Skip to content

[Bug] Casting Iron Grenades sometimes produces false events and messes up castbar #23

Description

@peterkmg

When you start casting iron grenades (or I guess other grenades) while standing still and start moving mid-cast client fires UNIT_SPELLCAST_INTERRUPTED falsely.

Image

On the other hand if you start casting it while moving and never stop then cast is detected and shown normally.

I guess that player starting moving is how interrupted cast is detected, but in this particular case it does so incorrectly.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions