetch content from - * @returns {void} + * @param {string} url feed or resource URL + * @returns {Promise} response body */ - async scrape(url) { - const html = await this.#fetch(url); - const $ = load(html); - const selector = $('ol[id^="elTable"] .ipsDataItem'); - const page /** @type {PatchData[]} */ = []; - let isCached = false; - - // Loop through found elements. - // eslint-disable-next-line no-restricted-syntax - for (const key in selector) { - if (key.match(/^\d+$/)) { - const el = $(selector[key]); - /** @type {PatchData} */ - const post = { - name: $(el) - .find('h4 a span') - .text() - .trim() - .replace(/[\t\n]/g, '') - .replace(/\[(.*?)]/g, ''), - url: $(el).find('h4 a').attr('href'), - date: $(el).find('time').attr('datetime'), - imgUrl: '', - additions: '', - changes: '', - fixes: '', - }; - if (cache.find((p) => p.name === post.name)) { - isCached = true; - } - page.push(post); - this.#numPosts += 1; - } + async #fetch(url) { + const res = await fetch(url, { headers: fetchHeaders }); + if (!res.ok) { + throw new Error(`Fetch failed ${res.status} for ${url}`); } - this.#fetchedPages.push(page); - this.#pagesBar.tick(); - if (isCached) { - await Promise.all( - new Array(this.#numPages).fill(0).map(async (i, idx) => { - if (idx < this.#numPages - 1) { - this.#pagesBar.tick(); - await sleep(10); - } - }) - ); - } - - return isCached; + return res.text(); } - // after scraping the last of the above pages, we can start parsing posts... - // need to find a way to return above and not re-scrape old pages - async parsePosts(afterEachPage) { - this.#postsBar = new ProgressBar('Parsing Posts', this.#numPosts, true); - // eslint-disable-next-line no-restricted-syntax - for await (const posts of this.#fetchedPages) { - const index = this.#fetchedPages.indexOf(posts); - await this.#parsePage(posts); - if (afterEachPage) { - await afterEachPage(this.posts); - } - if (index !== this.#fetchedPages.length - 1) { - await sleep(1000); - } + // eslint-disable-next-line valid-jsdoc -- optional callback; valid-jsdoc chokes on union/optional forms + /** + * Fetch RSS feed and parse new (uncached) posts from item descriptions. + * Historical posts stay in committed `data/patchlogs.json`; feed only carries ~25 latest. + * @returns {Promise} number of feed items seen + */ + async scrapeFeed(afterEach) { + const xml = await this.#fetch(feedUrl); + const $ = load(xml, { xmlMode: true }); + const items = $('item').toArray(); + + if (!items.length) { + throw new Error('No items found in RSS feed. Check WARP / network egress.'); } - } - async #parsePage(posts /** @type {Array} */) { - // preserve prior cached posts, don't wait for them to be discovered again this.posts.push(...cache); + this.#postsBar = new ProgressBar('Parsing Posts', items.length, true); // eslint-disable-next-line no-restricted-syntax - for await (const post of posts) { - if (post.url) { - const cached = cache.find((p) => p.name === post.name); + for (const item of items) { + const name = $(item) + .find('title') + .first() + .text() + .trim() + .replace(/[\t\n]/g, '') + .replace(/\[(.*?)]/g, ''); + const url = $(item).find('link').first().text().trim(); + const pubDate = $(item).find('pubDate').first().text().trim(); + const description = $(item).find('description').first().html() || ''; + + if (!name || !url) { + this.#postsBar.tick({ cached: this.#numCached, uncached: this.#numUncached }); + continue; + } - if (cached) { - this.#numCached += 1; - } else { - await sleep(100); - await this.#scrapePost(post.url, post); - this.posts.push(post); - this.#numUncached += 1; + const cached = cache.find((p) => p.name === name); + if (cached) { + this.#numCached += 1; + if (!cached.imgUrl) { + const $desc = load(`
${description}
`); + const imgUrl = this.#pickImgUrl($desc); + if (imgUrl) { + cached.imgUrl = imgUrl; + this.#numImgBackfills += 1; + } } this.#postsBar.tick({ cached: this.#numCached, uncached: this.#numUncached }); + continue; + } + + /** @type {PatchData} */ + const post = { + name, + url, + date: new Date(pubDate).toISOString().replace(/\.\d{3}Z$/, 'Z'), + imgUrl: '', + additions: '', + changes: '', + fixes: '', + }; + + this.#fillFromDescription(post, description); + this.posts.push(post); + this.#numUncached += 1; + this.#postsBar.tick({ cached: this.#numCached, uncached: this.#numUncached }); + + if (afterEach) { + await afterEach(this.posts); } } + + return items.length; } /** - * Retrieve logs from a single post. - * @param {string} url url to fetch - * @param {PatchData} data post data - * @returns {void} + * Map RSS description HTML into additions / changes / fixes. + * @param {PatchData} data post being filled + * @param {string} descriptionHtml RSS description HTML */ - async #scrapePost(url, data) { - const html = await this.#fetch(url); - const $ = load(html); - const article = $('article').first(); - const post = article.find('div[data-role="commentContent"]'); - data.imgUrl = article.first().find('img.ipsImage').first().attr('data-imageproxy-source'); + #fillFromDescription(data, descriptionHtml) { + const $ = load(`
${descriptionHtml}
`); + const root = $('#root'); + data.imgUrl = this.#pickImgUrl($); let previousCategory = 'fixes'; - /** - * Add changes, fixes, additions - */ - $(post) - .children() - .each((i, el) => { - const strong = title($(el).find('strong').text().trim()).replace(/- /g, '\n'); - const em = $(el).find('em').text().trim().replace(/- /g, '\n'); - - // Description - if (i === 1 && em) { - data.description = em; - } - - // Detect category - else if (i && strong) { - ['Fixes', 'Additions', 'Changes'].forEach((type) => { - if (strong.includes(type)) { - previousCategory = type.toLowerCase(); - } - }); - } + root.children().each((i, el) => { + const strong = title($(el).find('strong').text().trim()).replace(/- /g, '\n'); + const em = $(el).find('em').text().trim().replace(/- /g, '\n'); - // Fixes or changes - else if (strong && !strong.includes('Edited ') && !strong.includes(' by ')) { - if (strong.includes('Fix')) { - data.fixes += strong + (strong.endsWith(':') ? '\n' : ':\n'); - previousCategory = 'fixes'; - } else { - data.changes += strong + (strong.endsWith(':') ? '\n' : ':\n'); - previousCategory = 'changes'; + if (i === 1 && em) { + data.description = em; + } else if (i && strong) { + ['Fixes', 'Additions', 'Changes'].forEach((type) => { + if (strong.includes(type)) { + previousCategory = type.toLowerCase(); } + }); + } else if (strong && !strong.includes('Edited ') && !strong.includes(' by ')) { + if (strong.includes('Fix')) { + data.fixes += strong + (strong.endsWith(':') ? '\n' : ':\n'); + previousCategory = 'fixes'; } else { - // Add to last category if none could be found - // Regex removes tabs and more than one newline in a row. - const text = $(el).text().trim().replace(/\t/g, '').replace(/[\n]+/g, '\n').replace(/- /g, '\n'); + data.changes += strong + (strong.endsWith(':') ? '\n' : ':\n'); + previousCategory = 'changes'; + } + } else { + const text = $(el).text().trim().replace(/\t/g, '').replace(/[\n]+/g, '\n').replace(/- /g, '\n'); + if (text) { data[previousCategory] += `${text}\n`; } - }); + } + }); + data.type = data.name.includes('Hotfix') ? 'Hotfix' : 'Update'; } } diff --git a/build/sleep.js b/build/sleep.js deleted file mode 100644 index f9f6fab5..00000000 --- a/build/sleep.js +++ /dev/null @@ -1,4 +0,0 @@ -export default (s) => - new Promise((resolve) => { - setTimeout(resolve, s); - }); diff --git a/build/update.js b/build/update.js index e998fce1..ae25f760 100644 --- a/build/update.js +++ b/build/update.js @@ -3,9 +3,6 @@ import { resolve, dirname } from 'node:path'; import { fileURLToPath } from 'node:url'; import scraper from './scraper.js'; -import sleep from './sleep.js'; - -const baseUrl = 'https://forums.warframe.com/forum/3-pc-update-build-notes/'; const dirName = dirname(fileURLToPath(import.meta.url)); @@ -18,7 +15,7 @@ const write = (posts) => { }); // Store logs so we can re-use them later without additional scraping - writeFileSync(resolve(dirName, '../data/patchlogs.json'), JSON.stringify(Array.from(new Set(toWrite)), undefined, 1)); + writeFileSync(resolve(dirName, '../data/patchlogs.json'), JSON.stringify(Array.from(new Set(toWrite)), undefined, 2)); }; /** @@ -26,18 +23,15 @@ const write = (posts) => { * @returns {Promise} */ async function update() { - const pages = await scraper.getPageNumbers(); - if (!pages) scraper.interrupt(); - for (let i = 1; i <= pages; i += 1) { - const alreadyCachd = await scraper.scrape(`${baseUrl}?page=${i}`); - if (alreadyCachd) break; - if (i !== pages - 1) await sleep(250); - } + const count = await scraper.scrapeFeed(write); + if (!count) scraper.interrupt(); - // If we have cached posts, we can skip parsing them again - await scraper.parsePosts(write); + if (!scraper.hasNewPosts) { + console.info('no new posts in RSS feed'); + return; + } - console.info('finished scraping update pages, parsing posts...'); + console.info('finished scraping RSS feed (new posts and/or imgUrl backfills)'); await write(scraper.posts); } diff --git a/data/patchlogs.json b/data/patchlogs.json index 5e076d33..4554223c 100644 --- a/data/patchlogs.json +++ b/data/patchlogs.json @@ -42,7 +42,8 @@ "additions": "New Drippy UI Theme and Background are available to purchase from the “Customize UI Theme” options. \nImage Description: Screenshot of the new Drippy UI theme and background with Baruuk Shaoshi kneeling. The theme evokes a wet feeling with a rainy background, blue ripples that have a Drippy submerged near the center, and a splash of light red graffiti and two Drippies flanking Baruuk.\nTo access: Open pause menu, select Options, select the Interface tab, select Customize UI Theme.\nAdded an X Axis for Signa placement!\n \nImage Description: Composite image of two screenshots showing the Mesa Heirloom Signa being placed on Wisp. On the left shows the X-offset with a vertical double-sided arrow indicating the direction the signa may be moved. On the right shows the Y-offset showing the horizontal direction.\nAdded Drifter versions of the Wolf Hood and the Umbra Hooded Scarf. \nPlayers who already owned the Operator version should see the Drifter version in their accounts upon login. \nAdded various Fishing Stats to player profiles.\nAdded new Honoria for completing certain Challenges:\n|NAME| Leaves No Witnesses \n|NAME| The Demolitionist \n|NAME| Angel of Death \n|NAME| Plague Doctor \n|NAME| It Will Kill \nRestless |NAME|\n|NAME| Was Never Here\n|NAME| Will Do Anything For Money\n|NAME| Death from Above\n|NAME| Parazon Runner\nAdded new Honoria to Roathe in exchange for various resources:\n|NAME| Cryomancer\n|NAME| Head Cracker\n|NAME| It's All Relative\n|NAME| Master of Minds\nDoctor |NAME| \n|NAME| Conscientious Objector\nAdded new Honoria rewarded upon completing The Hex Quests:\nThe Hex: Marty |NAME| McFlea\nThe Hex Finale: Pizza Time for |NAME|\nAdded a Personal Decorations option to the Dojo Room Console screen.\n\n", "changes": "6 Weapon Augment Mods are now guaranteed in each rotation. \nAdded the following new sorting tabs to the store UI:\nRecovered Artifacts \nContains permanent store resources (Kuva, Nitain Extract, Orokin Reactor/Catalyst, etc.) and blueprints (Nightwave Landing Craft & Vauban). \nWeapons & Weapon Cosmetics \nRemoved a duplicate Clip Delegation from the Cred Offerings rotation.\n\n\nThe Hunt is On (Daily)\nPreviously: Find 5 Syndicate Medallions\nChanges:\nIncreased required Syndicate Medallions from 5 to 10 \nChanged from Daily to Weekly\nEarth/Venus/Zariman Bounty Hunter (Weekly)\nPreviously:“Complete x/3 different Bounties…” on Earth/Venus or “Complete x/4 different Bounties in the Zariman”.\nChanges:\nNo longer requires different Bounties\nChanged Zariman Act from Weekly to Elite Weekly\nNow Boarding (Weekly)\nPreviously: Complete 3 different K-Drive races in Orb Vallis on Venus or in Cambion Drift on Deimos\nChange: Reduced required K-Drive races from 3 to 1\nEternal Guardian (Weekly)\nPreviously: Complete 2 Void Armageddon missions\nChanges: \nProgress counts 2 Armageddon round completions instead of mission completions\nChanged from Weekly to Elite Weekly\nHigh Ground (Weekly)\nPreviously: Complete 3 Void Flood Missions\nChanges: \nProgress counts 12 Ruptures Sealed rather than missions completions\nChanged from Weekly to Elite Weekly\nFinely Tuned (Weekly)\nPreviously: Play 2 different Shawzin songs in Duviri\nChanges: \nNow only requires player to play 1 Shawzin song\nUpdated the description to specify that it requires the Shawzin activity, not the Emote.\nCache Hunter (Weekly)\nPreviously: Find 6 caches across any Sabotage missions\nChanges: \nCaches found in non-sabotage missions will count towards progress\nUpdated description and tip to make locations of eligible Caches clearer to players\nPerplexed (Elite Weekly)\nPreviously: Complete 3 puzzles in Duviri\nChanges: \nReduced puzzles from 3 to 1\nChanged from Elite Weekly to Weekly\nDay Trader (Elite Weekly)\nPreviously: Win 3 wagers in a row without letting the enemy score in one match of The Index\nChanges: \nRemoved the “without letting the enemy score” stipulation\nThis Act is no longer locked behind The Glast Gambit quest as it is not required to access The Index\nElite Explorer (Elite Weekly)\nPreviously: Complete 8 Railjack Missions\nChange: Reduced mission requirements from 8 to 6\nFallen Angel (Elite Weekly)\nPreviously: Kill 5 Void Angels in The Zariman\nChange: Reduced Void Angels from 5 to 3\nRemoved the following Railjack Acts:\nConfiscated \nHijack a Crewship from the Enemy\nFriendly Fire \nWhile piloting Hijacked Crewship, destroy 3 enemy fighters\nThese were removed as they were difficult to complete while playing in a Squad as it required you to essentially compete against your teammates to hijack a Crewship and kill enemies.\nRecovering an Act now prioritizes Acts that are not locked. \nUpdated various Acts to be locked behind Quest/Junction/etc. requirements. \nThe main reason for this effort is to play off of the Recovered Act change listed above. Prioritizing unlocked Acts means little if the Act recovered is still uncompletable. We’ve done our best to select minimum Lock criteria to access the content for the Act, to maintain flexibility where possible.\nVox Solaris:\nConservationist\nNow Boarding\nVenus Bounty Hunter\nVenus Fisher\nVenus Miner\nHowl of the Kubrow:\nLoyalty\nDuviri Paradox:\nBeast Slayer\nHorsin’ Around\nSkeletons in the Closet\nI Decree\nStolen Dreams:\nAnimator\nThe Archwing:\nExplorer\nFlawless\nElite Explorer\nThe New Strange:\nTest Subject\nSanctuary Researcher\nHeart of Deimos:\nVault Raider\nFeed the Beast\nMirror, Mirror (also requires MR 3)\nMastery Rank 3:\nSupporter\nAngels of the Zariman:\nFallen Angel\nMars Junction: \nUnlock Relics (and Elite version)\nEris Junction:\nVital Arbiter\nUpdated various Act tips to help clarify how to complete them. \nThe Antiquarian Act now indicates what Relic types have already been unlocked. \nImproved Weekly Act scheduling so there should be no more repeating Weekly Nightwave Acts (excluding the Permanent Weeklies) in a series.\n\n\nImage Description: Baruuk Shaoshi poses with his Rathan Sword & Shield, and Neviti Ephemera as if preparing to fight within the Sanctum Anatomica. Emanating from his morningstar-like sword, buckler-like shield, and stole-like ephemera is an almost spectral purple energy.\nTranscend the chaos of battle. Baruuk Shaoshi’s mystic runes show him the path to peace.\nThis bundle contains the following items, which can all be purchased separately:\nFear the gaze of Baruuk Shaoshi’s mystic eye. His martial mastery, honed over long ages of defending sacred ground, is once again brought to bear against all enemies of peace.\nBaruuk Shaoshi’s signature Sword & Shield skin evokes the ancient arms carried by sacred guardians, those who embraced the balance between defense and attack.\nThe dignified drape of Baruuk Shaoshi’s signature Signa is the mark of a warrior committed to defending peace \nby any means necessary.\nEncircled by harmonious energy, the shifting balance of conflict reveals itself in Baruuk Shaoshi's signature ephemera.\n\nSix new creations from community artists have arrived, including the first TennoGen pieces for Kullervo and Oraxia, two brand new Signas, and more!\nImage Description: From left to right are three new Tennogen items: Oraxia Agamva Helmet, Haemadys Mask, and the Kullervo Ascophilia Skin.\nA brand new Skin & Alt Helmet for Kullervo, designed by Erneix.\nA brand new Alt Helmet for Oraxia, designed by led2012.\nAn Infested mask, designed by Vhynnz.\nImage Description: Two new Tennogen items are shown \nthe Harrow Profitas Skin and the Centurio Signa.\nA Corpus inspired Skin & Alt Helmet for Harrow, designed by malaya, Jadie and Noxxr.\nA TennoGen Signa, designed by Lubox.\nA TennoGen Signa, designed by blazingcobalt and Ritens.\nImage Description: The Memetica Glyph Pack III glyphs are displayed across two rows and three columns. From left to right in the top row are Absolute Cinema, Arthur in the Fridge, and Chassis. While the second row shows Dump It, Kalymos Cone, and Lotus Change of Plans.\nA bundle of glyphs highlighting the very serious history of Warframe, created by Community artist ibumuc.\nAbsolute Cinema Glyph\nArthur In The Fridge Glyph\nChassis Glyph\nDump It Glyph\nKalymos Cone Glyph\nLotus Change of Plans Glyph\nIf you missed these glyphs during our TennoCon 2026 Memetica Twitch Drops Campaign in June & July, they are now live in the market to grab! They can be purchased for 90 Platinum in the bundle, or 20 Platinum per Glyph.\n\nSirius & Orion’s Jade Stars now uses (improved) Line of Sight.\nWith our buffs to it earlier this summer, Jade Stars has become an exponentially popular Helminth ability due to its interactions with far-reaching Damage over Time abilities like Saryn’s Spores. Our goal is to keep Jade Stars feeling powerful and impactful, but avoid situations where it can continually wipe the map without actually seeing the enemies it’s killing (ie standing in a corner and triggering Jade Stars on repeat).\nSirius & Orion’s Celestial Clash now deals guaranteed Status Effects depending on which Son is Clashing.\nSirius deals Heat Damage with a guaranteed Heat Status Effect.\nOrion deals Slash Damage with a guaranteed Slash Status Effect.\nSirius & Orion will no longer swap to the Primary Son when using an item from the Gear Wheel\nWeapons with locked Explosion Radius now display a lock icon on that stat in the Arsenal. \nImproved the flow when starting the Chimera Prologue from the Codex if you have another Active Quest.\nPreviously, a certain interaction would not trigger if a different quest was set to Active. Now, starting the Chimera Prologue will clear all Active Quests so the interaction can occur. \nEnemy Highlights now apply to the Targets in the Mastery Rank 6 and Legendary Rank 6 tests. \nAlso improved the visibility of lines between the targets in these tests. \nResetting settings to Defaults now offers players the option to reset All Settings to default, or just the current Tab’s settings. \nImproved the dodge hint in the final segment of The Old Peace quest. \nRailjack reticles are now solid white to improve their visibility. \nRemoved an incorrect Electric Shield ability tip for Volt. \nRemoved flashing VFX from Void Fissures in-mission to address photosensitivity concerns.\nMade adjustments to the Commandeered Prime spawn SFX and mine explosion SFX in The Perita Rebellion. \nThe \"Mission Tutorial Transmissions\" toggle now applies to transmissions in Persto Survival and Hell-Scrub missions.\nBackground transmissions, such as Ordis chatter or start chart notifications, are now muted when viewing the Inbox.\n\nOptimized in-game chat servers to handle larger numbers of players. \nFixed a minor hitch when joining a mission with a Sirius & Orion present.\n\n", "fixes": "Image Description: A closeup of Amir’s face in front of an electrified microphone in the opposite orientation of Nora Night’s. A crackling border encloses the Amir’s Shockwave logo as blue and purple arcs of electricity frame the image and Amir’s headset.\nTranscend the chaos of battle, Tenno… This interim update also delivers the Baruuk Shaoshi Collection! Featuring the Baruuk Shaoshi Skin, Rathan Sword & Shield Skin, Liania Signa and Neviti Ephemera. Get your hands on the new TennoGen: Fables & Frontiers, featuring six new creations from community artists –  including the first TennoGen pieces for Kullervo and Oraxia, two brand new Signas, and more.\nThis interim update also includes many changes and fixes (including code!). Some pesky issues such as frozen enemies despawning in Netracell missions, and Nokko’s Reroot Rampage not triggering Archon Continuity or having its first bounce dealing damage have been addressed. We have also added a plethora of quality of life changes for the Nightwave system to make Acts more engaging and removed some longstanding pain points. We also have a dedicated Amir’s Shockwave sub-forum to collect your feedback and bug reports to address in follow-up Hotfixes where we can.\nIf any of the terms above are new to you, visit The Warframe Lexicon for Updates to learn more about Warframe’s development cycle.\nPC DirectX 11: ~248.94 MB\nPC DirectX 12: ~250.68 MB\n\n\nImage Description: Amir smirks while looking at us as he juggles three different dice in his left hand. Behind him is a large tabletop game setup complete with game pieces, dice, maps, and sheets. In the foreground is the logo for Fables & Frontiers.\nMagic! Mayhem! Mystery! Play with Amir as your Fablemaster and the rest of the Hex in a six-day mini KIM text adventure of the popular table top roleplaying game! But be warned, all may not be well in Höllvandeim… Log into the KIM and join the Fables & Frontiers: Running Late campaign!\nIn order to unlock Fables & Frontiers group chat in the KIM, you must have the following:\nComplete The Hex Quest & The Hex Finale \nReach Rank 5 (Pizza Party) with The Hex Syndicate \nReach Chemistry Rank 5 (Close) with Amir in the KIM system\nBefore embarking on the KIM Fables & Frontiers: Running Late adventure, you must first create your character sheet! Here’s how:\nOnce you have completed all of the listed prerequisites, travel to Höllvania Central Mall from the POM-2 map. \nMake your way up to the second floor of the mall to the “Höllvandeim” room (read dedicated section to learn more). \nYou can fast travel to Höllvandeim from the pause menu and from the quick access wheel. \nRing the bell on the table to call in Amir – he’ll appear with much speed and urgency! \nInteract with Amir to put together a character sheet via dialogue options. You’ll choose your character class and their weaponry/abilities!\nReturn to the POM-2 to begin the campaign in the KIM! Once you have completed your character sheet and Amir has run off to prepare the campaign, you can return to your POM-2 to begin the campaign in the KIM system.\n\nImage Description: Höllvandeim \na decorated room evoking magic and mystery with desks set up for participants. From left to right we can see the fablemaster’s table with their screen, rule book and notes, then the main table complete with a large map, game pieces and seating for six people.\n\nLocated on the second floor of the Höllvania Central Mall you will find what was once the cafe has been taken over completely by Amir and rebranded it as “Höllvandeim” for his campaign. Gotta love a Fable Master that really prioritizes player immersion! Wonder where he got all the Höllars for these decorations…\nRing the Bell to Summon Amir!\nA service bell sits on the table near the Fablemaster’s station – ring it to summon Amir to the table! The man will appear with great speed and urgency at your call.\nImage Description: Amir stares off into the distance as he stands behind a desk with a pizza box used as his fablemaster screen. To the right in the foreground is a service bell placed atop an upside down popcorn bucket of sorts.\nInteract with Amir to gain access to his wares and other things we won’t spoil at this time!\nAmir has many Fables & Frontiers goodies and more available for Standing with the Hex in Höllvandeim! Ring the bell to summon him upstairs and peruse his wares.\nFor the sake of not spilling all the beans on the kind of mayhem you may get yourself into in the campaign, we chose to not list out each and every unique item in the shop in detail. You’ll just have to complete the campaign to see for yourself!\nFables & Frontiers character Glyphs, one for each Hex member, by community artist ZliDe\nCharacter Sheet Posters, one for each Hex member, by community artist Brighan\nFables & Frontiers Character Posters, one for each Hex member, by community artist Brighan\nSeveral decorations based on the Fables & Frontiers adventure\nSeveral Glyphs featuring foes you may encounter in the Fables & Frontiers adventure \nA new Somachord track by On-lyne titled “Running Late”\nImage Description: Promotional poster for On-lyne’s new track Running Late with the members running. From left to right are: Harddrive, Packet, Zeke, Drillbit, and DJ RoM.\nA Fables & Frontiers-themed Somachord track titled “A Byte-sized Adventure” \nRunning Late Album Cover Display and Promo Poster \nDominion of Höllvandeim Captura Scene\nThe following returned rewards from Nightwave Mix Vol. 8:\nBig Bytes Pizza Sigil\nNightwave Livery\nLillian Floof\nJillian Floof\nBattlecry Ink\nBoltor Kubrow Armor\nTammpet Sugatra\nAoi Origami Glyph\nLiset Domestik Drone\nAnd so much more!!\nAmir is the Fablemaster, the man at the helm responsible for organizing the campaign and writing the story! He is hosting his latest campaign “Running Late” entirely from a new KIM group chat with you and the Hex, which is available to access from the new Fables & Frontiers Batch tab.\n\nImage Description: Screenshot of the KIM UI with the Fables & Frontiers Batch tab selected. An unread message from H16h V0l7463 reads “HEY HEY ALL!!”.\nYou and the Hex will join the group chat and play as your Fables & Frontiers characters:\nArthur plays as Cedric Dawnsong \nAoi plays as Morohime Ichigeki \nEleanor plays as Sanguina Kallisti\nLettie plays as Ixchel Balam\nQuincy plays as Lord Reyland Kingsacre\n\nImage Description: Screenshot of the Kinemantik Instant Messenger showing the initial conversation from the Fables & Frontier campaign.\nThere are six days of adventuring ahead of you, with one session available per day. Amir needs time to plan out what the adventurers will encounter next, so check back after the Daily Reset (0:00 UTC) to continue the story with the Hex!\nThis is intended to be a fun role-playing adventure, and for that reason there is no Chemistry earned from the conversations had in the Fables & Frontiers group chat.\nCompleting the Fables & Frontiers campaign will reward you with the following:\n\n\nImage Description: A closeup of Amir’s face in front of an electrified microphone in the opposite orientation of Nora Night’s. A crackling border encloses the Amir’s Shockwave logo as blue and purple arcs of electricity frame the image and Amir’s headset.\nBEGINS TODAY @ 11:30 AM ET\nWith Amir’s Shockwave, complete Nightwave acts to net these new (and returning) tier rewards.\nLike previous editions of Nightwave, we have duplicate protection for items you already own. You will be compensated with Amir’s Shockwave Creds instead of the previous unlocked reward.\nAugment Mod Stats shown at Max Rank.\n\nImage Description: The Drifter poses next to an Atomicycle while wearing the Kaneshell Atomicycle Regalia. The orange and black biker suit is accentuated with a white trim on the helmet. Note: The Barracuda Atomicycle Livery pictured is not included in the Regalia.\nSlide into this biker outfit of the new millenium. Fitted for the Drifter and Operator. Includes the jacket, helmet, leggings and sleeves.\nA stylish piece of new age tech with over 9000 different features.\nOnly the most highly trained \nor highly reckless \nScaldra dare to wear this portable Efervon container.\nAn encouraging display for a beloved companion.\nEquip this emote using the Gear Wheel tab in the Arsenal.\nA selection of colors for when the usual upbeat charm just won’t do.\nDon’t ask where the power cord goes.\nAdds +90% Electric Damage, and shots have a 20% base chance to apply extra Electric status independent of modded damage types\nRifle kills add 120% Falloff Distance and decrease Spread for next attack with Buckshot. Buckshot kills restore 50% of the current Magazine.\nIn case of waterworks, this cuddly Drippy Floof is here to help.\nShow off your drip with this drippy Drippy Sugatra.\nThe K.O.L. Summer update includes this new Drippy to help you cool off and enjoy your summer.\n|NAME| 90’s Kid\n\nAmir’s takeover brings many updates to the Cred Offerings Store! Earn Amir’s Shockwave Creds from the reward tiers and trade them in for both new and returning items. Let’s take a look at some of the new revisions and adjustments below.\nThe following rewards are now available at all times in the Cred Offerings Store – in other words, they are no longer part of the store rotations and are now permanent fixtures in the store. These are in addition to the existing permanent offerings, which remain unchanged.\n\nWe’ve added the following items into the Cred Offerings store rotations:\nDJ Shockwave Sigil \nA sigil commemorating when Amir took over the airwaves as DJ Shockwave.\nDJ Shockwave Glyph \nA glyph awarded to those who tuned in to Amir’s takeover of the airwaves.\nFrakta Shoulder Guard\nDrifter Keeler Suit\nDrifter Keeler Hood\nDrifter Keeler Pants\nDrifter Keeler Sleeves \nDaybreak Emote\nDaybreak Shoulder Plates\nDaybreak Chest Plate\nDaybreak Leg Plates\nVile Discharge (Embolist)\nSentient Surge (Ocucor)\nLeaded Gas (Vesper 77)\nBiotic Rounds (AX-52)\n\nFixed the Vectis Incarnon Form benefitting from Primed Chamber on every shot. \nFixed Nokko’s Reroot Rampage Augment not triggering Archon Continuity. \nFixed Silken Stride’s buff persisting after exiting the Ability if Oraxia does not have a Secondary Weapon equipped. \nFixed Incarnon Challenge progress being reset upon swapping to a channeled Exalted Weapon.\nFixed Nokko’s Reroot Rampage’s first bounce dealing no damage. \nFixed cases of Frozen enemies despawning in Netracell missions. \nFixed a method of being able to trigger Mirror Defense waves to start sooner than intended in Tyana Pass.\nFixed Cephalon Simaris blocking abilities based on the Inactive Son’s casts in Sanctuary Onslaught missions.\nFixed swapping between Sons while entering a Nullifier Bubble resulting in the Secondary Son permanently losing access to his Abilities. \nFixed function loss caused by using Transference mid-Clash during Celestial Clash.\nNow Transference is prevented until the animation is completed. \nFixed Sirius & Orion being able to sustain Void Fissure buffs for longer than the intended duration. \nFixed cases of pickups not being collected after swapping between Sons in Celestial Clash.\nFixed Sirius & Orion remaining permanently invulnerable due to an interaction with the Atomicycle. \nFixed a case of Sirius & Orion being able to equip the Vinquibis in only one weapon slot. \nFixed Arcane Concentration stacking multiple times for Clients with poor connection when equipped on Sirius & Orion.\nFixed Inactive Son running out of Heavy Weapon ammo resulting in their Melee weapon being disabled. \nFixed a loss of function when swapping between Sirius & Orion right before entering Submersible Archwing.\nFixed Sirius & Orion being able to become permanently stuck after dodging Vena’s spike ability with Celestial Clash in The Kuva Wytch mission.\nFixed the Arsenal’s Vehicles tab not displaying properly when accessed as Sirius & Orion in a Hub.\nFixed swapping to the Secondary Son resulting in Sirius & Orion being able to bypass the Noodletron-only restriction in Floaty of Fury Alerts. \nFixed cases of HUD buff icons not refreshing properly for Sirius & Orion. \nFixed Orion wielding a Melee weapon in non-combat areas (Base of Operations, Relays, etc.) if he has no Primary or Secondary equipped.\nFixed the Secondary Son’s Secondary Weapon using the Appearance Config A instead of B.\nFixed Orion appearing in the background of the Loadout menu after swapping to a loadout with Sirius & Orion equipped.\nFixed the possibility of getting a function loss when getting teleported to the Orowyrm fight during Duviri Experience activities.\nFixed Clients loading into an empty mission following a host migration while loading into a Scoria’s Angel mission.\nFixed the Void Hole’s explosion SFX being out of sync in Railjack missions.