diff --git a/.github/workflows/gpui-build.yml b/.github/workflows/gpui-build.yml new file mode 100644 index 0000000..814dd6f --- /dev/null +++ b/.github/workflows/gpui-build.yml @@ -0,0 +1,64 @@ +name: GPUI Alternative + +on: + pull_request: + paths: + - 'native/gpui/**' + - 'scripts/*gpui*.py' + - 'scripts/measure_desktop.py' + - 'backend/**' + - '*.py' + - 'requirements.txt' + - 'presets.json' + - 'docs/gpui-evaluation.md' + - '.github/workflows/gpui-build.yml' + workflow_dispatch: + +permissions: + contents: read + +jobs: + native: + strategy: + fail-fast: false + matrix: + os: [ubuntu-24.04, windows-2022] + runs-on: ${{ matrix.os }} + steps: + - uses: actions/checkout@v4 + - uses: actions/setup-python@v5 + with: + python-version: '3.12' + - uses: dtolnay/rust-toolchain@master + with: + toolchain: '1.99.0' + components: rustfmt, clippy + - uses: Swatinem/rust-cache@v2 + with: + workspaces: native/gpui + - name: Linux native dependencies + if: runner.os == 'Linux' + run: sudo apt-get update && sudo apt-get install -y libfontconfig1-dev libfreetype6-dev libxkbcommon-dev libxkbcommon-x11-dev libwayland-dev libvulkan-dev libx11-xcb-dev libxcb1-dev libasound2-dev libclang-dev mesa-vulkan-drivers xvfb xauth openbox xcompmgr xdotool + - name: Python lifecycle tests + run: python -m unittest scripts/test_gpui.py + - name: Format + run: cargo fmt --manifest-path native/gpui/Cargo.toml --check + - name: Lint + run: cargo clippy --locked --manifest-path native/gpui/Cargo.toml --all-targets -- -D warnings + - name: Rust tests + run: python scripts/gpui.py test + - name: Build release + run: python scripts/gpui.py build --release + - name: Linux native window lifecycle regression check + if: runner.os == 'Linux' + run: xvfb-run -a python scripts/smoke_gpui_linux.py --start-session --executable native/gpui/target/release/patchopsiii-gpui + - name: Archive Linux evaluation build + if: runner.os == 'Linux' + run: python scripts/package_gpui.py --executable native/gpui/target/release/patchopsiii-gpui --output dist/gpui/PatchOpsIII-gpui-linux.zip + - name: Archive Windows evaluation build + if: runner.os == 'Windows' + run: python scripts/package_gpui.py --executable native/gpui/target/release/patchopsiii-gpui.exe --output dist/gpui/PatchOpsIII-gpui-windows.zip + - uses: actions/upload-artifact@v4 + with: + name: PatchOpsIII-gpui-${{ runner.os }} + path: dist/gpui/*.zip diff --git a/.gitignore b/.gitignore index 5dc83a9..95593d2 100644 --- a/.gitignore +++ b/.gitignore @@ -28,4 +28,7 @@ node_modules/ *.vdf # codex: -.codex/ \ No newline at end of file +.codex/ + +# Standalone GPUI build output (Cargo.lock is committed) +native/gpui/target/ diff --git a/README.md b/README.md index 6d08e37..dee7975 100644 --- a/README.md +++ b/README.md @@ -22,6 +22,7 @@ - [Advanced Tab](#advanced-tab) - [Terminal & Logging](#terminal--logging) - [Installation](#installation) +- [Native GPUI evaluation](#native-gpui-evaluation) - [Forked Components](#forked-components) - [Quick Start](#quick-start) - [Screenshots](#screenshots) @@ -84,7 +85,15 @@ bun run dev:desktop The browser development server uses Vite on `127.0.0.1:5173` and the Python API on `127.0.0.1:8765`. The Electron desktop command uses Vite on `127.0.0.1:5174` and its Python API on `127.0.0.1:8766`, so both commands can run at the same time. The renderer communicates with Python through HTTP APIs and `/ws` WebSockets; Electron IPC is reserved for desktop-specific bridge actions such as selecting a local game directory. +## Native GPUI evaluation + +An independent Rust/GPUI desktop alternative lives in [native/gpui](native/gpui/README.md). +It uses native controls and the current Python operations alongside Electron. +See [the research and evaluation plan](docs/gpui-evaluation.md) for comparisons +with the Tauri alternatives, supported workflows, build instructions, and parity gaps. + ## Forked Components + - **BO3 Enhanced Proton fork metadata:** [bo3-enhanced-proton/README.md](bo3-enhanced-proton/README.md) - Upstream source: https://github.com/Weather-OS/GDK-Proton - Current base release: `release10-32` diff --git a/docs/gpui-evaluation.md b/docs/gpui-evaluation.md new file mode 100644 index 0000000..b34b88a --- /dev/null +++ b/docs/gpui-evaluation.md @@ -0,0 +1,176 @@ +# GPUI research and evaluation plan + +Research date: 2026-10-02. Baseline: the current `main` Electron/React/Python app. +Related alternatives: [Tauri shell + Rust core PR #36](https://github.com/boggedbrush/PatchOpsIII/pull/36) +and [in-process Rust/Tauri PR #40](https://github.com/boggedbrush/PatchOpsIII/pull/40). +This GPUI branch starts from `main`, independently of both Tauri branches. + +## Findings and architecture decision + +GPUI is Zed's GPU-accelerated Rust framework, combining retained entity state +with declarative view rendering. It is pre-1.0 and APIs can break between +versions. It replaces the renderer as well as the desktop shell: our React, +CSS, browser accessibility, DOM tests, and Electron IPC cannot simply transfer. +The upstream main README now describes a separate `gpui_platform` package; +the published GPUI 0.2.2 selected here still uses `Application::new()` and +includes the platform implementations. Mixing these APIs would break builds. + +GPUI Component supplies keyboard-aware buttons and text inputs, text editing, +focus handling, and the root/theme setup, reducing custom control work. Pinning +the compatible GPUI 0.2.2 / Component 0.5.0 pair and committing the lockfile +avoids adopting an evolving Git revision or silently upgrading the toolkit. +The optional WebView feature is not enabled. Both dependencies use Apache-2.0; +distribution still needs an audit of notices for the complete dependency tree. + +Reusing the current Python API creates a controlled first comparison of desktop +renderers. It retains the existing download, install, backup, hash, Steam, UAC, +and config semantics. It also retains Python startup, packaging cost, and HTTP +serialization; removing Chromium does not prove a smaller or faster complete +application. A later in-process Rust port should use a toolkit-independent core +so Tauri and GPUI can exercise identical business logic. This PR does not import +the unmerged Rust rewrite or duplicate delicate game-file operations in Rust. + +Sources inspected: + +- [GPUI upstream README](https://github.com/zed-industries/zed/blob/main/crates/gpui/README.md): architecture, pre-1.0 status, platform requirements. +- [Published GPUI 0.2.2 source](https://crates.io/crates/gpui/0.2.2): standalone application, async contexts, platform folder prompts. +- [GPUI Component 0.5.0 source](https://crates.io/crates/gpui-component/0.5.0): compatible GPUI dependency, inputs, buttons, Root and theme setup. +- Repository `src/main/main.ts`, `src/renderer/lib/api.ts`, `src/renderer/main.tsx`, and `backend/api.py`: actual lifecycle, payloads, config normalization, state, error responses, and logs. +- PR #36 and #40 metadata: the shell-only migration and the subsequent backend rewrite have different scopes and costs. + +## Implementation plan and resulting slice + +1. Add an isolated Cargo application and compatible native controls. Preserve the + app's dark charcoal/red control-center visual language and use native window + chrome, seven navigation sections, scrollable settings, and a log panel. +2. Launch a supervised Python service on an ephemeral loopback port. Wait for + health before opening GPUI; always reap owned processes on normal/error exits. +3. Execute API calls on one HTTP worker. Reflect backend-reported state, preserve + unsuccessful HTTP-200 responses and depot instructions, disable overlapping + actions, and require an explicit operation confirmation. +4. Implement representative real workflows throughout the app, using existing + payloads and config value mappings. Keep input drafts intact during refresh; + provide an explicit button to load current values. +5. Add meaningful protocol/lifecycle checks, Windows/Linux build CI, downloadable + evaluation archives, a common process-tree sampler, and a parity/manual review + checklist. Keep production release workflows separate from evaluation builds. + +## Stack comparison + +| Criterion | Current Electron | Tauri #36 / #40 | GPUI slice | +|---|---|---|---| +| UI technology | React/CSS + Chromium | React/CSS + OS WebView | Native Rust controls + GPU rendering | +| Backend | Python child + HTTP/WS | #36 Python + small Rust core; #40 in-process Rust | Same Python + HTTP | +| Renderer reuse | Baseline | High | Rewrite required | +| Platform work | Existing Windows/Linux packages | WebView availability and new Rust packaging | GPU/driver compatibility, native UI/input and new packaging | +| Accessibility | Browser infrastructure; app still needs testing | WebView infrastructure; app still needs testing | Must validate controls and screen readers on target OSes | +| Delivery in this branch | Unchanged | Independent open PRs | Source build and prerequisite-based evaluation ZIPs | +| Startup/RAM/package size | Measure | Measure each PR separately | Measure complete stack; no claimed improvement | +| Migration cost | Existing maintenance | Shell changes; #40 also ports operations | Entire UI rewrite; later backend port optional | + +## Workflow coverage + +| Workflow | Implemented in this slice | Remaining evaluation/parity work | +|---|---|---| +| Installation detection/directory | Actual status and native folder picker; manual path entry; existing backend validation | Folder picker on Windows, Wayland portals and Steam Deck | +| Launch/profiles | Steam launch, backend-provided profiles, Workshop open/install request | Workshop progress presentation and detailed profile states | +| T7 Patch | Install/update, uninstall, gamertag/color/password, friends-only | Real install/UAC cancellation, name preview, password editing UX | +| EXE Swapper | Compatible/current/Enhanced restore, hash and integrity state, depot error text | Guided depot dialog/polling/copy action; real restore/backup checks | +| Enhanced | Pick/enter source, validate, install, uninstall | Real Windows/Linux game/proton workflows | +| Graphics | Presets, FPS, FOV, refresh, render %, resolution, display modes, V-Sync and FPS counter | Slider UX, valid hardware-specific mode list, side-by-side visual polish | +| Advanced/QoL | Smoothing, hidden options, CPU reduction, frame latency, VRAM target, intro/compiler/read-only toggles | Real config/backup verification on disposable installs | +| DXVK | Install/uninstall, async/cache/HUD, threads, FPS, latency and tear-free settings | Real download/install/proton behavior | +| Logs/maintenance | Up to 80 recent lines, five-second refresh, clear logs/cache, reset stock, update check/channel | Streaming WS logs, copy/export UX and platform updater integration | +| Delivery | Windows/Linux CI and source-backed release archives | Bundled Python or shared Rust core; signed installers, updater, notices and release integration | + +Status refresh uses the complete existing status endpoint, including executable +hashing. Polling every five seconds can cost more idle CPU than Electron's event +driven updates; include that cost in measurements. No new background game scans +or fabricated installation states are introduced. Actions preserve backend +validation and require confirmation; all game-modifying smoke tests must use +an installation whose backups can be inspected and restored. + +## Fair measurement protocol + +Use the same Windows PC and Steam Deck/Linux PC for all three candidates. Record +OS, GPU/driver, display scale, power profile, game-directory state, and commit +SHA. Build optimized release artifacts. Exclude compilation, debugger and dev +servers. Compare Electron, #36, #40 and GPUI separately; a Python-backed GPUI +versus #40 compares both renderer and backend changes. + +For each candidate collect ten cold launches and ten warm launches. Record +process start to first painted interactive window **and** service-ready status +with screen recording or platform tracing. Include backend startup. Report +median and p95, retaining raw observations. Do not label cargo build time as app +startup time, or GPUI entity creation as first paint. + +Measure idle for 60 seconds after settling, then the same navigation/config and +log workload. Use the supervisor PID that owns both UI and backend processes: + +```sh +python -m pip install psutil +python scripts/measure_desktop.py --pid 12345 --label gpui-release \ + --seconds 60 --artifact dist/gpui/PatchOpsIII-gpui-linux.zip \ + --output measurements/gpui-idle.json +``` + +The sampler captures RSS and CPU for the process tree, including children; RSS +can double-count shared pages and excludes GPU memory. Collect GPU usage with +platform tools. GPUI archives currently omit the Python runtime; report its +installed footprint separately, and do not compare that ZIP directly with a +fully bundled Electron installer. Elevated/detached children must be measured +separately. Evaluate input latency, scrolling, text entry/IME, scaling, keyboard +focus, screen readers, offline/error behavior, and update/install/uninstall +reliability before selecting a winner. There is no winner established by this PR. + +## Validation recorded for this PR + +On the supplied Linux cloud environment: + +- Debug and optimized release builds completed with the locked dependency tree. +- Four Rust protocol tests passed, including an actual local HTTP worker request + and HTTP error response. Clippy with warnings denied and rustfmt checks passed. +- Six Python launcher tests passed, covering child reaping, startup/UI failures, + missing binaries, early service exit, and custom target-directory consistency. +- The existing Electron renderer TypeScript check (`tsc --noEmit`) passed. +- A real Python service bound an ephemeral port, returned health/status with no + game installation, and stopped accepting connections after launcher cleanup. +- The native window rendered under Xvfb/Openbox with Mesa's software Vulkan + driver and an X compositor. Dashboard/Graphics navigation and text entry were + inspected; an edited FPS draft remained unchanged across status refreshes. +- The normal X11 close path exposed a GPUI 0.2.2 callback borrow panic. Quit is + now scheduled on a later event-loop turn. A read-only native lifecycle smoke + check exercises the real platform close callback, and Linux CI runs it too. +- Archive contents and the process-tree sampler were smoke checked. The sampler + captured the supervisor, Python API and native GUI; its debug/software-rendered + samples are not comparative performance evidence. + +![GPUI release dashboard in the Linux smoke session](images/gpui-dashboard.png) + +A GUI Apply-click smoke check was rejected by automatic approval review because +it could activate a configuration/file-changing action. No game-mutating UI +clicks were executed. Confirmation behavior was reviewed in code; actual game +operations, Windows, Wayland, Steam Deck, accessibility, and comparative +performance remain manual/hardware validation gates. Native Windows/Linux CI +is configured in this PR; its hosted results are separate from these local checks. + +## Reviewer smoke checklist + +- Build with the pinned lockfile; open the native window on Windows and Linux. +- Start Electron simultaneously; confirm distinct ports/processes. Close GPUI + and confirm its service exits while Electron stays alive. +- With no game directory, verify status/errors and manual folder input. Browse + to a disposable BO3 install, confirm selection, refresh, and relaunch. +- Navigate every section with mouse and keyboard. Edit a field while refresh + runs; confirm the draft remains. Verify current-values reload is explicit. +- Cancel an operation confirmation and verify no files changed. Verify the + selected operation and target before confirming a config mutation. +- Apply a preset and individual config values; inspect config.ini and backend + logs, including readonly error handling and special CPU/hidden-option values. +- On a test install verify each mod install/uninstall and EXE restore preserves + expected backups. Exercise compatible-depot-required and UAC cancellation. +- Verify API startup failure, disconnect, download errors, and clean shutdown. + Wait for active file operations before closing; cancellation is not implemented. +- Test X11, Wayland, actual Steam Deck, high DPI, IME and screen-reader behavior. +- Measure optimized complete stacks and record results before any replacement + decision. 