Hi, We need the implementation of glClearDepthf when porting. I think this might be useful for others too. In libGL.as, I saw this ``` public function glClearDepth(depth:Number):void { // if (log) log.send( "[IMPLEMENTED] glClearDepthf " + depth + "\n") contextClearDepth = depth } ``` in the function signature, it's glClearDepth, however, in the comment, it's glClearDepthf. Is this a typo? Thanks. -tep
Hi,
We need the implementation of glClearDepthf when porting. I think this might be useful for others too. In libGL.as, I saw this
in the function signature, it's glClearDepth, however, in the comment, it's glClearDepthf. Is this a typo?
Thanks.
-tep