\nFixed cases of players being able to bypass Vena fight stages if they deal enough damage in a short window. \nFixed additional cases of Inaros and Sevagoth not being teleported if they are in their special death state during a transition in Uranus Proxima missions. \nFixed cases of Vena having a yellowish hue instead of the intended red in the final stage of her boss fight in The Kuva Wytch mission.  \nFixed Ryoku’s smoke bomb VFX missing for Clients in The Kuva Wytch mission.\nFixed flickering VFX on the Asteroid Field in The Kuva Wytch mission.\nFixed enemies remaining in the boss arena after Vena is defeated in The Kuva Wytch mission. Now any remaining living foes should be killed when she is. \nFixed allies being able to body block the “Collect Artifact” context action in The Kuva Wytch mission. \nFixed cases of being able to skip the Exterminate objective in The Kuva Wytch mission. \nFixed being able to use the Omni Recall with very specific timing during Uranus Proxima missions. \nFixed missing SFX when Vena is hacking in the Scoria’s Angel mission.\nFixed allied Scaldra Eradicators sometimes dealing friendly fire with their grenades. \nFixed the Scrofa Attack Drone’s hitbox not covering the majority of its body. \nFixed House Lavan Components not properly applying their unique trait if triggered via the Archwing Slingshot in Railjack missions.\nFixed waypoints lingering on the screen when an Ally’s Companion is downed. \nFixed issues related to the “Hide Equipped” toggle in the Trading menu. \nFixed the weapon HUD disappearing after unequipping a Mining Laser or Scanner via the Gear Wheel. \nFixed cases of offered items extending off of the screen after using the “select all” option in the Trading Menu. This was a UI-only issue!\nFixed the “Repeat Mission” input bringing players to a broken Node selection pop-up in the Navigation screen. \nFixed Styanax Prime’s diorama incorrectly listing Blueprint Details. \nFixed a loss of function when attempting to purchase Platinum via a flow of actions originating from the Arsenal Upgrade screen.\nFixed entering a Uranus Proxima mission with a personal Railjack resulting in the Squad HUD using the names of Ryoku or Vena’s Crew. (This was a UI-only issue).\nFixed partial function loss when opening and exiting Chat Settings while in the Foundry.\nFixed Claw Mods being sorted into the Melee category instead of the Beast category. \nFixed being unable to upgrade Titania’s Dex Pixia via the Loadout selection dropdown in the Navigation menu. \nFixed the squad overlay appearing in the Amp Customization screen. \nFixed the Equipment screen using the term Operator when the Drifter is equipped. \nFixed Sun & Moon appearing in the Uranus Junction end of mission screen, despite it being a reward from The Duviri Paradox. \nFixed the number on the Void Fissure tab in the Navigation menu not updating properly when swapping between Normal and Steel Path. \nFixed the Dojo Teleporter menu not respecting capitalization choices of players.\nFixed a missing cinematic when returning to The Drifter Camp in The New War quest.\nFixed the incorrect HUD appearing briefly when loading into a mission in The Old Peace quest. \nFixed two Lotuses appearing in The Dark Refractory during The Old Peace quest. \nFixed placeholder text appearing in a pop-up during The Teacher quest. \nFixed a duplicate Vena and Ryoku appearing in their ending boss fight cutscenes in the Jade Shadows: Constellations quest. \nFixed cases of Stalker using the incorrect weapon during a cutscene in the Jade Shadows: Constellations quest. \nFixed rare cases of the Mission Fail screen appearing when transitioning from a mission in the Heart of Deimos quest. \nFixed a missing confirmation prompt when exiting the Operator customization in The Second Dream quest. \nFixed fast travelling to Palladino in the Iron Wake causing progression issues in the Chains of Harrow quest.\nFixed being unable to equip Amp Skins on the Mote Amp and Sirocco. \nFixed Garuda’s Talons never being holstered when equipped as a Melee weapon in-mission. \nFixed Gemini Skin faces being deformed when swapping between Loadouts equipped with Gemini Skins in the Navigation screen.\nFixed various Emblem offsets on the Dante Tytonis Skin. \nFixed various Sugatra offsets on the Xoris Elixis Skin. \nFixed various leg armor offset issues on the Ryoku Gemini Skin, Vena Gemini Skin, and on Kullervo. \nFixed various chest armor offset issues on the Mesa Heirloom Skin, Voruna Medeina Skin, Drifter Goth Suit, Drifter Chymerist Suit, and Vena Gemini Skin. \nFixed various shoulder armor offset issues on Khora and Wisp. \nFixed various Daurus Prime armor set offset issues. \nFixed Mesa Heirloom’s Syandana clipping through her legs with the Valkyr Carnivex Noble Animation equipped. \nFixed customizing Merulina resulting in Yareli briefly not using an animation set. \nFixed the Tealtrian Ephemera not properly applying Energy tints. \nFixed Octavia Prime’s skirt not being removed when equipping the default Octavia skin. \nFixed an issue where selecting an Operator/Drifter Complexion Tint before it was fully initialized resulting in it applying at full Tint Vibrancy instead of the default of 0.05.\nFixed the Sanctum Anatomica becoming inaccessible when replaying a Quest.\nFixed the Archwing Articula decoration breaking if the equipped Loadout is deleted.\nFixed changing Dojo Dry Dock polychrome colors also affecting the Vessel. \nFixed walkways in the Dry Dock not being affected by Polychrome.\nFixed being unable to chatlink the Exploration Poster.\nAlso fixed issues with its Market Diorama positioning. \nFixed a lingering blocking volume in the Orb Vallis after completing the Jade Shadows: Constellations quest. \nFixed the Backroom using custom Camera Position settings after returning from a mission.\nFixed minor typos in a Hex chat and in Mother’s bounty subtitles. \nFixed being unable to chatlink various Operator and Drifter suit pieces. \nFixed a file path in the Bladeswarm Nullifier Crewman Codex entry. \nFixed Sevagoth’s Lullaby continuing to play after exiting its Market Diorama.\nFixed a crash upon reviving as Sirius & Orion. \nFixed a crash upon returning to the Dry Dock with Vena in your Railjack Crew.\nFixed a script error in the Operator/Drifter Customization menu.\nFixed a script error related to Frost’s Snow Globe. \nFixed a script error in Archwing Pursuit missions. \nFixed a script error when dropping an explosive Power Cell into a Gravity Conveyor while on Merulina during the Raptors assassination mission. \nFixed a script error when browsing through cosmetics in the Arsenal. \nFixed an edge case in the market where having the market open while an item is being retired caused a script error.\nFixed a script error related to the Orphix’s anti-Warframe aura.\nFixed a rare crash for players that lingered in Relays or Hubs for 24+ hours. \nFixed a script error when subsuming an Ability or installing an Archon Shard in Sirius & Orion. \nFixed a script error related to Railjack component research. \nFixed a script error when killing a Grineer Roller while transitioning from an Open Landscape to the Hub.\nFor list of known issues that are on our radar, visit our dedicated thread: \nhttps://forums.warframe.com/topic/1519687-known-issues-amirs-shockwave/\n", - "type": "Update" + "type": "Update", + "imgUrl": "https://www-static.warframe.com/uploads/b771648488ae052f7e6493bac8e455ef.png" }, { "name": "Mesa Heirloom: Hotfix 43.0.8", @@ -51,7 +52,8 @@ "additions": "Added Vessel customization to all Dry Docks (including those in Dojos).\nFor list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/\n", "changes": "", "fixes": "Image Description: Towering over the Drifter in the Dry Dock is a Vessel. Pale skin with intricate scar patterns cover this sleeping giant as we see the vastness of space behind.\nOur TennoLive 2026 Relay gave players the ability to customize their Vessel as we set sights on Tau. While the Relay is now retired for another year, this hotfix brings Vessel customization for all Tenno!\n", - "type": "Hotfix" + "type": "Hotfix", + "imgUrl": "https://www-static.warframe.com/uploads/87ac11f8565f9f3fc31e2f089ad11664.png" }, { "name": "Mesa Heirloom: Hotfix 43.0.7", @@ -60,7 +62,8 @@ "additions": "", "changes": "", "fixes": "Image Description: Mesa Heirloom poses with her Regulators, cowboy hat-like Signa, and flowing Duster. The red glow from her translucent skin stands in stark contrast to the dark background with tiny floating embers.\nSaunter into the fray and send outlaws to their graves with the Mesa Heirloom Collection. Let her Regulators echo a ballad beneath the high-noon sun.\nImage Description: Mesa Heirloom shows off her devilish look with curved horns adorning her helmet. Strapped to her chest are three bullets on either side as she stares off into the distance.\nImage Description: Mesa Heirloom backs us to reveal the intricate designs of her Duster. Dark black threads punctuated by metal clips and finishings complete this knee-length garment.\nImage Description: Screenshots of Mesa Heirloom wearing her Duster and without.\nYou may also set the Auxiliary attachment option to None to remove the duster.\nImage Description: Mesa Heirloom tips her Signa like a sheriff. With attachments that match her Duster and slots for her horns, the Signa evokes the feeling of a hellish cowgirl.\nFixed the Vena or Ryoku's fight not starting if a squadmate is dead upon entering the Boss Fight room in Uranus Proxima missions.\nFixed cases of fog being incredibly bright on low-spec machines in Uranus Proxima missions.\nFixed cases of the Vault's door remaining open during the Mawbound Director fight, resulting in players being able to get stuck outside the room.\nFixed players being locked outside of the Sister fight in The Kuva Wytch missions if they died before it was triggered and revived after it had started.\nFixed cases of the Megacoil powercell counter not updating in the second stage of the Ryoku fight.\nFixed Necramechs not being disabled after Host Migration in Uranus Proxima missions.\nFixed Uranus Proxima missions not ending if players run out of revives or the Railjack suffers a catastrophic failure (that is not repaired in time).\nFixed Vena missing a hacking animation in Scoria’s Angel missions.\nFixed borrowed Railjack using a player's equipped Tactical Mods after a Host Migration.\nFixed a case of Excalibur Umbra falling out of the map if they entered the Ramsled while in Transference during Scoria’s Angel missions.\nFixed cases of waypoints not appearing for Clients in the \"Destroy Captured Ice Blocks\" objective in The Kuva Wytch mission.\nFixed Ryoku missing his smoke VFX upon disappearing in The Kuva Wytch mission.\nFixed a lighting issue in The Kuva Wytch.\nFixed Sisters using Transmissions that were not context appropriate in Uranus Proxima missions.\nFixed performance issues caused by Bladeswarm enemies.\nFixed a script error related to an enemy ability in Uranus Proxima missions.\nFixed a crash for Clients at the end of the Ramsled section of the Scoria's Angel mission.\nFixed the Base Damage added from the Destreza Incarnon's Evolution I and II not being reflected in the Arsenal stats. (This was a UI-only issue).\nFixed toggling \"Hide Equipped' in the Mods menu of the Trading screen resulting in the menu resetting to the All tab.\nFixed a progression stop in The Old Peace quest if you kill enemies too quickly during a certain segment.\nFixed the Glast Gambit quest becoming progression stopped if a specific situation happened while the Warframe was in a special state (ex: Nokko's Reroot, Sevagoth's Shadow, etc.).\nFixed sending a Protoframe a birthday message from the 1999 Calendar bringing players to the Hex KIM screen instead of the Protoframe who is celebrating their birthday.\nFixed Radiation Barrels spawning in the Corpus Ship tileset following its remaster.\nFixed the Obex and Destreza's Incarnon dioramas being too zoomed in.\nFixed an infinite mission countdown occurring after using the \"Visit Maroo\" option in the Ayatan Treasures screen while already in Maroo's Bazaar.\nFixed Latrox Une and Jarkar Lar's introductory transmissions not playing in-mission.\nFixed the ghostly Drifter disappearing after changing your Drifter's appearance in The New War quest.\nFixed players not seeing all newly-unlocked events and nodes until relog after completing the Vor's Prize quest.\nFixed offset issues with the Daurus Prime armor set on Voruna's Voidshell skin.\nFixed leaking VFX on a Jade idle animation.\nFixed a script error related to Mystic Bond.\nFixed a script error related to Transference.\nFixed a script error related to unmanned Dargyns in the Plains of Eidolon.\nFixed a script error related to Nidus' Link.\nFixed a script error related to Protea's Dispensary.\nFor list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/\n\n", - "type": "Hotfix" + "type": "Hotfix", + "imgUrl": "https://www-static.warframe.com/uploads/7cb5e02247c76fbccfd8e394ad30b5ac.png" }, { "name": "Jade Shadows: Constellations: Hotfix 43.0.6", @@ -124,7 +127,8 @@ "additions": "\nImage Description: Sirius and Orion, equipped with Pride and Wrath respectively, are flanked by their mentors. To the left is Ryoku in a soft green cosmic haze and to the right is Vena in a soft red cosmic haze.\nConfront the legacy of a doomed future. Is there room for harmony in the present?\nWhat might have been becomes reality with Sirius & Orion. Assume the full might of dueling dark futures and follow the stars to constellations of combined power.\nThis bundle contains the following items, which can all be purchased separately:\nWield the power of the stars in a constant battle for supremacy. The dueling sons, Sirius & Orion, occupy the space of a single Warframe, jockeying for position to rain cosmic destruction upon foes.\nReminder: The Primary Son changes depending on your progress with the Jade Shadows storyline and will apply when purchased from the Market:\nSirius is the default Primary Son if you haven’t completed the Jade Shadows quest \nIf you have completed the Jade Shadows quest, the chosen name will become the Primary Son \nThe Primary Son can be changed at any time in the Pontis Tower (after completing Jade Shadows: Constellations)\nThe pride of one that knows their worth. Sirius’ signature Heavy Scythe.\nThe wrath of one who knows revenge is all about timing. Orion’s signature Heavy Scythe.\nReality is merely a point of view in this lenticular display illustrating the conflict between what is and what could have been. Features art from the Jade Shadows: Constellations \nOfficial Animated Short by The Line.\n[SPOILER] Decoration\nWe’re avoiding spoiling players before they play the prequel and sequel to the Jade Shadows story.\nGifting Bonus: Gift this item to another player and receive this Gifting Bonus in return.\n\n\nImage Description: Vena and Ryoku strike dynamic poses leaning away from each other. To the left is Vena, four talons on each arm, blood red metal claws for hands, and a sadistic grin. To the right is Ryoku, hooded warrior, green cybernetics throughout his armor, and a killer mask.\nFight an eternal battle for the future with Vena, the blood-loving fanatic, and Ryoku, the cool and calculating killer. Two bitter rivals brought together in this collection of Protoframe Gemini Skins.\nEach skin can switch between Warframe and Protoframe appearances by activating the corresponding Gemini Emote.\nThis bundle contains the following items, which can all be purchased separately:\n\nImage Description: Vena poses with her right arm across her chest and her left arm on her hip to showcase her talons. A small gemstone in her forehead and a nosering connected by a chain to her cybernetic armor, complete her ravishing yet deadly look.\nVena, the Wytch, emerges from a doomed future to put a sadistic smile on Garuda. Revel in the blood of all those who stand against her.\nSwitch between Garuda and Vena’s Gemini Skin with the Vena Gemini Emote, even during missions.\n\n\nImage Description: Ryoku looks beyond us with his brown hood embroidered with light green lines covering his left eye. A futuristic mask, almost oni-like, complements his integrated cybernetics and metal plating across his body.\nThe keenest blade is a well-ordered mind. Equal parts killer and mentor, Ryoku gives voice to the silent assassin, Ash.\nSimilar to Roathe, Ryoku has a unique tint split between his base suit (uses base color channels) and armor (uses attachment color channels).\nSwitch between Ash and Ryoku’s Gemini Skin with the Ryoku Gemini Emote, even during missions.\n\n\nImage Description: Two Operators stand to model Ryoku’s and Vena’s hairstyles. Ryoku’s is to the left and is denoted by face-length bangs, a top knot, and a singular extending braid from that knot. Vena’s on the other hand is made up of several long braids beginning from the hairline.\nThe future might be doomed, but style doesn't have to be!\nThis collection features the following hairstyles for the Operator and Drifter – which can each be purchased separately:\nRyoku's signature hairstyle.\nVena's signature hairstyle.\n\n\nImage Description: Dante Tytonis majestically hovers and looks down upon us in his feathered cloak with purple glowing gems. The Noctua Lophos floats above his right hand, open and shining, with golden script throughout the tome’s pages.\nChoose the path of wisdom with the Dante Tytonis Collection. His dark wings harbor secret knowledge and arcane power.\nThis bundle contains the following items, which can all be purchased separately:\nKnowledge glides on dark wings, silent and sure. Dante Tytonis knows wisdom is power.\nThe dark feathers of Dante Tytonis’ Exalted Tome lift arcane secrets to the skies.\nDeath soars swiftly closer with Dante Tytonis’ signature feathered Warfan skin.\n\n\nImage Description: Nidus stares off into the distance with his helmet open while standing among his Ravenous Infestation.\nNidus burst onto the scene in 2016 as the first Warframe to use an alternate cost for Ability casting. While his Mutation Stacks are a cornerstone of his kit, maintaining them has become more and more difficult as Warframe’s gameplay loop has become faster. Our goals with this retouch are to improve his overall rate of Mutation Stack acquisition, and sprinkle in some general quality of life changes as well!\n\n\nThe Holdfasts have received a visual refresh featuring new suit materials, updated skin shaders, and improved lighting!\nImage Description: Screenshot of a before and after of Archimedean Yonta with visual updates to suit materials, skin shaders, and lighting.\nImage Description: Screenshot of a before and after of Cavalero with visual updates to suit materials, skin shaders, and lighting.\nImage Description: Screenshot of a before and after of Hombask with visual updates to suit materials, skin shaders, and lighting.\nImage Description: Screenshot of a before and after of Quinn with visual updates to suit materials, skin shaders, and lighting.\n\n", "changes": "Buffed the following Railjack Component’s Unique Traits: \nLavan Shield Array: Increased Energy converted to Shields from +1000% to +1500%. \nVidar Shield Array: Increased the radius that shields apply an Electricity Status to enemies from 50m to 100m. \nZetki Shield Array: Increased Turret Damage from +25% to +100% when Shields are damaged. \nLavan Engines:\nIncreased Top Speed while Shields are depleted from +20% to +50%.\nIncreased Tenno Overshields gained after being launched from Slingshot from 500 to 1200.\nVidar Engines:\nIncreased Boost Speed while Shields are depleted from +50% to +100%\nIncreased Intruder’s Armor strip from -10% to -50%. \nZetki Engines: Increased Tenno weapon damage onboard Railjack from +20% to +50%\nLavan Reactor: Increased duration of Tenno Damage increase after being launched from Slingshot from 5s to 20s.\nVidar Reactor: Increased Tenno Speed Boost duration after deploying Archwing from 5s to 20s. \nThe Rank 1 Gunnery Intrinsic now grants a +50% damage increase to Dorsal and Ventral Turrets. \nRemoved the 20% increased overheat from the Rank 10 Gunnery Intrinsic.\nCasting Railjack Abilities will now display an Ability Banner (if you have the setting enabled).\nIncreased Nidus’ Health from 555 to 675, and Nidus Prime’s Health from 650 to 825.\nDoubled his innate health regeneration.\n\nIncreased the maximum Mutation Stacks from 100 to 200.\nImproved the Mutation Stack counter’s ability to track rapid Stack growth (as sometimes it would take a while to catch up).\nAbundant Mutation Augment\nIncreased additional maximum Mutation Stacks from 200 to 300.\n\nVirulence is often cast over and over to quickly build Mutation Stacks. Our aim with the following changes were to make Virulence more impactful when building Mutation Stacks, while hopefully reducing the need to spam-cast.\nVirulence now does damage upon initial hit, and then continues to do damage over time for any enemies touched by Virulence during its duration.\nThis initial damage and the damage over time both contribute towards Mutation Stacks, meaning Virulence won’t have to be spammed to quickly gain Mutation Stacks. \nThe Energy Refund / Hit still only applies to the initial hit.\nVirulence’s duration now scales with Ability Duration.\nAlso slightly increased the base Duration of Virulence growths. \nImproved Virulence’s ability to move across surfaces of varying heights. \nUpdated Ability Description to specify damage type (Impact) and clarify Damage done per Mutation Stack.\nTeeming Virulence Augment\nIncreased Primary Weapon Critical Chance from 120% to 150%.\n\nLarva is a crowd control tool that synergizes with Virulence, but it was in need of a slight quality of life lift:\nLarva’s chance to generate a Mutation Stack now scales with Ability Strength, up to 100% chance.\nLarva can now be recast, which will remove the previous Larva in the process.\nLarva Burst Augment\nNow applies one guaranteed Toxin Status Effect for every enemy grabbed.\nPreviously would only apply one Toxin Status Effect to each enemy, but now the number of Effects scales with the number of enemies grabbed.\n\nThe most pressing issue to address with Parasitic Link was its ease of use, especially for controller/mobile players. The goal of these changes is to make Parasitic Link more forgiving to cast and maintain.\nImproved the targeting on Parasitic Link, as it would often require too much precision for a fast-moving game.\nRecasting will also now immediately move the Parasitic Link to the new target.\nPlayers can recast Parasitic Link on the same target to refresh duration.\nParasitic Link no longer costs Mutation Stacks to cast. It now costs 25 Energy.\nAdded a 3 second grace period before the Link breaks. \nSpecters and free-moving Companions (like Kavats) can now be targeted.\nParasitic Vitality Augment\nUnchanged.\n\nRavenous is a good representation of our technical limitations from 2016 —  and the changes below illustrate how far we’ve come since then. This ability benefits the most in this retouch from our work on other Warframe abilities, namely Uriel, and Vauban’s rework!\nRavenous’ radius now scales with Ability Range.\nIncreased Health Regen per second from 20 to 75. \nHealing pulses now also cleanse Status Effects. \nMaggot improvements:\nMaggots now trigger Summoner’s Wrath. \nImproved Maggot targeting logic and overall speed. \nReduced the Maggot spawn delay.\nRecasting Ravenous to refresh its duration (while you’re standing on it) will now cause Maggots to explode. \nAdded damage numbers to Maggots’ attacks. \nFixed newly spawned Maggots not taking Nidus’ updated Mutation Stacks into account for damage scaling.\nPreviously they would use the Stack count when Ravenous was initially cast.\nInsatiable Augment\nUnchanged.\n\n\nImage Description: Screenshot of the interior of a Corpus ship with a planet visible through a window to the left and a statue of Parvos Granum in the center of the room to the right. Overhead lights create realistic shadows across different areas of the ship and a slight haze can be seen behind the statue.\nYou may have traversed the hallways of Corpus Ships before but you’ve never seen them like this. Corpus Ship levels have been relit with our new GI volume technology, along with a reworked lighting color palette for better pathing and enhanced quality.\nWith the new GI volume technology, players can expect to experience:\nNew Froxel-based Volumetric Fog which means more realistic and light-reactive fog and god rays within missions.\nGreater reflection parity for Warframes which results in more accurate reflections on surfaces as you explore the tilesets.\nImproved visual fidelity for both characters and environments in relit cinematics for the Sisters of Parvos Quest.\nPrepare to immerse yourself in our upgraded environments as you squash the Corpus’ means for profit.\n\nImage Description: On the left, a Liset flies towards a Junction in space with an azure trail following from its thrusters. A column of energy can be seen throughout the center of the Junction, culminating in a massive energy orb firing a beam out into the distance.\nThe Venus, Saturn, and Eris Junction bosses have received a refresh — the Volt, Ember, and Mesa Specters have been updated with mechanics from their Prime Vanguard counterparts. \nOur goal with this change is to make these fights compelling, while being mindful of difficulty concerns since defeating them is critical for player progression. \nOther Specter-specific changes:\nHalved the damage bonus of the Saryn Specter's Toxic Lash.\nValkyr Specter now casts Abilities more consistently.\nJunction-wide changes:\nAdded Ammo and Energy Pickup generators to all Junction Specter arenas.\nStandardized damage resistances for Junction Specters to match that of the Primed Vanguard.\nRemoved Shields from Junction Specters, and increased their Health to compensate.\n\nImage Description: Screenshot with visual representation of the different positions for the Side and Far Presets. From the Side Preset denoted by a yellow silhouette, Rhino is slightly to the left vs the default position. From the Far Preset denoted by a green silhouette, Rhino is slightly smaller in proportion than the default position and is shifted to the right.\nAdded the Camera Position feature to User Interface settings, which allows players to customize their camera offset. This new setting comes with three options:\n\nKnockdowns from enemies now use the same animations as the self-stagger system — meaning you’ll no longer be knocked straight on your back from a Grineer Heavy Gunner’s slam.\nIncreased the Knockdown recovery window from 70ms to 433ms.\nJumping or rolling during this window will allow you to recover from the knockdown more quickly. \nWarframes will now flash briefly if they have successfully recovered from a knockdown.\n\nImage Description: Koumei aims at a burning enemy who is afflicted with several statuses. The enemy’s health bar is split into three segments, orange, green, and grey where green represents the new damage over time portion.\nDamage Over Time (DOT) Status Effects are now reflected by a new “Damage Over Time Preview” indicator on healthbars, showcasing the exact amount of damage they will deal over their duration.\nThis new indicator will display the damage that will be dealt across Health, Shields, and/or Overguard.\nDamage Over Time that applies lethal damage will result in a black outline around the health bar. \nThis indicator only applies to DOT from Status Effects, not Abilities that deal damage over time.\nEx: Damage from Saryn’s Spores will not be reflected in this new indicator, but damage from the Status Effects dealt by Koumei’s Bunraku will. \nPlayers can change the color of this indicator via the Customize Hud Colors screen in the Accessibility settings.\n\nReworked the level design of the rotating Defense (and Interception variant) tile in Grineer Sealab tileset to improve pathing and overall gameplay flow.\nThe path between objectives is now much clearer, and features easy-to-access ziplines between Defense (or Interception) targets.\nThis reworked tile also features improved lighting and environment art. \nVendors with rotating or purchase limit wares have an updated “Wares Refresh In” description above the ware rotation timer.\nPreviously, the text would say “Time Left to Trade” for all Vendors with a timer, but that was leading to confusion that the store would expire instead. \nIntroduced a more aggressive Stuck Detection system in Defense, Netracell, and Survival missions to address cases of enemies \"idling\" outside of active gameplay areas.\nAdded the ability to customize Reticule Enemy Highlight color via the Customize HUD Colors menu in the Accessibility Settings.\nThis allows players to change the tint of the reticule (the current default is red) when an enemy is within its sights.\nAdded drag-to-swap and randomize functionality to individual tint channels in the Appearance tab in the Arsenal.\nThis functionality existed in other appearance screens, but now applies to Warframe and other equipment customization. \nGaruda’s Talons Appearance changes:\nGaruda TennoGen Skins can now be applied to her Prime Talons independent from the equipped skin. \nSelecting the “none” option will default her Talons to match the currently equipped skin. \nAlso fixed Garuda’s Talons playing their open/close animation when customizing colors in Arsenal. \nCaptura QOL: \nAdded a “Use original level Post FX” Toggle to Captura settings\nToggle on to enable the post VFX from the original gameplay tile instead of the Captura Scene.\nAdded “Spawn At Aim Point” toggle for spawning enemies in Captura. \n Enemies will spawn in facing where your reticle is located. This is enabled by default but can be checked off in the spawn menu. \nRemoved the randomization on locked/unlocked doors in one the Corpus Outpost objective tiles (ex: Sao, Neptune). \nThe route to enter this room was randomized based on what doors were open/closed, which also confused the waypoint system and thus the player on how to access it. \nWarframes and Companions now will share full affinity for a kill if they dealt damage to the enemy shortly before it was killed by the other party.\ni.e. if you dealt damage to a Corpus Crewman and then your Kavat killed him a moment later, you would both earn full affinity for that kill.\nImprove Gas City tile generation to prevent long tiles spawning ahead of the Defense target so players don’t have to run a long distance to get to the objective. \nYou can now sort by base Parazon mods in the Parazon upgrade screen. \nYou can now mute the music in the launcher from the speaker icon in the top right corner.\n\nUpdated the name of the “Pride” Color Palette to “Colors of Pride”. \nThis palette was originally released for Pride back in 2021 that featured the rainbow stripes from the Pride flag. We then released the Pride Celebrations palette the following year with the addition of the Progress Flag colors. Since then we have not returned that original Pride palette until… today! It will be available shortly in the in-game Market for 1 Credit alongside the other Pride items for the remainder of Pride month. Don’t miss out on this stunning palette. Happy Pride, Tenno! \nMade the following changes to SSAO & SSGI: \nQuality Preset changes:\nMedium is now a new mode that is a scaled down version of Very High.\nLow is now the same as the previous Medium setting. \nSSGI can now be enabled on Medium, High and Very High SSAO settings. Previously it could only be enabled on Very High. \nReduced haloing in ambient occlusion (on medium, high, and very high settings). \nReduced noise in SSAO on Very High. \nReduced noise in SSGI. \nImproved SSAO/SSGI sharpness. \nReduced color bleeding in TAA (i.e. red surfaces ghosting over green ones). \nUpdated the Stug to improve ease of use with the following changes:\nProjectiles have improved stacking collision to make stacking easier.\nBlobs which reach 10 stacks now immediately explode.\nImproved the charge speed of the Alt Fire and increased the number of stacks shot at maximum charge (Now 10, from 6).\nUpdated the visuals of the projectiles and projectile explosions.\nImproved the appearance of the waterfall in The Awakening quest.\n“Choose Primary/Secondary/Melee” waypoints now disappear once players choose a weapon in the Awakening quest.\nPreviously they would disappear once players approached the weapon cache, meaning players may have been able to miss selecting a weapon. \nUpdated Quanta’s unique trait description to give specific stats on what it does.