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OverrideCheck.cpp
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126 lines (102 loc) · 2.71 KB
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#include <iostream>
#include <set>
#include <utility>
typedef void (UpdateFn)(void*);
struct CompareUpdateFns {
bool operator()(const std::pair<UpdateFn*, void*>& a,
const std::pair<UpdateFn*, void*>& b) const {
if (a.first == b.first) {
return a.second < b.second;
}
return a.first < b.first;
}
};
class SceneObject {
public:
virtual ~SceneObject() {}
virtual void Update() {}
virtual void LateUpdate() {}
virtual void PhysicsUpdate() {}
virtual void DrawImmediate() {}
};
struct SceneObject_VTable {
void* dtor;
UpdateFn* update;
UpdateFn* late_update;
UpdateFn* physics_update;
UpdateFn* draw_immediate;
};
SceneObject_VTable* GetVtable(SceneObject* obj) {
SceneObject_VTable** vtable_ptr = (SceneObject_VTable**)obj;
return *vtable_ptr;
}
class SceneManager {
public:
SceneManager() {
null_vtable_ = GetVtable(&null_object_);
}
void Add(SceneObject* obj) {
SceneObject_VTable* vtable = GetVtable(obj);
if (vtable->update != null_vtable_->update) {
update_fns_.insert({ vtable->update, obj });
}
if (vtable->late_update != null_vtable_->late_update) {
late_update_fns_.insert({ vtable->late_update, obj });
}
if (vtable->physics_update != null_vtable_->physics_update) {
physics_update_fns_.insert({ vtable->physics_update, obj });
}
if (vtable->draw_immediate != null_vtable_->draw_immediate) {
draw_immediate_fns_.insert({ vtable->draw_immediate, obj });
}
}
void UpdateAll() {
for (auto& fn : update_fns_) {
fn.first(fn.second);
}
}
void LateUpdateAll() {
for (auto& fn : late_update_fns_) {
fn.first(fn.second);
}
}
void PhysicsUpdateAll() {
for (auto& fn : physics_update_fns_) {
fn.first(fn.second);
}
}
void DrawImmediateAll() {
for (auto& fn : draw_immediate_fns_) {
fn.first(fn.second);
}
}
private:
SceneObject null_object_;
SceneObject_VTable* null_vtable_;
std::set<SceneObject*> objects_;
std::set<std::pair<UpdateFn*, void*>, CompareUpdateFns> update_fns_;
std::set<std::pair<UpdateFn*, void*>, CompareUpdateFns> late_update_fns_;
std::set<std::pair<UpdateFn*, void*>, CompareUpdateFns> physics_update_fns_;
std::set<std::pair<UpdateFn*, void*>, CompareUpdateFns> draw_immediate_fns_;
};
class Obj1 : public SceneObject {
void Update() override {
std::cout << "## Object 1!" << std::endl;
}
};
class Obj2 : public SceneObject {
void Update() override {
std::cout << "** Object 2!" << std::endl;
}
};
int main() {
SceneManager scene_manager;
Obj1 a;
Obj2 b;
Obj1 c;
scene_manager.Add(&a);
scene_manager.Add(&b);
scene_manager.Add(&c);
scene_manager.UpdateAll();
return 0;
}