| title | Basic Serialization |
|---|---|
| sidebar_position | 1 |
| id | basic-serialization |
| license | Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. |
This page covers typed serialization APIs in the default xlang mode for Apache Fory™ C#.
Use [ForyStruct] on your classes/structs and register them before use.
using Apache.Fory;
[ForyStruct]
public sealed class Address
{
public string Street { get; set; } = string.Empty;
public int Zip { get; set; }
}
[ForyStruct]
public sealed class Person
{
public long Id { get; set; }
public string Name { get; set; } = string.Empty;
public string? Nickname { get; set; }
public List<int> Scores { get; set; } = [];
public List<Address> Addresses { get; set; } = [];
}
Fory fory = Fory.Builder().Build();
fory.Register<Address>(100);
fory.Register<Person>(101);
Person person = new()
{
Id = 42,
Name = "Alice",
Nickname = null,
Scores = [10, 20, 30],
Addresses = [new Address { Street = "Main", Zip = 94107 }],
};
byte[] payload = fory.Serialize(person);
Person decoded = fory.Deserialize<Person>(payload);An annotated class includes the supported members declared by its annotated
base classes in one flattened schema. Annotate every class in the hierarchy
directly; [ForyStruct] is not inherited.
[ForyStruct]
public abstract class Entity
{
[ForyField(1)]
private long _id;
public long Id => _id;
}
[ForyStruct]
public sealed class User : Entity
{
[ForyField(2)]
public string Name { get; set; } = string.Empty;
}Public and assembly-accessible mutable members are included automatically.
Private, protected-only, and otherwise inaccessible fields or properties must
carry [ForyField] on the class that declares them. Abstract annotated bases
publish schema information for concrete descendants but are not registered or
serialized as roots.
The concrete derived type is still registered once:
fory.Register<User>(102);For a base class from an unmodifiable package, declare its fields explicitly as described in External Types.
byte[] payload = fory.Serialize(value);
MyType decoded = fory.Deserialize<MyType>(payload);ReadOnlySpan<byte> span = payload;
MyType decoded = fory.Deserialize<MyType>(span);When the compile-time type is unknown or heterogeneous, use the generic API with object?.
Dictionary<object, object?> value = new()
{
["k1"] = 7,
[2] = "v2",
[true] = null,
};
byte[] payload = fory.Serialize<object?>(value);
object? decoded = fory.Deserialize<object?>(payload);Dynamic maps normally decode as Dictionary<object, object?> when they have no
null key. If the payload uses reference tracking for the dynamic map itself, C#
returns NullableKeyDictionary<object, object?> so nested references and null
keys point to the decoded map owner.
Serialize directly into IBufferWriter<byte> targets.
using System.Buffers;
ArrayBufferWriter<byte> writer = new();
fory.Serialize(writer, value);
ArrayBufferWriter<byte> dynamicWriter = new();
fory.Serialize<object?>(dynamicWriter, value);- Reuse the same
ForyorThreadSafeForyinstance for better performance. - Primitive types and collections do not require user registration.
- Register user types handled by
[ForyStruct],[ForyEnum],[ForyUnion], external structural serializers, or custom serializers explicitly.
The default xlang format is shared by all Fory implementations. The following sections cover its cross-language type mapping, type identity, and interoperability requirements.
Apache Fory™ C# supports xlang serialization with other Fory implementations.
C# always writes and reads the xlang frame header. There is no mode switch, so interoperability code only needs to configure the remaining settings such as compatibility mode and reference tracking.
Fory fory = Fory.Builder()
.Build();[ForyStruct]
public sealed class Person
{
public string Name { get; set; } = string.Empty;
public int Age { get; set; }
}
Fory fory = Fory.Builder()
.Build();
fory.Register<Person>(100);Use the same ID mapping on all languages.
Third-party classes, structs, and enums can use external-type serialization. Register the target type, not its local serializer declaration, with the same ID or name used by the other language peers.
fory.Register<Person>("com.example.Person");Person person = new() { Name = "Alice", Age = 30 };
byte[] payload = fory.Serialize(person);Fory fory = Fory.builder()
.withXlang(true)
.withRefTracking(true)
.build();
fory.register(Person.class, 100);
Person value = (Person) fory.deserialize(payloadFromCSharp);import pyfory
fory = pyfory.Fory(xlang=True, ref=True)
fory.register_type(Person, type_id=100)
value = fory.deserialize(payload_from_csharp)See cross-language interoperability guide for complete mapping.
For reduced-precision numeric payloads, use Half / Half[] or List<Half> for xlang float16, and BFloat16 / BFloat16[] or List<BFloat16> for xlang bfloat16.
C# List<T> maps to Fory list<T>. Use the schema marker
Apache.Fory.Schema.Types.Array<T> when a field is dense array<T>.
| Fory schema | C# schema marker sketch |
|---|---|
list<int32> |
S.List<S.Int32> |
array<bool> |
S.Array<S.Bool> |
array<int8> |
S.Array<S.Int8> |
array<int16> |
S.Array<S.Int16> |
array<int32> |
S.Array<S.Int32> |
array<int64> |
S.Array<S.Int64> |
array<uint8> |
S.Array<S.UInt8> |
array<uint16> |
S.Array<S.UInt16> |
array<uint32> |
S.Array<S.UInt32> |
array<uint64> |
S.Array<S.UInt64> |
array<float16> |
S.Array<S.Float16> |
array<bfloat16> |
S.Array<S.BFloat16> |
array<float32> |
S.Array<S.Float32> |
array<float64> |
S.Array<S.Float64> |
- Keep type IDs stable and documented.
- Keep compatible mode enabled for rolling upgrades.
- Register all user types on both read/write peers.
- Validate integration with real payload round trips.