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features = ["blocking", "json"] } +serde_json = "1" + +[profile.release] +lto = "thin" +strip = "debuginfo" diff --git a/native/gpui/README.md b/native/gpui/README.md new file mode 100644 index 0000000..89ff7e0 --- /dev/null +++ b/native/gpui/README.md @@ -0,0 +1,89 @@ +# PatchOpsIII GPUI alternative + +A native Rust/GPUI evaluation app alongside the Electron app, targeting Windows +x64 and Linux x64 (including a future Steam Deck evaluation). It renders native +controls without Chromium, React, Tauri, or a WebView. The existing Python API +still performs game operations. This is an experimental alternative, not a +feature-complete replacement or a production installer. + +Research, implementation plan, comparison criteria, remaining work, and review +checks are in [the evaluation document](../../docs/gpui-evaluation.md). + +## Build and run from source + +Install Rust with rustup, Python 3.12, and the normal backend requirements. +The crate pins GPUI 0.2.2 and GPUI Component 0.5.0 with a committed Cargo.lock; +its toolchain is Rust 1.99.0. GPUI's upstream main branch has since changed its +platform API; use the pinned published API when editing this app. + +Linux build dependencies (Ubuntu 24.04): + +```sh +sudo apt-get install libfontconfig1-dev libfreetype6-dev libxkbcommon-dev \ + libxkbcommon-x11-dev libwayland-dev libvulkan-dev libx11-xcb-dev \ + libxcb1-dev libasound2-dev libclang-dev +``` + +Windows needs Visual Studio Build Tools with Desktop development with C++ and +a Windows SDK, plus Rust's MSVC toolchain. Linux runtime needs a working X11 or +Wayland session, fonts, and a Vulkan-capable driver. Software rendering is useful +for smoke checks but does not establish Steam Deck/GPU performance. + +From the repository root, use your Python environment's interpreter: + +```sh +python -m venv .venv +# Linux: source .venv/bin/activate +# Windows PowerShell: .venv\Scripts\Activate.ps1 +python -m pip install -r requirements.txt +python scripts/gpui.py build +python scripts/gpui.py run +``` + +The launcher waits for a healthy API on an OS-assigned loopback port, launches +the compiled GPUI binary, and stops/reaps both processes on exit, Ctrl+C, or +startup failure. Build separately so launch measurements exclude compilation. +For an optimized build, pass `--release` to both commands. + +Electron and GPUI use separate processes and ports, but deliberately share +backend settings, logs, caches, and game files. Do not perform overlapping game +mutations in the two apps. Native actions display the selected operation and +game directory for confirmation. HTTP requests run sequentially on a worker; +long downloads do not freeze navigation. GET requests time out after 30 seconds, +operations after 10 minutes. A timeout reports failure and does **not** guarantee +the Python operation stopped; check logs and refresh before retrying. Closing the +launcher stops its backend, so wait for file operations to finish before closing. + +## Evaluation archives + +The GPUI workflow checks formatting/lints/tests and builds release executables +for Linux and Windows. Its ZIP artifacts include the native executable, Python +backend source, presets, launcher, and documentation. They require Python and +installed requirements; no Python runtime is bundled yet. They do not publish +releases or replace Electron's MSI/AppImage workflows. + +After extracting an archive: + +```sh +python -m venv .venv +# Activate the environment as above. +python -m pip install -r requirements.txt +# Linux ZIP extraction may require: chmod +x bin/patchopsiii-gpui +python scripts/gpui.py run --executable bin/patchopsiii-gpui +# Windows: python scripts/gpui.py run --executable bin/patchopsiii-gpui.exe +``` + +## Validation + +```sh +python -m unittest scripts/test_gpui.py +python scripts/gpui.py check +python scripts/gpui.py test +cargo fmt --manifest-path native/gpui/Cargo.toml --check +cargo clippy --locked --manifest-path native/gpui/Cargo.toml --all-targets -- -D warnings +# Linux with xvfb, openbox, xcompmgr, xdotool and a Vulkan driver installed: +xvfb-run -a python scripts/smoke_gpui_linux.py --start-session \ + --executable native/gpui/target/release/patchopsiii-gpui +``` + +See the evaluation document for the hardware/manual checks that remain necessary. diff --git a/native/gpui/rust-toolchain.toml b/native/gpui/rust-toolchain.toml new file mode 100644 index 0000000..b432996 --- /dev/null +++ b/native/gpui/rust-toolchain.toml @@ -0,0 +1,4 @@ +[toolchain] +channel = "1.99.0" +profile = "minimal" +components = ["rustfmt", "clippy"] diff --git a/native/gpui/src/backend.rs b/native/gpui/src/backend.rs new file mode 100644 index 0000000..3f3c015 --- /dev/null +++ b/native/gpui/src/backend.rs @@ -0,0 +1,243 @@ +//! Blocking HTTP stays on one worker thread. The UI never waits for game operations. +use anyhow::{Context, Result, bail}; +use reqwest::blocking::Client; +use serde_json::Value; +use std::{sync::mpsc, thread, time::Duration}; + +pub struct Request { + pub path: String, + pub body: Option, +} + +pub struct Reply { + pub state: Option, + pub message: String, + pub failed: bool, + pub is_status: bool, +} + +pub struct Backend { + pub requests: mpsc::Sender, + pub replies: mpsc::Receiver, +} + +pub fn validate_url(url: &str) -> Result { + let parsed = reqwest::Url::parse(url)?; + if parsed.scheme() != "http" + || parsed.host_str() != Some("127.0.0.1") + || !parsed.username().is_empty() + || parsed.password().is_some() + || parsed.path() != "/" + || parsed.query().is_some() + || parsed.fragment().is_some() + { + bail!("GPUI backend must be an HTTP origin on 127.0.0.1"); + } + Ok(url.trim_end_matches('/').to_owned()) +} + +pub fn decode_reply(path: &str, value: Value) -> Result { + if value.get("ok").and_then(Value::as_bool) == Some(false) + || value.get("valid").and_then(Value::as_bool) == Some(false) + { + let mut message = value["error"] + .as_str() + .or(value["message"].as_str()) + .unwrap_or("Operation failed") + .to_owned(); + if let Some(command) = value["depotCommand"].as_str() { + message.push_str(&format!("\nSteam console command: {command}")); + } + bail!("{message}"); + } + if path != "/api/status" && value.get("ok").and_then(Value::as_bool) != Some(true) { + bail!("Backend returned an invalid operation result"); + } + let state = if path == "/api/status" { + if !value["appVersion"].is_string() || !value["gameDetected"].is_boolean() { + bail!("Backend returned an invalid status document"); + } + Some(value.clone()) + } else { + value.get("state").cloned() + }; + let message = if path == "/api/status" { + "Connected to the local service".to_owned() + } else if let Some(update) = value.get("update") { + format!("Update check: {update}") + } else { + value["message"] + .as_str() + .unwrap_or("Operation completed") + .to_owned() + }; + Ok(Reply { + state, + message, + failed: false, + is_status: path == "/api/status", + }) +} + +fn execute(client: &Client, url: &str, request: Request) -> Result { + let path = request.path; + let builder = match request.body { + Some(body) => client.post(format!("{url}{path}")).json(&body), + None => client + .get(format!("{url}{path}")) + .timeout(Duration::from_secs(30)), + }; + let value = builder + .send() + .context("Local service request failed")? + .error_for_status() + .context("Local service returned an HTTP error")? + .json::() + .context("Local service returned invalid JSON")?; + decode_reply(&path, value) +} + +impl Backend { + pub fn start(url: String) -> Result { + let url = validate_url(&url)?; + // Loopback requests must not use a developer's system HTTP proxy. + let client = Client::builder() + .no_proxy() + .redirect(reqwest::redirect::Policy::none()) + .connect_timeout(Duration::from_secs(3)) + .timeout(Duration::from_secs(600)) + .build()?; + let (requests, incoming) = mpsc::channel::(); + let (outgoing, replies) = mpsc::channel(); + thread::Builder::new() + .name("patchops-gpui-api".into()) + .spawn(move || { + for request in incoming { + let is_status = request.path == "/api/status"; + let reply = execute(&client, &url, request).unwrap_or_else(|error| Reply { + state: None, + message: format!("{error:#}"), + failed: true, + is_status, + }); + if outgoing.send(reply).is_err() { + break; + } + } + })?; + Ok(Self { requests, replies }) + } +} + +#[cfg(test)] +mod tests { + use super::*; + use serde_json::json; + + #[test] + fn accepts_only_loopback_origins() { + assert_eq!( + validate_url("http://127.0.0.1:8767/").unwrap(), + "http://127.0.0.1:8767" + ); + for url in [ + "https://127.0.0.1", + "http://example.com", + "http://localhost", + "http://127.0.0.1/api", + "http://user@127.0.0.1", + "http://127.0.0.1?x=1", + ] { + assert!(validate_url(url).is_err(), "{url}"); + } + } + + #[test] + fn handles_http_200_operation_failures_and_depot_instructions() { + let error = decode_reply("/api/exe-swap/compatible", json!({"ok": false, "error": "Download depot first", "depotCommand": "download_depot 311210 311211 123"})).err().unwrap(); + assert!( + error + .to_string() + .contains("download_depot 311210 311211 123") + ); + assert!