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Copy pathmakeTileImage.py
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97 lines (81 loc) · 2.38 KB
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from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from PIL import Image, ImageFilter
# 画像をテクスチャにして貼る
def img2tex(img_path):
img = Image.open(img_path)
img = img.convert('RGBA')
img_data = img.tobytes()
tex = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, tex)
glTexImage2D(
GL_TEXTURE_2D, #target
0, #level
GL_RGBA, #internalformat
img.size[0], img.size[1], #width, height
0, #border
GL_RGBA, #format
GL_UNSIGNED_BYTE, #type
img_data #pixels
)
return tex
def display():
m = (
[-1.0, 1.0, 0.0],
[ 1.0, 1.0, 0.0],
[ 1.0, -1.0, 0.0],
[-1.0, -1.0, 0.0])
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glBindTexture(GL_TEXTURE_2D, img2tex('out_img/result/tile.png'))
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glBegin(GL_POLYGON)
glTexCoord2d(0.0, 0.0); glVertex3dv(m[0])
glTexCoord2d(1.0, 0.0); glVertex3dv(m[1])
glTexCoord2d(1.0, 1.0); glVertex3dv(m[2])
glTexCoord2d(0.0, 1.0); glVertex3dv(m[3])
glEnd()
glFlush()
def resizeA(w, h):
glViewport(0, 0, w, h)
glLoadIdentity()
gluPerspective(
1.0, #fovy
1.0, #aspect
0.0, 10.0 #zNear, zFar
)
glRotated(40.0, 0.0, 0.0, 1.0)
# 画角を編集したい場合はここをいじります
gluLookAt(
-7.0, -11.0, 16.0, #eye
0.4, 0.4, 0.0, #center
0.0, 1.0, 0.0 #up
)
# 画像を保存する
def mouse(button, state, x, y):
if button == GLUT_LEFT_BUTTON:
glReadBuffer(GL_FRONT)
buf = glReadPixels(
0 ,0, #x, y
1000, 1000, #width, height
GL_RGBA, #format
GL_UNSIGNED_BYTE, #type
)
img = Image.frombuffer('RGBA', (1000, 1000), buf)
img.save('OshaTile.png')
glutInit()
glutInitWindowSize(1000, 1000)
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH)
glutCreateWindow(b'TileImage.')
glutDisplayFunc(display)
glutReshapeFunc(resizeA)
glutMouseFunc(mouse)
glClearColor(0.0, 0.0, 0.5, 0.0)
glEnable(GL_TEXTURE_2D)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_BLEND)
glEnable(GL_LINE_SMOOTH)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST)
glutMainLoop()