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131 lines (119 loc) · 2.91 KB
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#ifndef _WRSTRUCT_H_
#define _WRSTRUCT_H_
#include <windows.h>
#include <stdint.h>
#include "list.h"
typedef int wwBool;
#define wwFalse 0
#define wwTrue 1
typedef struct wwWindowAndRenderer wwWindowAndRenderer;
typedef enum wwKeyboardEvent
{
WWKEYBOARD_NONE = -1,
WWKEYBOARD_KEYPRESSED = WM_KEYDOWN,
WWKEYBOARD_KEYRELEASED = WM_KEYUP
}wwKeyboardEvent;
typedef enum wwKey
{
WWKEY_NONE = -1,
WWKEY_A = 'A',
WWKEY_B, WWKEY_C, WWKEY_D, WWKEY_E,
WWKEY_F, WWKEY_G, WWKEY_H, WWKEY_I,
WWKEY_J, WWKEY_K, WWKEY_L, WWKEY_M,
WWKEY_N, WWKEY_O, WWKEY_P, WWKEY_Q,
WWKEY_R, WWKEY_S, WWKEY_T, WWKEY_U,
WWKEY_V, WWKEY_W, WWKEY_X, WWKEY_Y,
WWKEY_Z,
WWKEY_a = 'a',
WWKEY_b, WWKEY_c, WWKEY_d, WWKEY_e,
WWKEY_f, WWKEY_g, WWKEY_h, WWKEY_i,
WWKEY_j, WWKEY_k, WWKEY_l, WWKEY_m,
WWKEY_n, WWKEY_o, WWKEY_p, WWKEY_q,
WWKEY_r, WWKEY_s, WWKEY_t, WWKEY_u,
WWKEY_v, WWKEY_w, WWKEY_x, WWKEY_y,
WWKEY_z,
WWKEY_0 = '0',
WWKEY_1, WWKEY_2, WWKEY_3,
WWKEY_4, WWKEY_5, WWKEY_6,
WWKEY_7, WWKEY_8, WWKEY_9,
WWKEY_UPARROW = VK_UP,
WWKEY_DOWNARROW = VK_DOWN,
WWKEY_LEFTARROW = VK_LEFT,
WWKEY_RIGHTARROW = VK_RIGHT,
WWKEY_PLUS,
WWKEY_MINUS
}wwKey;
typedef void (*wwKeyboardCallback)(wwWindowAndRenderer *win, wwKey key, wwKeyboardEvent event, void *userData);
typedef enum wwMouseEvent
{
WWMOUSE_NONE = -1,
WWMOUSE_LBUTTON_PRESSED = WM_LBUTTONDOWN,
WWMOUSE_LBUTTON_RELEASED = WM_LBUTTONUP,
WWMOUSE_RBUTTON_PRESSED = WM_RBUTTONDOWN,
WWMOUSE_RBUTTON_RELEASED = WM_RBUTTONUP,
WWMOUSE_SCROLL_PRESSED = WM_MBUTTONDOWN,
WWMOUSE_SCROLL_RELEASED = WM_MBUTTONUP,
WWMOUSE_SCROLL_UP,
WWMOUSE_SCROLL_DOWN
} wwMouseEvent;
typedef void (*wwMouseCallback)(wwWindowAndRenderer *win, int x, int y, wwMouseEvent event, void *userData);
#include "keyboard.h"
#include "mouse.h"
typedef struct wwPixel
{
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
}wwPixel;
typedef struct wwRenderer
{
int width;
int height;
wwPixel **pixels;
}wwRenderer;
typedef struct wwTexture
{
int width;
int height;
wwPixel **pixels;
}wwTexture;
struct wwWindowAndRenderer
{
// Windows specific
MSG msg;
WNDCLASSW wc;
HWND hwnd;
HDC hdc;
PAINTSTRUCT ps;
// Window info
wchar_t *windowName;
int x;
int y;
int width;
int height;
// Program status
wwBool running;
// The canvas to which it is drawn
wwRenderer *renderer;
// Widgets
wwList *buttons;
wwList *labels;
wwList *checkboxes;
wwList *textboxes;
wwList *listboxes;
wwList *rectangles;
wwList *menus;
// Callbacks
wwMouseCallback mouseCallback;
wwKeyboardCallback keyboardCallback;
// Events
wwMouseEvent mouseEvent;
wwKeyboardEvent keyboardEvent;
// User Data
void *mouseUserData;
void *keyboardUserData;
// misc
wwKey key;
};
#endif /* _WRSTRUCT_H_ */