(decode_reply("/api/status", json!({"ok": true})).is_err()); + assert!(decode_reply("/api/config", json!({"state": {}})).is_err()); + assert!( + decode_reply( + "/api/enhanced-validate", + json!({"ok": true, "valid": false, "message": "Missing files"}) + ) + .is_err() + ); + } + + #[test] + fn preserves_backend_state_without_fabricating_success() { + let state = json!({"appVersion": "v1.3.4", "gameDetected": false}); + assert_eq!( + decode_reply("/api/status", state.clone()).unwrap().state, + Some(state.clone()) + ); + assert_eq!( + decode_reply("/api/config", json!({"ok": true, "state": state})) + .unwrap() + .state, + Some(state) + ); + } + + #[test] + fn worker_posts_exact_payload_and_surfaces_http_errors() { + use std::{ + io::{Read, Write}, + net::TcpListener, + }; + let listener = TcpListener::bind("127.0.0.1:0").unwrap(); + let url = format!("http://{}", listener.local_addr().unwrap()); + let server = thread::spawn(move || { + let (mut stream, _) = listener.accept().unwrap(); + stream + .set_read_timeout(Some(Duration::from_secs(3))) + .unwrap(); + let mut request = Vec::new(); + let mut byte = [0u8; 1]; + while !request.ends_with(b"\r\n\r\n") { + stream.read_exact(&mut byte).unwrap(); + request.push(byte[0]); + } + let headers = String::from_utf8(request).unwrap(); + assert!(headers.starts_with("POST /api/config HTTP/1.1")); + let length: usize = headers + .lines() + .find_map(|line| { + line.to_lowercase() + .strip_prefix("content-length:") + .map(|s| s.trim().parse().unwrap()) + }) + .unwrap(); + let mut body = vec![0; length]; + stream.read_exact(&mut body).unwrap(); + assert_eq!( + serde_json::from_slice::(&body).unwrap(), + json!({"key": "MaxFPS", "value": 144}) + ); + stream.write_all(b"HTTP/1.1 503 Service Unavailable\r\nContent-Length: 0\r\nConnection: close\r\n\r\n").unwrap(); + }); + let backend = Backend::start(url).unwrap(); + backend + .requests + .send(Request { + path: "/api/config".into(), + body: Some(json!({"key": "MaxFPS", "value": 144})), + }) + .unwrap(); + let reply = backend + .replies + .recv_timeout(Duration::from_secs(5)) + .unwrap(); + assert!(reply.failed); + assert!(reply.message.contains("503")); + assert!(reply.state.is_none()); + server.join().unwrap(); + } +} diff --git a/native/gpui/src/main.rs b/native/gpui/src/main.rs new file mode 100644 index 0000000..3326059 --- /dev/null +++ b/native/gpui/src/main.rs @@ -0,0 +1,58 @@ +mod backend; +mod ui; + +use anyhow::{Context, Result}; +use gpui::{prelude::*, *}; +use gpui_component::{Root, Theme, ThemeMode}; + +fn main() -> Result<()> { + env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("warn")).init(); + let url = std::env::var("PATCHOPSIII_GPUI_BACKEND_URL") + .context("Start GPUI with: python scripts/gpui.py run (see native/gpui/README.md)")?; + let backend = backend::Backend::start(url)?; + Application::new().run(move |cx: &mut App| { + gpui_component::init(cx); + Theme::change(ThemeMode::Dark, None, cx); + let theme = Theme::global_mut(cx); + theme.colors.primary = rgb(0xd92323).into(); + theme.colors.primary_hover = rgb(0xf03535).into(); + theme.colors.primary_active = rgb(0xa41616).into(); + theme.colors.primary_foreground = rgb(0xffffff).into(); + theme.colors.ring = rgb(0xf03535).into(); + cx.on_window_closed(|cx| { + // GPUI 0.2.2's X11 close callback holds platform state borrowed. + // Quit on a later event-loop turn, after that callback has returned. + cx.spawn(async move |cx| { + cx.background_executor() + .timer(std::time::Duration::from_millis(1)) + .await; + let _ = cx.update(|cx| { + if cx.windows().is_empty() { + cx.quit(); + } + }); + }) + .detach(); + }) + .detach(); + let bounds = Bounds::centered(None, size(px(1150.), px(820.)), cx); + cx.open_window( + WindowOptions { + window_bounds: Some(WindowBounds::Windowed(bounds)), + window_min_size: Some(size(px(800.), px(600.))), + titlebar: Some(TitlebarOptions { + title: Some("PatchOpsIII · GPUI".into()), + ..Default::default() + }), + ..Default::default() + }, + move |window, cx| { + let view = cx.new(|cx| ui::ControlCenter::new(backend, window, cx)); + cx.new(|cx| Root::new(view, window, cx)) + }, + ) + .expect("Unable to open the GPUI window"); + cx.activate(true); + }); + Ok(()) +} diff --git a/native/gpui/src/ui.rs b/native/gpui/src/ui.rs new file mode 100644 index 0000000..d8a18d0 --- /dev/null +++ b/native/gpui/src/ui.rs @@ -0,0 +1,798 @@ +use crate::backend::{Backend, Request}; +use gpui::{prelude::*, *}; +use gpui_component::{ + Disableable, + button::{Button, ButtonVariants}, + input::{Input, InputState}, +}; +use serde_json::{Value, json}; +use std::{ + collections::BTreeMap, + time::{Duration, Instant}, +}; + +const PAGES: [&str; 7] = [ + "Dashboard", + "T7 Patch", + "EXE Swapper", + "Enhanced", + "Graphics", + "DXVK", + "Tools", +]; + +pub struct ControlCenter { + backend: Backend, + state: Value, + page: usize, + busy: bool, + connected: bool, + message: String, + failed: bool, + last_refresh: Instant, + inputs: BTreeMap<&'static str, Entity>, + pending: Option<(String, Request)>, +} + +impl ControlCenter { + pub fn new(backend: Backend, window: &mut Window, cx: &mut Context) -> Self { + let inputs = [ + ("directory", "Game directory"), + ("gamertag", "Gamertag (up to 20 characters)"), + ("password", "Network password"), + ("color", "Color code, e.g. ^1"), + ("dump", "BO3 Enhanced source directory"), + ("fps", "0–1000"), + ("fov", "65–120"), + ("resolution", "1920x1080"), + ("refresh", "Refresh rate"), + ("render", "Render resolution %"), + ("latency", "0–4"), + ("vram", "75–100"), + ("dxvk-threads", "0–64"), + ("dxvk-fps", "0–360"), + ("dxvk-latency", "0–16"), + ] + .into_iter() + .map(|(key, placeholder)| { + let input = cx.new(|cx| { + InputState::new(window, cx) + .placeholder(placeholder) + .masked(key == "password") + }); + (key, input) + }) + .collect(); + let mut view = Self { + backend, + state: Value::Null, + page: 0, + busy: false, + connected: false, + message: "Connecting to the local service…".into(), + failed: false, + last_refresh: Instant::now(), + inputs, + pending: None, + }; + view.send("/api/status", None, cx); + // Drain replies and periodically refresh on GPUI's foreground executor. + // The only blocking work lives on the dedicated HTTP worker. + cx.spawn_in(window, async move |entity, cx| { + loop { + cx.background_executor() + .timer(Duration::from_millis(100)) + .await; + if entity + .update_in(cx, |view, window, cx| { + while let Ok(reply) = view.backend.replies.try_recv() { + view.busy = false; + if reply.failed { + view.failed = true; + if reply.is_status { + view.connected = false; + } + view.message = reply.message; + } else { + let initial = view.state.is_null(); + let reconnected = !view.connected; + if let Some(state) = reply.state { + view.state = state; + view.connected = true; + } + if initial { + view.load_inputs(window, cx); + } + if !reply.is_status + || reconnected + || view.message.starts_with("Connecting") + { + view.failed = false; + view.message = reply.message; + } + } + view.last_refresh = Instant::now(); + cx.notify(); + } + if !view.busy + && view.pending.is_none() + && view.last_refresh.elapsed() >= Duration::from_secs(5) + { + view.send("/api/status", None, cx); + } + }) + .is_err() + { + break; + } + } + }) + .detach(); + view + } + + fn send(&mut self, path: &str, body: Option, cx: &mut Context) { + if self.busy { + return; + } + match self.backend.requests.send(Request { + path: path.into(), + body, + }) { + Ok(()) => { + self.busy = true; + self.last_refresh = Instant::now(); + } + Err(_) => { + self.failed = true; + self.connected = false; + self.message = "Local service worker stopped. Restart GPUI.".into(); + } + } + cx.notify(); + } + + fn stage(&mut self, label: String, path: String, body: Value, cx: &mut Context) { + self.pending = Some(( + label, + Request { + path, + body: Some(body), + }, + )); + cx.notify(); + } + + fn text(&self, key: &str, cx: &App) -> String { + self.inputs[key].read(cx).value().to_string() + } + fn load_inputs(&mut self, window: &mut Window, cx: &mut Context) { + for (key, pointer) in [ + ("directory", "/gameDir"), + ("gamertag", "/t7/plainName"), + ("color", "/t7/colorCode"), + ("dump", "/enhanced/dumpSource"), + ("fps", "/graphics/maxFps"), + ("fov", "/graphics/fov"), + ("resolution", "/graphics/resolution"), + ("refresh", "/graphics/refreshRate"), + ("render", "/graphics/renderResolution"), + ("latency", "/advanced/maxFrameLatency"), + ("vram", "/advanced/vramTarget"), + ("dxvk-threads", "/dxvk/settings/numCompilerThreads"), + ("dxvk-fps", "/dxvk/settings/maxFrameRate"), + ("dxvk-latency", "/dxvk/settings/maxFrameLatency"), + ] { + let value = self.value(pointer); + self.inputs[key].update(cx, |state, cx| { + state.set_value(if value == "—" { String::new() } else { value }, window, cx) + }); + } + } + fn flag(&self, pointer: &str) -> bool { + self.state + .pointer(pointer) + .and_then(Value::as_bool) + .unwrap_or(false) + } + fn value(&self, pointer: &str) -> String { + match self.state.pointer(pointer) { + Some(Value::String(s)) => s.clone(), + Some(Value::Number(n)) => n + .as_f64() + .map(|n| n.to_string()) + .unwrap_or_else(|| n.to_string()), + Some(Value::Null) | None => "—".into(), + Some(v) => v.to_string(), + } + } + + fn action( + &self, + id: String, + label: String, + path: &str, + body: Value, + cx: &mut Context, + ) -> Button { + let path = path.to_owned(); + Button::new(SharedString::from(id)) + .label(label.clone()) + .disabled(self.busy || !self.connected || self.pending.is_some()) + .on_click(cx.listener(move |view, _, _, cx| { + view.stage(label.clone(), path.clone(), body.clone(), cx) + })) + } + + fn toggle( + &self, + label: &str, + pointer: &str, + path: &str, + key: &str, + cx: &mut Context, + ) -> AnyElement { + let current = self.flag(pointer); + let body = json!