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[Bug] direct debugging of ios builds doesn't work #5661

Description

@ddyer0

Summary

I'm sure this worked sometime in the past. xcode build with target of "my ipad" a physical device
linked with a usb cable. Crashes upon launch with this message stream.

ue false true
dyld[24929]: dyld cache '/System/Library/Caches/com.apple.dyld/dyld_shared_cache_arm64' not loaded: syscall to map cache into shared region failed
dyld[24929]: Library not loaded: '/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics'
Referenced from: '/private/var/containers/Bundle/Application/3FACBA75-C4A9-49B2-A12A-BEBF05DE1455/Launch.app/Launch'
Reason: tried: '/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics' (no such file)
Library not loaded: '/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics'
Referenced from: '/private/var/containers/Bundle/Application/3FACBA75-C4A9-49B2-A12A-BEBF05DE1455/Launch.app/Launch'
Reason: tried: '/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics' (no such file)

Minimal reproducer

build xcode, plug in ipad

Steps to reproduce

as above

Expected and observed behavior

launch and debug app

Codename One version

current

JDK version

n/a

Target environment

xcode on mac, ipad on cable

Last known working version

No response

Logs and diagnostics

Screenshots or recordings

No response

Report checks

  • I searched existing issues and discussions for this behavior.
  • The reproducer contains no credentials, signing keys, or private customer data.
  • I understand that triage is not a commitment to a fix date.

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