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GameCompleteScreen.cs
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63 lines (54 loc) · 1.48 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameCompleteScreen : MonoBehaviour
{
public static GameCompleteScreen Instance { get; private set; }
public float fadeDuration = 1f;
public float lingerDuration = 5f;
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
void Start()
{
// Ensure the UI starts out invisible
CanvasGroup canvasGroup = GetComponent<CanvasGroup>();
canvasGroup.alpha = 0f;
}
public void HandleFade()
{
StartCoroutine(Fade());
}
private IEnumerator Fade()
{
CanvasGroup canvasGroup = GetComponent<CanvasGroup>();
float elapsedTime = 0f;
while (elapsedTime < fadeDuration)
{
float newAlpha = elapsedTime / fadeDuration;
canvasGroup.alpha = newAlpha;
elapsedTime += Time.deltaTime;
yield return null;
}
canvasGroup.alpha = 1f;
yield return new WaitForSeconds(lingerDuration);
elapsedTime = 0f;
while (elapsedTime < fadeDuration)
{
float newAlpha = 1f - (elapsedTime / fadeDuration);
canvasGroup.alpha = newAlpha;
elapsedTime += Time.deltaTime;
yield return null;
}
canvasGroup.alpha = 0f;
}
}