\nNow reads: \"Alternate Fire launches energy cubes that explode after 8 seconds, or when hitting enemies. Shoot a cube to cause chain detonation with x4 Damage Bonus and 6m Radius.”\nSentient Summulyst now has animations for Mag’s Crush, Sleep and Electric Stuns. \nClan members and Friends’ Honoria will no longer appear in the Clan and Friends screens to prevent confusion.\nPlayers can still see their Friend or Clan member’s equipped Honoria by hovering over their name. \nRemastered the mission load-in SFX across various missions.\nUpdated the description of Gear Embargo in Archimedea missions to better explain how it applies to specific gear with the change in Hotfix 42.0.11:\nNow reads: “All gear restricted except for Archguns, Atomicycles and Necramechs” \nUpdated teeth material to avoid metallic and/or washed-out looking chompers.\nChanged the default text size from small to medium. \nChat scale and text size can be adjusted to your liking from the Accessibility settings . \nMade small adjustments to camera movement when mantling so you can see better.\nUpdated the icon for Vauban Heirloom Sigil.\nTo address exploits that were happening with Discount Coupons, we have changed Discount Coupons to Bonus Coupons for Epic Games Store players. To learn more about why this change was necessary please read our PSA.\nCreator mode will now hide the IP address in the Strict NAT popup. \nThe Gauss Moto Skin will now play the entirety of the Gauss Prime “Redline” theme while in Redline, and will start at different points in the song whenever the ability is activated.\nRemoved the outdated “Inspect” feature from the leaderboards. You can still view player profiles in many other ways (chat list, friends list, recent players list, etc.).\nMoved the UI Cursor Sensitivity, UI Cursor Acceleration, and UI Cursor Magnetism settings from the Interface settings to the Controller settings as they are Controller-specific.\n\nHistorically Warframe was overly conservative with VRAM on Windows and would often leave multiple gigabytes unused on even mid-tier systems. Now, where possible, Warframe will take advantage of unused VRAM on Windows to improve the performance of texture and mesh streaming.\nWhile there shouldn't be much of a difference on arrival, after exploring a mission you are likely to see an increase in VRAM usage (visible either in the in-game FPS display or through some external tool) and in return you might see less micro-stutters due to streaming. This change may also improve stability on older systems with less VRAM to begin with or systems being forced to share VRAM with another program left running.\n\nOptimized visibility and lighting checks throughout the whole game. \nImproved performance of our color correction. \nImproved performance issues caused by Oxylus’ Scan Matter Precept. \nImproved performance issues related to the Anarch Gladius’ melee attacks. \nImproved performance issues caused by Reconnect the Power Lines objective in Duviri. \nImproved handling of local network connection changes (ie: going from ethernet to wifi and getting a new address) on PC.\nImproved handling of broken UPnP services and responsiveness on networks without NAT-PMP or with NAT-PMP enabled on multiple gateways.\nImproved network support for systems with dormant network interfaces.\nImproved DirectX 11 shader prefetching for AMD systems.\nMade improvements to GPU performance in The Perita Rebellion.\nMade optimizations to level-streaming and memory footprint in some missions.\nMade optimizations to the Texture Quality setting on Windows, especially for the Low setting.\nMade small optimizations to some Höllvania tiles.\nMade small optimizations to level loading. \nMade small optimization to the memory footprint for most platforms.\nMade small optimization to volumetric wind. \nMade systemic micro-optimizations to VFX memory footprint. \nMade systemic micro-optimizations to DirectX 12 memory footprint.\nMade systemic micro-optimizations to rendering performance particularly for Open Landscapes. \nMade systemic micro-optimizations to the CPU performance. \nMade systemic micro-optimizations to level loading and streaming. \nMade systemic micro-optimizations to mesh section memory. \nMade systemic micro-optimizations to mesh streaming.\nMade micro-optimizations to navigation setup on level load. \nMade micro-optimizations to level loading and streaming. \nMade micro-optimizations to the game stats system. \nMade micro-optimization to memory footprint for Duviri.\nFixed spot-loading related to enemy Warframe Specters (ex: Junction Specters and Spectralysts in the Sisters of Parvos fight). \nFixed spot-loading issues caused by Adversaries. \nFixed a small leak in mesh streaming that could cause it to spend memory beyond the given budget.\nFixed a small hitch when activating Oraxia’s Silken Stride.\nFixed a potential hitch when harvesting a mushroom in the Deepmines Bounties.\nFixed performance issues caused by Styanax’s Axios Javelin.\n\n", "fixes": "\nImage Description: Orion’s back is to the viewer with Wrath in hand as he stares down a colossal version of Sirius. Sirius’ aura appears to shake the very space around him as he wields the Pride scythe.\nA new and terrible education awaits on Venus…\nVena and Ryoku aren’t the only blade-proficient warriors in this update… Spears are also flying from Styanax Prime! Become the ultimate golden hoplite with Styanax Prime, Afentis Prime, Athodai Prime and his Prime Accessories with Styanax Prime Access.\nThe stars aligned and brought you even more to gaze upon in this update, Tenno! Knowledge glides on dark wings with the Dante Tytonis Collection. Railjack missions can now be played on The Steel Path difficulty. The Obex, Destreza, Stug, Ballistica, and Vectis Incarnons are also here. New Warframe Augment Mods for Dante, Nokko, Koumei and Temple have been added to Faction Syndicates. Nidus’ abilities have received a touch up and we’ve packed this update with loads of Quality of Life changes. And so much more to discover!\nThank you to Sumo Digital for co-developing the Railjack content, as well as the Vena & Ryoku cosmetic items in this update!\n\nWhile everyone will find the truth eventually, we ask that you help preserve the mystery for fellow Tenno as they enjoy the update at their own pace. As this is a sequel to Jade Shadows, we also ask to be mindful of spoilers from that quest as well, as some players may be playing it for the first time. Please read our Spoiler Courtesy PSA to learn more about how you can post with best spoiler-free practices!\n\nUpdate 43 is a Mainline Update!\nMeaning that everything the team has been working on since the launch of Update 42: The Shadowgrapher is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things slip through the cracks so we will be watching for bug reports and feedback in the dedicated Jade Shadows: Constellations subforums to address in follow-up Hotfixes.\nIf any of the terms above are new to you, visit The Warframe Lexicon for Updates to learn more about Warframe’s development cycle.\n\nPC DirectX 11: ~4.87 GB\nPC DirectX 12: ~5.76 GB\nWe’ve also updated our DLSS from 3 to 4 and added FSR 3.1 as a replacement to the previous FSR 2.2. FSR 3.1 can also be used with Dx12 AND Dx 11 GPUs!\nWith these upgrades you can expect an overall improvement to GPU timings/graphics performance, as well as an improved visual quality compared to the previous versions of these upscalers.\n\nWe highly encourage you to read the entirety of the Jade Shadows: Constellations patch notes to see everything that’s been wrapped into this update! But if you are looking for something in specific, simply search the following keywords to jump to its dedicated section in the spoilers below:\nNew Quest: Jade Shadows: Constellations \nUranus Proxima \nNew Railjack Missions\nHow to Access\nGameplay \nNew Enemies\nRewards\nNew Elite Crew For Personal Railjack \nNew Hub: Pontis Tower\nHow to Access\nSecret Vendor\nVisit Ryoku & Vena \nChange Primary Warframe: Sirius & Orion\nSteel Path Railjack Missions \nRailjack Changes & Fixes \nNew Warframe: Sirius & Orion \nNew Scythes: Pride & Wrath \nStyanax Prime Access \nNew Incarnons Genesis \nNew Arcanes \nNew Warframe Augments \nNew Atragraph Mods: Garuda & Ash Augments\nMarket Additions\nConstellations Sirius & Orion Bundle\nRazor’s Edge Salon Pack \nDante Tytonis Collection \nNidus Retouch \nQuality of Life Changes \nCorpus Ship Relight \nJunction Specter Changes\nNew Camera Position Setting\nKnockdown System Improvements\nDamage Over Time Preview\nOther Quality of Life Changes \nAdditions\nChanges\nPerformance & Optimizations\nFixes\n\n\nImage Description: Sirius’ back is to the viewer with Pride in hand and radiating green energy as he floats in space. Towering in front of him is Orion wielding Wrath whose cosmic energy almost appears as though it is burning space and asteroids itself.\nWhen a great Sentient summons the Stalker to a bizarre conflict unfolding in the Orb Vallis, he must confront the shocking consequences of his own actions. The shadows of his future, Sirius & Orion, have come calling in this new cinematic quest, and they are not alone.\nJoining them are their mentors: Vena (loyal to Orion) and Ryoku (loyal to Sirius). Each has taken one of the feuding Warframes under their respective wings to find Stalker and ensure the survival of their future over the other.\nYou will not be able to access other Warframe content until it is complete. \nIt is worth noting that decisions made in the Jade Shadows quest will be reflected in Jade Shadows: Constellations. But fret not! After completing the Constellations quest, there will be a way to change your decision from the Pontis Tower. More on that in the “New Hub: Pontis Tower” dedicated section. \nThis quest introduces new Protoframes! Vena (Garuda’s Protoframe) and Ryoku (Ash’s Protoframe). Instead of learning about them from the KIM system, you’ll do so in the new Railjack missions and after recruiting them as crew for your personal Railjack – details on all of that and more available in the “New Railjack Missions” and “New Elite Crew For Personal Railjack” sections.\n\nImage Description: Screenshot of Orion’s and Sirius’ Swaddle Syandanas both which resemble wings and match the sons’ primary color. On the left is Orion’s who has the Syandana placed on his left shoulder, and on the right is Sirius’ with the Syandana on his right shoulder.\nCompleting the Quest will reward you with the following (more information in dedicated sections):\nInbox Message Rewards:\nSirius & Orion Main Blueprint \nSirius’ Swaddle Syandana \nSwaddling cloth of the infant Sirius, worn as a ragged badge of honor.\nOrion’s Swaddle Syandana\nSwaddling cloth of the infant Orion, torn in ecstatic fury.\nNew Displays by Eileen Kai Hing Kwan:\nOrion Alone Display\nSirius Alone Display\nStay Together Display \nUnlocks Uranus Proxima for the following: \nTwo new Railjack missions:\nThe Kuva Wytch\nScoria’s Angel \nPontis Tower (Hub), which grants you access to the following:\nAccess to a secret vendor\nRyoku, Vena and their respective Railjacks\nThe new Railjack missions can also be started from Vena and Ryoku’s Railjack Docks in Pontis Tower (more information in the “New Railjack Missions” section) \nA new Quest-specific Honoria\n\nImage Description: Vena and Ryoku both stare at us with backdrops of their respective Capital Ship interiors behind them. Vena’s red ship has a spotlight shining overhead while Ryoku’s green ship seems full of smoke.\nPick a side, Tenno. Will you team up with Vena or Ryoku?\nEach mission is uniquely tied to aiding either Vena or Ryoku in their skirmishes against one another:\nYou can access the new Railjack missions in the following ways:\nEnter Navigation and select the Railjack toggle in the top right corner \nSelect Uranus Proxima \nSelect The Kuva Wytch or Scoria’s Angel mission node (normal or Steel Path) \nMore information on Steel Path Railjack in the dedicated section below\nEnter Navigation and select Uranus (appears in both default and Railjack navigation)\nSelect the Pontis Tower node\nIn Pontis Tower walk or fast travel (from pause menu or quick access wheel) to Vena or Ryoku. The fast travel options are: \nSkirmish Against Vena (The Kuva Wytch node) \nSkirmish Against Ryoku (Scoria’s Angel node) \nProceed through the portal behind Vena and Ryoku to enter their Railjack Dock \nInteract with the console to the right to board their Railjack \nIf matchmaking is set to Solo prior to entering Pontis Tower, you will also see the option to board your personal Railjack. \nSelect “Begin Mission” from the Navigation console in the Railjack to start the mission\nBefore beginning the mission, you also have the option to toggle the difficulty between normal and Steel Path.\nAlly with Vena or Ryoku and embark on a treacherous journey in new Railjack missions that combine the Skirmish and Assassinate gamemodes into one. Each mission begins with a Railjack combat sequence to thwart the opposition Protoframe’s operations and gather intel to board their capital ship.\nOnce you’ve breached the ship, you and your ally will fight through hazards, traps and special enemy units to go face to face with their rival in a final epic arena battle. Coming out victorious will complete the mission and reward you for your efforts, including special resources for each mission to purchase goods from a secret vendor in Pontis Tower (more on that in the “Rewards” section).\nBoth missions have the following features:\n\nVena is out for blood, Ryoku’s to be specific.\nOutfitted for interception and maximum damage, The Marrowbone is as powerful and punishing as the Wytch who commands her. Take flight in this bloody monstrosity and ally with Vena to locate Ryoku and bleed him dry.\nIt comes pre-equipped with the following:\nPlexus Mods (max rank):\nIntegrated: \nIronclad Matrix \nConic Nozzle\nCrimson Fugue\nForward Artillery \nPredator \nCruising Speed \nHyperstrike \nIon Burn \nWaveband Disruptor \nTactical:\nSquad Renew\nBattle Stations \nFlow Burn \nBattle:\nMunitions Vortex\nParticle Ram \nPhoenix Blaze\nComponents:\nZetki Shield Array MK III\nVidar Engines MK III\nLavan Plating MK III\nLavan Reactor MK III\nArmaments:\nZetki Laith MK III\nZetki Pulsar MK III\nTycho Seeker MK III\nThe Marrowbone Crew:\nAs mentioned above, Vena will join you on the mission, as well as her crew (listed below) who will occupy roles that aren’t filled by squadmates:\nSlot 1: Corsat Devor \nSlot 2: Barnacle\nSlot 3: Sprigg Khor\nImage Description: Screenshot of Ryoku’s capital ship, a large dark grey vessel of cylindrical design. Green holographic flags adorn the ship which has blue barrel-like attachments both on its underside and on its right-end.\nYou won’t only be dodging Ryoku’s blades here, as he’s fortified his warship with many booby traps. A stealth master won’t let you get very far in his own domain.\n\nImage Description: Screenshot of the interior of Ryoku’s capital ship. Green pools of toxic liquid fill the bottom levels of the ship’s interior and give off a faint haze. In the distance we see a familiar sensor bar meant to detect any intruders.\n\nImage Description: Ryoku poses as if about to punch a foe while wearing the Kyzen Signa aboard his ship. The Signa’s light green energy forms what looks like a scouter or scanner over his right eye.\n\nRyoku is turning the tables, it's Vena’s turn to bleed.\nJoin him in his Railjack Santovan’s Oath to take out her operations and put a stop to her for good in her capital ship. Make use of a dangerous weapon Vena has been toying with to break into her ship. Defeat Vena and her Bloodfrenzy units in a final bloody battle to complete the mission.\nBefitting a master assassin, Santovan's Oath employs cloaking, ranged weapons and regenerative ammunition to strike swiftly with deadly precision. Climb aboard Ryoku's vessel and ally yourself with the Ash Protoframe for the chance to hunt Vena and cut her down to size.\nIt comes pre-equipped with the following:\nPlexus Mods (max rank):\nIntegrated:\nOnslaught Matrix \nIon Burn \nFortifying Fire \nConic Nozzle \nForward Artillery \nPredator \nProtective Shots\nSection Density \nCruising Speed\nTactical:\nIntruder Stasis \nDeath Blossom \nVoid Cloak \nBattle:\nBlackout Pulse \nTether \nVoid Hole\nComponents:\nLavan Shield Array MK III\nVidar Engines MK III\nLavan Plating MK III\nVidar Reactor MK III\nArmaments:\nZetki Vort MK III\nZetki Photor MK III\nTycho Seeker MK III\nAs mentioned above, Ryoku will join you on the mission, as well as his crew (listed below) who will occupy squad slots that aren’t filled by players:\nSlot 1: Orphoron \nSlot 2: Piliotzi \nSlot 3: Domito\n\n\nImage Description: Screenshot of Vena’s capital ship, a large vessel shaped almost like a tuning fork with thrusters at the base. The ship features a mixture of greys, blacks, and reds as its colors.\nCrimson pools run through the Wytch’s capital ship, a bloody sight! A lair fit for bloodfrenzied and a potentially deadly end for all those who enter.\n\nImage Description: Screenshot of the interior of Vena’s capital ship. Sparks fly overhead as a decapitated statue of Parvus Granum stands in the center of the room. At the base of the statue lies red splatter which also is on the face of the statue.\n\nImage Description: Vena models the Karotic Signa, a wide-V shaped mask of flowing blood while aboard her ship. The mask covers her entire face leaving only her lips revealed.\nVena and Ryoku aren’t operating alone! You’ll encounter new Railjack and ground enemies to fight off in the hunt to find their commanding officer. They can be scanned for Codex entries to learn about their vulnerabilities and reward drops.\n\n\nCompleting The Kuva Wytch and Scoria’s Angel missions will reward you with the following:\n\nImage Description: The Crimson and Emerald Talents are on display with Vena and Ryoku respectively behind them as darkened backgrounds. Text below them indicate that the Crimson Talent is rewarded from Scoria’s Angel and the Emerald Talent from The Kuva Wytch.\nA heavy token from Sirius’ tortured future. Rewarded from The Kuva Wytch mission.\nA weighty token from Orion’s broken future. Rewarded from the Scoria’s Angel mission.\nThey are earned in the following ways in their respective missions:\nGuaranteed end of mission reward \nNormal: 12-16\nSteel Path: 18-22 \nRewarded during travel to capital ship stage (Orowyrm/Ramsled) based on your success shooting the targets\n\nYou will also have a chance at the following drop table rewards per mission:\nScoria’s Angel: \nA guaranteed chance at one of the following Blueprints:\nSirius & Orion’s Component Blueprints \nWrath’s Main & Component Blueprints \nA guaranteed chance at one of the following new Arcanes (details in the “New Arcanes” section):\nPrimary Compression\nArcane Sculptor \nSecondary Cryogenic \nMelee Assimilation\nDuring the Ramsled stage you have a chance at the following depending on your targeting success:\nRailjack Components \nCrimson Talents\nRailjack Resources \nEndo\nCredits \nThe Kuva Wytch:\nA guaranteed chance at one of the following Blueprints:\nSirius & Orion’s Component Blueprints \nPride’s Main & Component Blueprints\nA guaranteed chance at one of the following new Arcanes (details in the “New Arcanes” section):\nPrimary Compression\nArcane Sculptor \nSecondary Cryogenic \nMelee Assimilation\nDuring the Orowyrm stage you have a chance at the following depending on your targeting success:\nRailjack Components \nEmerald Talents\nRailjack Resources \nEndo\nCredits\nFor more information on the drop rates, please see our official drop tables.\n\nYou can recruit Vena, Ryoku, Latrox Une and Jarka Lar for your personal Railjack from the secret vendor in Pontis Tower using Crimson and Emerald Talents.\nEach has their own special traits and pre-set competency points. You can assign more competency points in addition to these from the “Configure Railjack” panel in the Dry Dock.\nThe queen of gore is ready to join the crew.\nTrait: Killing an enemy heals all nearby allies by 500 over 10s\nCompetency Points:\nPiloting: 0\nGunnery: 2 \nRepair: 0\nCombat: 5\nEndurance: 5\nScoria’s most deadly assassin aboard your Railjack is here to serve.\nTrait: Increase Critical Damage Multiplier by 300% while Health is below 50%\nCompetency Points:\nPiloting: 0\nGunnery: 2 \nRepair: 2\nCombat: 5\nEndurance: 3\nMarooned Corpus researcher, unwilling resident on Deimos and ally-of-circumstance to the Entrati. Happy to see a non-Infested face.\nTrait: Activates a protective shield when taking near lethal damage. 60s cooldown\nCompetency Points:\nPiloting: 0\nGunnery: 0\nRepair: 5\nCombat: 3  \nEndurance: 4\nFreed from the Grineer Queens, Jarka stands at the ready to join your crew\nTrait: 150% Critical Chance with Rifles \nCompetency Points: \nPiloting: 0\nGunnery: 2 \nRepair: 0\nCombat: 5 \nEndurance: 5\n\nA place nestled in Uranus of great significance to our characters in the Jade Shadows: Constellations quest. Vena and Ryoku, along with their Railjack Docks, are stationed here, as well as a new secret vendor, who offers you many treasures.\n\nImage Description: Screenshot of the Navigation UI showing Pontis Tower in the Uranus region of the Star Chart.\n\nPontis Tower is located in Uranus (both default and Railjack Navigation).\nYou can fast travel to Vena, Ryoku and the secret vendor via the pause menu and quick access wheel.\nThe identity of this secret vendor may only be revealed once you’ve completed the Jade Shadows: Constellations Quest, Tenno.\nOnce uncovered, visit them in Pontis Tower to trade your Emerald and Crimson Talents for a plethora of items.\n\n\nImage Description: Composite image of Ash wearing the Syndir Ephemera and Garuda wearing the Viserakta Ephemera. The former creates a blurry field of energy around Ash, while the latter coats Garuda in flowing blood.\nWrath’s Main and Component Blueprints\nRecruit Vena as crew for your personal Railjack \nViserakta Ephemera\nBathe in the life essence of your enemies.\nBloodfrenzy Domestik Drone\nThis drone might leave the Orbiter's floors even more of a mess than it found them.\nBloodfrenzy Nagantaka Skin\nA bloodthirsty Nagantaka skin for those who prefer to use a crossbow at close range.\nBloodfrenzy Ballistica Skin\nThis skin for the Ballistica embodies the philosophy that if your weapon is clean, you're not using it properly.\nBloodfrenzy Venka Skin\nSend a gruesome message about the fate of all who encounter these claws with this skin for the Venka.\nBloodfrenzy Liset Skin\nFly into the next battle covered in what remains of the last.\nCelestial Clash Somachord Track\nFrom the official Jade Shadows: Constellations soundtrack.\nKuva Wytch Captura Scene \nRelationship Goals Poster \nFor the expression of extremely normal and measured feelings toward the object of your affection. Faint traces of Efervon imply the artist may have had a mechanical hand.\nPride’s Main and Component Blueprints\nRecruit Ryoku as crew for your personal Railjack\nSyndir Ephemera\nObscure the identity of the killer within with this translucent ephemera. The mark of a Scoria assassin.\nBladeswarm Domestik Drone\nThis drone eradicates dust and dirt with quiet efficiency.\nBladeswarm Liset Skin\nSlip into battle like a shadow.\nBladeswarm Vectis Skin\nThis Vectis skin’s camouflage is designed for long stakeouts, an essential part of any assassin's toolkit.\nBladeswarm Rifle Skin\nThis covert rifle skin is bestowed upon new initiates into the Scoria order as proof they have completed their training.\nBladeswarm Kunai Skin\nStrike silently with this subtle Kunai skin.\nBladeswarm Karyst Skin\nThis Karyst skin bears the markings of a long forgotten assassin’s order, the Scoria.\nScared Light Somachord Track\nFrom the official Jade Shadows: Constellations soundtrack.\nScoria’s Angel Captura Scene\nCloning 101 Poster\nMany problems can be solved by the ability to be in two places at once. Many other problems are created this way. Faint traces of Efervon imply the artist may have had a mechanical hand\nThe vendor also offers new Honoria for other resources:\n[NAME] Scoria’s Saint\n[NAME] Keeper of Secrets \n[NAME] The Awoken Sword\n[NAME] Force of Nature \n[NAME] Feelin’ Lucky \n[NAME] Plague-bearer \n[NAME] Strikes Twice \n[NAME] As One\n\nRyoku and Vena, along with their Railjacks and crew, are stationed at Pontis Tower. You can visit each of them to launch their respective missions and view their Railjack Components and Armaments.\n\n\nWith the advent of this update, a challenge emerges for Tenno who have fortified their ships and raised a fine crew \nSteel Path for Railjack. You may now embark on Steel Path versions of Railjack missions to face more difficult foes. Like Archwing missions, Steel Path Railjack missions have a reduced mission modifier of +50 Enemy Level (instead of +100). Steel Path Railjack will not feature the increased Mod drop chance but all other modifiers on the Steel Path are unchanged.\nThat said, the mission difficulty is expanded in other ways, so expect an increased number of Fighters and Crewships to defeat!\nIf you already have unlocked The Steel Path in the Star Chart, and have completed a Railjack mission in Normal Path then a new option will be presented to you for Steel Path for that Railjack mission.\nSince each Proxima has a smaller number of nodes than usual planets, Steel Path Railjack has one combined trophy. Complete all Railjack Nodes (this does not include Free Flight, Adversary Confrontations, or Ryoku’s/Vena’s missions) on the Steel Path to earn the trophy and 50 Steel Essence.\nAcolytes cannot spawn in Railjack, so we are adding Eximus enemies to Steel Path Railjack missions exclusively (i.e. they will not spawn on the Normal Path). Eximus enemies in Steel Path Railjack have a chance to drop Steel Essence when defeated as well as Riven Slivers. Since this is our first foray into adding Steel Essence as a drop from normal enemies, we will be closely monitoring acquisition rates when this launches. For more information about our drop rates please see our official drop table.\n\nFixed pathing issues for Railjack Crew in the Dry Dock if they are assigned as your On-Call Crew.\nFixed Railjack Crew Member spinning out of control after double clicking on the Assign Role button.  \nFixed the Railjack target lead indicator not adjusting if the target is being slowed by a temporary effect. \nFixed revive input icon being wrong while bleeding out in a Railjack mission. \nFixed Client crash after loading into Railjack mission or after a boarding party arrives. \nFixed spamming Melee inputs while entering a Railjack turret resulting in players continuously meleeing after leaving the turret. \nFixed exiting the Dorsal Railjack Turret placing players near the Navigation console instead of the turret they just exited. \nFixed Yareli being ejected into space if she enters the Railjack’s Forward Artillery while dismounting from Merulina. \nFixed being unable to change Railjack Crew’s Primary Weapon by clicking on the weapon name in the Crew Management screen if they already have a Primary Weapon equipped. \nFixed falling outside of your Railjack and dying if you paused the game at the same time as mounting the Forward Artillery.\nFixed being unintentionally pushed in a direction after boarding your Railjack from the side door in the Dry Dock.\nFixed using Omni Tool to teleport back to Railjack while using an elevator maintaining upwards motion upon return to Railjack.  \nFixed a rare crash if disconnecting on the way from a Railjack mission to the dojo/hub.\nFixed the reliquary drive within the Railjack appearing unlit during the activation cinematic.\nFixed falling through the map when Host migrates while you are doing back-to-back Railjack missions resulting in a function loss.\nFixed wonky player positioning after the Railjack boarding cutscene.\n\n\nImage Description: Sirius and Orion float within space staring directly at us with scythes in hand. The glowing green energy ring within Pride, held by Sirius, is mirrored on the opposite side of Wrath, held by Orion.\nWield the power of the stars in a constant battle for supremacy. The dueling sons, Sirius & Orion, occupy the space of a single Warframe, jockeying for position to rain cosmic destruction upon foes.\nNOTE: Sirius & Orion are not available in Teshin’s Cave upon launch due to them causing double the trouble in Duviri. Rest assured, we’ll be adding them to the pool of available Warframes in the future once Dominus Thrax learns to handle being outnumbered.\nSirius & Orion allow you to swap between two Warframes. Unlike Equinox, who shifts between her Day and Night forms, Sirius & Orion are separate Warframes with their own builds and abilities. Tap to cast your active Warframe’s ability, or Hold to cast the ability of the inactive Son, thereby swapping to him.\nThe inactive Son remains on the battlefield, following the Primary Son and attacking enemies in his wake, similar to Wukong’s Celestial Twin or a Specter.\n\nImage Description: Composite image of two screenshots of the Arsenal UI for Sirius & Orion. In the top screenshot we see Orion in the first slot with options to Swap, Upgrade, Appearance, and Abilities. In the bottom screenshot we can see that Sirius occupies the slot below Orion and has all the aforementioned options.\nSirius & Orion use the same Archon Shards\nLoadout (equipped weapons, companions, etc.)\nFocus Lens (installable only on Sirius)\nMastery Points\nHelminth Invigorations\nWhen entering a mission, you’ll always do so as the Primary Son — either Sirius or Orion. You can swap between brothers easily in-mission but the Primary Son has access to a few special qualities that the Secondary Son does not:\nWhile these restrictions may seem confusing, think of the Secondary Son as an Exalted Warframe (except maybe don’t tell Sirius or Orion that). The team did their best to give players the most agency when swapping between Sons, but there are ultimately limitations on what we could accomplish.\nThe Primary Son changes depending on your progress with the Jade Shadows storyline:\nSirius the default Primary Son if you haven’t completed the Jade Shadows quest*\nIf you have completed the Jade Shadows quest, the chosen name will become the Primary Son \nThe Primary Son can be changed at any time in the Pontis Tower (after completing Jade Shadows: Constellations)\nSwapping between Sirius and Orion grants 45% Ability Efficiency for the next 2 casts.\nWhen below 50 energy, Sirius & Orion steal energy from each other.\nCORONAL EJECTION (SIRIUS)\nHurl Sirius’ Jade Light infused scythe, dealing Heat Damage while collecting any pickups in its path.\nGRAVITIC SLASH (ORION)\nRepel enemies with Orion’s sinister scythe, dealing Slash Damage and Status Effect while reducing shields and armor.\nJADE STARS (SIRIUS)\nSirius conjures Jade Light motes that slowly regenerate over time. Attacking enemies launches the motes, dealing Heat Damage and Status Effect.\nASTRAL SHELL (ORION)\nEnvelop Orion in an Astral Shell. Upon taking damage, the shell becomes a decoy that draws fire until it’s destroyed.\nJade Stars and Astral Shell are Sirius & Orion’s Helminth Ability. When Subsuming this Warframe, you get access to both Abilities as an option to Infuse in another Warframe (but cannot be used to swap Warframes when Infused).\nLIGHT’S SANCTUARY (SIRIUS)\nSirius creates a well of light that heals and revives allies, while reducing incoming damage. The well slowly grows in size and power.\nEVENT HORIZON (ORION)\nOrion forms a drifting black hole, trapping enemies within its gravity. Hitting the black hole with Gravitic Slash/Corona Ejection will extend its duration and change its trajectory: Gravitic Slash will direct it away from Orion, and Coronal Ejection will pull it towards Sirius.\nLight’s Sanctuary / Event Horizon is Sirius & Orion’s Railjack Ability, depending on which son is Active.\nSirius and Orion take to the skies in a cosmic duel. Each attack consumes a Constellation Star to inflict colossal collateral Blast damage. Match the star’s color to the Warframe’s color to gain increased Critical Chance. The color of the next star will be reflected in your UI, which also corresponds to the input needed to attack — Sirius’ icons appear on the left side, which are triggered by either the Left Click or Left Triggers, and Orion on the right. For those with highly-customized bindings, they are assigned to Primary Attack and Aim Down Sights respectively.\nCONSTELLATION STARS\nConstellation Stars start appearing once Celestial Clash is unlocked. Generate Constellation Stars by using abilities. No more than two stars of the same color/shape* can be added in a row.