Turn order is a snapshot taken when the session is started/activated. If a player joins the campaign after the session has started, they are not added to the turn order and their chat messages are never intercepted by the DM action system.
Current behavior
buildTurnOrder queries active campaign_players but is only called at session init or phase transition
- New players who join mid-session are invisible to the game state
- Had to manually patch the
game_state JSON to add a new player
Expected behavior
- When a player is approved/added to a campaign with an active session, the turn order should be updated automatically
- Similarly, if a player leaves or is removed, they should be dropped from the turn order
Turn order is a snapshot taken when the session is started/activated. If a player joins the campaign after the session has started, they are not added to the turn order and their chat messages are never intercepted by the DM action system.
Current behavior
buildTurnOrderqueries activecampaign_playersbut is only called at session init or phase transitiongame_stateJSON to add a new playerExpected behavior