diff --git a/code/game/g_weapon.c b/code/game/g_weapon.c index 19440ab2..21c32138 100644 --- a/code/game/g_weapon.c +++ b/code/game/g_weapon.c @@ -376,7 +376,7 @@ static void weapon_supershotgun_fire( gentity_t *ent ) { tent->s.eventParm = rand() & 255; // seed for spread pattern tent->s.otherEntityNum = ent->s.number; - ShotgunPattern( muzzle_origin, tent->s.origin2, tent->s.eventParm, ent ); + ShotgunPattern( tent->s.pos.trBase, tent->s.origin2, tent->s.eventParm, ent ); }