\n* Sirius’ abilities generate round-base Stars, and Orion’s generate diamond-base Stars. The Constellation HUD will also match the Star color to each Son’s Energy tint channel (default green for Sirius, and red for Orion).\nSirius & Orion’s Main Blueprint is acquired from completing the Jade Shadows: Constellations quest.\nSirius & Orion’s Component Blueprints can be earned from the Railjack missions in the new Uranus Proxima.\nExchange Emerald or Crimson Talents for Sirius & Orion’s Main and Component Blueprints via the Secret Vendor in Pontis Tower on Uranus.\nPurchase Sirius & Orion from the Market individually or as part of Constellations Sirius & Orion Bundle. Learn more in the “Market Additions” section.\n\n\nImage Description: Sirius & Orion’s Prex Card show the two sons. On the left and upright is Sirius holding Pride, while upside down to the right is Orion holding Wrath. Both scythes are uniquely melded into one being held by both sons.\nLike two sides of the same coin, Sirius & Orion share a Prex Card. Search for it amongst the Pontis Tower.\n\nWith the release of Sirius & Orion, the maximum number of purchasable Loadout Slots has been increased from 33 to 34.\n\nThe pride of one that knows their worth. Sirius’ signature Heavy Scythe.\nSlam attacks grant 15% Status Chance per enemy hit for 10s, stacking up to 10x.\nPride’s Blueprints can be earned from The Kuva Wytch mission in the new Uranus Proxima.\nExchange Emerald Talents for Pride’s Blueprints via the Secret Vendor in Pontis Tower on Uranus.\nPurchase Pride from the Market individually or as part of Constellations Sirius & Orion Bundle. Learn more in the “Market Additions” section.\nThe wrath of one who knows revenge is all about timing. Orion’s signature Heavy Scythe.\nSlam attacks grant 15% Critical Change per enemy hit for 10s, stacking up to 10x.\nWrath’s Blueprints can be earned from the Scoria’s Angel mission in the new Uranus Proxima.\nExchange Crimson Talents for Wrath’s Blueprints via the Secret Vendor in Pontis Tower on Uranus.\nPurchase Wrath from the Market individually or as part of Constellations Sirius & Orion Bundle. Learn more in the “Market Additions” section.\n\n\nImage Descriptions: Styanax Prime readies to throw the Afentis Prime midair. His golden chestplate, regal helmet with flowing coin-like attachments, and blue energy contrast against the dust and dirt from where he leapt.\nShield of the innocent. Spear of justice. Styanax Prime holds the line in defiance of tyranny.\nThe gilded speargun of Styanax Prime shines like a beacon across the battlefield, invigorating allies and stunning enemies.\nUnleash the song of the righteous warrior with this gilded pistol that goes in Overdrive on headshot kills, maximizing fire rate and ammo efficiency for a short time.\n\n\nImage Description: Two Styanax Primes model the Prime accessories. On the left, backing the viewer, we can see the Lanex Prime Syandana with white and purple cloth accented with gold. On the right, looking off in the distance, we see the Daurus Prime Armor with iconic coin-like pieces dangling from the chest armor.\nA syandana of gold and ethereal glory, for intimidation on the battlefield or celebration in the victory parade.\nThis proud panoply declares the wearer’s bravery on the field of battle.\n|NAME| Hoplite\nThe exalted armaments of Styanax Prime, ready for place of pride in your Orbiter.\nNow that Styanax Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.\nSevagoth Prime\nEpitaph Prime\nNautilus Prime\nAs with each round of Prime Access come updated Riven Disposition numbers — check the full details here: https://forums.warframe.com/topic/1509219-june-2026-riven-dispositions/\n\nCavalero has expanded his wares, Tenno!\nThe highly anticipated Stug Incarnon Genesis is here! Joining the Stug are the Vectis, Ballistica, Destreza, and Obex Incarnon Geneses. These Incarnon Geneses are available to earn in The Circuit Steel Path reward track \nonce acquired, head over to Cavalero in the Chrysalith on the Zariman, where he can help install them on their matching weapons.\nNOTE: These weapons will become available in the Steel Path Circuit reward track with the upcoming weekly reset on Monday, June 22nd @ 0:00 UTC.\nThey will also become available to purchase from Cavalero’s Incarnon Market (Chrysalith, Zariman) when they are offered in The Circuit on June 22nd @ 0:00 UTC.\n\nImage Description: The Vectic takes on a void-touched aesthetic in its Incarnon form. Bright blue void energy hums as it curves across the top and the sides of this weapon.\nAwaken this weapon's ability to fire slowing projectiles that explode upon headshots in Incarnon Form. Transforms on Alt Fire while unscoped.\n\nImage Description: The Stug Incarnon features a stark contrast between its yellow and green colors with that of the pale pewter void-touched coils.\nAwaken this weapon's ability to unleash a chaotic maelstrom of bouncing corrosive blobs in Incarnon Form.\n\nImage Description: The Ballistica Incarnon is adorned with new void-touched extensions that appear almost to infuse the crossbow with void energy.\nAwaken this weapon's ability to fire cross-shaped projectiles high in Slash Damage in Incarnon Form.\n\nImage Description: The Destreza Incarnon adds an intricate extension of the hilt. Void energy in the hilt glows palely in comparison to the sheen on the rapier’s blade.\nAwaken this weapon's ability to summon ghostly rapiers that fly forth upon Heavy Attacks, while Heavy Attack kills grant Puncture Damage in Incarnon Form.\n\n\nImage Description: The Obex Incarnon hums with void energy as void-touched tendrils extend from the front of the hand guards.\nAwaken this weapon's ability to perform a large radial attack for each Finisher strike in Incarnon Form.\nHere is the updated Offering Rotation Schedule for the Steel Path Circuit with these new additions:\nWeek 1: Braton, Lato, Skana, Paris, Kunai\nWeek 2: Boar, Gammacor, Angstrum, Gorgon, and Anku \nWeek 3: Bo, Latron, Furis, Furax, Strun \nWeek 4: Lex, Magistar, Boltor, Bronco, Ceramic Dagger \nWeek 5: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos\nWeek 6: Ack & Brunt, Soma, Vasto, Nami Solo, Burston \nWeek 7: Zylok, Sibear, Dread, Despair, Hate \nWeek 8: Dera, Sybaris, Cestra, Sicarus, Okina (this week’s offerings)\n(NEW) Week 9: Vectis, Stug, Ballistica, Destreza, Obex (Monday, June 22nd @ 0:00 UTC)\n\nEnhance your Arsenal with all new Arcanes! A new Arcane for your Warframe, and one for each of your Primary, Secondary, and Melee Weapons!\nStats below are all shown at max rank.\n\nOn creating an object with abilities: casts have 175% Ability Efficiency for 12s.\n\nOn aim: x0.2 explosion radius, +100% damage and +5.5% ammo efficiency for every 1m radius lost.\n\nOn Puncture: Apply 3 Cold stacks on targets within 15m.\n\nOn Shield Break: +150% Melee Damage on Heavy Attack and Heavy Attack Kills restore 30% of max Shields for 20s.\n\n\n\nImage Description: Composite image of four Warframe Augment Mods at max rank. From left to right: Kumihimo Loading (Koumei), Rhythm Guard (Temple), Reroot Rampage (Nokko), and Noctua Swarm (Dante).\nFour new Augment Mods are available from Faction Syndicates to enhance your Warframes’ capabilities!\nStats below are shown at Max Rank.\n\nNoctua Augment: Alternate Fire releases Paragrimms that swarm 8m around the point of aim for 15s, silencing enemies and stealing their Energy for allies.\nAvailable in Arbiters of Hexis and Cephalon Suda offerings.\n\nReroot Augment : Collecting Reroot orbs summons additional Sprodlings inflicting 250 Toxin Damage with increased Critical Chance each hit.\nAvailable in The Perrin Sequence and Red Veil offerings.\n\nKumihimo Augment: 6 kills with weapons affected by Koumei’s Passive give a loaded die that always rolls 6. Hold to cast empowered Kumihimo and consume dice.\nAvailable in Arbiters of Hexis and New Loka offerings.\n\nPassive Augment: Gain 100 Overguard when using an Ability on the Backbeat. Amount doubles up to 1600 per Beat, but resets if the Beat is missed.\nAvailable in New Loka and Steel Meridian offerings.\n\n\nImage Description: Composite image of the Atragraph mods for Ash and Garuda, split across two rows. The top row shows the full color versions of the mods, while the bottom shows the black and white versions. From left to right they are Smoke Shadow, Seeking Shuriken, Blood Forge, and Dread Ward.\nChromatic Atramentum can now be applied to the following Garuda and Ash Augment Mods to give them new Atragraph stylings with art created by the extremely talented UpsideDownSmore.\nVisit Aspirant Zorba just outside of the Arbiters of Hexis’ enclave in Relays (fast travel via quick access wheel also available) to use Chromatic Atramentum to cosmetically upgrade the following Augments:\nDread Ward Garuda Augment\nBlood Forge Garuda Augment\nSeeking Shuriken Ash Augment\nSmoke Shadow Ash Augment\nAs a reminder, Atragraph Mods offer a purely cosmetic effect and in order to create them you must already own the Mod you wish to beautify.\nPlayers can now access the Create Atragraph Mods screen at Aspirant Zorba even if they don’t have any Chromatic Atramentum.\nThis change allows players to preview the available Atragraph Mods before deciding to purchase Chromatic Atramentum.\n\nFixed Jade’s Glory on High and Hildryn’s Balefire being unable to damage the following: \nArctic Eximus Bubbles \nHives on Railjack in the Technocyte Coda Showdown \nTechrot spores on Hellscrubbers \nFixed Coaction Drift’s Aura Strength increase not applying to Power Donation.\nFixed Coaction Drift not applying to Summoner’s Wrath. \nFixed being unable to circumvent Truth’s Flame self-inflicting Heat damage with Status Effect negation abilities (ex: Qorvex’s Disometric Guard). \nFixed Gemini Emotes triggering buffs from Arcanes across Loadouts. \nFixed Helminth’s Voracious Metastasis not granting Energy to allies. \nFixed players not being rewarded the Awakening Somachord after completing the Awakening Quest. \nYou should now see it in your Somachord to play! \nFixed various transmission VO (notably Cephalon Simaris and Maroo) and Somachord previews being cut off.  \nFixed various cases of Warframes not benefitting from Companion Mods (notably for Sevagoth's Shadow and for Yareli while on Merulina).\nFixed being unable to matchmake in Void Fissures for the Zariman or Entrati Labs between hub and Navigation.\nFixed the default sprint setting on controllers being hold to sprint instead of toggle. \nFixed metal tint channel inconsistencies for the following cosmetics:\nAttachments on Marie and Roathe's Gemini Skins (metals are now on the accent tint).\nGrand Carnus Regalia not using Suit Lining for the metal tint.\nFixed various cases of Clients sometimes not having access to their Focus abilities, including but not limited to in Circuit missions.\nFixed a large delay after the first use of Transference in a Hub.\nFixed using Last Gasp causing your bleedout location to stop updating in the UI for other players. \nFixed more cases of hidden Tauron Nodes causing \"Focus Upgrade Available\" notifications appearing for players with maxed out Focus Schools (but who hadn't yet acquired a Tektolyst Artifact to unlock them) after completing The Old Peace quest.\nFixed Mesa getting stuck in Peacemaker if repeated lethal damage is taken with the Quick Thinking Mod equipped. \nFixed Antimatter Drop lagging behind Nova when playing as Client. \nFixed Vesper 77’s Gas cloud bonus damage from Leaded Gas disappearing when the enemy that triggered the Augment dies.\nFixed the attack VFX on the Falcor and Xoris being exceedingly bright if High Shader Quality is toggled off. \nFixed Arcane Secondary Enervate and Secondary Irradiate’s buffs becoming locked when Yareli rides Merulina. \nNow, your actions will cause the Arcane’s effects to properly stack and reset as expected. \nFixed Voruna Prime being unable to bullet jump while using Ulfrun’s Descent.\nFixed Nokko falling endlessly outside of the map if you fall out of the map in his Sprodling form during Reroot.\nFixed the Vinquibus being auto-equipped if it is the last melee weapon owned after selling all others.\nFixed the Cantare incorrectly exploding on recall while equipped with the Monitivus Throw Weapon Skin.\nFixed the Tenet Quanta incorrectly showing 100% status chance on its radial attack instead of 26%.\nFixed Lavos’ Status Duration not showing the correct value when in a hub (e.g. Cetus) unless you switch Configurations.\nFixed Molt Augmented not stacking when kills are not directly made by the Warframe such as Nokko while in Reroot or Inaros and Sevagoth while in their death passives.\nFixed unintentionally being able to pick up energy orbs when at max energy with both Arcane Blessing and Equilibrium equipped.\nFixed some Mods (most notably the Augur series) causing Mirage’s clones in Hall of Mirrors to not fade from view when aiming near the clones.\nFixed the VFX on your Sentinel in The Descendia obstructing your view after receiving an Eximus aura via Marie’s Triumphant Bounty Blessing.\nFixed Evade’s ability duration not extending on weakpoint kill when it is subsumed over Doom on Dagath and Spectral Spirit is equipped.\nFixed Grendel retaining the roll physics of Pulverize form if Nourish is used to absorb an enemy and Pulverize is immediately canceled.\nFixed Uriel’s Brimstone missing lava VFX on lower-end systems.\nFixed Desiccation’s Curse augment only spawning 2 Sand Kavats if Desiccation was Infused over the Fourth Ability slot. \nFixed Valkyr being unable to perform Finishers on non-humanoid enemies while Hysteria is active. \nFixed Follie’s Shadowgraph Power Cells not working on Descendia Excavators. \nFixed the Stalker Specter’s bow floating in front of him when he switches weapons.\nFixed NPC defense targets no longer following players after Transference from Operator to Warframe or getting off an Atomicycle, as they are stuck waiting for their original target to return. \nFixed Grineer Kavor Defectors getting stuck on an edge and being unable to follow you in Defection missions. \nFixed Clients not triggering alarms from touching the moving lasers in a Lua Spy Vault.\nFixed Facsimiles being immune to Melee damage in Follie’s Hunt. \nFixed Efervon puddles in the H-09 Efervon Tank fight not damaging Clients and Hosts the same way. \nFixed Scaldra Ti-92 APC turrets not targeting players in the Höllvania tileset.\nFixed Mesa Prime’s hazard VFX remaining permanently for the rest of The Guilty fight. \nFixed Diploid enemies not performing their melee attacks. \nFixed Ancient Disruptors being able to swat Octavia’s Mallet in the air, preventing enemies from targeting it. \nFixed enemies ignoring Clients in Ascension if the Host is far away. \nFixed Clients seeing a black screen upon returning from a Host Migration if one occurred right after a Technocyte Coda cinematic in the Technocyte Coda Showdown.\nFixed missing VFX from the thrown discs that are a part of the Enigma Puzzles in Duviri.\nFixed rare case of mission level increasing while idling with the Bounty screen up. \nFixed an occasional function loss when attempting to switch teams in Lunaro if already in a squad prior to matchmaking.\nFixed Clients being able to be kicked out of a squad but still load into Bounties in open landscapes.\nFixed unintentionally taking damage and dying from a Velocipod after it has been put to sleep through an ability near a slope, ledge, or exocrine. \nFixed a function loss that occurs when trying to mount a Velocipod after putting it to sleep through an ability.\nFixed Impact Kuva Liches’ leash attacks knocking Grendel out of the map while in Pulverize form.\nFixed Narmer Deacons being counted as enemies in Shrine Defense missions in The Descendia. \nFixed Last Gasp not functioning after a Necramech Floor in Descendia. \nFixed Clients being unable to use Security Bypasses during a Survival mission if they tried to activate one while landing. \nFixed the Tenens XI Phloios challenge not completing for Host if the mission was started via streaming tunnel vs. from Navigation. \nFixed the Capit XIII Sporoi challenge not accounting for the Survival Bypass mechanic, making it difficult to complete. \nFixed Acolyte Malice teleporting players out of bounds in Stage Defense missions. \nFixed various issues related to Kullervo’s teleport in the Confront Kullervo objective in Duviri.\nFixed the Revenant Mephisto Skin missing his coat tail spikes.\nFixed some attachments not being covered correctly with ink by the Primatura Ephemera. \nFixed cases of VFX missing from Armor and Syandana when combined with certain Ephemeras and other cosmetics. \nFixed Warframe Signa position changing after opening Operator/Drifter Appearance menu. \nFixed offset issues with the Aspirant Syandana on multiple Warframes. \nFixed collision issues with Styanax’s shoulderpads. \nFixed the Operator Atmosphor causing Drifter to end up on the floor after picking up Decree in Duviri while riding Kaithe. \nFixed the Hanteler Prime Syandana not reappearing after it is hidden while aiming down sights. \nFixed Master’s Font statue showing base skin instead of equipped Dex or TennoGen Skins. \nFixed arrow staying attached to bow with Follie’s agile animation set. \nFixed Gyre Prime’s Arcsphere not using her Prime mesh when enhanced. \nFixed Gyre’s Coil Horizon not fully taking tints.\nFixed the Triodic Prime Syandana and Kestrel Prime not properly taking energy tints. \nFixed Venari Prime’s prime details not being hidden with the Venari skin equipped. \nFixed Kubrows becoming boneless (i.e. its mesh doesn’t fully load) after entering mission hubs (ex: Cetus) from your Base of Operations. \nFixed Khora Prime’s helmet missing its veil in-mission.\nFixed Operator/Drifter using the equipped Warframe’s animation set in Captura after accessing the Operator menu with your Warframe active. \nFixed the offsets of the Syam when sheathed.\nFixes towards certain cloth attachments clipping through various Operator/Drifter suits. \nFixed magazines not dropping from Secondaries with Protokol skins equipped while dual-wielded with a Glaive. \nFixed the clear coat on the Archimedean Diadem’s crystal not tinting when changing primary color. \nFixed Clan Sigils overriding Drifter hair color. \nFixed cloth issues on the Lyon Gemini Skin’s skirt.\nFixed the Hunhullus Ephemera blocking the pause menu. \nFixed Sigils equipped on the Drifter not appearing in Duviri.\nFixed cases of minimap waypoint markers bouncing around erratically. \nFixed header overlapping Junction rewards when previewed in the Junction task screen. \nFixed cases where the binding prompt to switch to the next Warframe ability tip is incorrect on controllers. \nFixed being able to select on weapon stats in the Upgrades UI even when they aren’t visible below the search bar. \nFixed picking up Datamass while riding Merulina causing the UI to flicker. \nFixed cases of the end of mission/last mission results screens not showing rewards. \nFixed secondary context actions overlapping over the primary (ex: Dark Refractory’s Perita and Descendia context actions). \nFixed opening Follie’s Shadowgraph wheel right after using the Gear Wheel causing it to pop up again. \nFixed UI slider to select multiples reverting to single digits when slid above 1000. \nFixed using the chat settings gear causing overlap with whatever window is open. \nFixed the number on the Void Fissures tab not updating properly when swapping between the Normal Path and Steel Path in the Navigation Screen. \nFixed Tome Mods’ backing escaping containment when swapping between the Tome Mod category and other Mod categories in the Mods Menu.\nFixed the channelled ability HUD effect carrying over to the Operator/Drifter HUD after using Transference. \nFixed the Operator/Drifter’s voice changing per appearance configuration. \nNow, the chosen voice applies to all Configurations as intended. \nFixed Umbral and Sacrificial Mods not showing their set bonuses when using the Upgrade UI from Navigation.\nFixed View Augments button not showing for Vauban while in the Ability menu.\nFixed the minimap not following the controlled fired projectile from Ivara’s Navigator ability.\nFixed the Relic equip menu from Navigation always displaying as Lith instead of the correlating era listed for the Void Fissure mission. \nFixed incorrectly being able to select a window size that does not correspond to your aspect ratio in the Settings menu.\nFixed the “A Halted Excavator Needs A Power Cell” tip sometimes using a Controller input icon instead of the Power Cell icon. \nFixed the Show Base Stats button sometimes overlapping with the 4th ability text in the Arsenal UI.\nFixed the Kuva Fortress appearing black and unlit while in Navigation.\nFixed Noctua not being counted as a Tome weapon when previewing Tome Skins (resulting in a “this cosmetic is for a weapon you don’t own” tooltip). \nFixed being unable to select the secondary Emissive or Energy channel if the cursor is hovering on the primary channel.\nFixed the Helminth Segment Bundle tooltip incorrectly showing both segments as owned in the Market when unowned by the player.\nFixed the main Duviri nodes on Navigation not being centered.\nFixed Rhino’s Iron Skin Overguard values being different in the chat link window depending on your equipped Warframe.\nFixed swapping Customization Slots in the Arsenal breaking the position of the “!” icon.   \nFixed the number of remaining imprints saying 2/3 instead of 2/2 after creating a Vulpaphyla.\nFixed missing icons for the Copy Suit Colors option in the Operator/Drifter Clothing UI.\nFixed various icons not matching the color of the text theme in the Customization UI for Railjack, Atomicycle, and Crew.\nFixed the incorrect button callout to Revive after dying in Archwing during a Railjack mission. \nFixed Nora Night appearing extra small when opening the Nightwave menu after viewing an inbox message with a transmission attached. \nFixed a rare case of the Assign Role UI lingering if quickly double-clicking on the selected role for Crew and then exiting that menu.\nFixed needing to relog in order for the Chains of Harrow quest to properly complete.\nThis was preventing players from receiving the quest complete inbox and being able to begin Quests that require Chains of Harrow to be completed. \nFixed activating and deactivating Hildryn’s Balefire allowing use of Secondary weapons in the Family Reunion stage of The New War Quest (intended to be restricted to the Paracesis). \nFixed freed Ostrons using incorrect animations in The New War quest. \nFixed Techrot Babau being highlighted during The Hex Finale quest cutscenes. \nFixed Landing Craft staying in frame during ending cutscene of The Awakening Quest. \nFixed the hacking minigame in the Awakening Quest mentioning Ciphers despite them not being available to players at this stage. \nFixed some confusing phrasing in Vor’s message to the Grineer Queens in the Vor’s Prize quest complete screen. \nFixed Warframes appearing doubled when viewing the Warframe statues during the Duviri Paradox Quest.\nFixed the Features header clipping in the Customization UI when in the Duviri Paradox Quest.\nFixed a map hole in a Chains of Harrow quest mission. \nFixed the third investigation spot in the Chains of Harrow quest being hard to see due to the flashlight reflection. \nFixed a redundant waypoint at the start of the Saya’s Vigil quest.\nFixed a loss of function in the navigation screen when swapping from The Teacher to the A Man Of Few Words as your Active Quest, and then back to The Teacher.\nFixed motion blur being enabled on a decoration in the first stage of The Old Peace Quest. \nFixed being able to escape map boundaries after Void Slinging onto an invisible platform in The War Within quest. \nFixed animation desync issues with the Tomb Protector entering their sarcophagus when affected by Cold Status in the Sands of Inaros quest.\nFixed the elevator wall being permanently motion blurred in Zariman missions. \nFixed The Golden Cradle Defense target floating in The Descendia.  \nFixed the corals on “land” (not submerged) in the Grineer Sealab tileset having blue pollen VFX and emissives. \nFixed issue with a bleeding decal in the Deepmines tileset. \nFixed tables in the Höllvania tileset not being destructible. Commence the table flipping, Tenno. \nFixed a gap in the ceiling of the Orokin Derelict tileset that allowed players to go out of bounds. \nFixed a vertical shaft that doesn’t lead anywhere in one of the Lua puzzle rooms. \nFixed multiple cases of the incorrect materials on Grineer consoles in the Kuva Fortress tileset. \nFixed ending up out of bounds after grappling onto a dropship in the Perita Rebellion. \nFixed tree root clipping through crate in the Grineer Forest tileset.\nFixed incomplete and irregular textures at one of the Grineer Outposts in the Plains of Eidolon. \nFixed flickering textures in The King’s Palace area of Duviri. \nFixed crates spawning on top of a water plane in the Grineer Forest tileset. \nFixed texture missing on the floor in the Orokin Derelict tileset. \nFixed crates in the Corpus Outpost tileset being buried in the terrain. \nFixed cases of Survival Bypasses being able to spawn into the ground in the Lua tileset.\nFixed material issues on various panels, including Survival Bypass panels, and Co-op doors in the Kuva Fortress.\nFixed a large texture seam in the Orb Vallis.\nFixed the spikes on top of the Necralisk popping in and out of view in the Cambion Drift depending on player position. \nFixed a flickering texture in the Grineer Sealab tileset. \nFixed unlit Landing Crafts in the Hijack extraction cinematic.\nFixed various artifacts with the skybox in the Corpus Outpost tileset. \nFixed the electrical zap from a puzzle in the Albrecht’s Laboratories tileset not appearing for Clients.\nFixed the Techrot Matmas getting stuck on a store shutter in an underground tile in the Höllvania tileset. \nFixed a rogue extraction marker remaining on-screen in the Grineer Sealabs tileset. \nFixed pathing issues for Solaris workers in Fortuna.\nFixed a rare case on the Zariman where grates appear to float after loading into a mission.\nFixed a container in Fortuna having an invisible collision that pushes you unexpectedly when standing on top of it.\nFixed an area of The Perita Rebellion map that had a gap allowing players to fall outside of the map.\nFixed broken skybox elements and textures in the Corpus Outpost tileset.       \nFixed the Arboretum tile incorrectly having loot containers when in Sanctuary Onslaught.\nFixed instances where loot crates were floating in the Zariman.\nFixed a metal rebar grid at a tunnel entrance on Corpus Ice Planet tilesets having a flickering shadows effect and low resolution.\nFixed the terrain in the Corpus Ice Planet tilesets having uneven snow textures.\nFixed a small gap in a cave in the Orb Vallis where players could fall out of the map.\nFixed some wires clipping through walls and into pipes within the Zariman tileset.\nFixed floating decorations after breaking destructible elements in the Marie’s Room Captura Scene. \nFixed broken lighting on several vine clumps in the Orokin Derelict tileset.  \nFixed some distracting artifacts in mirror reflections on glass materials. \nFixed several tileset generating issues in the Kuva Fortress and many quests (Whispers in the Walls, Duviri Paradox, Sands of Inaros, The Hex).\nFixed the Dog Days and Dog Days Night Scenes being permanently rainy.\nFixed unintentionally being loved by both Eleanor and Aoi.\nFixed cases where KIM rank and dating status were not aligned such as dating a Protoframe but the rank was reflected as Best Friends or Loved when no longer dating.\nFixed Best Friends conversation history with Amir appearing incorrectly after selecting the “Amir, what is this?” dialogue option multiple times. \nFixed players getting the wrong conversation with Roathe after resetting The Devil’s Triad memories and not reloading into one of your Base of Operations.\nFixed multiple issues with Character Highlighting:\nUriel’s Gulphagor being affected by enemy highlighting after lunging at an enemy. \nWarframe being highlighted after riding Atomicycle/K-Drive even when Self Highlighting is disabled. \nFixed an issue where Garuda's claws could spin like a helicopter when adjusting customization.\nFixed several issues with Razer Chroma only applying a specific preset to the non-prime version of a Warframe. \nFixed Self Highlighting not working for Clients. \nFixed Ally Highlighting not working on Companions for Clients. \nFixed loss of function when backing out of the Shadowgraph screen. \nFixed changing Focus School in Simulacrum activating the new School but retaining the previous one’s abilities. \nFixed the Insign I Sporoi Challenge “Equip an Honoria” completing immediately after exiting the Arsenal if an Honoria is already equipped and not receiving the Insign II Kalika until after returning from a mission. \nFixed Sirocco offset issues when swapping between Drifter to Operator in the Focus School menu while in the Simulacrum. \nFixed entering loading tunnel to return to hub (ex: Cetus) while in Last Gasp causing you to die once loaded after using Transference. \nFixed spamming or holding the Fire Weapon button playing one attack animation instead of the entire attack animation chain on controller. \nFixed the Broadsword Past/Future Sigil missing capitalization on “Future”. \nFixed the Fend-RX Chest Armor missing capitalization in some menus. \nFixed the Malice Acolyte missing textures on their chest armor.  \nFixed Drifter pose breaking when customizing Melee weapon in the Dormizone mirror. \nFixed the Grineer Floor Conduit Dojo decoration missing part of its texture. \nFixed being unable to donate the Roathe and Uriel Community Display to the Dojo. \nFixed the Operator borrowing the Drifter’s skeleton in various situations:\nWhen recovering from a teleport volume, resulting in them becoming uncomfortably tall for a brief moment. \nWhen accessing the Navigation during a Quest replay that forces players to use the Operator.\nFixed the Operator’s teeth lingering too long during the Transference animation. \nFixed Drifter being off-center when in the Customization UI while in the Dormizone.\nFixed a brief camera pop when exiting Minerva or Velimir’s wares in the Höllvania Central Mall. \nFixed the squad disbanding in the Relay if the Host invites another player to their Orbiter.\nFixed the Scaldra TI-92’s Codex diorama being zoomed in on the turret.\nFixed not receiving Nora’s Mix: Time Tempest Creds if you already owned the Naimore Armor Bundle.\nPlayers in this state who unlocked Rank 23 prior to Jade Shadows: Constellations should have the missing Nightwave Creds added to their account via script in the coming days. \nFixed Tyro Battalysts missing their arms.\nFixed some tabs in the launcher being too zoomed in and not animating. \nFixed being unable to Vanquish Adversary that was generated from Stalker (rare bug that was fixed originating from Belly of the Beast’s “A Shared Purpose?” mode). \nFixed the “Spawn Enemies” option being disabled in some Captura Scenes. \nFixed positioning of the Fibonacci Floof in his market diorama. \nFixed the Platinum’s color being affected by the equipped Warframe’s tertiary tint channel in the Platinum Purchase screen. \nFixed the Archimedean Eye Sumdali creating a blocking volume around Landing Crafts in the Chrysalith. \nFixed the Nightwave Season pop-up appearing on top of The Teacher quest completion inbox. \nNow Nora will wait for you to close your inbox before telling you about Nightwave. \nFixed crash-reporter for the launcher on some systems. \nFixed a potential issue with PCs trying to use a PlayStation controller.\nFixed the Nightwave Landing Craft causing the camera to clip to Warframe while in Junction.\nFixed Nora’s Orbiter Radio music overriding diorama music.\nFixed syntax errors for Lith [Exceptional] Relics in Thai. \nFixed some Asian characters not displaying correctly in the Search Clan menu UI and for Clan Ads.\nFixed some player’s stats showing as 0 in the UI when language is set to Turkish. \nFixed title case error in the error messages notification when playing in German.\nFixes towards script leak caused by Saryn’s Spores. \nFixes towards script error when returning from Technocyte Coda Showdown mission. \nFixed crash from opening Drifter Intrinsics in Teshin’s Cave. \nFixed crash while idling in the Orbiter. \nFixed several rare crashes that would occur if DirectX 12 failed to initialize.\nFixed an ultra-rare crash when running DirectX 12. \n Fixed crash caused by Follie’s Plein Air ability. \nFixed various script errors related to the Confront Kullervo encounter in Duviri.