({key: !current}); + div() + .flex() + .justify_between() + .items_center() + .gap_4() + .child(format!("{label}: {}", if current { "On" } else { "Off" })) + .child(self.action( + format!("toggle-{pointer}"), + format!("{} {label}", if current { "Disable" } else { "Enable" }), + path, + body, + cx, + )) + .into_any_element() + } + + fn config_toggle( + &self, + label: &str, + pointer: &str, + key: &str, + cx: &mut Context, + ) -> AnyElement { + let current = self.flag(pointer); + div().flex().justify_between().items_center().gap_4() + .child(format!("{label}: {}", if current { "On" } else { "Off" })) + .child(self.action(format!("config-{key}"), format!("{} {label}", if current { "Disable" } else { "Enable" }), "/api/config", + json!({"key": key, "value": if current {0} else {1}, "comment": "Managed by PatchOpsIII"}), cx)).into_any_element() + } + + fn field(&self, label: &str, key: &str) -> AnyElement { + div() + .flex() + .flex_col() + .gap_2() + .child(label.to_owned()) + .child(Input::new(&self.inputs[key]).disabled(self.busy)) + .into_any_element() + } + + fn numeric_field( + &self, + label: &str, + input: &'static str, + config: &'static str, + min: i64, + max: i64, + cx: &mut Context, + ) -> AnyElement { + div() + .flex() + .items_end() + .gap_3() + .child(div().flex_1().child(self.field(label, input))) + .child( + Button::new(SharedString::from(format!("apply-{input}"))) + .label("Apply") + .disabled(self.busy || !self.connected || self.pending.is_some()) + .on_click(cx.listener(move |view, _, _, cx| { + match view.text(input, cx).parse::() { + Ok(value) if (min..=max).contains(&value) => view.stage( + format!("Set {config} to {value}"), + "/api/config".into(), + json!({"key": config, "value": value}), + cx, + ), + _ => { + view.message = format!("Enter a whole number from {min} to {max}."); + view.failed = true; + cx.notify(); + } + } + })), + ) + .into_any_element() + } + + fn choose_directory(&mut self, input: &'static str, window: &Window, cx: &mut Context) { + let paths = cx.prompt_for_paths(PathPromptOptions { + files: false, + directories: true, + multiple: false, + prompt: Some("Select a folder".into()), + }); + cx.spawn_in(window, async move |entity, cx| match paths.await { + Ok(Ok(Some(paths))) => { + if let Some(path) = paths.first() { + let value = path.to_string_lossy().into_owned(); + let _ = entity.update_in(cx, |view, window, cx| { + view.inputs[input] + .update(cx, |state, cx| state.set_value(value, window, cx)); + }); + } + } + Ok(Ok(None)) => {} + _ => { + let _ = entity.update(cx, |view, cx| { + view.message = "Folder picker unavailable. Enter the path directly.".into(); + view.failed = true; + cx.notify(); + }); + } + }) + .detach(); + } + + fn folder_field(&self, label: &str, key: &'static str, cx: &mut Context) -> AnyElement { + div() + .flex() + .items_end() + .gap_3() + .child(div().flex_1().child(self.field(label, key))) + .child( + Button::new(SharedString::from(format!("browse-{key}"))) + .label("Browse…") + .disabled(self.busy) + .on_click(cx.listener(move |view, _, window, cx| { + view.choose_directory(key, window, cx) + })), + ) + .into_any_element() + } + + fn dashboard(&self, cx: &mut Context) -> AnyElement { + panel("Game installation") + .child(format!("Current directory: {}", self.value("/gameDir"))) + .child(format!( + "Platform: {} · Version: {}", + self.value("/platform"), + self.value("/appVersion") + )) + .child(format!( + "Executable: {} · {}", + self.value("/exeSwap/displayLabel"), + self.value("/exeSwap/integrityMessage") + )) + .child(self.folder_field("Black Ops III directory", "directory", cx)) + .child( + Button::new("save-directory") + .label("Use this directory") + .primary() + .disabled(self.busy || !self.connected || self.pending.is_some()) + .on_click(cx.listener(|view, _, _, cx| { + let path = view.text("directory", cx); + if path.trim().is_empty() { + view.message = "Select or enter a directory first.".into(); + view.failed = true; + cx.notify(); + return; + } + view.stage( + format!("Use directory {path}"), + "/api/game-directory".into(), + json!({"path": path}), + cx, + ); + })), + ) + .child(div().mt_4().child("Launch profiles")) + .children( + self.state["launchProfiles"] + .as_array() + .into_iter() + .flatten() + .map(|profile| { + let label = profile["label"].as_str().unwrap_or("Profile").to_owned(); + let option = profile["option"].as_str().unwrap_or("").to_owned(); + let id = profile["id"].as_str().unwrap_or("profile").to_owned(); + div() + .flex() + .gap_3() + .items_center() + .child(self.action( + format!("profile-{id}"), + format!( + "{label}{}", + if profile["active"] == true { + " · Active" + } else { + "" + } + ), + "/api/launch-options", + json!({"options": option}), + cx, + )) + .when( + profile["subscribed"].is_boolean() + && id != "default" + && id != "offline", + |row| { + row.child(self.action( + format!("workshop-{id}"), + "Open Workshop".into(), + "/api/workshop-install", + json!({"profileId": id}), + cx, + )) + }, + ) + }), + ) + .into_any_element() + } + + fn t7(&self, cx: &mut Context) -> AnyElement { + panel("T7 Patch") + .child(format!("Installed: {} · Current gamertag: {}", self.flag("/t7/installed"), self.value("/t7/plainName"))) + .child(div().flex().gap_3() + .child(self.action("t7-install".into(), "Install / update T7 Patch".into(), "/api/t7-install", json!({}), cx)) + .child(self.action("t7-uninstall".into(), "Uninstall T7 Patch".into(), "/api/t7-uninstall", json!({}), cx))) + .child(self.field("Gamertag", "gamertag")) + .child(self.field("Gamertag color", "color")) + .child(Button::new("save-gamertag").label("Save gamertag").disabled(self.busy || !self.connected || self.pending.is_some()) + .on_click(cx.listener(|view, _, _, cx| view.stage("Update T7 gamertag".into(), "/api/t7-config".into(), json!({"gamertag": view.text("gamertag", cx), "colorCode": view.text("color", cx)}), cx)))) + .child(self.field("Network password (blank clears it)", "password")) + .child(Button::new("save-password").label("Save network password").disabled(self.busy || !self.connected || self.pending.is_some()) + .on_click(cx.listener(|view, _, _, cx| view.stage("Update T7 network password".into(), "/api/t7-config".into(), json!({"networkPassword": view.text("password", cx)}), cx)))) + .child(self.toggle("Friends only", "/t7/friendsOnly", "/api/t7-config", "friendsOnly", cx)).into_any_element() + } + + fn exe(&self, cx: &mut Context) -> AnyElement { + panel("Executable profiles") + .child(self.value("/exeSwap/displayLabel")) + .child(self.value("/exeSwap/integrityMessage")) + .child(format!("SHA-256: {}", self.value("/exeSwap/executableHash"))) + .child("Compatible installs may require a Steam depot download. Instructions appear in the operation result below.") + .children([("compatible", "Install compatible build"), ("current", "Restore current Steam build"), ("enhanced", "Restore Enhanced build")].into_iter().map(|(id, label)| + self.action(format!("exe-{id}"), label.into(), &format!("/api/exe-swap/{id}"), json!({}), cx))).into_any_element() + } + + fn enhanced(&self, cx: &mut Context) -> AnyElement { + panel("BO3 Enhanced") + .child(format!( + "Installed: {} · Backup status: {}", + self.flag("/enhanced/installed"), + self.value("/enhanced/backupStatus") + )) + .child(self.folder_field("Enhanced source directory", "dump", cx)) + .children( + [ + ("validate", "Validate source"), + ("install", "Install Enhanced"), + ] + .into_iter() + .map(|(id, label)| { + Button::new(SharedString::from(format!