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Copy pathVelocity.cs
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130 lines (99 loc) · 3.27 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Velocity : MonoBehaviour
{
Animator animator;
AnimatorClipInfo[] animatorinfo;
MeshRenderer meshRenderer;
public ArduinoInterface arduinoInterface;
public float grating;
public float drifting;
public bool mouseIsStill = false;
public float smoothingFactor = 0.01f;
public float speedThreshold = 1.0f;
public float alpha;
public float speed;
public int trialNumber = 0;
public int[] spatial_wavelength= { 24, 12, 8, 6, 4, 2, 1};
public string anim_name;
public bool trial_started = false;
public EventLogger eventLogger;
public float smoothedSpeed = 0.0f;
void Start()
{
animator = GetComponent<Animator>();
meshRenderer = GetComponent<MeshRenderer>();
smoothedSpeed = 0.0f;
trialNumber = 0;
//startTrial();
trial_started = false;
}
// Update is called once per frame
void Update()
{
if(trial_started == false & eventLogger.info_entered == true)
{
startTrial();
trial_started = true;
}
speed = Mathf.Sqrt(arduinoInterface.Rx* arduinoInterface.Rx + arduinoInterface.Ry * arduinoInterface.Ry + arduinoInterface.Rz * arduinoInterface.Rz);
float dt = Time.deltaTime;
alpha = Mathf.Pow(smoothingFactor, dt/(1/120.0f));
smoothedSpeed = alpha * smoothedSpeed + (1.0f - alpha) * speed;
animator.SetBool("MouseIsStill", smoothedSpeed < speedThreshold);
animatorinfo = animator.GetCurrentAnimatorClipInfo(0);
anim_name= animatorinfo[0].clip.name;
}
void startTrial()
{
animator.enabled = true;
eventLogger.Add(new Event("New Trial", trialNumber));
MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
meshRenderer.material.SetFloat("degreesPerCycle", spatial_wavelength[trialNumber % 7]);
//animator.Play("Base Layer");
// update cylindar grating frequency
// start animation
}
void TrialEnded()
{
trialNumber += 1;
eventLogger.Add(new Event("New Trial", trialNumber));
Debug.Log("Trial ended");
startTrial();
if (trialNumber == 35)
{ Application.Quit(); }
}
void fadeIn()
{
eventLogger.Add(new Event("Fade In", spatial_wavelength[trialNumber % 7]));
}
void fadeOut()
{
eventLogger.Add(new Event("Fade Out", spatial_wavelength[trialNumber % 7]));
}
void turnLeft()
{
eventLogger.Add(new Event("Turn Left", spatial_wavelength[trialNumber % 7]));
}
void turnRight()
{
eventLogger.Add(new Event("Turn Right", spatial_wavelength[trialNumber % 7]));
}
void noTurnControl()
{
eventLogger.Add(new Event("No Turn Control", spatial_wavelength[trialNumber % 7]));
}
void turnEnd()
{
eventLogger.Add(new Event("Turn End", spatial_wavelength[trialNumber % 7]));
}
void fadeComplete()
{
eventLogger.Add(new Event("Fade Complete", spatial_wavelength[trialNumber % 7]));
}
void waitingForStillMouse()
{
eventLogger.Add(new Event("Waiting For Still Mouse", spatial_wavelength[trialNumber % 7]));
}
}