\nFixed a script error when a Client loads into a mission with the Hunhullus Ephemera equipped. \nFixed script error when using Follie’s Self Portrait while holding a Coolant Canister. \nFixed script error in Void Armageddon mission. \nFixed a rare script error related to the Stolen Dreams Quest.\nFixed a script error caused by closing the game while loading into the backrooms.\nFixed a script error caused by logging into the POM-2.\nFixed script error in the Sacrifice quest. \nFixed a script error when needing to buy additional Companion slots to then create a Vulpaphyla.\nFixed a script error when needing to buy additional Railjack Components & Armaments slots after rushing a repair on a Railjack weapon.\n\nFor list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/\n", - "type": "Update" + "type": "Update", + "imgUrl": "https://www-static.warframe.com/uploads/62309fea5b1ad45f530dd0640ad1ad3b.png" }, { "name": "Voruna Prime: Hotfix 42.0.11", @@ -142,7 +146,8 @@ "additions": "", "changes": "Changes:\nAdded Community Customizations for Vauban and Dagath from Prime Time 472.\nBalor Fomorian and Razorback Armada events are no longer blocked by other active community events, like Operations. \nAlso reduced the description shown in the World State Window in the Base of Operations to reduce clutter.\nThe Secura Lecta's bonus Credits will now trigger if the enemy died while suffering Damage Over Time (DOT) effects from the weapon even if it's not currently equipped.\nAlso fixed edge-cases of the Secura Lecta's bonus Credits being triggered multiple times on one enemy.\nMoved the metals on the Nulwarden Syandana (and its variant) to be on the Accents channel.\n", "fixes": "Fixed the Nulwarden Syandana covering player screens in-mission.\nFixed cases of not being able to send invites to players due to outdated Windows versions causing significant network delays. \nFixed being able to enter other missions as Stalker if players left the squad as they were loading into a Belly of the Beast mission via \"A Shared Purpose\".\nFixed cases of accounts being unable to add or remove players from their Ignore list.\nFixed being able to place multiple Glyphs or Clan Prisms in missions.\nFixed Nora Night transmissions playing during Quest dioramas.\nFixed offset issues for the Stardust Signa on Gyre Prime.\nFixed Excavators lingering after the bounty stage is completed in the Orb Vallis for Clients.\nFixed Operators having broken facial animations in cinematics if The Duviri Paradox was completed before The Second Dream.\nFixed Regal Aya not being included in the listed currency on the TennoCon 2026 Digital Pack market page.\nFixed a script error related to the Shockprod Fishing Spear.\nFixed a script error caused by the gas cloud modifier in The Descendia and Temporal Archimedea.\nFixed a script error related to the chatbox when joining a Belly of the Beast mission via \"A Shared Purpose\".\nFor list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/\n", - "type": "Hotfix" + "type": "Hotfix", + "imgUrl": "https://www-static.warframe.com/uploads/6425306eb941d75d5a2ee21b3339521c.jpg" }, { "name": "Voruna Prime: Hotfix 42.0.9", @@ -152,7 +157,8 @@ "changes": "Ash will now perform cinematic finishers for every enemy marked by Blade Storm if he uses Teleport to Join the Fray.\nSteel Path Defense Incursions will now wait until the Acolyte is killed before ending the mission.\nUpdated the Heavy Warfare risk variable in Temporal Archimedea to make its mechanics clearer.\nNow Reads: Enemies take x1.25 damage from Heavy Weapons and Thermian RPGs, 95% less from other sources. Enemies will drop heavy ammo packs and heavy weapon recall time reduced to 5s.\nPlayers in bleedout will now be teleported to the lower level of Stage Defense if they were downed before the mission transitioned from Wave 3 to 4. \nAcrithis now only offers the Enigma Sense in her vendor wares in the Dormizone.\nPlayers were unable to purchase the item in Duviri missions due to a complicated vendor issue, so we are simply removing it from her Duviri wares to address the error.\nAmbient chatter from your romanced Hex member in the Backroom now has a shorter trigger distance, and will repeat itself less often.\n", "fixes": "\nYou will need to have completed the Jade Shadows Quest to have access to this Operation.\n\n\n(Void-swept variant not pictured, but included with purchase!)\nImage Description: Screenshot of the Nulwarden Syandana equipped on Excalibur staring into the distance on Tau’s moon. The Syandana fans out in majestic fashion revealing intricate gold stitching interwoven in its grey and black patterned designs.\nWith the popularity of the limited TennoCon 2025 Riftguard Syandana, we are following in the footsteps of the K.O.L. Drippy-Assisted Tactical Syandana from last year and have introduced a variant of this beloved cloak. This Syandana is a permanent addition to Varzia’s wares and can be purchased at any time for 1 Regal Aya*.\n* Purchasers of the Nulwarden Syandana from Varzia’s wares will receive both the Nulwarden Syandana and Nulwarden Syandana (Void-Swept) in their inventory.\nSince this is a reimagining of the TennoCon 2025 Syandana, players who had purchased the TennoCon 2025 Digital Pack will be receiving the Nulwarden Syandana (and Void-Swept variant) for free when they login.\nFixed Xaku's Grasp of Lohk doing significantly reduced damage against Acolytes.\nFixed Xaku's Vampiric Grasp Augment not triggering off of enemies affected by The Vast Untime.\nFixed Excalibur's Chromatic Blade Augment not applying to Exalted Blade's heavy attacks.\nFixed the pop-up when selecting a stack of Mods in the Mod Menu incorrectly using \"sell\" phrasing instead of \"select\".\nThis also applies to the same pop-up in the Trading menu.\nFixed Kuva Siphon missions not displaying earned Kuva in End of Mission or Last Mission results screens.\nFixed the new inbox priority logic focusing on the newest message in the inbox instead of the newest unread message.\nFixed various offset issues on the Voruna Voidshell Skin on Voruna Prime.\nFixed Protovyre Chest Armor offset issues on the Excalibur Voidshell skin.\nFixed an exploit related to Arbitration missions.\nFixed Follie's Shadowgraph SFX not being affected by the Warframe Ability volume slider.\nFixed controller UI inputs overlapping the chat settings icon in the Chat window while using a controller.\nFixed the Wreckage Repair screen not updating to indicate the item is ready to be claimed if the timer hit zero while the screen was open.\nFixed purchasing the Railjack Starter Pack with the Rising Tide quest unlocked causing the quest to not progress until the game is restarted.\nFixed loss of function when accessing screens related to Tektolyst Artifacts during a replay of The New War quest.\nFixed The Duviri Paradox end of quest screen missing an \"exit\" button.\nFixed Caliban missing holster offsets for the Ghoulsaw.\nFixed a map hole in the Awakening quest.\nFixed a rare script error when fishing.\nFor list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/\n\n", "description": "Image Description: Stalker stands menacingly holding a canister filled with a glowing green substance in his left hand and the Enlightened Hate in his right. Surrounding him are members of the Corpus with their weapons all directed at him in preparation for their assault.", - "type": "Hotfix" + "type": "Hotfix", + "imgUrl": "https://www-static.warframe.com/uploads/57e2f661cc0f9b65eb5749ad9195c52d.png" }, { "name": "Voruna Prime: Hotfix 42.0.8", @@ -182,6 +188,16 @@ "fixes": "", "type": "Hotfix" }, + { + "name": "Voruna Prime: Hotfix 42.0.7 + 42.0.7.1", + "url": "https://forums.warframe.com/topic/1502193-voruna-prime-hotfix-4207-42071/", + "date": "2026-04-09T19:36:07Z", + "imgUrl": "", + "additions": "", + "changes": "", + "fixes": "Changes:\nMade adjustments to the Okuri Tails Prime Ephemera to improve its energy color blending, and added more VFX movement to bring it closer to its non-Prime counterpart.\nReduced the Galariak Prime's SFX.\nAdjusted the SFX balance of the Tendril enemies when multiple were attacking at once in Follie's Hunt missions.\nFixed Voruna's Ulfrun's Descent not benefiting from the critical damage or critical chance bonuses from Shroud of Dynar.\nFixed Voruna Prime not triggering the Voruna-specific bonuses tied to the Sarofang and Perigale's unique traits.\nFixed being able to scan enemies infinitely while they were held by Follie's Plein Air.\nFixed Follie's Universal Ammo Shadowgraph also replenishing energy.\nFixed cases of Clients with active channelled abilities regenerating energy while in enemy Follie's aura in Follie's Hunt missions.\nFixed changing the order of Follie's Shadowgraphs resulting in the Gear and Emote Wheels being reset.\nFixed cases of Follie's Self Portrait damage reduction not scaling properly from Eximus kills.\nFixed being unable to automatically re-equip the Eterna Requiem Relic in endless Void Fissure missions.\nFixed Primary Bulwark and Primary Overcharge's HUD icons not appearing if they were equipped on both a loadout's primary weapon and Archgun.\nFixed the Hanteler Prime Syandana not dissolving when aiming down sights or entering menus.\nFixed the quiver of the Elfame Bow Skin not respecting the chosen Energy color.\nFixed being unable to change the energy color of the Vilkas Prime Sumdali.\nFixed the Hanteler Prime Syandana offset on Octavia Prime.\nFixed various script errors related to menus.\nFixed cases of extreme flickering when opening certain Operator menus with TAA enabled while on DX12.\nFixed Pending Clan members counting towards Weekly Clan Initiatives.\nFor list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/\n", + "type": "Hotfix" + }, { "name": "Voruna Prime: Hotfix 42.0.6", "url": "https://forums.warframe.com/topic/1501835-voruna-prime-hotfix-4206/", @@ -189,7 +205,8 @@ "additions": "Nightwave Landing Craft Decoration\nNoggle Statue \nNora Night\nClip Delegation (Sobek)\nPhoton Overcharge (Glaxion)\nGlaive Daybreak Skin\nCedo Daybreak Skin\nNukor Daybreak Skin\nNightwave Earpieces\nTransmission Color Picker\nUriel Asmodion Helmet Blueprint\nFollie Sfumato Helmet Blueprint\nReturning items to the Store Rotation:\nThese items have not been available for a while, so we’re calling out their return here!\nBurston Solstice Skin Blueprint\nCorinth Solstice Skin Blueprint\nGalatine Solstice Skin Blueprint\nGuandao Solstice Skin Blueprint\nGuandao Synoid Skin Blueprint\nIgnis Solstice Skin Blueprint\nPyrana Synoid Skin Blueprint\nRubico Synoid Skin Blueprint\nScindo Solstice Skin Blueprint\n", "changes": "Voruna Prime: Hotfix 42.0.6.1:\nNote: The image above displays the Escuchon Regalia Collection for your Operator/Drifter.\n\nNora’s back on the air, Tenno — and this time, she’s bending the rhythm of time.\nThe signal is cutting through loud and clear with Nora’s Mix: Time Tempests, now live on all platforms! Step into a broadcast where past, present and future collide. Earn Rewards that echo across every timeline.\nIncreased Voruna's movement speed by 50% while she's in Ulfrun's Descent.\nReduced the Ducat prices for the following Prime Parts from 100 to 65 in preparation of their upcoming Prime Resurgence release:\nGrendel Prime Systems\nAkarius Prime Receiver\nAcceltra Prime Stock\nReverted various changes to existing Operator/Drifter appearances that slipped into the Shadowgrapher build:\nVisages 47, 96, 20, 41, and 95 have been reverted to their pre-update appearance.\nReduced the intensity of pores in Operator/Drifter skin texture.\nRemoved certain Operator Visages suddenly developing wrinkles. \nReduced eye shine.\nAdded Follie's Shadowgrapher ability to the “Invert Tap/Hold Abilities” setting.\nMade further improvements to the visibility of the Coda Bubonico's crosshair when aiming down sights.\n", "fixes": "Fixed players losing function when unequipping weapons in their Arsenal.\n\nVoruna Prime Honoria:\nEarn the “Heart of the Pack” Honoria by acquiring Voruna Prime, either via Prime Access or by crafting her in the Foundry!\n\n\nProtea Prime\nVelox Prime\nOkina Prime\nFixed Dante losing function upon recasting Noctua if it was active while in enemy Follie's energy draining aura in Follie’s Hunt missions.\nFixed enemies getting stuck in doorways in Follie's Hunt missions.\nFixed the Shadowgrapher TennoGen creations not being platform locked upon purchase.\nFor more information on how Cross Platform Save applies to TennoGen items, please refer to our official guide. \nAll items affected by this issue were as follows: Maulleus Hammer Skin, Nova Netrastelle Skin, Pragmatica Signa, Styanax Raevuz Skin, and Zamariu Signa.\nFixed Dante's Noctua having an unintentionally high fire rate.\nFixed Veil Proxima Void Storms not rewarding items from its special droptable, like Corrupted Holokeys.\nFixed entering the portal into Follie's Hunt missions while on Merulina resulting in a black screen.\nFixed the Jordas Golem Assassinate node not being unlocked after completing The Jordas Precept quest.\nAnyone stuck in this broken state should have access to the node upon logging in!\nFixed a host migration in The Guilty resulting in returning players being put into the wrong arena.\nFixed the Operation: Atramentum Clan Trophy progress not displaying properly in the navigation menu.\nFixed cases of Offering Zones remaining red when no enemies are within during Shrine Defense Infernums in Descendia.\nFixed certain Ephemeras being removed when Gauss Moto uses Redline.\nFixed the Outrider Greaves causing attached waistbands to fall to the ground.\nFixed the Primatura Ephemera's idle VFX not applying to certain meshes.\nFixed Lyon not saying his romance farewell voice lines if you visit him in La Cathėdrale.\nFixed an unnecessary Gear input callout when accessing Follie's Sketchbook in the Arsenal.\nFixed the flickering glass on the Corralizer spawned by Follie's Shadowgraph.\nFixed SFX mix in Follie's Hunt missions to better adhere to volume sliders.\nFixed the Liftbalon Ephemera's diorama being too zoomed in.\nFixed Follie's Prex diorama zooming in and out of the card.\nFixed an edge case where players couldn’t reunite the family if they had a certain conversation with Marie after reaching Close.\nFixed the Relay minimap disappearing after talking to Ergo Glast about The Glast Gambit quest but choosing not to start it.\nFixed Follie's Sketchbook canvas not being center aligned on ultrawide screens.\nFixed unnecessary Gear input callout when accessing Follie's Sketchbook in the Arsenal.\nFixed \"The Guilty\" mission selection button not being localized.\nFixed a script error that would occur if a player disconnected right as their Adversary was about to spawn.\nFixed a script error related to Excavation bounty stages in the Orb Vallis.\nFixed script errors related to various menus.\nFixed a script error related to traps spawned by Mirage's Sleight of Hand and Follie's Shadowgrapher.\nFor list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/\n", - "type": "Hotfix" + "type": "Hotfix", + "imgUrl": "https://www-static.warframe.com/uploads/b481abd86ef58e294734a5c48daa1f90.png" }, { "name": "PCVoruna Prime: Hotfix 42.0.6", @@ -262,7 +279,8 @@ "additions": "", "changes": "Enemy Follies in Follie's Hunt are no longer invulnerable.\nPlayers can now damage the hunting Follies. If she reaches low enough health, she'll briefly retreat before starting her hunt again.\nReduced damage from Enemy Follie's Aura by a third in Follie's Hunt.\nAtramentum Balloons now reward Atramentum squad-wide when destroyed. \nDecreased the number of Atramentum Balloons that spawn in mission from 15 to 12, so players have less to hunt for.\nIncreased the amount of Atramentum rewarded at the end of mission to 15 on Normal Path (was 5) and 25 on Steel Path (was 10). \nNote: Atramentum dropped from enemies is not shared squad-wide since it’s not guaranteed. \nImproved the visibility of Atramentum Balloons in Follie's Hunt.\nWaypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases in Follie's Hunt.\nInky Walls (from the Drip, Drip, Drip Modifier) in Follie's Hunt will no longer damage and knockdown players who run into them.\nUpdated lighting in the Vesper Relay to improve visibility during Follie's Hunt missions.\nTendrils who latch onto Operators or Drifters in Follie's Hunt will now immediately die after latching.\nPlayers who were carrying paint and were attacked by a Tendril could often be stuck in a state of limbo if they didn’t roll, and using Void Mode would be difficult since they drained energy. \nFixed the Splattering Touch HUD indicator in Follie's Hunt appearing inconsistently after death/revive.\nFixed a mystery waypoint marker persisting for Clients who join a Follie's Hunt mission that's already in progress.\nFixed a script error related to Grasping Ink in Follie's Hunt.\n", "fixes": "Today's Hotfix features changes to Follie's Hunt that address player feedback. Specifically that certain mechanics were too punishing and ultimately unfun. We've tackled the biggest pain points you've shared with us and will be watching for your follow up feedback once you get a chance to jump back in. Thank you, Tenno!\nFixed rare cases of the preview weapon for Sisters of Parvos Candidates and Kuva Lich Thralls showing a different weapon than the one they'll receive from their Adversary.\nFixed Sisters of Parvos being able to Influence the Vesper Relay node on Venus.\nFixed completing a Maroo's Treasure Hunt not counting for the Nightwave Animator and Ceres Junction challenges.\nFixed Tauron Strikes not receiving charges from Convergence Orbs until Transference was used if the mission was started via a streaming tunnel.\nFixed the Kickback Sigil applying to Gemini Skin and Operator/Drifter heads.\nAlso fixed scaling issues on the Operator.\nFixed Dante's Light Verse and Dark Verse icons not displaying in his custom Noctua HUD.\nFixes towards Client Follies not seeing the correct energy color for some of their summoned Shadowgraphs.\nFixed Lost Spirits spawned from Follie's Shadowgraph leading players to Fragments they've already completed.\nFixed Aoi's emoticons in her KIM chat being extra w i d e.\nUpdated the Veil Proxima icon to include a Murex in the Weekly Initiatives section of the Clan Menu.\nFixed Aspirant Zorba saying certain lines at the wrong time when accessing his vendor menu.\nFixed the Corralizer Armament in Railjack not being able to trigger Arcane Ice Storm.\nFixed the Vesper Relay node being too big.\nFixed the Thermian RPG not having controller rumble feedback upon firing.\nFixed a mastering issue with Follie's ability SFX.\nFixed the Orb Vallis boundary slowdown effect not applying to Necramechs.\nFixed opening the Navigation menu while in the Customization screen for the Operator/Drifter causing UI elements to overlap incorrectly.\nFixed Intel Arc GPUs turning the game \"red and whacky\" while running DX12.\nFixed rare crash in the launcher that could occur if all cache files were deleted.\nFixed a crash related to ragdolls.\nFixed a script error related to the Enkaus' unique trait.\nFixed a script error related to Qorvex's Chyrinka Pillar.\nFor list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher\n", - "type": "Hotfix" + "type": "Hotfix", + "imgUrl": "https://www-static.warframe.com/uploads/ff77e99870bee80b6626c7b253cfa2b6.png" }, { "name": "PCThe Shadowgrapher: Hotfix 42.0.2", @@ -298,7 +316,8 @@ "additions": "\nImage Description: Grendel Turbis and Gauss Moto stand poised as a dynamic duo ready to spring into action. Wielding the Serrabilis Heavy Blade Skin and Acceltra Nitros Skin respectively, their green energy accents glow as if to signal it’s go time!\n\nKick into high gear with the Gauss Moto Collection. The Saint of Altra enters a new era.\nThis bundle contains the following items, which can all be purchased separately:\nBecome a kinetic blur with the turbocharged Gauss Moto. What cannot be hit cannot be killed.\nThis skin also features custom ability SFX fit for this mecha speedster. And as if this skin couldn’t get any cooler, while Redline is active, Gauss Prime’s Official Track “Redline” plays! Volume can be adjusted using the “Music Volume” slider in the Audio settings.\n\nGauss Moto’s signature Acceltra rifle skin embodies the philosophy of hitting hard and fast, leaving enemies in the dust.\n\nSleekly aerodynamic, Gauss Moto’s signature Syandana is made for speed.\n\nNo speedster’s look would be complete without Gauss Moto’s signature Signa.\n\nVast speeds require state-of-the-art plating. Gauss Moto’s signature chestplate.\n\nYour profile, endorsed by Gauss Moto.\n\nHigh speed movement can leave its mark. Gauss Moto’s full body signature sigil.\n\nGrendel Turbis drops in for a race.\nEquip this emote using the Gear Wheel tab in your Arsenal. This emote can be used by any Warframe.\n\nBeware the howling maw. The imposing silhouette of Grendel Turbis inspires gnawing dread with the opening of his ventral hatch.\nThis skin also features custom ability SFX fit for a regurgitating robotic killing machine!\n\nCarve through the toughest of meat with Grendel Turbis’ signature heavy blade skin.\n\nPrey cannot hide from the piercing gaze of Grendel Turbis’ signature Signa.\n\nBe prepared for anything from a firefight to a midnight snack with Grendel Turbis’ signature Syandana.\n\nHow much armor is too much armor? With Grendel Turbis’ signature chestplate, more is more.\n\nThe ground trembles to herald your arrival. Grendel Turbis’ signature ephemera.\n\nYour profile seems to rumble with the sound of Grendel Turbis’ treads… or his stomach.\n\nGauss Moto drops in to kick it real quick.\nEquip this emote using the Gear Wheel tab in your Arsenal. This emote can be used by any Warframe.\n\nGauss Moto and Grendel Turbis: keep this inseparable odd couple together forever.\n\n\nImage Description: The Shadowgrapher Bundle art showcases Follie wearing her alternative Sfumato helmet, Enkaus rifle, and holding her ink-covered balloon decoration.\nMake art your weapon, with the shadowgrapher Follie.\nThis bundle contains the following items, which can all be purchased separately:\nFollie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.\n\nTurn the enemy’s worst nightmare into reality with Follie’s signature rifle. The Enkaus will instantly kill and dissolve inked enemies that are damaged at low health. Shooting inked enemies siphons ink back into the Enkaus, allowing for a constant flow of creative destruction.\n\nThis alternate helmet for Follie blends colors the way Follie blends reality.\n\nThis sleek amp skin is a masterstroke of craftsmanship.\nKnown Issue: The skin cannot currently be equipped on the Sirocco. We will be fixing that in a future update.\n\nBring the Follie’s Hunt home with this inky balloon.\n\n\nImage Description: Five new Community Glyphs are displayed across two rows. In row 1 from left to right are Follie, Limbo, and Baruuk. In row 2 are Wukong and Mag.\nA bundle of glyphs highlighting various Warframes, created by Community artists!\nCommunity Wukong Glyph by AesopYOLIAN\nCommunity Limbo Glyph by RoboMythos\nCommunity Baruuk Glyph by TBGKaru\nCommunity Mag Glyph by RoyalPrat\nCommunity Follie Glyph by Shiro_Kosh_a\nWe are continuing our series of bundles \nCommunity Art Packs! These packs focus on various Warframes and characters, with art crafted in the style of community artists.\nLearn more about the artists who created the Glyphs, with work-in-progress images, in our article here.\n\nWe mentioned some exciting changes coming to Clans with our Clan QoL Dev Workshop. We are calling this collection of changes the Clan Cooperation System as it is our intention to incentivize more cooperative play between Clanmates. We are going to get into greater specifics in the section below.\nThe Clan Vault Resource Bonus works as follows:\nEach player in a squad from the same Clan increases the bonus % of additional resources that will be deposited into the Clan Vault at the end of the mission. \nTwo players results in a 10% resource bonus per player\nThree players results in a 15% resource bonus per player\nA full squad results in an 20% resource bonus per player\nThe bonus % of additional resources is applied to all eligible resources collected by you and your Clanmates.\nAll bonus resources are immediately deposited into the Clan Vault upon mission completion.\nYou can view the resources that your squad has added to your Clan Vault in the end of mission screen.\nWe believe these bonus resources in your Clan Vault will make it easier than ever to complete Research, fund Dojo rooms, and decorate your Dojos!\nEarn additional rewards for yourself through your bonus resource contributions to the Clan Vault via the new Weekly Initiatives system.\nSimilar to other weekly activities, these Weekly Initiatives will reset every Monday at 0:00 UTC!\n\nImage Description: Screenshot of the Clan menu with a darkened background to highlight the Weekly Initiatives section. A tracking meter with four thresholds shows what rewards are available at each one. Below that is a timer indicating when the rewards will reset (since this was taken on the test build, this timer is not reflective/accurate to the live build).\n\nSquad up with your Clanmates and complete missions together to progress your own Personal Rewards track to unlock weekly items! Earn progress based on the amount of bonus resources you collect for the Clan Vault with your Clanmates in missions.\nTier 1 \n25% Progression\nEarn one of the following rewards (randomly selected each week).\n50x Squad Energy Restore (Large)\n50x Squad Health Restore (Large)\n12 Neurodes\n12 Neural Sensors \n12 Orokin Cells \n1,000 Endo \n5 Mutagen Mass \n5 Detonite Injector \n5 Fieldron \nAnasa Ayatan Sculpture\n3 Aya\nTier 2 \n50% Progression\nEarn one of the following rewards (randomly selected each week).\n50,000 Credits \n2,000 Endo \n10x Cosmic Specter \n7,000 Kuva \n100 Vosfor \n3 Aya \nRiven Mod \nForma\nTier 3 \n75% Progression\nEarn one of the following rewards (randomly selected each week).\n100,000 Credits \n3,000 Endo \n2x Relic Pack\n14,000 Kuva \n200 Vosfor \n5 Aya \nOrokin Reactor\nOrokin Catalyst\nTier 4 \n100% Progression\nEarn one of the following rewards (randomly selected each week).\n5,000 Endo\n21,000 Kuva \n200 Vosfor\nForma (built)\nEidolon Lens Blueprint\nOmni Forma (built)\nWeekly Personal Rewards are claimed in a similar fashion to Nightwave in that, once you have met the requirements, opening the Clan menu will add the rewards to your inventory. When available to claim, a special icon will appear in the notifications and next to the Communication & Clan buttons in the pause menu.\n\nImage Description: Screenshot of the Clan menu with the background darkened to highlight the weekly planet bonus. The Void is the bonus planet offering a 2x bonus on all its nodes.\n\nEach week a specific planet will be randomly chosen to provide a 2x Clan Vault resource bonus for any mission played there. Connect with Clanmates on the specified planet’s nodes to maximize your reward progress! The 2x bonus also benefits your progress through the Personal Rewards track.\nYou will be able to keep track of all of the above from your Clan menu:\nView and track your progress for the current Weekly Personal Rewards\nView which planet is receiving the 2x Clan Vault resource bonus for the week\n\nTo make it easier to connect and play with Clanmates, we are adding a “Clan Only” matchmaking option.\n\nImage Description: Screenshot of the matchmaking UI showing all the options available. From top to bottom are Public, Friends Only, Clan Only (currently highlighted), Invite Only, and Solo.\n“Clan Only” connects you with fellow Clan or Alliance members. Your fellow Clanmates do not need to be in “Clan Only” matchmaking to join as they will be automatically added as long as they are in public matchmaking. You may still of course invite others to join your squad directly if you so desire. For especially larger Clans it can sometimes be difficult to connect with other Clanmates and we believe this new option will streamline that connection.\n\nWe’re adding a new Clan Glyph Prism that will display your Clan Emblem!  Similar to how the Glyph Prism works, the Clan Glyph Prism projects your Clan’s Emblem in mission and is accessible from the Gear Wheel. Whether it’s to mark a spot in the Plains of Eidolon or to celebrate dominating a boss, showcase your Clan pride with this new Prism!\n\nImage Description: Composite image of the Clan Glyph Prism in your Gear Wheel on the left and the Glyph itself being displayed in the environment on the right.\nPlayers in Clans will receive this in an Inbox Message upon login. If you create a new Clan or join an existing one, you will receive your Clan Glyph Prism in the same Inbox Message that gives you the Clan Key. Oh and no charges needed, you can spread your Clan love freely as the Clan Glyph Prism has unlimited uses!\n\nAdded the following items to Palladino’s wares in exchange for Riven Slivers. To help sort through all of her new wares, we’ve also added a new “Decorations” tab to her vendor menu.\nRetired Requiem Relics (Requiem I, II, III, and IIII) — weekly purchase limit of 10 per Relic.\nRiven Ciphers —  weekly purchase limit of 1. \nRiven Transmuters —  weekly purchase limit of 3.\nRequiem Ultimatum —  weekly purchase limit of 1. \n6,000 Endo —  weekly purchase limit of 1.\nIron Wake Captura Scene — no purchase limit. \nRell’s Emotile Displays – no purchase limit:\nThese Displays feature the Emotile Cards from The Chains of Harrow Quest. \nRell’s Fatigue Emotile\nRell’s Surprise Emotile\nRell’s Shyness Emotile\nRell’s Fear Emotile\nRell’s Sadness Emotile\nRell’s Pride Emotile\nRell’s Anxiety Emotile\nRell’s Hunger Emotile\nRell’s Happiness Emotile\nRell’s Petulance Emotile\nRell’s Excitement Emotile\nRell’s Embarrassment Emotile\nRell’s Disgust Emotile\nRell’s Confusion Emotile\nRell’s Boredom Emotile\nRell’s Anger Emotile\n\n\n", "changes": "The bonus Valence Bonus percentage roll on Kuva Lich and Sisters of Parvos Adversary Weapons is now properly randomized! \nPreviously, the roll was weighted towards lower values, meaning a lot of progenitor runs for slim chance at a high percentage Valence Bonus. \nNow, it is entirely randomized to give players equal chance across the bonus range.\n\nThis information has been all but lost to the tomes of time... You’ll have to figure out how to unlock this one all by yourself.\n\nImage Description: Screenshot of a darkened Dark Refractory UI with a highlight on the new option, The Guilty. It is located next to the Exit button and has a checkmark box which is unchecked.\n\nImage Description: The UI for The Guilty showing a singular option comprising three images.\nThe Guilty was designed with Tauron Strikes in mind, and will likely be quite difficult without them. We welcome any feedback you have around Tauron Strikes and how useful they are in The Guilty.\n\n\nImage Description: The Honoria icon, featuring the Warframe Lotus with a gold plaque below it, sits in the center of the screen with a blurred Vesper Relay as a backdrop.\nA total of 44 new Honoria are here for you to flaunt the depth of your Warframe experiences. For the sake of keeping the excitement of the community discovering the majority of them, we will not be listing out every new Honoria in detail (with the exception of the list that follows). But we will give you a few hints:\nFollie’s Hunt \nAdversary Weapons \nThe Guilty \nOperation Atramentum (Begins April 2nd)\nShow your loyalty with new Faction Syndicate Honoria! Acquire the following for Standing in a Syndicate's Offerings:\nSeeker of Truth |NAME| – Arbiters of Hexis \nThirst for Knowledge |NAME| – Cephalon Suda \nDefender of the Earth |NAME| – New Loka \n|NAME| Eradicator of Corruption – Red Veil \n|NAME| Liberated Grineer – Steel Meridian \nDiplomatic Merchant |NAME| – The Perrin Sequence\nThese are automatically given upon reaching the following Mastery Ranks. If you have already achieved these ranks, they have been retroactively added to your account.\nInitiate |NAME| – Mastery Rank 1 \nNovice |NAME| – Mastery Rank 4\nDisciple |NAME| – Mastery Rank 7\nSeeker |NAME| – Mastery Rank 10 \nHunter |NAME| – Mastery Rank 13\nEagle |NAME| – Mastery Rank 16 \nTiger |NAME| – Mastery Rank 19\nDragon |NAME| – Mastery Rank 22\nSage |NAME| – Mastery Rank 25\nMaster |NAME| – Mastery Rank 28\nTrue Master |NAME| – Mastery Rank 30\nAcquire the following Warframe-inspired Honoria from Roathe in La Cathédrale, on Deimos – can you guess which Warframe is who?