("enhanced-{id}"))) + .label(label) + .disabled(self.busy || !self.connected || self.pending.is_some()) + .on_click(cx.listener(move |view, _, _, cx| { + view.stage( + label.into(), + format!("/api/enhanced-{id}"), + json!({"dumpSource": view.text("dump", cx)}), + cx, + ) + })) + }), + ) + .child(self.action( + "enhanced-uninstall".into(), + "Uninstall Enhanced".into(), + "/api/enhanced-uninstall", + json!({}), + cx, + )) + .into_any_element() + } + + fn graphics(&self, cx: &mut Context) -> AnyElement { + panel("Graphics & performance") + .child(format!("Current: {} · {} Hz · FOV {} · FPS cap {}", self.value("/graphics/resolution"), self.value("/graphics/refreshRate"), self.value("/graphics/fov"), self.value("/graphics/maxFps"))) + .children(self.state["presets"].as_array().into_iter().flatten().filter_map(Value::as_str).map(|name| + self.action(format!("preset-{name}"), format!("Apply {name}"), "/api/presets/apply", json!({"name": name}), cx))) + .child(self.numeric_field("FPS cap (0 disables the limiter)", "fps", "MaxFPS", 0, 1000, cx)) + .child(self.numeric_field("Field of view", "fov", "FOV", 65, 120, cx)) + .child(self.numeric_field("Refresh rate", "refresh", "RefreshRate", 1, 1000, cx)) + .child(self.numeric_field("Render resolution %", "render", "ResolutionPercent", 50, 200, cx)) + .child(self.field("Resolution (WIDTHxHEIGHT)", "resolution")) + .child(Button::new("save-resolution").label("Apply resolution").disabled(self.busy || !self.connected || self.pending.is_some()) + .on_click(cx.listener(|view, _, _, cx| { + let value = view.text("resolution", cx); + let valid = value.split_once('x').is_some_and(|(w, h)| [w, h].iter().all(|n| n.parse::().is_ok_and(|n| (320..=16384).contains(&n)))); + if valid { view.stage(format!("Set resolution to {value}"), "/api/config".into(), json!({"key": "WindowSize", "value": value}), cx); } + else { view.message = "Enter resolution as WIDTHxHEIGHT, e.g. 1920x1080.".into(); view.failed = true; cx.notify(); } + }))) + .child(div().flex().gap_2().children([(0, "Windowed"), (1, "Fullscreen"), (2, "Borderless")].into_iter().map(|(mode, label)| self.action(format!("display-{mode}"), label.into(), "/api/config", json!({"key": "FullScreenMode", "value": mode}), cx)))) + .child(self.config_toggle("V-Sync", "/graphics/vsync", "Vsync", cx)) + .child(self.config_toggle("FPS counter", "/graphics/drawFps", "DrawFPS", cx)) + .child(self.config_toggle("Frame smoothing", "/advanced/smoothFramerate", "SmoothFramerate", cx)) + .child(self.action("unlock-graphics".into(), "Toggle hidden graphics options".into(), "/api/config", json!({"key": "RestrictGraphicsOptions", "value": if self.flag("/advanced/unlockOptions") {1} else {0}}), cx)) + .child(self.action("reduce-cpu".into(), "Toggle reduced CPU pressure".into(), "/api/config", json!({"key": "SerializeRender", "value": if self.flag("/advanced/reduceCpu") {0} else {2}}), cx)) + .child(self.numeric_field("Maximum frame latency", "latency", "MaxFrameLatency", 0, 4, cx)) + .child(self.field("VRAM target %", "vram")) + .child(Button::new("save-vram").label("Apply VRAM target").disabled(self.busy || !self.connected || self.pending.is_some()) + .on_click(cx.listener(|view, _, _, cx| { + match view.text("vram", cx).parse::() { + Ok(target) if (75..=100).contains(&target) => view.stage(format!("Set VRAM target to {target}%"), "/api/vram-target".into(), json!({"limited": target < 100, "target": target}), cx), + _ => { view.message = "VRAM target must be a whole number from 75 to 100.".into(); view.failed = true; cx.notify(); } + } + }))) + .child(self.toggle("Skip intro", "/qol/intro", "/api/intro-skip", "enabled", cx)) + .child(self.toggle("Skip all intros", "/qol/allIntros", "/api/all-intros-skip", "enabled", cx)) + .child(self.toggle("Modern DirectX compiler", "/qol/d3dcompiler", "/api/d3dcompiler", "enabled", cx)) + .child(self.toggle("Read-only config", "/advanced/configReadonly", "/api/config-readonly", "enabled", cx)).into_any_element() + } + + fn dxvk(&self, cx: &mut Context) -> AnyElement { + let settings = self + .state + .pointer("/dxvk/settings") + .cloned() + .unwrap_or(json!({})); + panel("DXVK-GPLAsync") + .child(format!("Installed: {}", self.flag("/dxvk/installed"))) + .child("Install uses the settings reported by the service, or backend defaults for a new installation.") + .child(format!("Current settings: {settings}")) + .child(self.action("dxvk-install".into(), "Install DXVK".into(), "/api/dxvk-install", settings.clone(), cx)) + .child(self.action("dxvk-uninstall".into(), "Uninstall DXVK".into(), "/api/dxvk-uninstall", json!({}), cx)) + .children([("Async compilation", "enableAsync"), ("GPL async cache", "gplAsyncCache"), ("DXVK HUD", "hudEnabled")].into_iter().map(|(label, key)| { + let mut next = settings.clone(); + next[key] = json!(!settings[key].as_bool().unwrap_or(false)); + self.action(format!("dxvk-{key}"), format!("Toggle {label}"), "/api/dxvk-config", next, cx) + })) + .children([("Compiler threads", "dxvk-threads", "numCompilerThreads", 64), ("FPS cap", "dxvk-fps", "maxFrameRate", 360), ("Frame latency", "dxvk-latency", "maxFrameLatency", 16)].into_iter().map(|(label, input, setting, max)| { + div().flex().items_end().gap_3().child(div().flex_1().child(self.field(label, input))) + .child(Button::new(SharedString::from(format!("apply-{input}"))).label("Apply").disabled(self.busy || !self.connected || self.pending.is_some()) + .on_click(cx.listener(move |view, _, _, cx| { + match view.text(input, cx).parse::() { + Ok(value) if value <= max => { let mut settings = view.state["dxvk"]["settings"].clone(); settings[setting] = json!(value); view.stage(format!("Set DXVK {label} to {value}"), "/api/dxvk-config".into(), settings, cx); } + _ => { view.message = format!("Enter a whole number from 0 to {max}."); view.failed = true; cx.notify(); } + } + }))) + })) + .children(["True", "False", "Auto"].into_iter().map(|mode| { let mut next = settings.clone(); next["tearFree"] = json!(mode); self.action(format!("tearfree-{mode}"), format!("Tear-free: {mode}"), "/api/dxvk-config", next, cx) })).into_any_element() + } + + fn tools(&self, cx: &mut Context) -> AnyElement { + panel("Maintenance") + .child(format!("Log file: {}", self.value("/logPath"))) + .children( + [ + ("/api/logs/clear", "Clear logs"), + ("/api/mod-files/clear", "Clear cached mod files"), + ("/api/reset-stock", "Reset game to stock"), + ("/api/update-check", "Check for updates"), + ] + .into_iter() + .map(|(path, label)| self.action(path.into(), label.into(), path, json!({}), cx)), + ) + .child(self.action( + "channel-stable".into(), + "Use stable channel".into(), + "/api/release-channel", + json!({"channel": "stable"}), + cx, + )) + .child(self.action( + "channel-beta".into(), + "Use beta channel".into(), + "/api/release-channel", + json!({"channel": "beta"}), + cx, + )) + .into_any_element() + } +} + +fn panel(title: &str) -> Div { + div() + .flex() + .flex_col() + .gap_4() + .p_6() + .rounded_lg() + .border_1() + .border_color(rgb(0x343438)) + .bg(rgb(0x17171b)) + .child( + div() + .text_xl() + .font_weight(FontWeight::BOLD) + .child(title.to_owned()), + ) +} + +impl Render for ControlCenter { + fn render(&mut self, _window: &mut Window, cx: &mut Context) -> impl IntoElement { + let content = match self.page { + 0 => self.dashboard(cx), + 1 => self.t7(cx), + 2 => self.exe(cx), + 3 => self.enhanced(cx), + 4 => self.graphics(cx), + 5 => self.dxvk(cx), + _ => self.tools(cx), + }; + let confirmation = self.pending.as_ref().map(|(label, _)| { + panel("Confirm operation") + .child(label.clone()) + .child(format!("Target: {}", self.value("/gameDir"))) + .child( + div() + .flex() + .gap_3() + .child(Button::new("confirm").label("Confirm").primary().on_click( + cx.listener(|view, _, _, cx| { + if let Some((label, request)) = view.pending.take() { + view.message = format!("Running: {label}…"); + view.failed = false; + view.send(&request.path, request.body, cx); + } + }), + )) + .child(Button::new("cancel").label("Cancel").on_click(cx.listener( + |view, _, _, cx| { + view.pending = None; + cx.notify(); + }, + ))), + ) + .into_any_element() + }); + div() + .flex() + .size_full() + .bg(rgb(0x0d0d0f)) + .text_color(rgb(0xf6f6f6)) + .child( + div() + .flex() + .flex_col() + .w(px(200.)) + .p_4() + .gap_3() + .border_r_1() + .border_color(rgb(0x343438)) + .child( + div() + .text_xl() + .font_weight(FontWeight::BOLD) + .child("PATCHOPS III"), + ) + .child( + div() + .text_sm() + .text_color(rgb(0xff4545)) + .child("GPUI evaluation"), + ) + .children(PAGES.into_iter().enumerate().map(|(index, label)| { + Button::new(SharedString::from(format!