diff --git a/basic-3d-rendering/input-geometry/playing-with-buffers.md b/basic-3d-rendering/input-geometry/playing-with-buffers.md index cf8dd2a..122e0cd 100644 --- a/basic-3d-rendering/input-geometry/playing-with-buffers.md +++ b/basic-3d-rendering/input-geometry/playing-with-buffers.md @@ -80,7 +80,7 @@ A GPU buffer is **mapped** when it is connected to a specific part of the CPU-si For our little exercise, let us **create a second buffer**, called `buffer2`. We will load data in the first buffer, issue a **copy** command so that the GPU copies data from one to another, then **read** the destination buffer back. -We can reuse the descriptor, only changing teh label for now: +We can reuse the descriptor, only changing the label for now: ````{tab} With webgpu.hpp ```{lit} C++, Create a second buffer