\nMatron of Malaise |NAME| – 250 Judgement Points \n|NAME| Marauder of the Deep – 310 Fish Meat \nThe Scarlet Queen |NAME| –  130 Amarast \n|NAME| Saint of Altra – 110 Sentrium \n|NAME| Who Devours All  – 110 Common Condroc Tag\n|NAME| The Warden of Alchemy – 110 Xenorhast \nThe Heir of Two Kingdoms |NAME| – 50 Narmer Isoplast \nHeart of Concrete |NAME| – 470 Stela \n|NAME| Oblivion's Kiss – 2,600 Höllvania Pitchweave Fragment \nConscience Painter |NAME| – 1000 Atramentum\nAcquire the following Honoria by owning the associated Prime Warframes. Whether you purchased or crafted Grendel Prime and/or Gauss Prime before the update, these Honoria will be automatically given on login.\nThe Gallant Gourmand |NAME| \nOwn Grendel Prime \n|NAME| Messenger of Long Forgotten Gods \nOwn Gauss Prime\nIf you do not own Grendel Prime or Gauss Prime, they will be available from Prime Resurgence on April 16th! Visit Varzia for access to purchase them with Regal Aya or acquire their Relics for Aya.\nMore Prime Warframe Honoria to come in the future!\n\nImage Description: Closeup of two of the new Operator faces and complexions. On the left is Visage 44 with Complexion S-33 whereas on the right is Visage 15 with Complexion Q-40.\nWe’ve loved seeing you experiment with the remastered Operator and Drifter after the release of The Old Peace! In response to player feedback for more face options and as a continued effort to improve the customization experience, we’ve added even more features for you to find the perfect look.\nAdded 10 new Operator & Drifter faces \nVisage 15\nVisage 18\nVisage 33\nVisage 39\nVisage 44\nVisage 57\nVisage 70\nVisage 73\nVisage 82\nVisage 92\nAdded 2 new eyebrow styles\nBrow E8-C\nBrow 61-T\nAdded 7 new complexions\nComplexion N-5\nComplexion O-93\nComplexion PT-4\nComplexion Q-40\nComplexion R-10\nComplexion S-33\nComplexion T-68\nAdded the ability to Duplicate the following Operator/Drifter categories so that players can apply these features to other Appearance Config slots: \nHair/Beard style \nMakeup \nDrifter Visage Inks \nOperator Markings \nRemoved tooltip popups on Operator/Drifter Hair, Beards, and Tattoos/Visage Inks. \nThey were blocking view to your Operator/Drifter, and since they have virtually all the same descriptions we felt they weren’t necessary anymore.  \nImproved torso meshes on the Drifter/Operator Keeler Suit. \nFixed the hair clips in Aoi’s Hairstyle and the glasses in Minerva’s Hairstyle not taking the tints from Operator/Drifter facial accessories. \nFixed the Lone Ranger Emote distorting Gemini Skins and Operator/Drifter’s faces. \nFixed Visage Ink slider changes applying across all Drifter Configs. \nFixed proportions of the Drifter male Tauron Prime Regalia Suit. \nFixed Drifter’s teeth sticking through upper lip in The Hex Finale diorama.  \nFixed deformation issues that could happen with the Operator Body Type 1’s neck and torso meshes. \nFixed offset issues with the Vetala Prime Shoulder Armor when equipped on Drifter.\n\n\nImage Description: Styanax and Nova pose defiantly in their new Tennogen Skins. Styanax Raevuz with his spear and shield in hand evokes a magmatic hoplite. Whereas, Netraselle Nova with her intricate helmet appears as a cool yet formidable force of antimatter.\nIt's only right that our artist-themed update comes with new TennoGen creations from community artists! This is also the launch of the first TennoGen Signas!\nA unique skin for Styanax, designed by malaya and Xtygian.\nA unique skin for Nova, designed by Royalprat and blazingcobalt.\nA unique hammer skin, designed by Vhynnz.\nA TennoGen Signa, designed by led2012 and daemonstar.\nA TennoGen Signa, designed by Ventralhound.\n\n\nFor generations you’ve slept. No purpose. No call to wake you.\nThe Awakening is players first quest in Warframe, where they learn the basics of combat and movement and meet some key characters. This quest is crucial to the new player experience, which is why we’ve made improvements to the flow, tutorial elements, and completely remastered it from top to bottom for a truly exhilarating and visually stunning introduction to the game!\nA reminder that the Awakening can be replayed from the Codex for those who are looking to experience the remaster and relive their early Tenno days.\nAdded entirely new tiles throughout the quest and updated level design to improve progression experience through quest. Awaken and fight through remastered Earth tiles that transition from your start at the decrepit Orokin tower into an Ostron town ablaze by the Grineer. \nAdded new skyboxes!\nUpdated the entirety of the Quest with GI lighting and volumetric fog.\nNote: The daytime lightning we showed on Devstream 192 was returned to nighttime for better parity with the intro cinematic before gameplay. \nAdded dynamic weather changes in the intro sequence with rain.\nAdded destructible objects throughout. Because who doesn’t love to break stuff.\n\n\nThe following changes were made with the goal of making each moment feel exciting and punchier, while also ensuring we are properly teaching new players the game in a fun and rewarding way. We want players spending less time running around to get to the next waypoint and more time fully immersed in the action as they learn. So we’ve made the following changes to achieve that:\nMoved the sprint and jump tutorial popup earlier upon exiting the Orokin tower and moved the Melee weapon selection closer to the entrance, so that new players have a more immediate interaction with the movement system and combat. \nThe first instance of combat in the Melee tutorial now happens much closer to where new players pick their Melee weapon. \nAlso improved visual cues to communicate that combat has begun with the drop ship flying into the scene within the player's view, instead of at a distance in the previous version. \nSpaced the jump tutorial stages further apart to better explain single and double jumps.\nShortened the path from the slide tutorial sequence to attacking an enemy to really make that moment feel heroic! \nImproved the overall combat sequence during the Secondary weapon tutorial with the new Ostron village arena that tightens engagement distance to the enemies, which was previously too far. \nShortened the trek from the Ostron village to the bullet jumping tutorial significantly. \nChanged the bullet jumping tutorials to occur in areas that are more conducive to bullet jumping: \nThe basic Bullet Jump tutorial now occurs in an area (with many beautiful waterfalls might I add) where you bullet jump from platform to platform. \nWithin this area, we also added a new tutorial popup to explain how to Bullet Jump UP to reach platforms above you. \nThe Bullet Jump + Slide tutorial area now occurs on a flat surface instead of slope. \nPreviously, the Bullet Jump + Slide tutorial popup occurred in an uphill tunnel, which made it feel sluggish and didn’t properly communicate how beneficial it is.\nNow, in the updated area, players will get a proper feel for the momentum you get by accomplishing this set of movements. \nAdded tutorial popup to teach players that Bullet Jumping repeatedly will help them move faster. \nMoved the “release the lockdown” console closer to the doors upon exiting the Captain Vor fight and made it a single button interaction instead of needing to hack it.  \nAdded more exploding barrels to the combat segment that follows acquiring a Primary weapon for a fun impact moment. \nShip defense segment changes:\nAdded Lotus transmission upon seeing the Liset Landing Craft to explain that it needs power and needs to be activated via the marked console. \nPreviously, only the marker appeared without explanation as to what the player was doing by activating it before doing so. \nThis segment now takes place in an entirely new tile with a layout that improves visibility of enemies and engagement distance.\nThe previous tile took place on a platform with various surfaces of different elevations around it, which made combat feel distant and wasn’t conducive to players testing out all the new skills they just learned. \nAdded the following tutorial messages while defending the ship to remind players what they’ve learned: \nHow to swap between weapons \nHow to melee \nHow to use your first ability\nAdded new music! Including The Awakening Somachord Track, which you can listen to in the video below (volume warning).\nThe Awakening Music.mp4Unavailable\nMade several sound updates to the intro cinematic. \nImproved the environment ambience.\nEvery single Lotus line in the quest has been re-recorded! \nTransmission pacing has been polished.\nUpdated all cinematic SFX. \nUpdated the UI SFX throughout the quest. \nUpdated the Weapon pickup SFX. \nUpdated Captain Vor’s ability SFX. \nRefreshed all weapons’ SFX.\nCaptain Vor Difficulty Changes:\nRemoved the old damage attenuation (that we no longer use) from Captain Vor and increased his Shields to improve the combat duration.  \nRemoved Status Effects from Captain Vor’s weapons and abilities. \nVolt’s passive now resets at the beginning of the fight so that Vor can’t be immediately one-shot. \nRemoved Status Effects from some enemy weapons as they were difficult to navigate for new players.\nImproved Captain Vor’s beam VFX.  \nHeld weapons are now hidden during Captain Vor’s intro cutscene. \nFixed Volt’s Diorama’s VFX in the Awakening selection screen not matching the appropriate energy color.\nFixed the Update Highlights option appearing in the pause menu during the first playthrough of the Awakening quest.\n\nWe've polished many of Warframe's most memorable Quests by fixing bugs to improve the overall experience!\nFixed various cases of objective waypoints appearing white instead of yellow in Quests.\nFixed waypoint that directs players to the path forward after triggering the alarm of the Spy Vault in the first Vor’s Prize mission appearing again even after completing the objective. \nFixed fan blades unintentionally remaining on a destructible fan in Vor’s Prize.\nFixed a sudden camera movement when interacting with the Foundry Segment during Vor’s Prize.\nFixed the Vinquibus not unequipping properly from both Primary and Melee slots after receiving the Thornbak during The Teacher Quest. \nFixed the instructions icon in the Modding screen in The Teacher Quest flashing through the tutorial popups.\nFixed a map texture hole and a stretched decal in Teshin’s Dojo in The Teacher quest. \nMade the following changes to The Teacher Quest “Applied Learning” stage to improve the Dissolve tutorial:\nThe error message when attempting to Dissolve an equipped mod will now occur at the time of selecting it, instead of when attempting to dissolve it. \nThe mod selection popup will now remain on screen until the player has selected 2 or more. \nFixed a function loss and progression stop when replaying The War Within with upgraded weapons and Arcanes.\nThe New Strange “Paying with Synthesis” stage changes and fixes:\nUpdated the objective text of the “Paying with Synthesis” stage to better explain exactly what players need to scan, how, and where: \nWas: “Equip Synthesis Scanners in your Gear Wheel and synthesize 3 Sanctuary Targets”\nNow: “Equip Synthesis Scanners in your Gear Wheel and synthesize 3 Arid Lancer Synthesis Targets on Mars”\nMade fixes towards Synthesis scans not counting towards quest progression. \nFixed the “return to ship” objective disappearing after returning to the Relay after completing the stage. \nFixed a cinematic in The Sacrifice where the Operator does not render correctly.\nFixed two Exalted Blades appearing in the final cinematic of The Sacrifice Quest if you have it active when it begins. \nFixed the Operator’s torso missing for a moment in a cutscene in the Sacrifice quest. \nFixed some Operator facial accessories being visible during cutscene in The Sacrifice quest. \nFixed Captain Vala Glarios having red hair instead of her intended brown in the Call of the Tempestarii Quest.\nFixed Rell being stuck in a broken animation state when chasing you in The Chains of Harrow quest.\nFixed a rare edge-case where the incorrect Transference keybinding appears in The Chains of Harrow quest. \nFixed Operators being able to clip through map and into objects via Void Sling in the “She Gives, We Live” stage of The New War Quest. \nFixed a couple instances where the Operator and their Doppleganger incorrectly wear custom cosmetics in The New War quest.\nFixed Veso-R’s ability banners being blank in The New War quest.\nFixed unintended camera movements during a cinematic in The New War quest.\nFixed Archon Nira’s projectile damage unintentionally killing players instantly during The New War quest.\nFixed Cephalon Melica only appearing on a small section of a broken screen during The New War quest. \nFixed a black VFX overlay blocking a portion of a cinematic in The New War quest.\nFixed a rare instance of a Lotus transmission incorrectly playing during The New War intro cinematic.\nFixed the blinking VFX on Archon Hunt nodes being offset in The New War Quest. \nFixed cases of Narmer Deacons being able to spawn off the edge of the map in The New War quest. \nFixed Ostron in the “She Gives, We Live” stage of The New War quest getting stuck looping animations. \nFixed Deacons spawning and floating away from the platform in the final stage of The New War quest. \nFixed Veso’s Shield Drones in The New War quest spawning facing the wrong way. \nFixed a progression stop and function loss when manually using Transference during the final segment of The New War quest.\nFixed more cases of the Typholyst getting stuck in ground and falling out of map in The New War Quest. \nFixed Veso flipping counter-clockwise instead of clockwise while roll-dodging right in The New War quest.\nFixed a progression stop where Kahl is unable to destroy the Tether Node in the Veilbreaker quest.\nFixed Veilbreaker missing quest stage information in the Tenno Guide.\nFixed Character Highlights remaining active on Drifter during cutscenes in The Duviri Paradox quest.\nFixed a second static Warframe overlapping kneeling Warframes in Teshin’s Cave during the Duviri Paradox quest. \nFixed a VFX issue in the Netracell mission during The Whispers in the Walls quest.\nFixed the Lotus’ animation being frozen until players approach her in the Lotus Eaters quest. \nFixed ally Character Highlights applying to the Operator, Drifter, and Lotus in the Lotus Eaters quest. \nFixed Operators mouths not moving in transmissions during the Angels of the Zariman quest. \nFixed hidden Holdfast vendor dialogue being triggered during the Angels of the Zariman quest. \nFixed a default texture appearing in the Tunnel sequence in The Hex quest.\nFixed visible hitching in a cinematic in The Hex quest.\nFixed Juggernaut in the Jade Shadows Quest only performing its stomp attack when the player is visible. It will now do a stomp attack when taking damage (even if the player is invisible). \nFixed blending issues with Captain Xeto’s makeup and tattoo textures in the Jade Shadows Quest. \nFixed Uriel’s Demons breaking the Jade Shadows quest and preventing players from progressing past the Bioplasma stage.   \nFixed missing emotion on the Operator’s face during the end stage of The Old Peace quest. \nFixed aborting The Old Peace quest during the end stage resulting in Uriel being listed in the End of Mission screen. \nSlightly adjusted the gain in the pulse SFX for the Somatic Bearers in The Old Peace Quest.\n\n\nImage Description: Screenshot of a closeup of the Security Bypass. A white and blue object of intricate design, its lower section has a blue lighting structure reminiscent of the the top of the Life Support Tower.\n\nYou may have to go searching, but once you’re in close proximity a waypoint will show you precisely where it can be found. You can also use treasure hunting abilities, such as Golden Instinct or Orokin Eye to help find Security Bypasses!\n\nImage Description: Composite image of the HUD for the Security Bypass marker in mission and the indicator in UI when activated. The marker is a yellow iconized version of the actual Security Bypass with 5m to indicate distance from it. When activated a stopwatch icon with speed lines appears under the Life Support System HUD with a “time x 2” counter.\n\nOnce you have a Security Bypass, a console will be marked with a waypoint for delivery. Insert the Security Bypass into the console, and for one minute time will move twice as fast! This functionally acts as a 1-minute time save for every Security Bypass you insert!\nPlease note that the new Security Bypass system does not affect Duviri versions of Survival, Hell-Scrub missions in Höllvania, or Survival missions in Albrecht’s Laboratories.\nReactant drops in Survival Fissure missions are doubled for the duration of the Security Bypass.\n\nWe’ve heard your feedback on Excavators being too weak, and are happy to say they’ll survive better than ever before! Excavators across the Origin System have had a few improvements to help keep them alive longer:\nExcavators spawn with 3 seconds of temporary invulnerability, ensuring the Excavator is fully initialized before it becomes vulnerable.\nExcavator Shields now apply shield-gating, making them survive longer by default and making delivery of Power Cells to restore shields more impactful.\nExcavators have increased base Health (from 1500 to 2000), and scale much more aggressively to enemy levels. This should mean your Steel Path Excavators have significantly more health!\nDuviri Excavators already had increased health, which has now been standardized to match Excavators in the Origin System.\nAdded tutorial hints in Excavation missions to better explain mechanics: \nAdded tutorial transmissions to all Star Chart Excavation missions, Orb Vallis Excavation Bounty phases and the Vox Solaris Quest that explains why Excavator progress has halted and that it needs Power Cells to continue. \nThese transmissions can be turned on/off using the “Mission Tutorial Transmissions” toggle in the Audio options. \nAny time an Excavator is without power for 5 seconds, yellow objective text will appear to explain what needs to be done to continue progress (includes an icon of what a Power Cell looks like). \nIf the Excavator is without power for 30 seconds (15 in the Vox Solaris Quest), a HUD message in the center of the screen will appear once per mission informing that it needs power.\n\nWith Shadowgrapher, we have reviewed the acquisition path for various older pieces of equipment. Our focus was on content that has existed in-game for 5+ years — our “grind” philosophy has slowly changed in that time, so the following changes bring that content closer to our modern-day design.\nFor changes that touch droptables, some percentages on other rewards like relics and mods might have changed slightly. This list will only note cases where drops have been added or removed, but rest assured that we have taken care not to reduce the drop rate of anything particularly important or valuable! Please review our Official Drop Table Site for a comprehensive look of all drop rate changes.\nReduced the build time on Excalibur, Volt and Mag blueprints from 72 hours to 24 hours.\nDefeating Tyl Regor now rewards two Equinox Component Blueprints — one guaranteed for the Night and Day Aspect each.\nAdded Nidus’ Blueprints to all Infested Salvage rotations.\nNow Rotation A and Rotation B also drop his Neuroptics, Systems, and Chassis Blueprints, though Rotation C still has the best odds!\nRemoved the 150 Endo bundle and the following Mods from the mission drop table in the process: Shocking Touch, Deep Freeze, North Wind, Hornet Strike, and Reflex Coil.\nAdded Ivara’s main Blueprint to the Market, and increased her Component Blueprint drop rates to 22.56% from Star Chart Spy Vaults.\nIncreased Ivara Component drop rates to 36% in Railjack Spy Vault droptables.\nRemoved Ivara’s main Blueprint from Spy Vault and Veil Proxima Spy droptables.\nAlso removed Ivara’s Chassis Blueprint from Lua Spy drop tables, increasing the drop chances for Rime Rounds and Scattering Inferno.\nSpy Vault drop tables were adjusted as follows to compensate for her drop rate changes:\nRemoved Arrow Mutation, Sniper Ammo Mutation, and Shotgun Ammo Mutation from High Tier Spy Vault drop tables.\nRemoved Metal Auger from Medium Tier Spy Vault drop tables. \nRemoved Endo from Railjack Spy Vault drop tables.\nAdded Khora’s main Blueprint to the Market, and added her Component Blueprints to all Sanctuary Onslaught Rotations. \nAdded Synthetic Eidolon Shards to Rotation A to help balance tables.\nRemoved Khora’s Main Blueprint from Sanctuary Onslaught droptables. \nAdded the Braton Vandal and Lato Vandal blueprints and components to all Elite Sanctuary Onslaught Rotations. \nMoved Peculiar Growth to Rotation B as a rare reward to help balance Sanctuary Onslaught drop tables. \nDoubled the drop chance of the Korrudo Blueprint from Tusk Thumper Bulls and Domas.\nDoubled the drop chance of the Akarius Blueprint and Acceltra Blueprint from Demolisher Infested.\nAdded the following items to Necraloid’s Wares in the Necralisk:\nArum Spinosa’s Blueprint and Components (available at Clearance: Modus).\nSporothrix’s Blueprint and Components (available at Clearance: Odima).\nWolf Sledge’s Blueprint and Components now share an even 25% drop chance from the Wolf of Saturn Six.\n\nPlayers who have unlocked Kuva Liches (completed The War Within and have reached Mastery Rank 5) will receive 8 Requiem Eterna Relics via inbox message on login.\n\nWe added several new settings to improve the Captura experience!\nAdded falloff sliders to the lighting options:\nMain Falloff\nFill Falloff \nRim Falloff \nAdded the following options to the enemy Spawner screen (accessed from the “Spawn Enemies” option):\nSpawn at Camera Position \nAttack Player \nPursue Player\nIf toggled on, enemies will chase after you. \nIf toggled off, enemies will remain in their spawn position. \nAdded Reset Enemies option to reset the position and state of the last spawned enemies. \nAdded Remove Nearest Enemy option – this will despawn enemies that are closest to your character. If there are multiple enemies, it will remove them one by one prioritizing the closest ones first.\nThe Arctic Eximus has a unique application of the Cold Status effect. Under the previous system, the Arctic Eximus’ slowdown aura was invisible and much larger than their Globe suggested. Multiple Arctic Eximus auras could also overlap and apply their slowdown exponentially which made playing against them frustrating. To address this and to add more clarity to how their effects function we have made the following changes:\nArctic Eximus enemies no longer have an invisible slowdown aura, instead the area of effect of their Cold Status is limited to the inside of their Globe.\nArctic Eximus enemies now apply one stack of Cold Status per second if a player is inside their Globe.\nWhile inside of their Globe, Cold Status will stack up to 4 times for Players without duration.\nCold Status from the Arctic Eximus is immediately removed if you leave the Globe, destroy the Globe, or kill the Eximus.\nWe believe that these changes will make taking on these enemies more engaging and will also reduce the frustration that may arise from being held in place by status effects. As with any change we are open to your feedback on this rework.\n\nWe’ve made improvements to mantling over surfaces so that it is faster and much more fluid!\nShadowgrapher_Mantle Improvements.mp4Unavailable\nAdded new mantle animations to Warframes to improve the transition to mantle surfaces. \nThese new animations are Warframe-only and do not apply to Drifter/Operator as they do not have the same parkour speed and capabilities as their Transference counterparts. \nImproved vault up/over logic to better detect if there’s a ledge to mantle and automatically give a small jump to get up to the ledge. \nImprove the speed at which a mantle triggers so that there’s less delay between reaching a ledge and starting a mantle. \nMantle animation can now be canceled by crouching/sliding. \nIt will only interrupt the mantle at the time the binding is used and not while it is being held. \nImproved how and when mantling triggers when performing other parkour movements around mantle surfaces. \nMantling is now possible while aim gliding. \nFixed an issue where the mantle animation would occur during ability casting animation and teleport you back to where the mantle occurred. \nTo prevent this, mantles will not trigger during casting animations anymore. \nDrifter mantle improvements: \nDrifter no longer plays that front flip up animation when mantling. \nThis animation would occur randomly and could make the transition feel clunky. \nFixed Drifter getting stuck up high when mantling.\n\nAdded Damage Number Presets to the HUD settings: Default, Condensed, and Minimal\nThese Presets offer players a quick way to refine their Damage Number appearance if they don't want to fiddle with individual settings. \nDefault: Full numbers, opacity and scale. \nCondensed: Long numbers are truncated, number scale is smaller. \nMinimal: Smaller number scale and reduced opacity, and truncated numbers. \nAlso added a one-time pop-up at the end of a mission if players deal over 100,000 damage that explains the damage number options available to them. \nImage Description: Screenshot of the Damage Number Customization popup UI showing two visuals and three options. The left visual shows the current damage as whole numbers whereas the right visual shows abbreviated numbers using K for 1000. The three options are: Go to Settings, Apply Condensed, and Keep Current.\n \nImproved Damage Number clustering for fast-firing weapons with Enhanced Damage Numbers enabled. \nNow, new damage instances will push their numbers further away from the reticle to improve visibility on the target.\nAlso fixed cases of damage numbers appearing to fly outside of your screen with extreme zoom (8x Sniper Scopes, etc.).\nRanged Exalted Weapons (ex: Cyte 09’s Neutralizer, Ivara’s Artemis Bow, etc.) now use regular damage numbers with ability damage colors for non-critical hits. \nPreviously, Exalted damage could get very noisy when used on fast firing weapons so we’ve changed the numbers to improve readability.\n\n\nHarrow’s Thurible energy per kill channeling now benefits from damage-over-time kills that were triggered by shooting an enemy in the head (similar to Cyte-09’s Evade). \nOraxia’s Scuttlers and Inaros’ Swarm Kavats now scale to the level of the enemy they were created from instead of defaulting to the mission level. \nTauron Strikes now break destructible environment objects! \nMade the following changes to Volt’s abilities: \nSpeed’s increase to squadmates’ movement speed is now capped at 150% (remains uncapped for Volt). \nThis change was made after seeing consistent complaints from players about receiving the buff when they do not want it. We will however be watching for feedback to gauge player preference.  \nFriendly NPCs are not affected by this cap. \nIn addition to picking up Electric Shield with the context action, you can now also hold to cast for the shield to spawn in its mobile mode. \nIf this is done while already holding a shield, you will drop the existing one and it’ll be replaced by the new one. \nMade the following changes and fixes to Vauban’s passive:\nThe damage bonus now applies to all Electricity and Heat Status Effects!\nElectricity:\nPreviously, with the launch of Vauban’s retouch the passive only applied to the Electricity Status from his Tesla Nervos, but we intended for it to apply to other forms of incapacitation. \nNow, when enemies are actively in the Electricity stun animation from any source, the passive will apply. \nHeat: The passive triggers from enemies incapacitated by the panic animation. \nClarification on how Cold Status triggers the passive: Enemies need to be frozen solid (10 stacks) for the passive to consider them incapacitated.  \nThe HUD buff will now show as x1.25 instead of percentage.\nAs mentioned with the Vauban Heirloom release, our hope was to ship the full version of his Passive changes with his Retouch, but due to technical constraints we have released them now!      \nMade the following changes to how Elemental Ammo is prioritized between Warframes with associated abilities. \nOraxia’s Toxin buff from Silken Stride is now prioritized over Cyte-09’s Resupply and Uriel’s Runes. \nThis also fixes the issue of Silken Stride’s Toxin buff getting removed and not being restored after Uriel’s Demonium Rune buff expires. \nCyte-09’s Resupply is now prioritized the same as Uriel’s Demonium. \nPreviously, Demonium would completely override and clear the selected Elemental ammo from Cyte-09’s Resupply. \nNow, whichever one you picked up last will decide the active Elemental buff. \nSo if you pick up a Rune and then a Resupply pack, it will swap from the Rune buff to Resupply’s buff and vice versa. \nAdditionally, if you pick up a Resupply pack while Uriel’s Demonium Rune buff is active, it will swap to Resupply’s Elemental damage. But if the Rune buff is still active at the time that you reload/empty the clip, it will apply once more. \nKnown issue: Clients using Sobek’s Acid Shells Augment do not apply Resupply’s elemental damage. This requires further investigation from the team to address.  \nUpdated Vauban’s Bastille ability description to better explain the rework.\nNow reads: \"Erect a containment field to capture enemies and suspend them in stasis, stripping their armor and granting it to Vauban and any allies within Bastille's field.”\nMade the following changes to the audio muffling effect when using invisibility Warframes (Cyte-09, Oraxia, Loki, and Ivara) with player feedback that it can be irritating over a sustained period of time:\nSlightly reduced the intensity of the invisible audio muffling across the board. \nPlayer weapons (Primary, Secondary, and Melee) will no longer be muffled while invisible. \nUpdated the description of Zid-An Asheir Arcane to specify that you get the Status Chance buff from Operator OR Tauron Strike kill (previously said “and”, which was causing confusion).\n\nMade the following changes to the Perita Rebellion tileset:\nAdded three new Perita Rebellion tiles to the tileset generation!\nImage Description: Screenshot of one of the new Perita Rebellion tiles with mist and fog rising up throughout the various trenches across the battlefield. Three Anchors float at different distances as they spread towards the horizon and in the distance the remains of a Vessel.\nAdded a glow to cave entrances to make them more obvious/visible, as they were previously rather difficult to spot.  \nWe also improved the objective marker pathing to cave entrance.\nVolt Prime’s shield weak points now charge Incarnon weapons in The Perita Rebellion Vanguard fight.\nTurned up the heat of Roathe’s Demonium in the Descendia fight – added more projectiles, increased the damage and made the radius bigger to encourage players to engage with the dome more. \nRemoved Commandeered Ash Prime’s Smoke Screen instakill attack in The Perita Rebellion. \nThis was clearly an unfair ability as players could not see Ash while he was attacking.\nCommandeered Ash Prime no longer marks Companions during one of his attacks.\nThe “Skip Cinematic” popup will now change locations on the screen to avoid it covering important visuals in the cinematic. \nExtraction markers in non-endless missions will now pulse every 30 seconds to make them more noticeable. \nIncreased the number of Status Effects per line on Boss Health Bars. \nUpdated the in-world pickup meshes for the following Resources to match their icons (they were previously using the generic resource drop model):\nOxium \nTellurium\nMutagen Sample \nDetonite Ampule \nFieldron Sample \nSteel Essence \nResource icons now appear in the Vendor purchase confirmation screen.\nStat windows in the UI that are 20+ lines long will now automatically move stats to a tabbed second page to improve readability.\nUpdated the Platinum purchase page in the Market with a new diorama that features your Warframe leaning against a tower of Platinum.\nImage Description: Grendel Turbis leans against towers of Platinum of various heights within a diorama. A single Platinum hangs in the air as Grendel watches it fall towards his hand. \n \nUpdated the Junction Task UI to clearly indicate Tasks vs. Rewards to better communicate each column’s contents.\nWe have made the following game-wide graphics improvements! Note that these changes will not appear if shaders are set to low.