("nav-{index}"))) + .label(label) + .when(index == self.page, |button| button.primary()) + .on_click(cx.listener(move |view, _, _, cx| { + view.page = index; + cx.notify(); + })) + })), + ) + .child( + div() + .flex() + .flex_col() + .flex_1() + .min_w_0() + .p_5() + .gap_4() + .child( + div() + .flex() + .items_center() + .justify_between() + .gap_3() + .child( + div() + .text_2xl() + .font_weight(FontWeight::BOLD) + .child(PAGES[self.page]), + ) + .child( + div() + .flex() + .gap_2() + .child( + Button::new("load-settings") + .label("Load current values") + .disabled(self.busy || !self.connected) + .on_click(cx.listener(|view, _, window, cx| { + view.load_inputs(window, cx) + })), + ) + .child( + Button::new("refresh") + .label(if self.busy { "Working…" } else { "Refresh" }) + .disabled(self.busy) + .on_click(cx.listener(|view, _, _, cx| { + view.message = + "Connecting to the local service…".into(); + view.send("/api/status", None, cx); + })), + ) + .child(self.action( + "launch".into(), + "Launch game".into(), + "/api/launch", + json!({}), + cx, + )), + ), + ) + .children(confirmation) + .child( + div() + .id("content-scroll") + .flex_1() + .min_h_0() + .overflow_y_scroll() + .flex() + .flex_col() + .gap_4() + .child(content), + ) + .child( + div() + .text_sm() + .text_color(if self.failed { + rgb(0xff9f0a) + } else { + rgb(0xb6b6bb) + }) + .child(self.message.clone()), + ) + .child( + div() + .id("log-scroll") + .h(px(130.)) + .overflow_y_scroll() + .bg(rgb(0x050505)) + .rounded_lg() + .p_3() + .text_sm() + .children( + self.state["logs"] + .as_array() + .into_iter() + .flatten() + .rev() + .take(80) + .map(|entry| { + div() + .text_color(if entry["category"] == "Error" { + rgb(0xff4545) + } else { + rgb(0xb6b6bb) + }) + .child(entry["line"].as_str().unwrap_or("").to_owned()) + }), + ), + ), + ) + } +} diff --git a/scripts/gpui.py b/scripts/gpui.py new file mode 100644 index 0000000..602e6e1 --- /dev/null +++ b/scripts/gpui.py @@ -0,0 +1,125 @@ +#!/usr/bin/env python3 +"""Build/run the GPUI evaluation without changing Electron's processes or ports.""" +from __future__ import annotations + +import argparse +import json +import os +from pathlib import Path +import socket +import subprocess +import sys +import tempfile +import time +from urllib.request import ProxyHandler, build_opener + +ROOT = Path(__file__).resolve().parents[1] +MANIFEST = ROOT / "native" / "gpui" / "Cargo.toml" + + +def target_directory() -> Path: + target = Path(os.environ.get("CARGO_TARGET_DIR", MANIFEST.parent / "target")) + return target if target.is_absolute() else ROOT / target + + +def stop(process: subprocess.Popen) -> None: + if process.poll() is None: + process.terminate() + try: + process.wait(timeout=10) + except subprocess.TimeoutExpired: + process.kill() + process.wait() + + +def serve(ready: Path) -> None: + # Bind once and hand the listening socket directly to Uvicorn. No port race, + # no collision with Electron, and no need to modify the normal API launcher. + import uvicorn + from backend.api import app + + with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as listener: + listener.bind(("127.0.0.1", 0)) + listener.listen(128) + port = listener.getsockname()[1] + temporary = ready.with_suffix(".tmp") + temporary.write_text(json.dumps({"url": f"http://127.0.0.1:{port}"}), encoding="utf-8") + temporary.replace(ready) + server = uvicorn.Server(uvicorn.Config(app, host="127.0.0.1", port=port, log_level="warning")) + server.run(sockets=[listener]) + + +def wait_ready(process: subprocess.Popen, ready: Path, timeout: float = 30) -> str: + deadline = time.monotonic() + timeout + opener = build_opener(ProxyHandler({})) + while time.monotonic() < deadline: + if process.poll() is not None: + raise RuntimeError(f"Local service exited with code {process.returncode}") + if ready.exists(): + url = json.loads(ready.read_text(encoding="utf-8"))["url"] + try: + with opener.open(f"{url}/api/health", timeout=1) as response: + if json.load(response).get("ok") is True: + return url + except OSError: + pass + time.sleep(0.1) + raise RuntimeError("Local service did not become healthy within 30 seconds") + + +def run(executable: Path) -> int: + if not executable.is_file(): + raise RuntimeError(f"GPUI executable not found: {executable}. Run the build command first.") + with tempfile.TemporaryDirectory(prefix="patchops-gpui-") as directory: + ready = Path(directory) / "ready.json" + # Source execution needs the repository root on Python's import path. + env = {**os.environ, "PYTHONPATH": str(ROOT)} + service = subprocess.Popen([sys.executable, str(Path(__file__).resolve()), "serve", "--ready", str(ready)], cwd=ROOT, env=env) + app = None + try: + url = wait_ready(service, ready) + app = subprocess.Popen([str(executable)], cwd=ROOT, env={**env, "PATCHOPSIII_GPUI_BACKEND_URL": url}) + while app.poll() is None: + if service.poll() is not None: + raise RuntimeError("The local service stopped while GPUI was running") + time.sleep(0.2) + return app.returncode + finally: + if app is not None: + stop(app) + stop(service) + + +def main() -> int: + parser = argparse.ArgumentParser(description=__doc__) + parser.add_argument("command", choices=["build", "run", "serve", "test", "check"]) + parser.add_argument("--release", action="store_true") + parser.add_argument("--executable", type=Path, help="Run a prebuilt GPUI executable") + parser.add_argument("--ready", type=Path, help=argparse.SUPPRESS) + args = parser.parse_args() + if args.command == "serve": + if args.ready is None: + parser.error("serve requires --ready") + # When this file is run directly, sys.path starts at scripts/. + sys.path.insert(0, str(ROOT)) + serve(args.ready) + return 0 + if args.command in {"build", "test", "check"}: + command = ["cargo", args.command, "--locked", "--manifest-path", str(MANIFEST)] + if args.release: + command.append("--release") + env = {**os.environ, "CARGO_TARGET_DIR": str(target_directory())} + return subprocess.call(command, cwd=MANIFEST.parent, env=env) + target = target_directory() + executable = args.executable or target / ("release" if args.release else "debug") / ("patchopsiii-gpui.exe" if os.name == "nt" else "patchopsiii-gpui") + return run(executable.resolve()) + + +if __name__ == "__main__": + try: + raise SystemExit(main()) + except KeyboardInterrupt: + raise SystemExit(130) + except (OSError, RuntimeError) as error: + print(f"GPUI: {error}", file=sys.stderr) + raise SystemExit(1) diff --git a/scripts/measure_desktop.py b/scripts/measure_desktop.py new file mode 100644 index 0000000..de5a0b0 --- /dev/null +++ b/scripts/measure_desktop.py @@ -0,0 +1,71 @@ +#!/usr/bin/env python3 +"""Sample an already running app and descendants consistently across desktop stacks. + +Install the optional measurement dependency with: python -m pip install psutil +""" +import argparse +import json +import platform +from pathlib import Path +import statistics +import time + + +def main(): + import psutil + + parser = argparse.ArgumentParser(description=__doc__) + parser.add_argument("--pid", type=int, required=True, help="Supervisor PID including backend and GUI descendants") + parser.add_argument("--label", required=True) + parser.add_argument("--seconds", type=int, default=60) + parser.add_argument("--artifact", type=Path, action="append", default=[], help="Complete deliverable(s) to measure, not just the UI binary") + parser.add_argument("--output", type=Path, required=True) + args = parser.parse_args() + if args.seconds < 1: + parser.error("--seconds must be positive") + root = psutil.Process(args.pid) + samples = [] + previous_cpu = None + previous_time = None + for _ in range(args.seconds): + now = time.monotonic() + if not root.is_running(): + raise RuntimeError("App supervisor exited before measurement finished") + processes = [root, *root.children(recursive=True)] + rss = 0 + cpu = 0 + names = [] + skipped = [] + for process in processes: + try: + rss += process.memory_info().rss + times = process.cpu_times() + cpu += times.user + times.system + names.append({"pid": process.pid, "name": process.name()}) + except (psutil.NoSuchProcess, psutil.AccessDenied): + skipped.append(process.pid) + # Aggregate core-percent: 100 is one CPU core. Process churn can make + # cumulative counters fall; omit that interval rather than invent data. + percent = None + if previous_cpu is not None and cpu >= previous_cpu: + percent = 100 * (cpu - previous_cpu) / (now - previous_time) + samples.append({"rssBytes": rss, "cpuCorePercent": percent, "processes": names, "skippedPids": skipped}) + previous_cpu, previous_time = cpu, now + time.sleep(1) + cpu_samples = [s["cpuCorePercent"] for s in samples if s["cpuCorePercent"] is not None] + result = { + "label": args.label, "platform": platform.platform(), "sampleSeconds": args.seconds, + "medianTreeRssBytes": statistics.median(s["rssBytes"] for s in samples), + "peakTreeRssBytes": max(s["rssBytes"] for s in samples), + "medianCpuCorePercent": statistics.median(cpu_samples) if cpu_samples else None, + "artifacts": [{"path": str(p), "bytes": p.stat().st_size} for p in args.artifact], + "notes": ["RSS sums can double-count shared pages; use the same method for every candidate.", "GPU memory and detached/elevated processes are excluded.", "Measure startup separately; this sampler measures an already running app."], + "samples": samples, + } + args.output.parent.mkdir(parents=True, exist_ok=True) + args.output.write_text(json.dumps(result, indent=2) + "\n", encoding="utf-8") + print(args.output) + + +if __name__ == "__main__": + main() diff --git a/scripts/package_gpui.py b/scripts/package_gpui.py new file mode 100644 index 0000000..db911d8 --- /dev/null +++ b/scripts/package_gpui.py @@ -0,0 +1,29 @@ +#!/usr/bin/env python3 +"""Create an evaluation archive; Python and API dependencies remain prerequisites.""" +import argparse +from pathlib import Path +from zipfile import ZIP_DEFLATED, ZipFile + +ROOT = Path(__file__).resolve().parents[1] + + +def main(): + parser = argparse.ArgumentParser(description=__doc__) + parser.add_argument("--executable", type=Path, required=True) + parser.add_argument("--output", type=Path, required=True) + args = parser.parse_args() + if not args.executable.is_file(): + parser.error("Build the executable first") + files = ["LICENSE", "package.json", "requirements.txt", "presets.json", "utils.py", "t7_patch.py", "dxvk_manager.py", "bo3_enhanced.py", "scripts/gpui.py", "native/gpui/README.md", "docs/gpui-evaluation.md"] + files += [str(path.relative_to(ROOT)) for path in (ROOT / "backend").glob("*.py")] + files += [str(path.relative_to(ROOT)) for path in (ROOT / "docs" / "images").glob("gpui-*.png")] + args.output.parent.mkdir(parents=True, exist_ok=True) + with ZipFile(args.output, "w", ZIP_DEFLATED) as archive: + archive.write(args.executable, f"bin/{args.executable.name}") + for name in files: + archive.write(ROOT / name, name) + print(args.output) + + +if __name__ == "__main__": + main() diff --git a/scripts/smoke_gpui_linux.py b/scripts/smoke_gpui_linux.py new file mode 100644 index 0000000..1bd8002 --- /dev/null +++ b/scripts/smoke_gpui_linux.py @@ -0,0 +1,92 @@ +#!/usr/bin/env python3 +"""Render a native window and close it through X11 against a read-only fake API. + +Requires an X11 DISPLAY, xdotool, and a compositor/window manager. CI uses +xvfb-run with --start-session. No real game service or game mutations are used. +""" +import argparse +from http.server import BaseHTTPRequestHandler, ThreadingHTTPServer +import json +import os +from pathlib import Path +import subprocess +import threading +import time + + +class ReadOnlyStatus(BaseHTTPRequestHandler): + def do_GET(self): + if self.path != "/api/status": + self.send_error(404) + return + payload = json.dumps({"appVersion": "GPUI smoke", "platform": "Linux", "gameDetected": False, "gameDir": None, "launchProfiles": [], "logs": []}).encode() + self.send_response(200) + self.send_header("Content-Type", "application/json") + self.send_header("Content-Length", str(len(payload))) + self.end_headers() + self.wfile.write(payload) + + def do_POST(self): + self.send_error(405, "Smoke service is read-only") + + def log_message(self, *_): + pass + + +def stop(process): + if process.poll() is None: + process.terminate() + try: + process.wait(timeout=5) + except subprocess.TimeoutExpired: + process.kill() + process.wait() + + +def main(): + parser = argparse.ArgumentParser(description=__doc__) + parser.add_argument("--executable", type=Path, required=True) + parser.add_argument("--start-session", action="store_true") + args = parser.parse_args() + owned = [] + with ThreadingHTTPServer(("127.0.0.1", 0), ReadOnlyStatus) as server: + thread = threading.Thread(target=server.serve_forever, daemon=True) + thread.start() + try: + if args.start_session: + owned.append(subprocess.Popen(["openbox", "--sm-disable"])) + owned.append(subprocess.Popen(["xcompmgr"])) + time.sleep(1) + env = {**os.environ, "PATCHOPSIII_GPUI_BACKEND_URL": f"http://127.0.0.1:{server.server_port}"} + app = subprocess.Popen([str(args.executable.resolve())], env=env) + owned.append(app) + deadline = time.monotonic() + 30 + window = None + while time.monotonic() < deadline: + if app.poll() is not None: + raise RuntimeError(f"GPUI exited during startup: {app.returncode}") + result = subprocess.run(["xdotool", "search", "--onlyvisible", "--pid", str(app.pid), "--name", "PatchOpsIII"], capture_output=True, text=True) + if result.returncode == 0 and result.stdout.strip(): + window = result.stdout.splitlines()[0] + break + time.sleep(0.1) + if window is None: + raise RuntimeError("GPUI did not map its native window") + time.sleep(1) + # Close this exact owned window through its WM keyboard shortcut. + # This reproduces the platform callback path that TestAppContext + # cannot exercise; direct XDestroyWindow is not normal app closure. + subprocess.run(["xdotool", "windowactivate", "--sync", window, "key", "alt+F4"], check=True, timeout=5) + result = app.wait(timeout=10) + if result != 0: + raise RuntimeError(f"Native window close failed with exit code {result}") + print("GPUI native window startup and normal X11 close passed") + finally: + for process in reversed(owned): + stop(process) + server.shutdown() + thread.join(timeout=5) + + +if __name__ == "__main__": + main() diff --git a/scripts/test_gpui.py b/scripts/test_gpui.py new file mode 100644 index 0000000..ae4a975 --- /dev/null +++ b/scripts/test_gpui.py @@ -0,0 +1,63 @@ +"""Lifecycle checks use harmless stand-ins; no game installation is modified.""" +import importlib.util +import os +from pathlib import Path +import subprocess +import sys +import tempfile +import unittest +from unittest.mock import patch + +spec = importlib.util.spec_from_file_location("gpui_launcher", Path(__file__).with_name("gpui.py")) +launcher = importlib.util.module_from_spec(spec) +spec.loader.exec_module(launcher) + + +class LifecycleTests(unittest.TestCase): + def test_relative_target_directory_is_consistent_for_build_and_run(self): + with patch.dict(os.environ, {"CARGO_TARGET_DIR": "build/custom-gpui"}): + self.assertEqual(launcher.target_directory(), launcher.ROOT / "build/custom-gpui") + + def test_stop_reaps_child(self): + process = subprocess.Popen([sys.executable, "-c", "import time; time.sleep(60)"]) + launcher.stop(process) + self.assertIsNotNone(process.poll()) + launcher.stop(process) # idempotent + + def test_startup_failure_cleans_service(self): + process = subprocess.Popen([sys.executable, "-c", "import time; time.sleep(60)"]) + try: + with patch.object(launcher.subprocess, "Popen", return_value=process), patch.object(launcher, "wait_ready", side_effect=RuntimeError("unhealthy")): + with self.assertRaisesRegex(RuntimeError, "unhealthy"): + launcher.run(Path(sys.executable)) + self.assertIsNotNone(process.poll()) + finally: + launcher.stop(process) + + def test_early_service_exit_is_reported(self): + process = subprocess.Popen([sys.executable, "-c", "raise SystemExit(7)"]) + process.wait() + with tempfile.TemporaryDirectory() as directory: + with self.assertRaisesRegex(RuntimeError, "code 7"): + launcher.wait_ready(process, Path(directory) / "ready.json") + + def test_missing_executable_does_not_start_service(self): + with patch.object(launcher.subprocess, "Popen") as popen: + with self.assertRaisesRegex(RuntimeError, "not found"): + launcher.run(Path("/missing/patchopsiii-gpui")) + popen.assert_not_called() + + def test_ui_failure_stops_owned_service(self): + service = subprocess.Popen([sys.executable, "-c", "import time; time.sleep(60)"]) + app = subprocess.Popen([sys.executable, "-c", "raise SystemExit(9)"]) + app.wait() + try: + with patch.object(launcher.subprocess, "Popen", side_effect=[service, app]), patch.object(launcher, "wait_ready", return_value="http://127.0.0.1:12345"): + self.assertEqual(launcher.run(Path(sys.executable)), 9) + self.assertIsNotNone(service.poll()) + finally: + launcher.stop(service) + + +if __name__ == "__main__": + unittest.main()