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Copy pathapp.js
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69 lines (59 loc) · 2.04 KB
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let userScore = 0;
let compScore = 0;
const choices = document.querySelectorAll(".choice");
const msg = document.querySelector("#msg");
const userScorePara = document.querySelector("#user-score");
const compScorePara = document.querySelector("#computer-score");
const genCompChoice = () => {
const options = ["rock","paper","scissors"];
const randIdx = Math.floor(Math.random() * 3);
return options[randIdx];
};
const drawGame = () => {
console.log("Game was Draw");
msg.innerText = "Game was Draw. Play Again!";
msg.style.backgroundColor = "#284b63";
};
const showWinner = (userWin, userChoice, compChoice) => {
if(userWin){
console.log("you wins");
userScore++;
userScorePara.innerText = userScore;
msg.innerText = `You Win! Your ${userChoice} beats ${compChoice}`;
msg.style.backgroundColor = "green";
}
else{
console.log("you lose");
compScore++;
compScorePara.innerText = compScore;
msg.innerText = `You Lose! ${compChoice} beats your ${userChoice}`;
msg.style.backgroundColor = "red";
}
};
const playGame = (userChoice) => {
console.log("user choice = ",userChoice);
const compChoice = genCompChoice(); //----> to generate computer choice
console.log("computer choice = ",compChoice);
if(userChoice === compChoice){
drawGame();
}
else{
let userWin = true;
if(userChoice === "rock"){ //------> paper,scissors
userWin = compChoice === "paper" ? false : true;
}
else if(userChoice === "paper"){ //--->rock,scissors
userWin = compChoice === "scissors" ? false : true;
}
else{
userWin = compChoice === "rock" ? false: true;
}
showWinner(userWin, userChoice, compChoice);
}
};
choices.forEach((choice) => {
choice.addEventListener("click", () => {
const userChoice = choice.getAttribute("id");
playGame(userChoice);
});
});