\nThis also fixes issues with dark halos, which is most noticeable in this picture by the gold details, which have a more visual pop now!\n\n\n\n\n\nWe’ve also improved reflections on metals to be sharper so that the objects reflected on those surfaces are more visible/identifiable.\n\nTeshin's Steel Path “mission start” and “mission complete\" transmissions can now be toggled by the Mission Tutorial Transmissions in Options > Audio. \nUpdated the following Grineer units with updated materials, textures and faces (new skin shaders, etc!):\nGrineer Lancer\nGrineer Ballista \nGrineer Butcher\nGrineer Shield Lancer\nHovering over the Total Kills stat in the end of mission stats will now show a breakdown of each enemy unit killed and the amount (yours and your squadmates!) \nImage Description: Screenshot of the end of mission results UI with the Total Kills highlighted and a small window appearing to the right of the cursor. It outlines the 11 enemy types killed in the mission and the number of kills associated with each.\n \nThe following weekly Nightwave Acts will no longer appear in the first week of a new Nightwave season (new seasons typically begins mid week and players might have already completed these acts earlier on after the weekly reset):\nGood Friend \nHelp Clem with his weekly mission\nSortie Expert \nComplete 3 Sorties\nArchon Hunter \nComplete an Archon Hunt \nTest Subject \nComplete a run of Deep Archimedea or Temporal Archimedea.\nThe Many Made Whole \nExchange 10 Riven Slivers for a Riven Mod\nAnimator \nLook for Ayatan Treasures for Maroo in Maroo's Bazaar.\nAdjusted the size and placement of the Malaen Ephemera while in Archwing to avoid visibility issues.\nUpdated the Uranus Junction Survival task to indicate that it must be completed in a single mission. \nNow reads: “Complete 20 minutes of Survival at Titan (Saturn) in one mission.”\nUpdated the Sanctum Anatomica Disruption challenge description to better explain what is required.\nNow reads: “To conquer the Murmur you must first master the art of multi-tasking. Activate 2 Conduits within 30s of each other twice.”  \nImproved leaf shapes of bushes in Plains of Eidolon when viewed from a distance. \nImproved vegetation ghosting by fixing holes in the motion vectors. \nImproved the Gemini Emotes’ camera transitions. \nImproved rendering of the ivy in the Zariman tileset. \nUpdated the clover textures in the ground foliage in the Plains of Eidolon. \nUpdated the blood decal textures! \nImproved fog quality in the Strata Relay. \nRefactored chat server connection code for PC in preparation for fixes for chat issues on platforms to come in the next Cert update.\n\nMade systemic micro-optimizations to shaders, particularly when High Shader Quality was disabled.\nOptimized GPU particle shader permutations.\nMade systemic micro-optimizations to level loading and streaming.\nMade systemic micro-optimizations to memory footprint for all platforms.\nMade minor optimizations to mirror visibility culling performance and precision.\nMade systemic micro-optimization to certain types of object rendering. \nMade modest optimizations to engine start time. \nMade systemic micro-optimizations to general performance.\nSlightly improved handling of corrupt shaders when running DirectX 11. \nOptimized memory for DirectX 12. \nOptimized texture streaming memory usage for things with cull-distance set that have never been rendered.\nMade systemic micro-optimizations to rendering performance on all platforms. \nMade systemic micro-optimizations to the script runtime. \nMade systemic micro-optimizations to code-gen throughout the whole engine.\nMade a small optimization to preprocessing on cache share servers. \nMade systemic micro-optimizations to memory for all platforms. \nMade tiny optimizations to memory footprint load-time for the front-end.\nOptimized collision on Deimos. \nOptimized some Höllvania collision meshes.\nFixed spot-loading in hubs caused by Operator customizations. \nFixed more cases of excessive spot-loading in The Index caused by ally Specters. \nFixed a potential FX/script leak in the Höllvania Tileset\nFixed performance issues caused by Scaldra Eradicator gas clouds remaining permanently in Höllvania missions. Fixed performance issues caused by the Techrot Babau Eximus’ ability FX. \nFixed a performance issue in the H-09 Efervon Tank assassination mission in Höllvania \nFixed a performance issue that could occur if the Optimism sticker was equipped in Temporal Archimedea.\nFixed a performance issue when clicking on the Dragon Stone Bundle in the Market.\nFixed a hitch when the Doppelganger appears in your Base of Operations. \nFixed texture and mesh prefetching when loading the game to your Base of Operations. \nFixed Client experiencing large hitch when Host leaves an Open Landscape mission while Client is trying to join. \nThis also fixes issues where Clients were getting stuck in Open Landscapes after Host leaves while a Client is joining the in progress mission. \nMade small optimizations to the sound system. \nFixed a case of spot-loading at the end of a mission if the mission started while you had unsaved Loadout changes.     \nFixed performance issues caused by loading Railjack turrets. \nFixed performance issues caused by interacting with the mirror in Teshin’s Cave.    \nMade minor optimization to the POM-2 KIM dialogue resources. \nMade performance improvements to Relays. \nFixed performance issues caused by Jade’s Glory on High ability. \nFixed performance issues caused by the Cantic Amp Prism. \nFixed performance issues caused by the Dactolyst’s attacks in The Perita Rebellion and The Old Peace quest.\n\n", "fixes": "\nImage Description: Follie emerges from a massive painting known as a Shadowgraph holding two ink covered balloons. Thick black ink covers the Shadowgraph’s frame as tendrils of ink extend in all directions behind it and two additional ink covered balloons float on either side.\nA mysterious painting casts a shadow over the Origin System from the ruins of the Vesper Relay, beckoning you to reveal its secrets. Return to Venus and enter a canvas of chaos, where a tragic history long lost to the shadows is waiting to be illuminated.\nSlam down on the accelerator and let that maw howl with the new Gauss Moto and Grendel Turbis Collections! Get it all in the Eat & Run Collection, featuring their deluxe skins, Syandanas, Signas, Emotes and more.\nUnleash mayhem with three new Adversary Weapons! The Kuva Ghoulsaw, Tenet Quanta and Coda Bubonico are here and can be acquired through their respective Adversaries. Now we’re sure you’re wondering... and yes your Kuva Lich can ride on the Kuva Ghoulsaw. But they will do so as a charge attack, so watch your ankles!\nThis update’s canvas is saturated with many Quality of Life strokes! Including our new Clan cooperation system which rewards you and your clan mates for playing together through weekly initiatives. Speed up Survival missions with the new Security Bypass pickups and enjoy more resilient Excavators in Excavation missions. We’ve also reduced the grind for many Warframes and weapons that are over 5 years old to make their acquisition a much smoother process. And so much more! Read our Quality of Life Changes section for the full list.\nBut that’s not all! You might want to put down some drop cloths to catch all the new goods dripping from the walls. The Awakening Quest has received a top to bottom visual remaster, which has been coupled with flow and tutorial changes to improve the new player experience. Palladino’s Wares have been expanded to include Riven Ciphers, Riven Transmuters, Requiem Ultimatum and more! TennoGen Shadowgrapher brings new community artist creations featuring Styanax and Nova Skins and the first ever TennoGen-created Signas. We’ve added even more Operator and Drifter faces, eyebrows and complexions! Source your next title with a plethora of new Honoria, including Warframe-themed ones. There are also several more pages dedicated to changes and fixes!\nWe hope you enjoy all that The Shadowgrapher has to offer! Thank you, Tenno.\n\n\nMeaning that everything the team has been working on since the launch of Update 41: The Old Peace is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things slip through the cracks so we will be watching for bug reports and feedback in the dedicated Shadowgrapher subforums to address in follow-up Hotfixes.\nIf any of the terms above are new to you, visit The Warframe Lexicon for Updates to learn more about Warframe’s development cycle.\n\nPC DirectX 11: ~2.39 GB\nPC DirectX 12: ~3.04 GB*\n*Note on DirectX12 optimizations (expand spoiler):\nReveal hidden contents\nThis update includes substantial optimizations to the DirectX 12 shader cache and VRAM usage. On large levels we saw over a 100MB reduction in total allocations, so when streaming large textures like GI lighting volumes this may reduce small hitches. If you have DirectX 12 enabled in the launcher it will likely offer to optimize your install to save 1GB or more. If you do not have DirectX 12 enabled but would like to try it out, click the cog icon in the launcher and select it from the Graphics API dropdown.\nWith the launch of this update all Epic Games Store accounts must be bound to a Warframe account. As we mentioned in our PSA, we will no longer be supporting logging in via email address and password on the Epic Games Store client. Instead, once you have bound your accounts, you will be automatically logged into Warframe when you start it from the Epic Games Store client. For detailed instructions on how to bind your account please refer to our step-by-step guide.\n\n\nImage Description: Three Warframes prepare to investigate the Shadowgraph. Excalibur stands closest to the painting while flanked from behind by Volt and Mag who are ready for action.\nLook at the blood. Look at the ink. Watch it drip, drip.\nSomething… no, someone haunts the ruins of the Vesper Relay. Come face-to-face with Follie, the Shadowgrapher, and complete her Shadowgraphs to uncover the Truth.\nOrbiting around Venus, the Vesper Relay was fully accessible until 2014, when it was destroyed by Councilor Vay Hek and his Balor Fomorian battleships during Operation: Eyes of Blight. While veteran Tenno may recall visiting this locale all those years ago, its now-ruined interior looks considerably different and harbors a shadowy menace…\n\nImage Description: Screenshot of the wrecked Vesper Relay with a Liset docked to the right of the image. Against the rusted ruins of the Relay, a Shadowgraph emits a pale haunting purple light.\nComplete the Chains of Harrow Quest\nVisit our Quest Guide to help you along your journey to unlocking the Chains of Harrow.\nOnce you’ve completed the Chains of Harrow Quest, a new playable node on the Vesper Relay will appear on Venus for you to play Follie’s Hunt.\nIn this new game mode, you’ll be seeking Paint to complete various Shadowgraphs (canvases) — and become hunted by Follie as you progress.\nThe goal is to complete three Shadowgraphs in order to extract safely with rewards, here’s how:\n\nUpon arriving in the Vesper Relay, enter the Shadowgraph Portal to be taken inside this desolate ink coated nightmare.\n\nImage Description: Closeup of the Shadowgraph portal in the Vesper Relay. A massive ink covered canvas with an ominous design radiates a soft purple light.\nFind the three Shadowgraphs scattered throughout the map, which will be marked A, B, and C once found.\n\nImage Description: A pristine blank Shadowgraph with a golden frame stands in the center of a dimly lit room in stark contrast to walls covered by large black tendrils of ink.\nThe Vesper Relay also has two floors which you can access via the “elevators” located in the main hall.\n\nImage Description: Two elevators within the ruined Vesper Relay emit energy indicating that they will transport you between the two floors, while a set of inked footprints leading towards the hallway in the center.\nAs you explore, you’ll come across pools of Paint. They have a distinct chime and will be marked with a special icon when entering their vicinity.\n\nImage Description: Through an archway a large bubbling pool of dark purple paint rises from a golden saucer. In the foreground to the left is an unknown structure covered in thick hardened black ink.\nApproaching a pool will force you into your Operator or Drifter and douse you in Paint so that it can be delivered to a Shadowgraph. However, the Paint has a strange effect on Void abilities and disables Void Sling and Transference while you are coated in it.\nKilling enemies has a chance to spawn yellow trailing waypoints, which will lead you to more pools of Paint!\n\nImage Description: Screenshot of the paint trailing mechanic. It is composed of three elements: a gaseous orb of light leading to the paint, a solid light trail beneath it that also charts the path, and a small yellow droplet icon with 11m to indicate the distance from the paint pool.\n\nBe prepared to fend off hordes of ink-covered enemies in your wake and flee from Follie as you attempt to deliver the Paint to Shadowgraphs. Getting downed while carrying Paint will clear it from you, so stay nimble, clear dangerous inky hazards and avoid Follie at all cost!\nStanding near a Shadowgraph will automatically draw the paint off of your Operator/Drifter and onto the canvas. The amount of paint required to complete a Shadowgraph increases based on how many numbers of players are in the squad.\n\n4 \nRepeat until all Shadowgraphs are completed!\nProgress to completing Shadowgraphs is tracked in the special HUD gauge, each time Paint is delivered, the gauge will fill up. Complete all three Shadowgraphs to extract and be rewarded for withstanding the inky horrors that crawl within the Vesper Relay.\n\nDelivering Paint to Shadowgraphs will awaken Follie, an invincible foe who stalks you as you work towards your escape. An aura emanates around her, dealing damage and sapping Energy from any who dare stay near. She can also cast her Abilities and spawn Shadowgraphs including Death Orbs.\n\nImage Description: Follie taking a step towards us within her domain of the Vesper Relay. All around her is a red aura of energy that refracts as it covers the ink structures behind her.\nAs the mission progresses, Follie will up the ante with various ink-infused aberrations and modifiers to stop you in your tracks.\nAir Support Charges are disabled in Follie’s Hunt.\nAny new node on an existing Planet comes with its own rules to fit within existing systems —  namely Steel Path and Resource Drones.\nCompletion of Follie’s Hunt is not required for deploying resource Extractors on Venus.\nCompletion of Follie’s hunt is required to unlock the Steel Path.\nCompleting Follie’s Hunt will guarantee you the following rewards:\nAtramentum (new resource) \nNormal Path: 5\nSteel Path: 10\n1 Steel Essence (Steel Path only)\nAs well as a chance at the following drop table rewards:\nFollie’s Main and Component Blueprints\nEnkaus’ Main and Component Blueprints\nFaction Syndicate Medallions\nNormal Path: \nInsignia \nMedallion \nDatum \nQuittance\nMark \nSeed \nSteel Path: \nDefender Insignia\nLawful Medallion \nIntriguing Datum \nHonored Mark\nExecutive Quittance \nBountiful Seed\nCredits Cache\nEndo\nThis deep black ink has the power to reveal hidden truth.\nAtramentum can be traded at Aspirant Zorba in Relays for wares (read dedicated section for more information).\nThe amount of Atramentum that drops from Balloons ranges:\nNormal Path: 2-4\nSteel Path: 3-6\nKilling enemies in Follie’s Hunt missions.\nAtramentum dropped from Balloons and enemies are marked with a special marker.\n\n\nImage Description: Aspirant Zorba poses with his hands behind his back as he stands outside the Arbiters of Hexis’ enclave in the Relay. Behind him to the left is an obscure ink graffiti whereas to the right is a golden Shadowgraph with a large dripping blot of black ink on the canvas.\n\nAfter completing the Chains of Harrow quest, a new person of interest appears when you visit a Relay. Unable to read the ancient Hexis script, Aspirant Zorba holds onto the letters left to him by Master Kozai. He believes the Atramentum collected from within Follie’s Shadowgraph will allow him to read those letters and finally understand the ancient script.\nVisit Aspirant Zorba just outside of the Arbiters of Hexis’ enclave in Relays (fast travel via quick access wheel also available) to discover more of his story and to access his wares. He offers:\nChromatic Atramentum\nUsed to create Atragraph Mods! Read the New Cosmetic: Atragraph Mods section to learn more.\nTruth’s Flame (Tennokai Mod) – Max Rank stats listed \nEnables Tennokai. Successful Tennokai kills grant an additional 4s Tennokai opportunity with +120% Melee Damage bonus. Be warned, failure to kill a target with a Tennokai attack will self-inflict 100 Heat Damage/s and reset the Combo Counter. +1 ‘Truth’.\nFollie Prex \nFollie Main & Component Blueprints\nEnkaus Main & Component Blueprints\nDrip (Somachord)\nStained Vespers (Somachord)\nDreadnaught (Somachord)\nHaunted Vesper Relay Scene (Captura)\n6,000 Kuva — weekly purchase limit of 7\n\nIf you seek to aid Aspirant Zorba in his quest to read his master’s letters then you will need to collect Atramentum. The more Atramentum you collect, the more you support Aspirant Zorba in understanding the letters. Can you collect enough to fulfill his wish?\nShadowgrapher_Atragraph Mods.mp4Unavailable\nVideo Description: Four mods' art featuring a Kavat and Follie transition and shift between black and white to brilliant colors.\nAtragraph Mods offer a purely cosmetic effect, but we all know that shiny makes everything better. With Shadowgrapher, the following Mods (and their variants) can become Atragraphs:\nVitality \nFury\nOrgan Shatter\nTarget Cracker\nSerration\nHell’s Chamber\nHellfire\nBarrel Diffusion\nAnimal Instinct\nStreamline\nWe also added an Atragraph sorting category in the Mod management screen so that you can check out your collection.\n\nImage Description: Art for the upcoming Operation \nOperation: Atramentum. A pale purple light shines in the background of what appears to be a large painting.\nBEGINS APRIL 2ND @ 11:30 AM ET\n\nImage Description: Closeup of Follie in her Sfumato helmet against the backdrop of the wrecked Vesper Relay. Her Sfumato helmet evokes feelings of merriment with its jelly roll-like features.\nFollie, the merry, macabre Shadowgrapher, brings ink to life. Support her squad and control enemy crowds with a myriad of versatile sketches and tricks.\nFollie’s abilities coat enemies in ink that slows their movement up to 50% for a few seconds. Afflicted enemies have a 20% chance to drop Health and Energy Orbs.\nDrop through an inky frame and emerge invulnerable at the aimed location in a splash of ink that inflicts Inkblot on nearby enemies.\nHOLD the ability to open the Shadowgraph wheel and release to cast the selected Shadowgraph. Once a Shadowgraph has been selected, it can be recast by simply TAPPING the ability.\nShadowgraphs (and the ability to customize them in the Sketchbook) unlock progressively as you rank up Follie. At Rank 30, all Shadowgraphs are unlocked.\nSelect from the following Shadowgraphs:\nShadowgraphs can also be moved around the wheel to your liking, similar to the gear and emote wheel. Simply select and drag to a desired spot!\nRead the dedicated “Follie’s sketchbook” section below to learn how to customize Shadowgraph’s art.\nDraw an ink effigy to absorb the damage dealt to Follie and allies. Below, a pool of ink spreads Inkblot. Kill enemies inside the pool to grow Follie’s effigy and its ink puddle.\nSelf Portrait is Follie’s Helminth ability – altered Damage Reduction cap at 75%, and Inkblot will not be applied on enemies.\nTie nearby enemies to floating balloons that douse them with Inkblot. Pop the balloons to send them crashing to the ground, splashing ink on nearby enemies.\nPlein Air is Follie’s Railjack ability.\n\nEach of Follie’s Shadowgraphs can be customized as many times as your heart desires from the Arsenal! Your creations are projected upon casting Shadowgraph.\nHer sketchbook will open up the canvas where you can customize the selected Shadowgraph from simply changing the color to completely reworking the piece from scratch. Let the ink flow, Tenno! You may even find some inspiration to get started from these pieces created by Digital Extremes staff!\n\nImage Description: 15 Follie Sketchbook creations made by the Digital Extremes team showcasing the versatility of designs that can be created. Some include popular memes, cute animals, anime characters, and of course Warframe characters.\nFor the purposes of explaining the sketchbook’s features, we’ve provided you with the following steps to give you an idea of how you can get started. But they can be done in any order you see fit, let your creativity flow!\n1. Prepare your canvas:\nIf you wish to start from scratch, select the “Clear Canvas” button – This will remove all existing layers from the canvas. \nIf you wish to use the existing layers, continue on to the next steps! \nSelect your preferred canvas state using the two options below the Brush Strokes window: Canvas Light Mode or Canvas Dark Mode \nImage Description: Screenshot of the Shadowgraph UI editing the Arc Trap sketch. Highlighted is the Canvas Dark Mode toggle which shows a red crescent moon to indicate that it is active.\nThis can be changed at any time and can be rather helpful in seeing how your art piece will appear when cast against either light and dark backdrops.\nImage Description: Screenshot of the Shadowgraph UI showing 8 of the Brush Strokes available for use in sketches across two columns. The first column has solid strokes in the form of a square, circle, triangle, and curve. Whereas the second column has hollow versions of those strokes with the curve being replaced with a line.\n2. Select Brush Strokes\nThe sketchbook comes with a set of Brush Strokes for you to create your masterpiece.\nSelect and drag Brush Strokes of choice onto the canvas, doing so will create a new Layer.\nYou can create a maximum of 16 layers per Shadowgraph in the sketchbook.\n\nImage Description: Screenshot of the sketchbook UI with the layers section of the UI highlighted. 9 of the 16 total layers are visible showing the brush stroke and color used on each layer. 4 orange layers and 5 black layers are shown.\n3. Adjust Layers\nIn order to move and/or change a layer, it must first be selected from either the canvas or the Layers list.\nTo move a layer around on the canvas, select it from the Layers list and then grab and drag it around to the desired spot.  \nMake adjustments to a selected layer using the following tools: \nTransformation Box: Change the scale, width, height and rotation of a layer using the blue transform box around it. \nReset Scale: Scale can be reset to default. \nMirror Horizontally/Vertically: Layers can be mirrored horizontally and vertically. \nChange layer order: Select and drag a layer from the layers list to change the order of how they appear on the canvas. \nIf you’d like a layer to appear behind another, drag it below said layer. And for it to appear in front of a layer, drag it on top. \nChange color of layer: Select the color box of a layer you wish to change from the Layers list. Choose a new color for your layer from your owned color palettes. \nImage Description: Screenshot of the sketchbook UI showing a selected circle brush stroke layer of the Arc Trap sketch. The cursor is highlighted to show a square to the right of the selected layer indicating the color of the layer, which is purple.\nUse the dropper icon to copy a layer’s color onto the currently selected layer. \nImage Description: Screenshot of the sketchbook UI for the Arc Trap sketch with a highlight on the eye dropper icon. The icon sits on the far right of the layer section of the UI and is present for each layer.\nCopy Selected Layer: Create a duplicate of the selected layer in the Layers list. \nDelete layer: Delete a selected layer. \nUndo/Redo: Take a step back or forward on a selected layer.  \nIf you wish to restart the following options are always available to you:\nClear Canvas: Clear all layers from canvas, blank slate!\nNote: There is no way to undo clearing a canvas, so be absolutely sure you want to clear it before committing! \nReset Canvas: Reset all layers to their default state.\n4. Preview\nAt any time you can preview your creation using the “Preview” button at the bottom of the screen. From here you also have the option to change the background color for some great screenshots!\n5. Save and Exit\nOnce you are happy with your creation, select the “Save and Exit” button to save changes before exiting back to the Arsenal.\nAttempting to save when there are no layers in the canvas will reset to the default.\n\nFollie’s Main and Component Blueprints can be acquired from Aspirant Zorba in the Relays for Atramentum.  \nFollie’s Main and Component Blueprints can be earned from Follie’s Hunt reward drop tables.\nPurchase Follie from the Market individually or as part of The Shadowgrapher Bundle. Learn more in the “Market Additions” section.\n\nAcquire from Aspirant Zorba’s wares in the Relay!\n\nImage Description: Follie’s Prex Card depicts the Shadowgrapher’s duality as an entity that is both whimsical and macabre. Holding a balloon covered in thick dripping ink in her right hand and her Enkaus rifle in her left.\nWith the release of Follie, the maximum number of purchasable Loadout Slots has been increased from 32 to 33.\nFollie’s Glyphs can also be purchased from the Glyph selection menu accessible from the Pause Menu > Profile > Glyph.\n\nImage Description: Follie is seen wearing her alternative Sfumato helmet and holding the Enkaus rifle in her right hand.\nTurn the enemy’s worst nightmare into reality with Follie’s signature rifle. The Enkaus will instantly kill and dissolve inked enemies that are damaged at low health. Shooting inked enemies siphons ink back into the Enkaus, allowing for a constant flow of creative destruction.\nEnkaus’ Main and Component Blueprints can be acquired from Aspirant Zorba in the Relays for Atramentum. \nEnkaus’ Main and Component Blueprints can be earned from Follie’s Hunt reward drop tables.\nPurchase Enkaus from the Market individually or as part of The Shadowgrapher Bundle. Learn more in the “Market Additions” section.\n\n\nThree Weapons have gotten the Adversary treatment, with new Kuva, Tenet and Coda versions for you to unleash mayhem aboard the Vesper Relay and beyond. Rip and tear with the Kuva Ghoulsaw, eviscerate with the precision of the Tenet Quanta, and let loose the devastating pestilence of the Coda Bubonico.\nThe addition of Kuva has forged the savage Ghoulsaw into an even more brutal weapon, allowing for faster attacks.\nThe Kuva Ghoulsaw has been added to the list of Kuva weapons that can be generated from Kuva Larvlings.\nOnce a mining tool adapted for military purposes, Parvosian engineering has enhanced the Quanta’s lethality even further. Alternate Fire cubes now apply Status Effect on impact.\nThe Tenet Quanta has been added to the list of Tenet weapons that can be generated from Sister Candidates.\nWith increased magazine size, the Coda Bubonico was born of the Technocyte virus' need to spread infection. Primary Fire rate ramps up with continuous fire.\nThe Coda Bubonico has been added to Eleanor’s Batch B Coda Weapon rotation in the Höllvania Central Mall, which is currently live now! To make the Coda Bubonico available immediately with the update release, we rotated Eleanor’s store to Batch B early (original PSA).\nFixed remapping the D-pad up input making it difficult to use the Toggle Free Cam in Captura. \nTo resolve this issue and prevent future issues from occurring, the Toggle Free Cam binding must be mapped before leaving the bindings screen.\nFixed Marie’s and Lyon’s Room Scenes not being in the Entrati category for Captura Scenes.\nFixed the Five Fates Captura Scene unintentionally spawning enemies and objective markers.\nFixed “Session Unavailable\" message popping up upon joining Host in the Praghasa Throne Captura Scene. \nFixed some destructible objects in Marie’s Room Scene floating mid-air after being destroyed. \nAlso fixed a few holes that would let players see out of the map in this Captura scene.\n\nIn this update we adjusted Arctic Eximus enemies to make them less punishing and make it easier to engage in counter-play. This led to some changes in the way that Cold Status affects players.\nPlayer Cold Status Changes*\nThis change results in an overall potential of having up to 40% speed reduction but does not halt player movement completely.\n* These changes only apply to Cold Status against players (from sources such as environmental hazards and enemies), and does not alter how Cold Status affects enemies.\nRe-enabled direct game invites on PC (PSA for more information).\nFixed being able to infinitely and permanently stack Secondary Enervate by swapping in and out of Jade, Titania, and Hildryn’s fourth abilities. \nAlso fixed multiple weapons with Secondary Enervate equipped sharing the same stacks and counters — they are now tracked independently.\nAlso fixed the HUD buff indicator remaining on-screen when the weapon with the Arcane equipped is holstered. \nFixed a case of Duviri Decrees being carried over to other missions after completing a Circuit mission. \nFixed being able to grab ledges while in Mesa’s Peacemaker, which could result in function loss.\nFixed the Blood Rush, Weeping Wounds and Arca Tritron’s Slam Capacitor HUD buff icons not stacking beyond 1x. \nThis was only a visual bug!\nFixed the Empazu-Shol Antique Mod not gaining Tauron Strike Initial Charge from other equipped Focus School’s Antique Mods as intended.\nFixed being able to use weapons during Aegis Storm on Hildryn if another Ability was subsumed over Balefire.\nFixed Kullervo’s Wrathful Advance stuttering and failing to cast if interrupted by another animation (such as jumping or heavy attacking).  \nFixed Arcane Persistence applying inconsistently for Clients and not reducing damage from status effects caused by weapons.\nFixed Primary Crux not counting multishot projectiles for Clients on the first weakpoint hit.\nAlso fixed elemental ammo (ex: from Cyte-09’s Resupply or Oraxia’s Silken Stride) causing Primary Crux to trigger multiple times off of one projectile. \nFixed Secondary Irradiate causing performance issues when there were multiple instances of the Arcane proccing at once —  notably seen when used with Zephyr’s Tornados. \nNow, instead of triggering per every instance of multishot, each instance is grouped together and triggered at once in a group to reduce performance concerns. \nThis fix also addresses Clients not triggering Secondary Irradiate off of multishot. \nMore fixes to Netracell spawning issues for players who frequently use Transference. \nFixed Uriel’s Demons not functioning correctly after the first stage of the Circuit. \nFixed Narmer Commanders becoming invincible if they were disarmed before their Vomvalyst protectors were killed. \nFixed normal Lephantis having its Steel Path damage attenuation instead of its default values. \nAlso fixed the Hemocyte not using the correct attenuation to make it tankier as intended.\nFixed the Axi T13 Relic only rewarding 1 Forma Blueprint instead of 2 (as intended). \nMore fixes towards Transference locking character animations to look like you are walking on the spot (“moonwalking”).\nFor some time it has been our white whale to hunt down and while we can not offer a complete fix at the moment, we’ve added extensive logging that should help find us get rid of it once and for all. We were able to locate the cause of recent Moonwalk issues relating to Warframes using Vinquibus and Mesa using Mesa’s Waltz with this method and are hoping to find a general fix that catches all iterations of this issue.\nShould you encounter a loss of function where your character walks funny and you’re locked out of properly playing the mission, please do the following:\nTake an F6 screenshot - This will print some useful information in your log.\nSave your ee.log\nCan be found at %localappdata%\\Warframe\\EE.log\nThese are overwritten every time you restart the game, so ideally save it as early as possible\nSend in the log and the F6 Screenshot in a Support ticket: https://support.warframe.com/\nFixed Auto Breach Mod being usable in the Legendary Rank 5 test. \nFixed Clients not receiving Tauron Strike charge from Convergence Orbs after joining an in progress mission. \nFixed Ash's Teleport not doing Finishers on The Murmur and various other enemies.\nFixed not receiving Railjack rewards and getting a progression stop if the Host migrates after the squad enters a Corpus Capital Ship. \nFixed the common Arcanes in the Fortuna and Cetus Arcane Dissolution Packs using the rare chance rate and vice versa. In other words, the rares were more common and the commons were rarer. \nWe increased the Vosfor received from Dissolution of the affected rare Arcanes from 24 to 36 to compensate for this fix. \nFixed Ivara’s Artemis Bow and Cyte-09’s Neutralizer not benefitting from Spectral Serration if their invisibility ability (Prowl and Evade) is cast before their Exalted Weapon.\nKnown Issue: the HUD Buff Icon for Spectral Serration appears inconsistently depending on the order you cast the Exalted and the invisibility abilities. \nFixed Ash failing to perform a finisher using Teleport with the Vinquibus equipped.  \nFixed being unable to remove certain armor pieces if they were purchased as part of a bundle from the Arsenal (notably Kullervo’s Apostate Shoulder Spikes and Voruna’s Armor).\n\nFixed using an Operator Ability with a Sirocco equipped causing HUD Ammo to disappear and the manual reload to stop functioning.\nAlso fixed the Sirocco not properly displaying its ammo count. \nFixed Equinox’s Rest and Rage being unable to target certain Conservation animals in open landscapes.\nFixed purchasing the Vinquibus in the Arsenal not equipping it on both Primary and Melee weapon slots. \nFixed being able to equip another Primary weapon with the Vinquibus after equipping and unequipping it in the Melee slot. \nFixed Sevagoth’s Shadow not benefitting from the following Companion Mods: Medi-Ray, Guardian, Martyr Symbiosis, Duplex Bond and Anti-Grav Array.\nFixed Yareli vanishing if the Host used transference to Operator/Drifter while on Merulina right as a squadmate leaves the mission.\nFixed Nokko’s Sporespring being unable to target enemies or Stinkbrain/Brightbonnet when cast inside of Frost’s Snow Globe. \nFixed Baruuk’s Lull preventing capture and unintentionally allowing finishers when used on Conservation animals.\nFixed the orb created by Mutalist Quanta’s alt-fire/Simulor blocking bullets instead of letting them pass through.\nFixed Klebrik Scaffold’s alt fire ammo consumption not being reduced by ammo efficiency. \nFixed Nokko’s passive’s invulnerability duration being inconsistent after reviving with Brightbonnet.\nFixed Vauban’s Tesla Nervos not targeting enemies when starting at a different elevation.\nFixed Vauban’s Bastille being unable to be cast while inside Gyre’s Arcsphere if Conductive Sphere is equipped.\nFixed being unable to equip more than one Invocation or Canticle on Dante’s Noctua if accessed via Navigation.\nFixed Oraxia’s Widow’s Brood exceeding the limit of Scuttlers spawned when more than 10 enemies die while infected.\nFixed sudden momentum loss when casting abilities while in Grendel’s Pulverize form.\nFixed Ivara’s Dashwire appearing black instead of using Energy color. \nFixed the “Use Sniper Scopes” toggle not applying to Vadarya Prime. \nFixed the Sahasa Kubrow’s Dig precept not providing items when Health, Energy and Ammo are full.\nFixed Killing Blow not applying to Corufell’s heavy attack projectile when guided by Ivara’s Navigator. \nFixed Uriel’s Demons being able to spawn in missions that start in a Submersible Archwing tile.\nUriel’s Demons will not spawn while he is underwater but he will now be able to summon them via Remedium once he is on dry land. \nFixed Uriel’s pose during Infernalis flight changing if he is teleported mid-flight.\nFixed cases of Mirage’s Prism being able to clip through the level and leave the map. \nFixed Nokko becoming invincible and invisible after using Reroot during a stage transition in the Mastery Rank 14 test. \nFixed player Overguard being able to take damage during invulnerability caused by Nyx’s Absorb, Excalibur’s Slash Dash, Dagath’s Rakhali's Cavalry, and Qorvex’s Crucible Blast.\nFixed edge cases of eligible enemies not being lifted by Vauban’s Bastille when entering its range. \nFixed inserting pickups while riding Merulina disarming you of your Primary weapon. \nFixed Shocking Speed causing Uriel’s Gulphagor to attack friendly NPCs and one shot enemies. Feisty little guy! \nFixed Ivara’s Prowl canceling itself when walking in bushes (notably in Duviri). \nFixed Cyte-09’s Seek applying punch through to Brightbonnet mushrooms (subsumed onto Cyte-09), causing them to go through the floor. \nFixed Uriel’s Demons having pathing issues when getting close to the player. \nFixed Clients with a bad connection experiencing loss of function after repeatedly casting Garuda’s Seeking Talons with the Blending Talons and Dread Ward Augment Mods equipped. \nFixed Cestra and Dual Cestra firing to the right of the reticle crosshair. \nFixed Arcane Circumvent not fully stripping armor against enemies with Heat or Corrosive status.\nFixed Arcane Battery not interacting with the Melee Critical Damage bonus from Violet Archon Shards.\nFixed Kahl’s Brothers not attacking enemies when summoned through the Kahl Beacon.\nFixed being unable to use Gear Wheel Hotkeys while riding on Merulina. (shoutout to the Tenno who reported this at Calgary TennoVIP last year!) \nFixed Dante’s ability casts temporarily removing gun reticles.    \nFixed max energy increase from Arcane Battery’s not counting towards the energy needed for Violet Archon Shard’s damage boost. \nFixed Hildryn’s Haven description incorrectly stating that it will damage enemies that approach shielded allies, instead of Hildryn. \nNow reads: “Create a shield aura around allies. Enemies that approach Hildryn will take Radiation Damage.” \nFixed incorrectly being able to sell the Vinquibus if it is the last melee weapon on your account.\nFixed Oberon’s Renewal making him invincible when running out of energy while equipped with the Phoenix Renewal Augment.\nFixed Nyx being able to slide and bullet jump during Assimilate Absorb after casting Brightbonnet.\nFixed Nightmare Defense missions being 6 waves instead of 3. \nFixes towards Clients spamming push inputs in Enigma Puzzles in Duviri resulting in function loss.\nFixed Viktor appearing permanently surprised in his Höllvania mission transmissions.\nFixed Clients not triggering laser alarms in Lua Spy. \nFixed entering the Void Angel arena as a rotation ends resulting in players being unable to select a Relic reward in endless Zariman Void Fissure missions.\nFixed Operator/Drifters appearing during the Sanctuary Onslaught Conduit transition animation. \nFixed Drifter being stuck in a broken state after entering a teleport volume in Last Gasp in Descendia missions.\nFixed Clients being unable to see the VFX in the “Reconnect the Power Lines” Isleweaver objective.\nFixed simultaneous teleports in Railjack (ex: fast travelling within the Railjack and then teleporting to a player) resulting in function loss. \nFixed the Thermian RPG and enemy waypoint markers remaining on-screen when the H-09 Efervon Tank is stabbable at the end of Stage 1 of the fight.\nFixed the Financial Stress debuff in The Index remaining active upon delivering points while in Nokko’s Reroot form or Sevagoth’s Shadow.  \nFixed an unintended Lotus transmission at the start of the Eris Junction boss fight.\nFixed dying by interacting with a Velocipod if it is tranquilized near a slope, ledge or exocrine.\nFixed status icons being hard to read in Alchemy if Alchemical Invulnerability is active.\nFixed the VFX of the glyphs in the Steel Path Captain Vor mission disappearing after activating them.\nFixed Clients not having sound effects for the cinematic intro of The Descendia.\nFixed being unable to Archwing Slingshot into enemy ships on Railjack.\nFixed the Xata Requiem Obelisk not dropping rewards after successfully killing enemies.\nFixed selecting Repeat Mission for a Railjack mission while in the Base of Operations loading into a mission without UI and resulting in function loss.\nFixed the Voidburst Keyglyph effect not applying after picking it up twice in Netracell missions. \nFixed the moving pillars in one of the Descendia tiles pushing players and NPCs under the map. \nFixed a Tauron Boost Convergence Orb (blue) that had no duration appearing regardless of if you have reached the daily Focus Cap or not.  \nFixed the camera becoming detached in Void Cascade missions if a Warframe enters the radius of Possessed Exolizer with the pause menu opened.\nFixed a very rare case of a black screen appearing when attempting to play a Kuva Fortress mission.\nFixed the Railjack Tactical Menu becoming disabled if players died during a Technocyte Coda showdown and repeated the mission right afterward. \nFixed the Health Conversion mod not functioning in the Circuit. \nFixed Host teleports to Blinkpads being cancelled if a Client initiated a teleport to the same location in open landscape missions.\nFixed Steel Path Void Fissure missions launched from the Sanctum Anatomica or Chrysalith resulting in enemy levels being an extra 100 levels too high. \nFixed Necramechs being able to spawn out of bounds during the Technocyte Coda Showdown.\nMade fixes towards Yareli clipping through areas of The Perita Rebellion tileset. \nFixed a spot where players were able to avoid Hunhullus ground attacks in The Perita Rebellion missions. \nFixed the HUD countdown timer in The Perita Rebellion not continuing countdown after pausing and resuming the game in solo mission. \nFixed being able to run on top of Orokin dropships in The Perita Rebellion after grappling to them. \nFixed The Perita Rebellion’s primary and secondary objective texts overlapping each other in certain languages. \nFixed firing SFX persisting if Clients exited an Anarch Turret while shooting. \nFixed an invisible floating platform unintentionally existing in The Perita Rebellion.\nFixed the context action to begin the Legacyte hunt disappearing when close to Kalymos.  \nFixed context action for the Targeting Array in The Perita Rebellion disappearing if the player gets too close to it. \nFixed the Head Stompers Penance in Descendia killing Marie/Lyon (as defense targets) and other friendly NPCs. \nFixed Zariman mission not loading upon returning to Arbitration mission after aborting a previous one, causing players to get stuck in the elevator. \nFixed enemies having issues pathing all the way up the stairs in the Descendia tileset. \nFixed more cases of Alad V’s transmissions playing over cutscenes in his Assassination mission. \nFixed Archon Hunt Defense mission transmissions still triggering based on the old 5 wave rounds. \nFixed some enemies not pathing to the Defense objective in The Circuit. \nFixed a progression stop when Host Migration occurs right after the Technocyte Coda Showdown cinematic incorrectly leaving the original Host’s Lich in the fight.\nFixed a function loss for Clients if Host triggers an event that pulls Clients out of the Owl Recon Puzzle (like Kullervo’s fight).\nFixed exiting the Grineer Galleon ship incorrectly having a Skip Cinematic prompt that would lead to a function loss and black screen if selected.\nFixed Arbiters of Hexis Operative Arbitration defense target getting stuck in elevator. \nFixed case where Vault A’s door in the Cambria Spy mission on Earth would open automatically instead of requiring console hacking. \nFixed rare issue where Host could get stuck transitioning from hub to Open Landscape while Clients attempting to join the in-progress mission. \nFixed Arbitration Drones appearing in regular Zariman missions after aborting a Zariman Arbitration mission through the elevator.\nFixed issue where multiple bosses in Descendia could spawn on the same spawn point.\nDagath Yfari Skin fixes:\nFixed Dagath Yfari’s tassels being excessively stretched while flying in Archwing. \nFixed Dagath Yfari’s VFX not taking proper energy tints in the Navigation Menu. \nFixed Dagath Yfari Skin having a texture hole on the pack of her neck. \nFixed disjointed pinkies on the Dagath Yfari Skin. \nFixed Vauban Heirloom having some Syandanas clip into his lower back when his Overcoat is removed.\nFixed being unable to customize the Venato Prime’s VFX. \nFixed missing chains and cloth detail on Roathe’s Gemini Skin.\nFixed the skinning around the Roathe Gemini Skin’s neck to help with head movement. \nFixed Gyre Prime’s skirt not lifting while using her Rotorswell ability with the Gyre Kuvael Monarch Skin equipped. \nFixed Coil Horizon and Rotorswell not using Gyre Prime’s ability prime VFX while other skins are equipped. \nFixed Alternox Prime’s VFX incorrectly being visible through Gyre Prime’s body.\nFixed the interruption of Khora Urushu’s idle animation in the Arsenal causing her whip to remain onscreen.\nFixed some facial animation issues for Lyon’s Gemini Skin when removing his Mitre.\nFixed the TennoCon 2023 Syandana’s textures breaking occasionally after a Void Sling.\nFixed left-only shoulder armor not appearing on Operator while the “Customize Left/Right Separately\" toggle is off. \nFixed Gauss Profitas skirt using the incorrect material.\nFixed Wukong and many of his skins missing tail physics. \nFixed the cloth on the Insign Medals stretching while flying around in Archwing.  \nFixed the cloth portions of the Insign Medals floating while wearing the Rota Syandana. \nFixed neck deformation issues with Lyon’s Gemini Skin. \nFixed the barrel on the Tau Dax Archgun Skin not rotating correctly. \nFixed a visual bug when previewing the Wukong Qitian Sigil in the Arsenal.\nFixed the right shoulder clipping into the arm for Chymerist Gloves, Kukri Prime Armor, and Lodestar Shoulder Plates.\nFixed Vauban Heirloom’s jacket clipping through his body when riding Atomicycle. \nFixed Bloodshed Sigil not applying custom Sigil colors when equipped on Operator.\nFixed Dagath’s Rakhali’s Cavalry Kaithes on her Yfari Skin not applying custom energy colors. \nFixed several armor offset issues on the Gyre Vortengeist Skin. \nFixed offset issues with certain leg armors on Cyte-09. \nFixed Lettie, Eleanor, and Aoi Gemini Skins having their mouths open in Navigation. \nFixed Gemini Skins’ skin looking shiny in Navigation.   \nFixed being unable to customize the Sun & Moon’s Holster Style. \nFixed the Marie Gemini Skin’s skirt clipping into her behind.\nFixed Nunchaku Standard Holster being able to put weapons in unintended places.\nFixed Clients not seeing the Heartcell pop-up if they were dropped by the Quick Correct mod after stabbing their Technocyte Coda Duet.\nFixed Custom UI Themes not loading upon login if the Base of Operations is set to Drifter Camp or Backroom.\nFixed subtitles remaining on-screen after skipping a Hex kiss cinematic.\nFixed |Count| appearing instead of the number in Höllvania Exterminate secondary objective text for various languages.\nFixed “Hostage Rescued” stat appearing in the End of Mission screen of Sortie Defense missions that have an NPC Defense Target.\nFixed Vauban’s Abilities screen missing the “View Augments” button while in the Simulacrum.\nFixed a case of LShift text appearing outside of the input button in the Railjack Intrinsics menu.\nFixed inconsistent Alignment placement on player Profiles across various platforms. \nFixed the “No Self Revive” tooltip on the Temporal Archimedea screen mentioning Void Angels, despite that mechanic not applying in this mission.\nFixed Corrupted Specters appearing to be usable in Descendia (UI only issue, they could not be selected via the Gear Wheel).\nFixed the test timer disappearing while in hacking screens in the Legendary Rank 5 test. \nFixed Amp Ammo count disappearing after casting Caustic Strike or Void Snare. \nAlso fixed Sirocco’s HUD UI disappearing after using Operator abilities.\nFixed the Grimoire having a Magazine stat in the Upgrade Screen. \nThe Grimoire has infinite ammo and does not have a magazine. \nFixed binding callout to open Decree selection disappearing after opening Acrithis’ Shop in Duviri.   \nFixed issues where UI elements in the Arsenal would overlap. \nFixed status effects being unclear by showing them on their own line under enemy names.\nFixed Nightwave Cred Offerings and reward preview screens overlapping after pressing R3 twice on controller. \nFixed using the “Defaults” button after using the search bar to filter out options resetting all settings, instead of just the ones pulled up and visible from searching. \nFixed being unable to customize Drifter’s Melee weapon via the mirror in Teshin’s Cave or the Dormizone. \nFixed Clients having “Reactant Collected” UI stuck onscreen after aborting a Void Storm mission.\nFixed the “Equip Focus Lenses to charge Tauron Strike significantly faster” notification still showing up even though you have a Lens equipped on an Amp. \nFixed the Overleveling tooltip appearing too low in the Upgrade screen. \nFixed the Arsenal grid list to equip items having alignment issues. \nFixed video settings not being respected upon login if Dynamic Resolution is disabled. \nFixed a room in the Höllvania tileset missing a proper outline in the minimap. \nFixed players being able to select outdated Duviri Circuit Rewards if the screen was open just before weekly reset, resulting in an error message. \nThe screen should now properly update once the reset happens!\nFixed having “Switch Weapon” unbound in the controller layout resulting in players being unable to access the Dark Refractory. \nFixed Dethcube Prime’s and Shade Prime’s names being cut off in the mission HUD.\nFixed incorrect stats in UI when equipping the Vinquibus and when swapping to an Incarnon weapon.     \nFixed offset issues with Syandanas clipping through Vauban Heirloom’s skirt. \nFixed Vauban’s Minelayer ability stat text overlapping in some languages.\nFixed boss fights with multiple targets (ie. Prime Vanguard) sharing the same Overguard bar and Status Effects in their HUD health indicators, instead being visually distinct from one another. \nAlso fixed vertical alignment issues between bosses’ health bars when changing resolution.  \nFixed the Initial Charge stat in the Tektolyst Artifact upgrade screen displaying the incorrect value after re-entering the screen. \nFixed Polarity icons in upgrade screen flashing and Mod icon sticking to cursor after fusing a Mod using a controller. \nFixed controller cursor snapping to resource icons in Tactical menu instead of actual interactable UI elements when navigating with D-pad.  \nFixed Clients not seeing elemental ammo UI after picking up mushrooms in Undermind Bounties. \nFixed The Perita Rebellion memory selection screen overlapping the previously selected mission when switching between missions to matchmake for.\nFixed the Tauron Strike Charge gain UI incorrectly displaying when collecting Convergence Orbs.\nFixed a non-functional passive buff incorrectly displaying in the HUD when interacting with the Arsenal in the Simulacrum as Citrine.\nFixed [PH] tag appearing in Descendia boss names in their intro cutscene. \nFixed Riven Mod and Upgrade UI appearance breaking when unveiling Riven by equipping it. \nFixed the mouse cursor continuously being pulled towards the bottom menu bar if you were using WASD directional keys to place a camera and continued to hold them slightly after confirming the camera position.\nFixed having to clear the “Max enemy count reached” popup multiple times in the Simulacrum. \nFixed the Syndicate Radial Effect tooltip on Syndicate mods not popping up in the Syndicate offerings screen. \nFixed equipped gear not appearing in the Individual Parameters in Deep/Temporal Archimedea while Operator/Drifter.  \nFixed the following Somachord songs having placeholder icons:\nCrash Course\nFrom the Stars\nAlive Again\nBelow Zero\nFixed the Quatz displaying the wrong unique trait icon.\nFixed Gyre Prime Armor having the incorrect shoulder icon.\nFixed the Perita Rebellion recall nodes transitioning abruptly in the UI when hovered on and off. \nFixed reward thumbnail overlapping border in the Events tab when multiple event alerts are live. \nFixed case of the “Baro Ki’Teer has Returned” inbox message breaking and not including the location he’s arrived at. \nFixed weird gaps in the event panel UI around the Thermia Fractured event icons.\n\nFixed a map hole in a Corpus Gas City elevator.  \nFixed players being able to get behind a wall in the Corpus Ice Planet tileset. \nFixed players being unable to summon their Necramech South of Asta Crater in the Orb Vallis. \nFixed browsing Roathe’s Honoria in the Necralisk moving the camera to his position in La Cathédrale. Now the window will open where he is standing.\nFixed players being able to get stuck in Treasure Rooms in the Orokin Tower tileset. \nFixed obstructive collision in a pipe in a Grineer Forest spy vault.\nFixed Clients being unable to see the electricity VFX from a puzzle in Albrecht’s Laboratories tileset. \nFixed some obstructive collisions in a Treasure Room in the Orokin Tower tileset. \nFixed minor texture flickering on the Ambulas spawn pads in the Ambulas Assassination mission on Pluto. \nFixed enemies in the Höllvania Courtyard Simulacrum getting stuck in an animation loop attempting to use a lift pulley. \nWe removed the pulley to fix this issue, enemies are like a dog with a bone when it comes to those things I guess. \nFixed players getting teleported through the Dojo’s Harbinger's Pass and Courtier’s Bliss portals from Domestik Drones driving by the trigger volume. \nFixed a wall incorrectly appearing black in the Grineer Shipyard tileset.\nFixed snow banks in missions with Corpus Outposts having jagged edges.\nFixed some mismatched ground textures in Descendia.\nFixed an unintended visual at the side of a bridge in Isleweaver.\nFixed stage elements not being removed after destroying the stage in the Solstice Square.\nFixed a map hole in the Grineer Sealab tileset. \nFixed an area near the Space Port in Orb Vallis that would cause the map to become transparent.\nFixed wonky volume collision at the extraction ring in Lua tileset that was causing players to get stuck in it. \nFixed map hole in Marie’s Sanctuary room in the Descendia. \nFixed a few floating rocks in the Cambion Drift. The only things supposed to be floating are the fish!\nFixed missing collision on some environment elements in a Corpus Outpost tile. \nFixed clipping issues and map errors in the Grineer Forest tileset. Fixed K-Drive sinking into the roof of certain buildings in the Orb Vallis. \nFixed some floating rubble in the Descendia. \nFixed hitbox of a small ledge in a vent in the Corpus Ship tileset that players would often get caught on. \nFixed players clipping into terrain in an area of Duviri. \nFixed a confusing waypoint marker in the Grineer Asteroid.  \nFixed wind issues with overgrowth hanging vines in the Höllvania tileset. \nFixed light rays appearing under a table in the Drifter Camp. \nFixed floating foliage and map holes in the Orb Vallis caves. \nFixed a terrain blending issue in between Grineer Forest tiles. \nFixed a floating light bar in the Höllvania tileset. \nFixed a floating rock in the Grineer Settlement tileset. \nFixed culling issues with wall plates in the Grineer Galleon Defense tileset. \nFixed a console floating/poking out of terrain in the Cambion Drift. \nFixed a terrain gap in the Corpus Outpost tileset. \nFixed terrain issues in the Murmur tiles in the Albrecht’s Laboratories tileset. \nFixed a map hole in Marie’s Descendia floor. \nFixed Somachord in Descendia clipping with furniture. \nFixed clipping issues with a pipe on an Efervon tank in Höllvania tileset. \nFixed a large gap above the garage door in the Höllvania tileset. \nFixed eye ball deco in Descendia tileset only following the Host and not Clients. \nFixed ground textures appearing as solid colors in the Drifter Camp and Teshin’s Cave. \nFixed the small tree branches in the Plains of Eidolon behaving weirdly with the wind. \nFixed a map hole in the Grineer Sealab tileset. \nFixed Titania with Razorwing Blitz Augment getting launched out of the map after dashing into the Extraction elevator in Zariman. \nFixed using /unstuck command spawning player underneath platform in Kela de Thaym fight. \nFixed Nokko ending up outside the Kela de Thaym arena after Reroot times out.   \nFixed enemy pathing issues in the Corpus Ice Planet caves. \nFixed cases of certain alarm terminals not working in Kuva Fortress tileset. \nFixed chandeliers in Albrecht’s Laboratories tileset incorrectly falling to the ground.\nFixed a map hole in the Cambion Drift.\n\nFixed Higasa Serration and Amanata Pressure not being listed in the Codex.\nAlso fixed them not being chat-linkable. \nFixed both Doppelganger Codex entries displaying the Melee variant.\nFixed being unable to complete the Narmer Buzzard Dropship and Narmer Condor Dropship Codex entries.\nFixed the Juno Geminex Moa having a duplicate Codex entry.\nRemoved an incompletable Techrot Galliflex Eximus Codex entry. \nFixed Choralyst scans not counting towards their Codex entry.\nFixed being unable to complete Deimos Leaper, Deimos Swarm Mutalist Moa, and Deimos Swarm Mutalist Moa Eximus Codex entries.\nFixed being unable to complete the Scrofa Light Trencher Eximus Codex entry.\nFixed the Conculyst and Battalyst not having arms in the Codex diorama.\nFixed scans of the Fortress Scanner not counting towards its Codex entry.\n\nFixed Uriel’s Infernalis flight SFX continuing to play during extraction.\nFixed being able to swap between different Warframes when previewing Gemini Emotes in the Arsenal. \nFixed cases of stretched VFX when performing Melee Slam attacks. \nFixed players missing their landing SFX in the Descendia intro cinematic. \nFixed Client being unable to accept/decline Dry Dock invites after leaving and re-entering the Railjack. \nFixed Secondary Arcane switching to Primary Slot in Archgun Mod Config after duplicating Config with only a Secondary Arcane equipped. \nFixed Clients invited to Host’s Backrooms not seeing the Melee weapons on the Warframe Displays. \nFixed the Decree SFX playing incorrectly when context actions appear if one is pending.\nFixed Amps being unequipped when the Operator menu is opened in the Simulacrum.\nFixed Operator teleporting erratically to different spots when attempting to Customize in the Simulacrum.\nFixed a function loss caused by Bleeding Out without any remaining revives and returning to the Dojo.\nFixed the Xenoflora, Domestik Caliber Drone, Infernum Throne, M-09 Efervon Tank Domestik Drone and Timelost Artifact decorations appearing in the Vendor’s tab in the Base of Operations decoration selection window. \nThey have been correctly moved to the Market tab! \nFixed decorations not being placeable under the Market desk in the Orbiter.\nFixed the Reliquary Drive being vacant in Railjack missions that weren’t started in a Dry Dock. \nFixed the Zariman Staircase (Right and Left Spirals) decorations having small gaps.\nFixed Lich crew members remaining as crew after they have been traded away.\nFixed music switching erratically between combat and ambient while playing as Uriel. \nFixed the A Lost Time decoration not matching the selected natural complexion tint of Operator Config A.\nAlso fixed the mother’s hair not matching the Operator’s hair color. \nFixed the enemy Translocator device in The Index having a huge VFX field. \nFixed camera funkiness when running into a gate in Marie’s Room Scene as Titania in Razorwing mode. \nFixed an untranslated objective description in Descendia missions.\nFixed the Digital Extremes logo animation unintentionally replaying if the application window is manually resized while it plays.\nFixed Amalgam Osprey’s orbs not disappearing after the Osprey’s death or after time has passed.\nFixed loss of function in Mastery Rank 22 test while in Nokko’s Sprodling form. \nFixed pickups (ex: data mass) not disappearing from hand while playing Shawzin. \nFixed case of the third month of POM-2 Calendar generating with only one reward instead of two. \nFixed the following mods not being chat-linkable:\nPeculiar End\nPrimed Cleanse The Murmur\nPrimed Counterbalance\nPrimed Bane of The Murmur\nPrimed Stabilizer\nPrimed Steady Hands\nPrimed Quickdraw\nPrimed Venomous Clip\nFixed Market packs that can be purchased for real world currencies and Platinum not appearing in their usual non-paid categories.      \nFixed being unable to move through certain areas where the Maw should fit while fishing in Duviri. \nFixed an issue where Maw could have erratic movement near the water surface in Duviri. \nFixed Railjack Crew spinning on the spot and walking into walls when customizing the interior of the Railjack. \nFixed laser beam end points not properly disabling when you're not hitting something (they would linger in the last spot hit). \nFixed Somachord songs that have autoplay turned off still playing, instead of skipping them when jumping from song to song. \nFixed Archwing using default colors when playing as Uriel with the Roathe Gemini Skin equipped. \nFixed no Necraslisk Bounties appearing available if the screen was open when the refresh occurred. \nFixed Uriel’s Brimstone VFX not being affected by the Visual Effects Intensity slider. \nFixed being unable to fall through two platforms in a row in Caliber Chicks 2. \nFixed the starting spawn point in the Cambion Drift using the Heart of Deimos Quest location instead of spawning players outside of the Necralisk gates as intended. \nFixed Host migration related issues that could occur in the Hunhullus fight. \nFixed flickering issues that would occur while panning. \nFixed the controller button callout above the Observe eye icon in the Railjack Tactical menu not cycling between Crew Members. \nFixed Clients in Last Gasp after Host Migration incorrectly hearing the heartbeat SFX twice.\nFixed players inadvertently being able to see outside of the Liset when entering Decorate mode from the Operator backroom.\nFixed Baruuk’s Desert Wind VFX not appearing in the Arsenal. \nFixed some Ephemeras and Syandanas Market dioramas being super zoomed in. \nFixed Lyon getting stuck typing forever if you ask him for help with [redacted]. \nFixed the “Transmissions through Controller” audio option being off on new accounts instead of being on. \nFixed face animations missing for bow, speargun and melee weapon idle animations. \nFixed Clients Wukong’s Iron Staff missing its VFX. \nFixed the Saturn Six Emblem not appearing when equipped, also fixed its icon missing in the UI. \nFixed being unable to purchase the Void Adornment Bundle (with prorated price) if you already own the Saryn, Rhino, or Volt Voidshell Collection. \nFixed Client Drifter having two Excalibur Umbras after Host migration. \nFixed Drifter’s body stretching when using Guiding Hand in Duviri. \nFixed aborting Railjack mission while dead in Archwing causing the mission to soft lock and not send the player back to Dry Dock.\nFixed typos in Roathe, Lyon, and Marie’s KIM conversations. \nFixed being unable to chatlink the Valkyr Heirloom Collection and Khora Prime Larqum Helmet. \nFixed missing collision on Father Lyon’s offered orbiter decorations.\nFixed players being able to sell their last Melee weapon if they owned the Vinquibus.\n\nFixed a rare crash related to The Arcanist Honoria.\nFixed rare crash in the Simulacrum caused by Host migration. \nFixed a script error related to casting Jade’s Glory On High.\nFixed a script error related to a Railjack ability.\nFixed a script error that occured when viewing the Demolisher Juggernaut’s Codex entry.\nFixed a script error related to Tauron Strikes.\nFixed script errors related to logging out while accessing the Star Chart.\nFixed crash caused by pickups. \nFixed a script error when Oraxia’s Scuttlers are killed by Jackal’s Grid Wall.\nFixed a script error related to using Mesa’s Regulators against Mesa Prime in The Perita Rebellion.\nFixed script errors related to Yareli’s Merulina.\nFixed a script error related to hovering on player names in the Stats screen of the end of mission results.\nFixed rare crash in The Perita Rebellion. \nFixed script error caused by Excalibur’s Radial Javelin. \nFixed script error caused by looking at an enemy and not having any weapons equipped. \nFixed rare crash caused by opening Clan chat while a Clan invite was pending. \nFixed a script error that occurs when talking to Loid from behind in the Whispers in the Walls quest.\n\nFor list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/\n\n", - "type": "Update" + "type": "Update", + "imgUrl": "https://www-static.warframe.com/uploads/398576ec427f02d8756fdbc11758722b.png" }, { "name": "PCUpdate 42: The Shadowgrapher",